MixNMojo's official "most looking forward to game in 2017" is out today. It's all downhill from here for the rest of the year (well, except for maybe a few exciting highlights that are also due soon).
If you don't have it already, make sure you pick it up so you can enjoy it today along with the rest of the coolest members of society.
Ron and his hat sit down with Google to discuss a thirty year career. Pull up a chair and be grateful to spend fifty minutes with Ronzo:
It has just been finalized, and has been sent to Microsoft for Xbox certification. In light of this, a release date has been set. It's releasing just a month from now, on the 30th of March!You can check out more on the game's Steam page.
If you backed it on Kickstarter, then be sure to update your information through PledgeMaster, so you can get your rewards.
There's a lot of goodness coming out this year, from just about every company that this site covers. So go to the poll on the right and let us know which one has you excited the most.
We've been a bit laggard in our Thimbleweed Park coverage, so here's a preview of the game by the good and qualified folks at Destructoid. Their time with the game exposed at least one Maniac Mansion reference, so let's go ahead and raise our expectations. January is closing in!
And don't forget to check out the new month old trailer centered around the character of Dolores. Because we certainly didn't forget:
Right before a major release they do a public testing phase for new and improved games, which helps them iron out any remaining bugs. This testing cycle includes two new games: Myst (and Myst: Masterpiece Edition) and U.F.O.s (also known as Gnap). There also have been a lot of improvements in the SCI engine as of late, so they are also testing Conquests of the Longbow, Freddy Pharkas: Frontier Pharmacist, King's Quest V, King's Quest VI, Quest for Glory 1 VGA, Quest for Glory 3, Space Quest 1 VGA, and Space Quest 4. Other games that have seen recent improvements and are undergoing testing include Beneath a Steel Sky, the Commodore-64 version of Maniac Mansion, Sherlock Holmes: The Case of the Rose Tattoo, and Sherlock Holmes: The Case of the Serrated Scalpel.So, if you have any of those games, play them through in a daily build of ScummVM on your platform of choice, and report any bugs you find at the new and improved ScummVM bug tracker. Then tell the team about your experience, and any bugs you filed (or if you didn't spot any bugs at all) in this thread on the ScummVM forum.
Jennifer visited PAX East and she wrote about it! Read about the whole thing here.
This seems to happen every once in awhile. Ron will make some overture, like this tweet, about wanting to buy the Monkey Island and Maniac Mansion IP from Disney, dozens of sites will seize upon it, fans will work themselves into a tizzy, and then nothing happens.
And nothing happens because nothing will happen. Big companies do not sell their properties pretty much as a matter of policy, and even if they did it's not like Ron would ever be able to meet their quote. It took having the right friends at Sony for Double Fine to get licenses for their recent remakes from Disney, and Ron has made it clear that licensing isn't good enough for him. So what motive is there to beat this drum?
The last time Ron made sure to pump some oxygen into the flame of that mythical creator-sanctioned "Monkey Island 3a" was last fall:
I don’t know if I will ever get to make another Monkey Island. I always envisioned the game as a trilogy and I really hope I do, but I don’t know if it will ever happen. Monkey Island is now owned by Disney and they haven't shown any desire to sell me the IP. I don’t know if I could make Monkey Island 3a without complete control over what I was making and the only way to do that is to own it. Disney: Call me.
Maybe someday. Please don’t suggest I do a Kickstarter to get the money, that’s not possible without Disney first agreeing to sell it and they haven’t done that.
Maybe I'm just a jerk, and Ron is shrewdly trying to build enough interest to get himself invited to a negotiating table. Maybe that is somehow something that's actually possible in the real world. Show me the light in the comments if you've got any to shine.
It's easy to forget that Ron Gilbert and Gary Winnick's retro adventure game and fated masterpiece Thimbleweed Park is less than a year from release. We haven't been particularly good about keeping on top of the coverage, but our laziness isn't the only factor - the game's really been getting around lately.
Still, it's mostly the laziness thing, so to make amends for being lax in our duties, here's a handy compilation of just a few of the previews from the past two months:-Hands-on Preview + Interview: Thimbleweed Park and Ron Gilbert
-How Thimbleweed Park recreates the glory days of graphic adventure games
-Thimbleweed Park Is the Adventure of 'A Total A**hole'
-PAX East 2015 Preview: 'Thimbleweed Park'
-How Thimbleweed Park updates classic adventure games for a modern audience
-Ron Gilbert on Thimbleweed Park, what made adventure games great, and VR skepticism
-Hands-on: Thimbleweed Park is like a long-lost LucasArts adventure for the modern era
-Thimbleweed Park preview: Welcome Home
-If Ron Gilbert made Twin Peaks, it would be Thimbleweed Park
-‘Thimbleweed Park’ Is A Fantastic-Looking Mashup Of ‘The X-Files’ And ‘Maniac Mansion’
Those oughta hold you for awhile.
Thimbleweed Park has evidently been making the rounds at GDC, a conference in desperate need of a vowel, and consequently a few new previews have sprung up, including this one by USGamer and another from Pocket Gamer.
