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Thimbleweed Park now available for almost literally every platform ever, up for award

21 Sep, 2017, 18:23 | Posted by: Remi | Comments: 2

Got a Switch? Don't be a butt; be a completionist and grab Thimbleweed Park from their eShop. It's available today.

Speaking of, you can vote for the game in the Golden Joystick awards -- best indie game, no less. You probably should go and do so, because really, if you're reading this, it's not like you have that much going on today.

Thimbleweed Park is on iOS & Scurvy Scalliwags is Free!

18 Sep, 2017, 22:03 | Posted by: Jennifer | Comments: 2
And now for a news post from yours truly, as I finally remembered how to log into the Mojo X News System™.

Thimbleweed Park is now available to purchase for iOS devices, so you can now be a clown in a gritty town while moving around.

Oh, and one of Ron Gilbert's other iOS games, co-created by Clayton Kauzlaric, is now optimised for iOS 11 and is permanently free! I'm talking, of course, about the sadly oft-neglected match-3 RPG puzzle game with a long name, Scurvy Scallywags in the Voyage to Discover the Ultimate Sea Shanty. It's fun and it's now free, so grab it on iTunes now.

A few nuggets of Thimbleweed, sculptures, and music

13 Sep, 2017, 16:33 | Posted by: Remi | Be the first to comment!

First, Thimbleweed Park now has official release dates for three new platforms: iOS on September 19; Switch on September 21; Android on October 3. When pressed, Mr. Gilbert admitted to it not being Apple TV compatible, but we will assume it and an Amiga versions will at least be released "later". (You can also pre-order a boxed copy if you didn't get one during the first run.)

If you are a fan of the Puzzle Agent games -- and if you're not, what the hell's the matter with you? -- you now have the chance to Kickstart Hidden People figurine, designed by Graham Annable and sculpted by Paul Lopes. For $50 you can have one of them, so run and buy!

Finally, I'm not sure if we've posted this video before, but J0j0 provided us with a link to a Michael Land and Clint Bajakian video interview. Set aside an hour to learn the dirt on their time at LEC.

Thimbleweed Park Arcade opens, plus a dollop of other news

25 Aug, 2017, 14:27 | Posted by: Remi | Comments: 3

Thimbleweed Park, much like Mojo, is the gift that keeps on giving. Play minigames, find tokens, and give Ronzo and Winnick a most gracious thank you for giving us what has to be the first adventure game to receive these types of add-ons.

Oh, and the game is available for the PS4, too. Owning the game on only one platform is gauche; have some class and get at least one other copy.

Speaking of games on other platforms, the new Batman game and Guardians of the Galaxy will be released for Switch. When? I didn't see any dates, so we'll go with "soon".

OK, that was a small dollop, but then, what did you really expect?

Thimbleweed Park gets content update

22 Jun, 2017, 17:20 | Posted by: Remi | Source: Ronzo | Comments: 2

Consider this one unexpected...

Probably my main issue with Thimbleweed Park was that playable characters couldn't talk to each other while on the same screen. Well, let us never speak of this oversight again, as Terrible Toybox have added just that: cross-character dialogue. I honestly don't think I've ever seen anything quite like that before as far as a content update is concerned, so chalk it up as a win for the good guys.

And as that wasn't enough, there is a new in-game hint line. Call it up from one of the phones, and hopefully Chester will be on the other end.

These updates should already be available on Steam. Additionally, expect to see the game for iOS and Android "later this summer."

Happy International Thimbleweed Park Launch Day!

30 Mar, 2017, 12:57 | Posted by: ThunderPeel2001 | Source: Thimbleweed Park | Comments: 4
It's finally here! International Thimbleweed Park Launch Day!

Image

MixNMojo's official "most looking forward to game in 2017" is out today. It's all downhill from here for the rest of the year (well, except for maybe a few exciting highlights that are also due soon).

If you don't have it already, make sure you pick it up so you can enjoy it today along with the rest of the coolest members of society.

https://thimbleweedpark.com/

Thimbleweed Park Gets A Release Date

28 Feb, 2017, 00:35 | Posted by: Jennifer | Comments: 5
Thimbleweed Park, the adventure game by Ron Gilbert and Gary Winnick, with art by Winnick and Mark Ferrari, is coming soon to a computer or console near you.

