The answer is, unlimited. So why not grab a PS4 and Switch one-year anniversary copy of the game from Limited Run Games on March 30th? They’re practically giving it away at $34.99, and the $64.99 collector’s edition is the equivalent of them paying you. Both Switch and PS4 versions are region-free, so no excuses. Ronzo probably needs a new car.
It's up to you to decide if it's worth the $1.99 they downright demand for it -- I mean, that is half a day without coffee -- but if you want to, Thimbleweed Park now has a "Ransome Unbeeped" patch on Steam and GOG. No longer will you have to suffer the clown's beep, but rather hear a naughty word. Grab it at your favorite service if you so like.
We have a good reputation of being "hep and with it" here at Mojo, and therefore we’re all about the vinyl. Just like the kids. Therefore I’m sure you, the discerning reader, as us, will be over the Thimbleweed Park double-LP, which you can purchase right now. I mean, right now!
Jake had not seen this video before, and nor had I — a PAX Australia keynote from Ron Gilbert where he, among a lot of other interesting tidbits, talks about how the ending of MI2 was conceived. Sure, it doesn’t reveal the secret (and so Mojo lives on; I mean if that piece of information ever gets out there, we can probably just pack up), but it gives you insight into how and why these things are written, and why it’s OK to be pissed off about endings.
If you’re a heathen who hated the Twin Peaks season three ending, you should watch this. The big reveal can be found at 35:32, but you should watch the whole thing.
Mark the calendar: Presumably in celebration of the recent Thimbleweed Park release, the Nintendo Switch subreddit will feature an ask me anything session with Messrs. Ron Gilbert and David Fox. That's tomorrow, September 26th, 11am ET, 8am PST, 3pm GMT, which I'm pretty sure are the only three time zones of any importance.
This is the perfect opportunity to ask Ron what the secret of Monkey Island is, because, let's be honest, the only reason we don't know is that nobody bothered to ask.
Got a Switch? Don't be a butt; be a completionist and grab Thimbleweed Park from their eShop. It's available today.
Speaking of, you can vote for the game in the Golden Joystick awards -- best indie game, no less. You probably should go and do so, because really, if you're reading this, it's not like you have that much going on today.
Oh, and one of Ron Gilbert's other iOS games, co-created by Clayton Kauzlaric, is now optimised for iOS 11 and is permanently free! I'm talking, of course, about the sadly oft-neglected match-3 RPG puzzle game with a long name, Scurvy Scallywags in the Voyage to Discover the Ultimate Sea Shanty. It's fun and it's now free, so grab it on iTunes now.
First, Thimbleweed Park now has official release dates for three new platforms: iOS on September 19; Switch on September 21; Android on October 3. When pressed, Mr. Gilbert admitted to it not being Apple TV compatible, but we will assume it and an Amiga versions will at least be released "later". (You can also pre-order a boxed copy if you didn't get one during the first run.)
If you are a fan of the Puzzle Agent games -- and if you're not, what the hell's the matter with you? -- you now have the chance to Kickstart Hidden People figurine, designed by Graham Annable and sculpted by Paul Lopes. For $50 you can have one of them, so run and buy!
Thimbleweed Park, much like Mojo, is the gift that keeps on giving. Play minigames, find tokens, and give Ronzo and Winnick a most gracious thank you for giving us what has to be the first adventure game to receive these types of add-ons.
Oh, and the game is available for the PS4, too. Owning the game on only one platform is gauche; have some class and get at least one other copy.
Speaking of games on other platforms, the new Batman game and Guardians of the Galaxy will be released for Switch. When? I didn't see any dates, so we'll go with "soon".
OK, that was a small dollop, but then, what did you really expect?
Probably my main issue with Thimbleweed Park was that playable characters couldn't talk to each other while on the same screen. Well, let us never speak of this oversight again, as Terrible Toybox have added just that: cross-character dialogue. I honestly don't think I've ever seen anything quite like that before as far as a content update is concerned, so chalk it up as a win for the good guys.
