Anyways, check it out. It's got some good new info, and it's
*(Someday, I won't have a typo.)
Some gaming site/show previews have been captured and made it to YouTube (featuring lots of hilarious cut-scenes and game spoilers, so watch at your own risk);
Clip 1 | Clip 2 | Clip 3
Stop reading this! Enter!!!
Also, Albert Hofmann, the man behind certain Mojoers' Favorite Past Time™, LSD, passed away today. Rumors that he was killed by a cash machine are still unconfirmed.
Hofmann was 102, so he must have done something right.
Up now (temporarily, I'm sure) is the full theatrical trailer for the movie which will be attached to Iron Man and will likely be available for download on the official web site in a few days. It's probably recommend that you just wait until then when you can see the trailer in more than seven lines of resolution, but if you insist.
UPDATE (yes, by Tingler again, the Bringer of Doom): It's gone! It's ALL gone! Guess we're waiting until it comes up properly now!
Okay, okay, time to start making sense: So 1UP have written-up an interesting article on death in video games, and they've interviewed Dave Grossman about it. Worth reading? You bet your life on it. (Ba dum bum psh.)
Many a wannabe designer has tried, but few have done it. That is, completing a fangame. Zak McKracken 2, after 7 years in development, has been completed and is now available here.
Unfortunately, it's only in German right now. They are apparently looking for English speaking people to do the lines for the English version, so if you think you can do it, get in touch with them!
Another new Indy-related pixel has appeared on the interwebs and, as you know, it's our duty to report on it!
Here you go: Indy IV TV spot.
UPDATE by la Tingler: Fortunately for us who value quality, IndianaJones.com has finally put up the latest TV Spot in HD Quicktime!
Watch it here, and weep for a lost age.
Next episode: strategy and battles! It's War!
The release for A2M's Indy game is currently scheduled to coincide with the Crystal Skull home video release.A2M's Indy game, which has not been officially announced and has only ever been mentioned from Surfer Girl's blog, is the supposed Indy equivalent of Krome Studios' version of The Force Unleashed. In other words, the Wii/PS2 non-LucasArts developed version.
She has been wrong before about the new Indy game's release date (for example saying that it definitely will be out before Lego Indiana Jones), but where there's hope for a 2008 release I'll back it all the way! Even on the Wii (which looks like the best version of The Force Unleashed at the moment. Imagine using the Wii Remote to flick the whip! Or fight like in Wii Sports Boxing!)!
The fact that both this article and that one share the same title is completely and utterly coincidental, but should Mojo be down later it will be because they sued us for copyright infringement. If you click on the site in a few hours and we're not here, simply lynch Gamasutra.
RPS: Is it strange to be back so close to Sam & Max after all these years?Read the whole interview for important facts such as what Stemmle's been up to between Freelance Police and employment at Telltale, some rather perturbing revelations about Sean Clark's hair, and his secret ambition to take on a Maniac Mansion sequel someday. Could Sam & Max: Season 3 be any more anticipated?
Mike: Strange, vertiginous, and somewhat disturbingly erotic. I keep expecting someone to tap me on the shoulder, yell "psyche!", and hit me with a two-by-four. I'm sure this'll pass.
Check it out!
Two words: The shame. The shame.
(We're kidding io9. We love you.)
He's also done some cool sculptures, including Indy and Anakin Skywalker: check them out over at his gallery.
Update: They're gone!
Look within to find trivia, reviews, gamer reflections, a narrative walkthrough, and Ron Gilbert.
Thanks a lot to everyone who sent in their memories and thoughts of the game, to Ronzo for supplying a few burps of information, and for the wonderful Paco Vink for supplying us with a header image.
Update: Interviews with David Fox and Noah Falstein have been added to page five, thanks to ThunderPeel2001.
By the way, now might be as good a time as any to recap the rather numerous publishing partners for AVS, since I get the impression that the sheer number of the various companies we've associated with the game over the past year has confused some people. As reader LGH helpfully lists in a recent Pumpkin Post comment:
BOX VERSION:You'll note that there's still no announced publisher for a retail North American release just yet, but hopefully that could still change.
