All the questions (well, some of them) sent off to people who work at LucasArts, or did work at LucasArts and now have their own companies doing LucasArts type things. With computer games!
Feature | Updated |
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A New Adventure for Double Fine Robert Betancourt heads over to Double Fine to talk with Brad Muir about Massive Chalice. |
05 Jun, 2013 |
A Peter McConnell Interview While at E3 2003 we got the chance to talk it up with Peter McConnell, the composer behind the soundtracks to Grim Fandango, Full Throttle, the upcoming Psychonauts, and more. As an added bonus, we've got three pieces of music from Psychonauts for you to enjoy. |
16 Nov, 2003 |
Aaron Giles Interview Around the time ScummVM hit the scene, a programmer named Aaron Giles wrote official updates to all the DOS-based SCUMM games so that they could run properly on Windows XP. In response, the brain trust running the studio proceeded to: do largely nothing with them. Twenty years later we speak to Aaron about updating SCUMM, the benefits/risks of leaving custodianship and preservation to fans, and the chronic apathy of a studio toward their own classics that makes those compromised efforts necessary. |
28 Mar, 2022 |
An Interview with Pedro Macedo Camacho Rest a few measures and enjoy our symphonic interrogation of the talented composer behind Autumn Moon's adventure games. |
14 Feb, 2012 |
An Interview With Simon Jeffery - E3 2002 In one of the dark LucasArts E3 private rooms, three Mojo staffers were brought in blindfolded. Upon lifting the blindfold, LucasArts President Simon Jeffery and Public Relations Manager Tom Sarris stood before us. They demanded that we ask them questions. This is our story. |
30 May, 2002 |
Anson Jew Interview Jason badgered Anson Jew with some questions about Indiana Jones and the Iron Phoenix in preparing for his big retrospective on the game. The Q&A is presented here in its raw form for posterity. |
13 Jul, 2016 |
Bay Area Sound Interview We interview the audio wizards who have had a hand in more Mojo-relevant games than one can list. |
07 Mar, 2010 |
Bay Area Sound Interview, the Sequel A cool eleven years after our last chat and with the restraining order expired, we catch up with Julian Kwasneski and Jared Emerson-Johnson of Bay Area Sound to talk Sam & Max and more. |
06 Apr, 2021 |
Bill Eaken Interview Bill Eaken worked as a lead conceptual designer on Fate of Atlantis and had a major impact on the art of The Dig. Now find out more about the illustrator behind so much great art for LucasArts games! |
31 Aug, 2000 |
Bill Tiller and Bill Eaken talk The Dig Part of our The Dig “Secret History” feature. Anecdotes and war stories courtesy of the game’s storied development from artists Bill Tiller and Bill Eaken. | 10 Mar, 2009 |
Bill Tiller at Autumn Moon Entertainment, 2007 During GDC week (March 2007), we visited Bill Tiller at his company, Autumn Moon Entertainment. We talked about A Vampyre Story, adventure games, and Lord of the Rings. You may know Bill Tiller as the inventor of clouds. |
23 Apr, 2007 |
Bill Tiller at Autumn Moon Entertainment, 2010 With Ghost Pirates of Vooju Island out the door and a sequel to A Vampyre Story underway, Autumn Moon Entertainment is doing their part to revitalize old-school adventure games. With the English release of Ghost Pirates soon to arrive, we probe Bill Tiller about the past, present, and future of his studio, a motley crew of fellow ex-LucasArts graphic adventure heroes. |
05 Feb, 2010 |
Bill Tiller Chat '07 We had a Christmassy/New Years chat in #monkey-island, and we invited Bill Tiller around for the festivities! As well as being more lovely than a teddy bear, Tiller has also worked on classic LucasArts adventures like The Curse of Monkey Island, and at the time of this chat, was about to unleash A Vampyre Story on the world. Excitement! |
11 Jan, 2008 |
Bill Tiller Talks Duke Grabowski and More We interview Bill just before the release of Duke Grabowski's first episode. He talks his latest game and catches us up on what he's been up to for the last several years. Exclusive screenshots included! |
04 Oct, 2016 |
Bombad Racing Interview A great interview with Michael McCormick, Project leader for Super Bombad Racing |
24 Nov, 2000 |
Clint Bajakian Interview This vintage interview with the composer from the archives of iMuse Island took place shortly after the release of Escape from Monkey Island. |
16 Apr, 2022 |
Clint Bajakian Talks Emperor's Tomb The inside scoop on Emperor's Tomb's orchestral score |
10 Oct, 2002 |
Daniel "Wolk" Strandberg Interview This vintage interview with the composer of the fan-made Zak McKracken sequel from the archives of iMuse Island took place in late 2000. |
17 Apr, 2022 |