It has just been finalized, and has been sent to Microsoft for Xbox certification. In light of this, a release date has been set. It's releasing just a month from now, on the 30th of March!

You can check out more on the game's Steam page.

If you backed it on Kickstarter, then be sure to update your information through PledgeMaster, so you can get your rewards.

Which Game Are You Most Looking Forward To In 2017?

08 Jan, 2017, 01:08 | Posted by: Jennifer | Comments: 7
We're now a week into 2017, which means it's the perfect time for a new poll. We couldn't just put one up on the first day of the new year. That's just not The Mojo Way™.

There's a lot of goodness coming out this year, from just about every company that this site covers. So go to the poll on the right and let us know which one has you excited the most.

Thimbleweed Park previewed by Destructoid

01 Oct, 2016, 19:47 | Posted by: Jason | Source: Destructoid | Comments: 1

We've been a bit laggard in our Thimbleweed Park coverage, so here's a preview of the game by the good and qualified folks at Destructoid. Their time with the game exposed at least one Maniac Mansion reference, so let's go ahead and raise our expectations. January is closing in!

And don't forget to check out the new month old trailer centered around the character of Dolores. Because we certainly didn't forget:

ScummVM 1.9.0 Testing Is Upon Us

19 Sep, 2016, 19:05 | Posted by: Jennifer | Comments: 10
ScummVM is the project that aims to re-create the engines used in adventure games (and, since this year's Google Summer of Code, role-playing games) so they can be played on systems ranging from Windows, Mac, and Linux to iOS, Android, and even consoles such as Dreamcast, PlayStation 2, and Wii.

Right before a major release they do a public testing phase for new and improved games, which helps them iron out any remaining bugs. This testing cycle includes two new games: Myst (and Myst: Masterpiece Edition) and U.F.O.s (also known as Gnap). There also have been a lot of improvements in the SCI engine as of late, so they are also testing Conquests of the Longbow, Freddy Pharkas: Frontier Pharmacist, King's Quest V, King's Quest VI, Quest for Glory 1 VGA, Quest for Glory 3, Space Quest 1 VGA, and Space Quest 4. Other games that have seen recent improvements and are undergoing testing include Beneath a Steel Sky, the Commodore-64 version of Maniac Mansion, Sherlock Holmes: The Case of the Rose Tattoo, and Sherlock Holmes: The Case of the Serrated Scalpel.

So, if you have any of those games, play them through in a daily build of ScummVM on your platform of choice, and report any bugs you find at the new and improved ScummVM bug tracker. Then tell the team about your experience, and any bugs you filed (or if you didn't spot any bugs at all) in this thread on the ScummVM forum.

Ron can't make Monkey Island 3a, but wants to rile you up about it anyway

25 May, 2016, 23:26 | Posted by: Jason | Source: Ron's Twitter | Comments: 15

This seems to happen every once in awhile. Ron will make some overture, like this tweet, about wanting to buy the Monkey Island and Maniac Mansion IP from Disney, dozens of sites will seize upon it, fans will work themselves into a tizzy, and then nothing happens.

And nothing happens because nothing will happen. Big companies do not sell their properties pretty much as a matter of policy, and even if they did it's not like Ron would ever be able to meet their quote. It took having the right friends at Sony for Double Fine to get licenses for their recent remakes from Disney, and Ron has made it clear that licensing isn't good enough for him. So what motive is there to beat this drum?

The last time Ron made sure to pump some oxygen into the flame of that mythical creator-sanctioned "Monkey Island 3a" was last fall:

I don’t know if I will ever get to make another Monkey Island. I always envisioned the game as a trilogy and I really hope I do, but I don’t know if it will ever happen. Monkey Island is now owned by Disney and they haven't shown any desire to sell me the IP. I don’t know if I could make Monkey Island 3a without complete control over what I was making and the only way to do that is to own it. Disney: Call me.

Maybe someday. Please don’t suggest I do a Kickstarter to get the money, that’s not possible without Disney first agreeing to sell it and they haven’t done that.

So guys, please, don't bug Ron about making another Monkey Island until Disney sells the IP to him first. Be reasonable here. I mean, gosh, why were you guys even bringing it up in the first place?! Wait...