- Russia (Akella)
- Greece, Slovenia, Serbia, Croatia, Bosnia, FYROM, Turkey (hell-tech)
- Denmark, Finland, Iceland, Norway, Sweden (Paradox Interactive)
- France, Belgium, Netherlands, Luxembourg, United Kingdom (Focus Home Interactive)
- Germany, Austria, Switzerland, Luxembourg (Crimson Cow)
- GamersGate (worldwide?)
- And perhaps, according to Marek from Adventuregamers, the AdventureShop
What, you've never heard of Loom? What, are you an idiot? Go
The Loom article will be published online in May, and I hope in the meantime you guys play or replay Loom in celebration. Anybody manage to get past the part with the tent?
One of the gears in our machinery went missing today and all that was left was a hankie with the word
Petite Pettitt Pettit written on it. Quite mysterious!
Fortunately we were able to use a combination of Gabez's fingers and Spaff's long dead eyes to create a new gear.
Mojo, the only site that uses body parts of current and former staff to bring you the latest news!
Mostly of interest is an absolutely stunning shot of the Crystal Skull itself, which looks like concept art:
If that doesn't sate your Indy hunger, how about the news that in exactly one month from today the new Indy film will be released after 19 years of waiting?
To celebrate, Mojo is pleased to announce Indy Month 2, which may or may not last longer than an actual month. We've got plenty of reviews and features lined up to celebrate, and it'll all kick off soon with the next part of our LucasArts' Secret History series on Indiana Jones and the Last Crusade.
And if you're not an Indy fan, don't worry, we'll still have regular News, our wacky Forums, and the rest of the Secret History series. Mojo: the place to be!
Update: They've also got an interview with N-Europe, asking about the WiiWare games and what it's like to work for a Nintendo fansite.
Well, sorta. See, I don't think the sets are actually released until sometime in May, but while browsing Amazon for...weights...I found that three of the four Crystal Skull sets are listed as being in-stock. They are:
- Jungle Duel - See, it's like a duel, but in the jungle.
- River Chase - Indy and his friends chase down an unscrupulous river that attempts to evade capture.
- Jungle Cutter - Insert pseudo-witty comment here.
Apparently unavailable is the crÃ¨me de la crÃ¨me of the new sets, the Temple of the Crystal Skull, so I guess we have to wait for the actual release date to nab that one like the underprivileged saps we are.
Also, I don't know for confirmed fact those things are shipping, because my Mom won't let me buy them yet, but in the event that they are I figured
A second article, this one from the LA Times, discusses the financial situation for the movie's participants, including the fact that it has to gross more than $400 million before it can start earning a profit. That's a lot of adventure game marketing budgets.
Also, this interview at IGN reveals that characters from the game will appear in the series. Hmmmmm!
The main theme from the first Pirates of the Caribbean, and the "Up is Down" music from the third film, are also available, thanks to the talented work of Uhiwi.
"Ah, music. A magic beyond all we do here!" -- Albus Dumbledore, Harry Potter and the Philosopher's Stone
"So what!" You cry.
You have almost got a point. But then I remind you that if it weren't for LSD then Steve Jobs would never have invented the computer, and there would be no such thing as Monkey Island. Apart from that song 'Monkey Island' by the 13th Floor Elevators - which, of course, wouldn't exist without LSD either.
Bonus LucasArts-related fact: Tim Schafer actually forced the Double Fine staff to work overtime to finish his drug-em-up action/adventure game Psychonauts a day early so that it could be released on Bicycle Day instead of his original release date, the marijuana-based April 20th.
So we have learned that LSD is marvellous, and the future will know it to be so thanks to people like you.
"The story and art were both a joy to work with â€“ really inspiring. What's more, these elements had the support of incredible voice acting. The character voices brought the world to life in way that's rare in a game. A unique world and story, great characters and acting â€“ what more can you ask?"
For more people to buy it, Peter. For more people to buy it and consequently get laid.