Dave Grossman at LucasArts Writer/Designer/Programmer Dave Grossman is one of the lesser known names behind LucasArts adventures. Read more about the man who co-wrote Monkey Island and Monkey Island 2 and co-designed Day of the Tentacle. |
01 Jan, 1998 |
Dave Grossman at Telltale When I was around at Telltale's office, way back in the spring of two thousand and seven, I managed to win an interview with Dave Grossman, who was kindly inclined to acquiesce to my request. What follows is short but pleasurable. |
29 Mar, 2007 |
Douglas Crockford Interview Originally published on "The Maniac Mansion Fan Site", this Q&A with Douglas Crockford (known for his article about the frustration of working with Nintendo's censorship standards) about all things Maniac Mansion NES is now preserved on Mojo. |
18 Apr, 2020 |
Fate of Atlantis artists speak up Part of our Indiana Jones and the Fate of Atlantis “Secret History” feature. We hear from two members of the art team, Bill Eaken and Anson Jew. | 01 Sep, 2008 |
Gary Winnick Interview An exclusive interview with Maniac Mansion co-project leader and lead artist, Gary Winnick. Read as we [cattle] prod Gary's brain about his past with LucasArts, the making of a classic adventure game, and... Maniac Mansion 3? Well, sort of. |
21 Aug, 2001 |
HappyGiant Interview Mojo demands answers from the familiar talents behind the upcoming Sam & Max: This Time It's Virtual. Example question: Can we even play it? |
26 Mar, 2021 |
Insights from the project leaders of Sam & Max Hit the Road Part of our Sam & Max Hit the Road “Secret History” feature. We were privileged to interview both Mike Stemmle and Sean Clark on the classic adventure’s 15th anniversary. | 08 Dec, 2008 |
Interview with Ron Gilbert Mojo talks to LucasArts legend, Monkey Island creator and co-author Ron Gilbert. We learn about about Gilbert's past work at LucasArts and Humongous, his new company, Hulabee Entertainment, why he makes games for kids, and more. |
11 Jun, 2002 |
Interview with Simon Jeffery Mixnmojo interviews Simon Jeffery, President of LEC and gets his thoughts on the gaming industry. |
23 Sep, 2000 |
Jeff Kliment Interview This vintage interview with the manager of the LucasArts sound department from the archives of iMuse Island took place in the fall of 2003. |
16 Apr, 2022 |
Jesse Harlin and Wilbert Roget Interview Two sound guys from LucasArts talk about Lucidity and Monkey Island 2: Special Edition. |
04 Mar, 2011 |
Jesse Harlin Interview We grill LucasArts' Music Man about the new music in Monkey Island: how he did it, why he did it, and what he ate for breakfast that morning. |
16 Jun, 2009 |
Jonathan Ackley and Larry Ahern look back on 25 years of CMI The project leaders of The Curse of Monkey Island game share their memories with Mojo for the twenty-fifth anniversary. |
10 Jul, 2022 |
Julian Stamboulieh Interview Mixnmojo interviews Tales of Melee Island director Julian Stamboulieh. |
31 Dec, 2022 |
Levine & Ahern Interview We grill Larry and Mike, who together have worked on many wonderful games from the classic days of LucasArt's yore, and are nowadays (in 2008) working on Insecticide. We find out more about the Insect-em-up action adventure, as well as information about those golden LucasArts days. For the Shire! |
06 Feb, 2008 |
Limited Run Games: Monkey Island 30th Anniversary Interview When Limited Run Games announced a Monkey Island 30th anniversary box set, we had a few urgent questions. They were kind enough to answer them! |
23 Oct, 2020 |
Looking back on The Secret of Monkey Island with Ron Gilbert and Mark Ferrari Part of our The Secret of Monkey Island “Secret History” feature. Mark Ferrari (artist) and Ron Gilbert (Project Lead) agreed to take some questions on this most classic of classic games. | 30 Jun, 2008 |
Loom Developer Reflections Part of our Loom “Secret History” feature. We snagged some lovely remembrances from Mark Ferrari (artist and animator) along with audio wizards George ‘The Fatman’ Sanger and David Warhol. | 29 May, 2008 |
LucasArts Speaks The cancellation of Sam & Max 2 was the 9/11 of the LucasArts fan community: but now the Obama administration is in office, and matters are dealt with differently now. In theory, at least. |
02 Aug, 2009 |
LucasArts.com 20th Anniversary Developer Profiles As part of the 20th anniversary celebration of the studio, LucasArts.com interviewed five of their veteran developers in 2002 and published the results as a series of profiles. Nearly two decades later, Mojo shamelessly loots this long-defunct material for preservation purposes. |
01 Aug, 2020 |
Matthew Smith Interview Because we’re one big happy web-site community and Mojo is the metaphorical grand-daddy of said family who holds everyone together and gives the grandchildren worthers originals and is quietly going insane in the corner, we decided to give our hosted sites some much needed loving. First in the series was this, an abominable collection of lies told beautifully. |