Looks like there could be a new screenshot or two to be found in those articles, but I'll be damned if I've been keeping close enough track of all the media released to date in order to declare that with any authority. Get off my lawn!
Ron has posted a new trailer for Thimbleweed Park. It's narrated by the character of Ray, one of the detectives investigating the murder that kicks off the game's story. At least, I think. I know next to nothing of what the game's about and kind of like it that way.
Ron collected a few thoughts commemorating this occasion on his blog.
He also can't help but reference Monkey Island 3a, which is unfortunate.
Other than that, it's a good read. Pictures included!
Christian Adam has found a solution to allow the people who have graphics hardware below the requirements of Grim Fandango Remastered to play the game in classic mode.Massive Chalice went out of early access and received it's full release, and Iron Brigade has had Game for Windows Live replaced with Steamworks, fixing matchmaking. The latter was possible thanks to the fact that Double Fine has regained the rights to Iron Brigade from Microsoft.
At E3, it was revealed that ex-Mojoer and former Telltale developer extraordinaire, Jake Rodkin's company Campo Santo will have the console debut of their first game Firewatch on PS4. It is also going to be released on PC, Mac, and Linux. No release date has been set, but Campo Santo is aiming for release by the end of 2015.Telltale is making a three episode miniseries that will be DLC for The Walking Dead: Season Two called The Walking Dead: Michonne, set during the period of the comics when Michonne is absent from the group. They also finally showed a little bit of what their Minecraft: Story Mode will look like.
Lucasfilm is working on a fully interactive 3D virtual Star Wars world, via their ILM experience lab.Humongous Entertainment games are starting to make their way to GOG.com. The Pajama Sam series made its way to the service earlier this month.
The co-creator of Maniac Mansion and Thimbleweed Park, Gary Winnick, had his best selling comic, Bad Dreams, released in trade paperback format on the 17th of June.While we're on the subject of Thimbleweed Park, be sure to check out the Thimbleweed Park development blog, as lots of good inside information about the development process of that game is being posted regularly.
Remember Humongous Entertainment? Darby McDevitt, who once urinated next to Ron Gilbert, tells the tale of a company and the making of one of its best games Moonbase Commander. It's a tale of hope, deceit, and since Shelley Day is involved, probably a bit of bank fraud, too. Go read!.
Back when we had a functional games database (a revival effort for which Remi will surely be taking donations), I Was a Teenage Lobot may have existed as a content-free entry stub. It was one of those unproduced games that we knew pretty much one thing about: a title. It was a game Ron, along with David Fox and Noah Falstein, pitched to Lucasfilm Games management between Koronis Rift and Maniac Mansion. It didn't happen, obviously, and the world grew just a little bit darker.
And now the design document is out, courtesy of Aric Wilmunder's mad archival skillz. Now you can find out what the game was, which includes Ron's first known use of the name "Chuck" and a penchant for threatening teenaged brains that would find its way into his next realized project. The rare document even contains some concept art. Damn we're relevant.
Perhaps you already knew about this, in which case quit showing off, but about two weeks ago Ron Gilbert and Gary Winnick launched a development diary for Thimbleweed Park, and they've been updating it fairly regularly. Might be something to keep an eye on.
The first is Ken Macklin, who designed the cover for Maniac Mansion. He will be doing the cover for Thimbleweed Park as well.Secondly, is the creator of Zak McKracken, David Fox. He worked on Maniac Mansion as well, doing most of the SCUMM scripting for the game, and is apparently the one we have to thank for the hamster in the microwave joke.
So if you haven't backed yet, or want to move up a pledge tier, now's the perfect time to head over to the kickstarter and back the game.
Twenty-three days left, and Thimbleweed Park is funded. Woo! But, now we have actual stretch goals and particularly the highest one, $625,000, needs to be reached. I mean, a talkie version? In 1989 that'd be like magic. Dark magic.
So, run and fund! Screw retirement, this is like investing in your own future.
$425,000: Game translated into German, Spanish, French, and Italian. Up it by $1, and the game will be translated into German by the guy who did Monkey Island, Boris Schneider-Johne. (Pretty sure he is made up.)
$525,000: iOS and Android conversion.
There are questions one can ask the duo behind Thimbleweed Park, and there are important questions one can dig into. We chose the latter -- Will Chuck the Plant make an appearance? Will there be nude statues? Is Ken Macklin making a comeback? -- and you reap the benefits.
|Adventure||Before or After April, '10|
|Autumn Moon||Before or After April, '10|
|Behind Mojo||Before or After April, '10|
|Community||Before or After April, '10|
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|Double Fine||Before or After April, '10|
|Film and TV||Before or After April, '10|
|House of Mojo||Before or After April, '10|
|Irresponsible Games||Before or After April, '10|
|LFNetwork||Before or After April, '10|
|LucasArts||Before or After April, '10|
|Mac||Before or After April, '10|
|Miscellaneous||Before or After April, '10|
|MunkyFun||Before or After April, '10|
|Ron Gilbert||Before or After April, '10|
|Star Wars||Before or After April, '10|
|Telltale Games||Before or After April, '10|