Well, Telltale has bestowed upon the game a major re-release, which mainly translates to Vista compatibility, bug fixes, and integration into their current Account History system. Furthermore, the price of the game has been dropped down to $8.95. In the blog post in which this is all pointed out, Emily also gives a pretty interesting history of Texas Hold'em as the company's test project turned first release, which you'll probably like reading.
That question has been answered, courtesy of the brains behind the online comic 2P START!
"LucasArts has a long tradition of rather weedy protagonists, like Guybrush Threepwood, Bernard Bernoulli, and (if your memory stretches that far back) the somewhat second-rate reporter Zak McKracken. Such down-to-earth characters allow you to easily convey the fact that there's nothing remotely worthy about them, and to keep the spotlight firmly on God."
Also from last month is Grim Fandango fan music from OC Remix.org. It's called "The Enlightened Alaskan," and was new (at least) to me.
And finally, results from Destructoid.com's Sam & Max Photoshop contest can already be see on the web-site's comments section. Some of them are very persuasive.
Be sure to also check out Telltale's round-up of recent Strong Bad coverage. Two or so of the ones they listed may be new to people who exclusively read this site. And who could blame you?
Update: Gamasutra have an article up on the riskiness of WiiWare, including games like Strong Bad, and Sify's singing their praises for the coolest serialised games (Telltale included even though the competetion must have been grating). And lastly, if you've ever wanted to make a box shaped like Sam, Max, Strong Bad or a stormtrooper, you can now.
Asked how soon we might see an original project, Connors replied, "I'd say the earliest would be 10 months, and the longest would probably be 18 months. We can do so many games in a year, so an original is reasonable to squeeze in there somewhere."You can check out the whole piece here.
Schafer has said that he wants the game to feature a proper streaming open world with wildlife and cool places to explore -things that he attempted in Psychonauts- but wants to do justice to in this game. With the kind of imagination gone into the lore of this world, it's hard to imagine it failing.There's lots of great info in the preview, so do read it. Also included are a batch of screenshots, several of which look unfamiliar to me (but could also be in that IGN preview from a few months back that I don't feel like checking). The point is, this link leads to a preview for BrÃ¼tal Legend.
A multiplayer mode has also been confirmed, but concrete details have yet to emerge. The only thing we know is that it will most likely focus on large scale battles. Interestingly the core battle mechanic of the main game was devised during the early stages of development, as the multiplayer was the first aspect of the game to be designed.
See the spiritual sequel to Jedi Knight turned into a shite Xbox launch game that embarrassed LucasArts so much they didn't even spend money on decent cover art! See the lowest point Star Wars has ever sunk to in Super Bombad Racing! See LucasArts' reputation as a quality games developer go entirely down the crap-hole!
Still, it's not all bad. The next episode's entirely focused on the X-Wing/TIE Fighter games!
"They're the creators of Homestar Runner," says Tyler. "Strong Bad. All that. Great stuff."
You are Jack's astonished expression in Jack's astonished eyes. "The guys who are collaborating with Telltale Games, the Kings of Gaming?"
Tyler smiles. "I love you so much I could knock your teeth out. Yes, yes they are."
You are Jack's beating heart. "And...were they interviewed by IGN on their game?"
Tyler lights a cigarette, scratches his head. "Yes. Yes they were, and you should head over there and read-up about it or you'll be Jack's bleeding aorta. And stop talking to yourself about Jack and using cheesy expressions all ready."
You are Jack's stomach bookworm, reading the interview. Tyler punches your face for giving another cheesy expression.
Look within to see advice for customers, high moral criticism, and many passages that are pleasant to be read or sung, according to the reader's taste and custom.
In other Telltale news, here's some possible box art for the upcoming Wii release of Sam & Max Season 1 which Amazon even has up for pre-order, along with the claim that it'll be out August 1st. And finally, remember that Sam & Max sculpture that was being made by Symbiote Studios, of which we only got to see tantalizing concept art? Well, here's what the sucker looks like for realz! (Minus the coloring job and pending approval by Purcell.)
To add to your excitement for Indiana Jones 4 being in the can, why not check out some new production photos at the always classy TheRaider.net? I don't expect an answer to that question.
