11 Dec, 2018, 06:28 | Posted by: Kroms | Source: Wikipedia
With all the time spent complaining about Star Wars games circa 1999-20wheneverpeoplestoppedcaring, I gotta ask: what happened?
Maybe it's because LucasArts, like Telltale, the Telltale Tool, and Kevin Bruner's career, is dead. Maybe it's because Simon Jeffery and Jim Ward live on that yacht upstate somewhere where all former LucasArts CEOs go, and they can't tell Kathleen Kennedy to start cashing in. Or maybe Star Wars games have finally faced their "marketplace realities" and have taken a Han Solo-like tumble into the abyss.
All I know is that we live in a world with four Star Wars movies in as many years and one LEGO game to show for it. The bitter part of me that wanted all lost adventure games is gleeful. The other part is wondering how on earth the people who wanted Star Wars to be "adult" so badly they wished that edgy snoozefest Rogue One into existence aren't clamoring for Rogue One: Fortnite. Also, do none of these people want Super Smash Disney Brawl? Thanos vs. Vader, people. Captain America vs. Wreck-It Ralph. It's at least as entertaining as those Avengers movies and probably at least as good-looking as Civil War. Honestly, I'm just spitballing here. Something something media franchise potential.
Anyway, play Kathy Rain. It's great. Primordia and Gemini Rue are great, too.
The Internet, best known for being the last bastion of reason in a world of crumbling empires, is not keen on Kevin Bruner. Telltale's former CTO-turned-CEO is blamed for its demise by every anonymous op-ed, and the Internet—or, at least, Reddit—is riding it. While I can't name the subreddit in question (we got kids reading this), you can find it here.
Granted, I came across the subreddit while looking for something to post so that the Mojo crew (read: Zaarin) could fix my login details, and I have no doubt that Bruner made the company toxic, but—and allow me to get on my soapbox here—it's worth nothing that the exodus from Telltale began under Dan Connors; by the time he stepped down, people like Mike Stemmle, Sean Vanaman, Jake Rodkin, and Dave Grossman had left. It's at least suggestive that Telltale's problems start from before Bruner. Only the employees know, really.
Telltale's death still sucks, though, even if I haven't bought a game of theirs since 2013.
We waited, then Jason flipped us all off, announcing that Flavored Nations -- Mojo's Casablanca -- will not be released. Jason's statement was simply, "Sorry." Not unlike Orson Welles and Citizen Kane 2 in other words.
Some hope is still left: "When Bad Asp! gets the Freelance Police source code leaked out. I'll slip you a copy," said the young director.
We wait with bated breath, once again saddened that Jason does not care about Mojo's greater audience.
07 Mar, 2014, 08:33 | Posted by: Jennifer
Lucasfilm's LucasArts page has been updated with their recent published hits such as Tiny Death Star and Angry Birds Star Wars, but also remembers (but doesn't mention that they once developed) adventure games such as Monkey Island, Grim Fandango, and Full Throttle.
Oh, and Sam & Max also gets a mention via a screenshot at the bottom of the page. Except it's the same screenshot from Sam & Max Season One that was erroneously printed as a Freelance Police screenshot in the Rogue Leaders book.
I'd email LucasArts and let them know about the mistake, but I'm not sure if anyone even works there anymore.
I was disencumbering my external drive when I got to the raw footage for our aggressively silly AVS Kickstarter video. I figured somebody might enjoy a few glimpses from the cutting room floor before I dispatched it all to eternity.