And as that wasn't enough, there is a new in-game hint line. Call it up from one of the phones, and hopefully Chester will be on the other end.
These updates should already be available on Steam. Additionally, expect to see the game for iOS and Android "later this summer."
28 Feb, 2017, 00:35 | Posted by: Jennifer
Thimbleweed Park, the adventure game by Ron Gilbert and Gary Winnick, with art by Winnick and Mark Ferrari, is coming soon to a computer or console near you.
It has just been finalized, and has been sent to Microsoft for Xbox certification. In light of this, a release date has been set. It's releasing just a month from now, on the 30th of March!
08 Jan, 2017, 01:08 | Posted by: Jennifer
We're now a week into 2017, which means it's the perfect time for a new poll. We couldn't just put one up on the first day of the new year. That's just not The Mojo Way™.
There's a lot of goodness coming out this year, from just about every company that this site covers. So go to the poll on the right and let us know which one has you excited the most.
We've been a bit laggard in our Thimbleweed Park coverage, so here's a preview of the game by the good and qualified folks at Destructoid. Their time with the game exposed at least one Maniac Mansion reference, so let's go ahead and raise our expectations. January is closing in!
And don't forget to check out the new month old trailer centered around the character of Dolores. Because we certainly didn't forget:
19 Sep, 2016, 19:05 | Posted by: Jennifer
ScummVM is the project that aims to re-create the engines used in adventure games (and, since this year's Google Summer of Code, role-playing games) so they can be played on systems ranging from Windows, Mac, and Linux to iOS, Android, and even consoles such as Dreamcast, PlayStation 2, and Wii.
Right before a major release they do a public testing phase for new and improved games, which helps them iron out any remaining bugs. This testing cycle includes two new games: Myst (and Myst: Masterpiece Edition) and U.F.O.s (also known as Gnap). There also have been a lot of improvements in the SCI engine as of late, so they are also testing Conquests of the Longbow, Freddy Pharkas: Frontier Pharmacist, King's Quest V, King's Quest VI, Quest for Glory 1 VGA, Quest for Glory 3, Space Quest 1 VGA, and Space Quest 4. Other games that have seen recent improvements and are undergoing testing include Beneath a Steel Sky, the Commodore-64 version of Maniac Mansion, Sherlock Holmes: The Case of the Rose Tattoo, and Sherlock Holmes: The Case of the Serrated Scalpel.
This seems to happen every once in awhile. Ron will make some overture, like this tweet, about wanting to buy the Monkey Island and Maniac Mansion IP from Disney, dozens of sites will seize upon it, fans will work themselves into a tizzy, and then nothing happens.
And nothing happens because nothing will happen. Big companies do not sell their properties pretty much as a matter of policy, and even if they did it's not like Ron would ever be able to meet their quote. It took having the right friends at Sony for Double Fine to get licenses for their recent remakes from Disney, and Ron has made it clear that licensing isn't good enough for him. So what motive is there to beat this drum?
The last time Ron made sure to pump some oxygen into the flame of that mythical creator-sanctioned "Monkey Island 3a" was last fall:
I don’t know if I will ever get to make another Monkey Island. I always envisioned the game as a trilogy and I really hope I do, but I don’t know if it will ever happen. Monkey Island is now owned by Disney and they haven't shown any desire to sell me the IP. I don’t know if I could make Monkey Island 3a without complete control over what I was making and the only way to do that is to own it. Disney: Call me.
Maybe someday. Please don’t suggest I do a Kickstarter to get the money, that’s not possible without Disney first agreeing to sell it and they haven’t done that.
So guys, please, don't bug Ron about making another Monkey Island until Disney sells the IP to him first. Be reasonable here. I mean, gosh, why were you guys even bringing it up in the first place?! Wait...
Maybe I'm just a jerk, and Ron is shrewdly trying to build enough interest to get himself invited to a negotiating table. Maybe that is somehow something that's actually possible in the real world. Show me the light in the comments if you've got any to shine.