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The hits keep on coming—though this one arrived a bit late at Mojo’s newsdesk: GamesBeat has published an interview with Ron Gilbert and Dave Grossman, one that has some meat on its bone. For example:

Mr. Grossman

The Monkey Wrench puzzle from LeChuck’s Revenge is notoriously unsolvable and was not a good design on several levels. Even if you are an English speaker from a location where the tool in question is commonly called a “monkey wrench,” and you realize that that’s what you need, you still have to make an astonishing predictive leap about how your actions will create that tool. Nothing in the game sets any of it up adequately. I use it to this day as my go-to example of what not to do with puzzle design, and it has influenced my thinking ever since. The player has to be able to somehow visualize what to do, and if they do give up and look at a hint, I want their response to be, “Oh, that makes sense, I should have thought of that!” rather than “How on earth was I ever supposed to think of that, you ridiculous, unfair clowns?!”

Conversely, The SCUMM Bar, everybody’s favorite website on the internet, is quasi-consistently being updated, landing-page style, with the latest ReMI factoids. Rumors (from me) suggests there might even be a few nuggets coming in later today.

Relatedly, our Adventurer newsletter already downright broke the GamesBeat news—we can’t be expected to update two sites at the same time after all. (Madness!)

CNET has published what ostensibly is an interview with Ron “Zo” Gilbert. In-between the writer's tenuous Star Wars comparisons, Ron is allowed to speak a line or two, and… Look, they’re really keeping this Return to Monkey Island thing under wraps, so beggars can’t be choosers. Go read the interview if you’re a completionist.

A nuclear one at that.

Ron and Dave are making the rounds, and sat down with IGN to talk some more Return to Monkey Island. There aren’t a whole lot of new information, but in case there was any doubt that EMI and TMI were still canon…

Despite being Monkey Island 3 both in terms of Gilbert’s history with his own series as well as chronologically, Gilbert and Grossman both say the decision to canonify the other Monkey Island games rather than ignore or dispose of them was an easy one. “Yes, they are canon,” Grossman said, with Gilbert adding, “Neither Dave nor I felt like we could throw them out. There are a lot of beloved games. We love things like Murray. Throwing them out seemed like a pointless thing to do.”

… consider it undoubted.

Now run and read the whole thing.

Comments: 1 / Source: IGN

Ron "zo" Gilbert took his website, GrumpyGamer down the other week (I'm not going to find out exactly when, what do you take me for, a journalist?) prompting many in the community to speculate that it was due to a vocal minority of disgruntled 'fans' unhappy with what they've seen of Return to Monkey Island so far and not afraid to swear at the developers about it.

It turns out there might be a nugget of truth to those speculations, because the site is now back with an article called When I Made Another Monkey Island, in reference to that other one. He seems keen to make a few things clear.

For example, he'd like you to know that whatever his idea for MI3 was way back when, it was a nothing. There wasn't enough of a vision in the first place for it to become ruined.

The totality of that idea was "Guybrush chases the demon pirate LeChuck to hell and Stan is there." That's it. That's all it was.

There you have it. The plan for Monkey Island 3, in its entirety.

He goes on to give what I think is a spirited defense of the art style they chose for the game in the context of the history of Monkey Island, expresses disappointment with some of the fan response so far, and finishes with a plea to fans to join them in this ride. I don't think I can entirely do it justice in quotes so you'll just have to read it. I will leave you with one tantalising tidbit about the music, though:

The music Michael, Peter, and Clint are doing is equally amazing. It's not AdLib, Sound Blaster, or even Roland MT-32 music. Its stunning, interactive, and recorded live.

I'm giving you permission to get excited about Return to Monkey Island, people. I know you have it in you. Or as Ron puts it:

Return to Monkey Island is an incredible rollercoaster. Get on and have some fun or stomp out of the amusement park because it's not exactly the rollercoaster you wanted.

Yet another Return to Monkey Island has been published over at Ars Technica, where Ron and Dave talk about... well, nothing earth-shattering, but it's always fun to read their thoughts on anything and everything.

"And very quickly, David and I came to the conclusion that we really wanted to build a game that was looking forward," he continued. "So that's kind of the impetus for the art we did, for the design, for the user interface. Everything we've done is building a game for the future, not necessarily the past."