Maybe I'm just a jerk, and Ron is shrewdly trying to build enough interest to get himself invited to a negotiating table. Maybe that is somehow something that's actually possible in the real world. Show me the light in the comments if you've got any to shine.

Another month, another cavalcade of Thimbleweed Park previews

21 May, 2016, 15:41 | Posted by: Jason | Be the first to comment!

It's easy to forget that Ron Gilbert and Gary Winnick's retro adventure game and fated masterpiece Thimbleweed Park is less than a year from release. We haven't been particularly good about keeping on top of the coverage, but our laziness isn't the only factor - the game's really been getting around lately.

Still, it's mostly the laziness thing, so to make amends for being lax in our duties, here's a handy compilation of just a few of the previews from the past two months:

-Hands-on Preview + Interview: Thimbleweed Park and Ron Gilbert
-How Thimbleweed Park recreates the glory days of graphic adventure games
-Thimbleweed Park Is the Adventure of 'A Total A**hole'
-PAX East 2015 Preview: 'Thimbleweed Park'
-How Thimbleweed Park updates classic adventure games for a modern audience
-Ron Gilbert on Thimbleweed Park, what made adventure games great, and VR skepticism
-Hands-on: Thimbleweed Park is like a long-lost LucasArts adventure for the modern era
-Thimbleweed Park preview: Welcome Home
-If Ron Gilbert made Twin Peaks, it would be Thimbleweed Park
-‘Thimbleweed Park’ Is A Fantastic-Looking Mashup Of ‘The X-Files’ And ‘Maniac Mansion’

Those oughta hold you for awhile.

Thimbleweed Park GDC round-up

15 Mar, 2016, 23:11 | Posted by: Jason | Be the first to comment!

Thimbleweed Park has evidently been making the rounds at GDC, a conference in desperate need of a vowel, and consequently a few new previews have sprung up, including this one by USGamer and another from Pocket Gamer.

Looks like there could be a new screenshot or two to be found in those articles, but I'll be damned if I've been keeping close enough track of all the media released to date in order to declare that with any authority. Get off my lawn!

Thimbleweed Park Ray Trailer

04 Mar, 2016, 13:18 | Posted by: Jason | Comments: 2

Ron has posted a new trailer for Thimbleweed Park. It's narrated by the character of Ray, one of the detectives investigating the murder that kicks off the game's story. At least, I think. I know next to nothing of what the game's about and kind of like it that way.

Most of the News Since We've Been Down

08 Jul, 2015, 21:09 | Posted by: Jennifer | Comments: 2
I always try to do a news post of Mojo related tidbits after our downtime. This one's going to be a long one. At least, with the new server, it'll likely be the last.

Christian Adam has found a solution to allow the people who have graphics hardware below the requirements of Grim Fandango Remastered to play the game in classic mode.

Double Fine is making games in conjunction with Adult Swim Games, as well as Zoink Games.

On the subject of Double Fine, Massive Chalice went out of early access and received it's full release, and Iron Brigade has had Game for Windows Live replaced with Steamworks, fixing matchmaking. The latter was possible thanks to the fact that Double Fine has regained the rights to Iron Brigade from Microsoft.

At E3, it was revealed that ex-Mojoer and former Telltale developer extraordinaire, Jake Rodkin's company Campo Santo will have the console debut of their first game Firewatch on PS4. It is also going to be released on PC, Mac, and Linux. No release date has been set, but Campo Santo is aiming for release by the end of 2015.

Telltale is making a three episode miniseries that will be DLC for The Walking Dead: Season Two called The Walking Dead: Michonne, set during the period of the comics when Michonne is absent from the group. They also finally showed a little bit of what their Minecraft: Story Mode will look like.

Lucasfilm is working on a fully interactive 3D virtual Star Wars world, via their ILM experience lab.

Humongous Entertainment games are starting to make their way to GOG.com. The Pajama Sam series made its way to the service earlier this month.

The co-creator of Maniac Mansion and Thimbleweed Park, Gary Winnick, had his best selling comic, Bad Dreams, released in trade paperback format on the 17th of June.

While we're on the subject of Thimbleweed Park, be sure to check out the Thimbleweed Park development blog, as lots of good inside information about the development process of that game is being posted regularly.

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