The 10th anniversary of the lovely but underappreciated - not to mention unfinished - Insecticide is upon us, and if anybody is gonna do something about it, shouldn't it be us?
Hey, I agree with you. That's why I decided to reach out to the game's creators, Mike Levine and Larry Ahern, and the result of said harrassment is a new feature to celebrate the beleaguered game's milestone.
Really, it's just a new Q&A with Mike and Larry. But because I knocked together a little introductory page and shamed Remi into donating a header image, it is an officially sanctioned feature, damn you.
After our hard-hitting podcast, GOG picked up the phone, and made possible what a few years ago would seem baffling: Every LEC adventure game is now available for purchase. That's right, Escape from Monkey Island is on GOG.
The only downside is that it's PC only. That makes sense, though, as Residual's comparability with it is still not ready for prime-time. At any rate, if you're a Windows user, run and buy, and see if you agree with our aforementioned Escape from Monkey Island podcast.
(And you can, of course, buy it for other platforms, and bang your head against Residual.)
Here at Mojo, some of us quite like Escape from Monkey Island, enough so that three people with unrelated accents came together to gab about the red-headed cousin in the Monkey Island franchise. Join Jason, Remi, and Zaarin as they defend the game, either by downloading the episode, or by subscribing to the greater MojoCast series with these fine feeds (with the caveat that our RSS actually work):
I noticed that our About Page was shamefully out of date, so it was given a much-needed re-write to more accurately convey what Mojo is about and where we think it might be headed. It was also an opportunity to provide links to where you can officially buy all of the LucasArts adventure games, because you can totally do that now,* and you couldn't do that for a very long time.
Anyhow, back to speculating on what dollar amount Jake named to let Valve churn out Firewatch kart racers.
*Well, except for Escape from Monkey Island, but we've taken pity on the game and have something special** planned in its honor. Stay tuned!
Want yet another copy of Curse of Monkey Island? Steam just added added the game, so go grab it if you so wish. Windows only, natch.Breaking news! Now also on macOS. For the first time? Breaking-er news! As reported by Laserschwert, GOG has also made it available. Get each and every version!
Speaking of Monkey Island, we’re currently running three Twitter polls, asking how you feel about the three last games. Cast your votes: CMI, EMI, TMI. Trust us, it’s for science.
In a shock move, we’ve started updating our YouTube account. A few videos and the Amiga version of the MI1 soundtrack are already there. Don’t be a jerk -- go subscribe. Having more than 90,000 views and only 66 subscribers is just ridiculous.
Finally, Tim received his lifetime achievement award last night. Part of his speech included a story about Will "Sim Everything" Wright giving Double Fine a bunch of money for the company to stay afloat after Microsoft dumped Psychonauts. Read the whole story.
Breaking-est news! While it has been available at Steam for a while, Maniac Mansion has also been added to GOG. The only logical conclusion is that Monkey Island 6 and Maniac Mansion 3 will be announced in a short time.
Jake embarrassingly forgot to tell us, but Campo Santo is, indeed, developing a new game. There's even a trailer.
Looks Firewatch-y. What's In the Valley of Gods all about, outside of what the trailer reveals? Who knows, but feel free to read the FAQ, full of questions nobody frequently would ask. 2019 seems to be the release year, so no need holding your breath.
(Zaarin -- reminder to add a Campo Santo category.)
Remember fan art? Mojo might not have been all about it back in the days, but The SCUMM Bar sure was. Presently I suppose most Mojo/Monkey Island-based artists are too old mature to make much LEC-based fan art, or, as it turned out, that was what I thought.
Oh, we might give Telltale some goodnatured ribbing now and again, but really, we consider them a BFF.
However! As far as non-linear gaming where choices have consequences, we feel there are those who take that concept to a whole different level. During a particularly tense seminar, the Mojo Editorial Board™ voted that two games should be presented as what we consider proof of said statement: Life Is Strange and Until Dawn.
So here they are, and now you should run and read our take on them, as well as what differentiates them from Telltale.
Remember 2003? I don't either, but apparently, over at the ol' SCUMM Bar I wrote an article on the Monkey Island 2 demo during that August. I also remember we made huge claims about moving our content over here in 2006, and yada yada yada: Here you go: Hacking the Monkey Island 2 Demo is now on Mojo!
How can you find undiscovered dialogue and music? We‘ll tell you how, and you do not even have to do it yourself; just read all about it! Yes, we wasted time writing this so go read it!