But the question is: Who's crazier? Sam, Max, or the Half-Horse-Half-RedBull-Gives-You-Hoofs Prince of Darkness and Our Saviour Beelzebub Himself? The answer: might not be here.
Have a read.
In other news, a reader sent in a video link to Sam & Max Hit The Road's introduction, reconstructed in "3D." The e-mail didn't say who the sender was (probably due to our mailing system running on steam and cogs), but to whoever it was: thank you. And if you haven't seen this video before then it's definitely worth watching.
Lastly, as staff member Ron Gilbert reports, an Australian man has recorded a "bass" line to the Maniac Mansion theme, which I'm told is quite "kicking."
Well... now all that's left to add is the voice of Guybrush Threepwood. This is where you help out!
If you have a microphone and think you can match the role, head over to Nightlight Productions and send in your addition! You will get paid!*
* Prize money in monkey bucks.
Highlights include being able to actually play Darth Vader and, a personal delight for me, discovering that LucasArts are actually going to be composing a load of new music for the game and not just re-using the films' scores. All Star Wars games with original music have been great (Dark Forces, KOTOR 1 & 2, Republic Commando), so here's hoping!
There's also a nice bit around 12.10 where the presenter embarrasses the LucasArts rep by showing him just how much of the plot is spoiled by the toys already released. They don't mention however that the reason all that stuff is already out waaaay before the game is that TFU was supposed to have been out last year. Oh, and they mention Spaceballs, which is always good. Here you go.
The Spanish adventure game The Abbey is also a part of that deal.
The Abbey will be released in May while Nordic gamers will have to wait till August for A Vampyre Story.
While waiting for the epic conclusion of Season 2 to download, you can check out some very positive (though spoilerish, screenshots included) reviews from Gamespy, Strategy Informer, IGN, Gamervision, Frictionless Insight, and undoubtedly others.
205 - What's New, Beelzebub? is now also available over at Telltale's site.
Let the long wait for season 3 begin...
The show was cancelled after just two seasons, although there were always plans for a third series that would make the show feel more Indy-like. A few of these stories got made into TV movies, including 'Treasure of the Peacock's Eye' and 'Phantom Train of Doom', two of the best and most filmic stories (the latter even had Paul 'Belloq' Freeman in it).
The rest of the episodes had only vague plots outlined... that is, until now!
Young Indy meeting Abner Ravenwood and searching for the Ark together? Indy becoming friends with Belloq and discovering a Crystal Skull and a Lost City? Indy having a fantasy where he's five inches high and rides a goose? Damn, I want these made!
Check it out!
- Gameplay-wise, it will be a point 'n click adventure much like Sam & Max, only with the Homestar characters, who will all make appearances at some point.
- Team includes Telltale designers Mark Darin, Chuck Jordan, Brendan Q. Ferguson, Mike Stemmle, and Dave Grossman.
- The WiiWare version of the game will take advantage of Wii Connect24 with some special features that will tie the episodes together and let you communicate with friends.
- Although schedule/price specifics haven't been announced, it will run very similar to Sam & Max - five episodes, monthly releases, optional season bundle. The first episode arrives in June for WiiWare, unknown for PC.
- The Chapman brothers are heavily involved with the writing, visuals, etc. and will be lending the voices for the characters just like in the flash toons.
- Sam & Max Season 3 will release in early 2009, and Telltale has one more unannounced series in the works. Three of their series will run more or less back to back, meaning we'll be getting monthly episodes from Telltale for a long stretch of time.
Update: Maybe JP updated my previous news post with some of this, but that doesn't make your face any less ugly.
So, how awesome is that? Check out the press release. And if you haven't heard of Homestar Runner (and that's seriously a crying shame), you could do worse than heading over there right now and checking out Peasant's Quest, and everything else.
Edit: There's an hilarious trailer up here.
See you all in hell!
"However, Telltale has seen its share of struggles, most notably in the aborted precursor to the Sam & Max series, Bone. After releasing two episodes of Bone in seven months, Telltale suspended development on the series because it simply wasn't getting traction."
So now PC owners can look forward to announcements that the game is also coming to Casio FX-82 calculators, the Commodore 64, Colecovision, certain digital watches, iPods, microwave ovens and speak'n'spells. Probably.
