So, this isn’t actually new content, but you may recall that as part of our “Secret History” series (Footnote: That would be our string of big retrospectives on each of the fourteen LucasArts adventure games, originally published on a sort of monthly basis from 2008-2010.), we often had developer interviews included as bonus material, located on one of the later pages.
Thereby integrated into those features rather than being standalone, they couldn’t be found under our Interviews category, leaving them repressed and poorly searchable. It’s been a longstanding black eye on the organizational integrity of our archive and raised hell for the literally millions of research students who rightly use Mojo as a primary source.
Well, thanks to our proprietary MojoDB technology that Remi’s been refining at a frightening pace, this stubborn shortcoming is now addressed, and all those interviews can be reached under, well, Interviews, rather than having to be dug for. Personally, I’m partial to The Passion of Bill Eaken (halfway down the page), in which the artist delighted us with his limited but not uneventful time [attempting to work] on The Curse of Monkey Island, but why not browse the newly comprehensive Interviews section to rediscover such gems yourself?