13 Sep, 2005 |
Memories from The Curse of Monkey Island crew Part of our The Curse of Monkey Island “Secret History” feature. Three pages worth of valuable interviews with several members of the team: Jonathan Ackley, Larry Ahern, Chuck Jordan, Bill Tiller, Bill Eaken, and the voice of Guybrush himself, Dominic Armato. | 21 May, 2009 |
Michael Land Interview Round-up This man has worked on many great LucasArts soundtracks, such as the Monkey Island games and The Dig. We ask him about his days at LucasArts, and what the future holds for game music in general. |
01 Jan, 1998 |
Memories of Maniac Mansion Part of our Maniac Mansion “Secret History” feature. We collected some thoughts generously submitted by Gary Winnick (Co-Project Leader and Artist), David Fox (Lead Scripter), David Warhol (key developer and composer on the NES version), and George ‘The Fat Man’ Sanger (composer on the NES version). | 29 Jan, 2008 |
Mike Stemmle on Escape from Monkey Island Part of our Escape from Monkey Island “Secret History” feature (the finale!). A pink but seaworthy interview with co-project lead Mike Stemmle. | 23 Feb, 2010 |
Noah Falstein and David Fox talk Last Crusade Part of our Indiana Jones and the Last Crusade “Secret History” feature. We managed to get Q&As with two of the game’s three (3) project leaders, Noah Falstein and David Fox. The beneficiary is, of course, you. | 22 Apr, 2008 |
Peter McConnell Interview This vintage interview with the composer from the archives of iMuse Island took place in the fall of 2003. |
17 Apr, 2022 |
Peter McConnell talks Day of the Tentacle Part of our Day of the Tentacle “Secret History” feature. We gab with one of the game’s composers, the great Peter McConnell. | 13 Oct, 2008 |
Reeve Thompson The Mixnmojo community interviews Reeve Thompson, producer of Hal Barwood's upcoming game, RTX Red Rock. |
09 Jan, 2003 |
Rex Crowle talks Return to Monkey Island Marius snags the art director of Return to Monkey Island for a last second interview, hours before the game's release. We insist on only the freshest material for you. |
18 Sep, 2022 |
Ron Gilbert & Gary Winnick interrogated about Thimbleweed Park Jason and Remi put them against the wall. |
21 Nov, 2014 |
Ron Gilbert and Dave Grossman talk Return to Monkey Island We let the beloved titans have it after they selfishly dashed Mixnmojo’s hopes of retirement with a new Monkey Island game. |
14 Sep, 2022 |
Ron Gilbert Interview Kroms interviews Ron Gilbert after the release of the first DeathSpank. |
04 Sep, 2010 |
Ron Gilbert takes a few questions on Monkey Island 2 Part of our Monkey Island 2: LeChuck’s Revenge “Secret History” feature. Ron Gilbert (Project Lead) himself fields our inquiries for the momentous occasion. | 04 Aug, 2008 |
Sean Clark talks The Dig Part of our The Dig “Secret History” feature. Our interview with Sean Clark, the guy who led the version of the game that finally shipped after (roughly) six thousand false starts. | 10 Mar, 2009 |
Sean Howard Interview Kroms interviews Deathspank dialogue writer Sean Howard. |
19 Feb, 2011 |
Straandlooper Speaks And we listen. |
03 Jun, 2011 |
Telltale Games Telltale Games have a lot of ex LucasArts employees in their ranks, making a new company that has a lot of experience talent. We sent off some questions to find out how they tick. |
14 Aug, 2006 |
Three Full Throttle alumni answer our questions Part of our Full Throttle “Secret History” feature. We were able to get some recollections from Peter McConnell (composer) and Larry Ahern (Lead Animator). And just because we’re that good to you, we threw in a bonus legacy interview with Keith Karloff of The Gone Jackals from the dead but not forgotten Full Throttle fan site, The Kickstand. | 25 Jan, 2009 |
The Curse of Monkey Island Retro Interview Bonanza A lot of information -- and text -- in one place. |
27 Jul, 2023 |
The Mondo Vintage Bill Tiller Interview Travel back in time and enjoy this decades-old Bill Tiller interview. |
26 Jul, 2023 |
Tim Schafer talks Grim Fandango Part of our Grim Fandango “Secret History” feature. We went straight to the source with this chat with project leader Tim Schafer. | 30 Aug, 2009 |
The Unabridged History of Sam & Max 2 Interview Round-up As part of the research that went into our monstrous Sam & Max: Freelance Police article, we conducted new Q&As with various members of the team. They are presented here as a standalone interviews. |
15 Dec, 2020 |
Traveller's Tales This hot British games developer surprised everyone when they made the Lego Star Wars video game that was actually the best Star Wars game ever made (may be a slight exaggeration). Then, a few years later, they did it again, with a sequel. And next they?re going to weave their Lego magic on Indiana Jones. It?s going to be the best game ever made, probably. |
18 Aug, 2007 |