If any publishers out there think that there's so much hype for this game because it's licensed: you're wrong. There's so much hype because its creators have proved themselves to be awesome. Don't go saying we want games based on webcomics, in other words. Because you're wrong.
Also, pre-order the soundtrack! Because you know no matter what happens, that part of the movie is going to be fantastic.
Update: And as Maratanos helpfully pointed-out: You can do the same over at Joystiq. Chud is doing the same thing. So are those chaps over at Adventure Treff, and, of course, the ever-lovable 4 Color Rebellion.
The no doubt excellent season finale to the decidedly excellent Sam & Max: Season 2 will premiere on Gametap this Thursday and will be available to download from Telltale on Friday. I'm ripe with anticipation.
This time we'll be looking into Indiana Jones and the Last Crusade: The Graphic Adventure. In case you haven't done so already (and so doing risk having your face melted by the almighty), send your opinions for our aptly named Opinions page to this address. See your name in lights and get an amusing avatar all to yourself!
If you haven't already, you'll need to watch the trailer and then check out this Penny-Arcade strip.
UPDATE: Of course the main draw in the new site is 'The TFU Experience' (they really haven't seen Spaced, have they?) video, which shows off the game on the other non-LucasArts developed platforms. Prepare to seeth with rage when Haden Blackman says "we wanted the game on as many platforms as possible" and then forgets to mention the PC in any way.
Anyway though, there seem to be cool exclusive features on every platform, as Glo_kidd suggests is probably to get people to buy more than one copy of the game.
PSP version - historical fights from the movies.
PS2 version - Jedi Trials mission.
Wii version - incredibly cool control system that seems to work just as we'd hoped.
DS Version - A handheld console you actually want to own.
360/PS3 version - Full LucasArts-developed Euphoria-powered version.
PC version - The chance to play through Jedi Knight, TIE Fighter, KOTOR or Empire At War again.
UPDATE: Also, Crackpot have told us that they're hopeful to have the PC version finished within the next couple of weeks.
Sam & Max's journey to the Wii system has been fueled by fan excitement.
Sam & Max Season One for Wii will be published by Dreamcatcher/The Adventure Company in North America, and by JoWooD in Europe. In addition to English language, the game will be fully localized in French and German, and subtitled in Italian and Spanish. All versions are expected to ship during the fall 2008 season.
Isn't it strange that there's a company out there with great adventure game IP who are enthusiastic about it?
Caution: may contain footage of a cancelled game that still brings Mojo to tears.
This guy on this online community I visit is pretty into turning NES tunes into proper songs. I don't think he's done any other MM tunes though, he says they're pretty difficult.Give the tune a listen!
You've been waiting for this since the first time you heard that Telltale's reviving the Sam & Max franchise as an episodic game series, and here it is!Gamespot reports that Telltale's confirmed that the first season of Sam & Max is heading for Nintendo's Wii this fall in both North-America and Europe.
Update: Gamespot posted a video interview with Dan Connors as part of the news story, but their link to it on the main page appears broken so if anyone didn't notice the video see it here. Dan reveals some significant news such as that their Wiiware series will be announced next week and will indeed be a launch product for the service. (May 12th.)
It's an easy target for reviews to go, "Well, they tried to do two types of gameplay, and they should have just done one." You sort of see this snowball effect where people just fall in line with that. In the same breath, those same people are always screaming for innovation in this industry and different types of games.Read the rest here.
Something you'll notice in that interview, though, is that Darabont mentions the possibility of Kingdom of the Crystal Skull containing more than a few similarities to his own work. The above interview was conducted a few months ago when Darabont was promoting his latest film, The Mist, and he had not yet read the script to see just how much of his ideas were used.
Well, it would seem, according to this annoyingly written article that not enough of Darabont's work survived the finished film to get his name in the credits, at least in the opinion of the WGA or whoever's responsibility it is to decide such matters. Interestingly, though, Jeff Nathanson shares a "story" credit with George Lucas in the final credits list - Nathanson is the guy who penned a draft between Darabont's dismissal and the final screenplay by David Koepp. Is there in fact a good deal of Darabont's work in the final product? Who knows, but I thought this was worth sharing.
You can read-up on Greenhouse over at Wired, who also have an interview about it with Gabe and Tycho - or Mike and Jerry, creators of the lovable duo.
Anyone else think that gaming's finally heading in the right direction? Pop-out the celebratory firecrackers lads, this is an event to watch.
Update: And the beta is up.
Of more interest however is the Video interview with senior producer Shawn Storc at GameSpot, showing loads of new footage. There's plenty of moments from the opening level that we playtested recently, as they obviously still haven't fixed the glitchy ropes.
Of particular interest to me was a short bit from the cutscene where Indy and Marcus talk to the intelligence guys about the Ark of the Covenant. The picture in the Bible is incredibly cool!
He has been named president of LucasArts. Full press release here.
"I couldn't be more excited to join such a dynamic and innovative company as LucasArts," states Rodriguez. "The people are world class and the IP is the best in the business. To be able to work with such cultural icons as Star Wars and Indiana Jones and develop new franchises is like a dream come true."As pointed out in forums by Haggis, no mention of the historical original IP. Nor any specific mention of Indiana Jones 2015 though Force Unleashed, Fracture and LEGO Indy Jones are discussed.
Rodriguez is currently Electronic Arts LA's chief operating officer and has worked at Disney Imagineering. Hopefully him being a creative type bodes well for the future of the company.
ScummVM is taking part in the Google Summer of Code again and they require students who are willing to work on the program and want to earn $4500 to apply. The deadline is the 31st. of March (yep, today) and they would really like to get some more applications.
So if you think you know C++ and want to contribute, why not head over to their site and send in your application?
Update: The deadline's been extended to April 7th!
It is what appears to be box artwork for a SEGA copy of The Secret of Monkey Island. What's weird about it is that Monkey Island was released on the SEGA CD, but not the SEGA Megadrive (or Genesis, if that's what you prefer.)
I can't tell you the source of the image, but apparantly it's on a rolling slideshow on a big plasma screen somewhere in the LucasArts complex. This photo was taken on a mobile phone as it rolled past, as the photographer experienced what I can only assume to be blind disbelief.
It all sounds crazy, and apparantly 'the woman' at LucasArts didn't know anything about it. Perhaps LucasArts were working on a Megadrive port of The Secret of Monkey Island and then canned it when the SEGA CD was announced? It's possible I guess.
For completists the original photo can be found here, albeit in a cropped form.
(PS. I don't know how to work the image system, but I figured this news was worth sharing as soon as I found it. Sorry if I've messed up our galleries!)
Update: Yes of course, it was an april fool. View the real (and very clearly fake) image below.
Thankfully, they've finally thrown out their ugly placeholder page and revealed the new site, which finally delivers the goods. Hopefully our other hosted sites follow suit.
Check it out!
No doubt Pettit's skill of noticing faults and correcting them will be useful in his new role, and though no changes to the development of Force Unleashed or Indiana Whatsit have been announced, you can be sure that they will at least both be released bug-free.
Update: Jack Rodford, our source at LucasArts, has told us that Pettit has had difficulty filling the shoes of Jim Ward. This is apparently meant to be taken literally: back when Randy Breen was president, a rule was established that the president has to walk around in large metal boots, and kick anyone who works too slowly. Since then every LucasArts president has been required to have big feet, and Pettit is the first in that line to have, in fact, small feet ("Pettit" is actually a nick-name: his real name is Smith).
More on this story as it develops...
Today we recieved our answer: our source at Telltale games, who I shall refer to simply as "Jake," gave us the news that the company has a new president.
Already big changes have occured, such as the cancellation of Sam & Max (no last episode, then) and the purchase of the Star Trek lisence.
Still no word on who will replace Jim Ward at LucasArts, but I have a feeling we may hear about that later on today...
I'll be keeping you all inbformed about DEATHSPANK, Penny Arcade, Spore and maybe something more... :-) I may also be updating the news about Double Fine from time to time seeing as I'm a HUGE Tim Schafer fanboy.