Read more.

Or, as he more popularly is known, Herman Toothrot.

Ronzo took to Twitter today to announce that everybody's favorite hermit (and less favorite grandpa) is back in Return to Monkey Island. Wally Wingert will once again voice him.

Not too much more to say other than that ReMI is shaping up to be somewhat interesting.

Update: A little more say. When asked if Herman would be Elaine's grandfather (as he was in Escape) Ron shot that down and said, "He's back to being just an old crank."

Adventure Gamers may have broken the seal, but they're not the only site interested in talking to Ron Gilbert and Dave Grossman about a new Monkey Island. And so, after Mojo made it clear that the game just isn't relevant enough to Willow to work for us, the designers turned to The Verge to divulge more about Return to Monkey Island.

Though the screenshots included are the same crop shared with Adventure Gamers, what you want are those sweet anecdotes. Consider this one involving Dom and weeping:

How did [Armato] react to hearing you wanted him back for the role of Guybrush?

Gilbert: He was pretty stunned. I knew him, but obviously, we never worked together because we didn’t have voice back then.

But I kind of knew him, and I was at about the point that I wanted to loop him into what we were doing. I live in Seattle, and just by chance, he was visiting Seattle that weekend. So I said, “Hey, let’s get together, just have a coffee, and I can tell you about my new game, air quotes.”

We got together, we had coffee, and I think he was very interested in the new game, almost kind of wondering whether maybe he could have a voice part in it. And then I told him that it was the new Monkey Island, and he was just floored. Which is a reaction I get from a lot of people. Before, when we were bringing people on, and we’d talk to them, the minute I mentioned, “I’m making a new Monkey Island….” One person literally started crying. They were so happy that this was happening. So I think Dominic was really floored that we were doing it and extremely happy.

When Dom is happy, we are happy. Well, as happy as we can be while noticing that you aren't yet reading the full interview.

Your old pal and prolific Adventure Gamers contributor Emily Morganti is back to her hard-hitting ways, having snagged Ron Gilbert (and Dave!) for his first proper interrogation following the announcement of Return to Monkey Island. While our attorneys won’t allow us to make an accusation of bribery outright, we’re authorized to pass along the rumor that Cheese Squigglies™ were exchanged.

The interview includes some specifics about how ReMI* came into being, which involved Ron loosening up a bit on the position of ownership, but in the first place having the right connections:

The whole thing came about because I was talking to Nigel [Lowrie] from Devolver. We got together, I think it was at PAX, and we just started talking. He had mentioned that he knew John Drake, that they were friends, and John Drake was in charge of, I think, the licensing at Lucasfilm Games. So he wanted to approach [John] about doing a Monkey Island, and I thought sure, let’s see if anything goes.

Check out the full exclusive for the rest of the good stuff, which includes - oh yeah - the first screenshots.

*Remi has “suggested” that this be the abbreviation Mojo perpetuates for Return to Monkey Island, and we didn’t find his bolt action argument easy to disagree with.

Ronzo is in a saucy mood and decided to tease his legion with confirmation of another reprised character. In fact, the very first character ever seen in a Monkey Island game:

The great Rob Paulsen was in fact the voice of the Melee Island lookout in The Secret of Monkey Island special edition, so it's cool that they're keeping consistency there.

Of course, with all these signs that we're returning to Melee, we're teased with the possibility that we'll get to see what The International House of Mojo looks like, Rex Crowle style. To think, Ron went to all this trouble as an elaborate excuse to supply us with a new logo.

Comments: 5 / Source: Twitter

While we at Mojo are excited about Return to Monkey Island, we also cannot shirk our journalistic integrity and report on scandals surrounding the sixth entry into the franchise. Anonymous sources have sent us a comparison of promotional logos, one from the website and trailer and one from the website’s OG image. (The latter being the one you see when you link to the site on Twitter.) To wit…

One is in the style of the original logo, the OG closer to the one from the Tales of Monkey Island era. One hydrated, one shriveled. What can we read into this? I think it’s safe to say it is all part of… Cover-up image Although, it’s hard to say which logo is censoring which, I think it’s safe to say that the purists amongst us prefer the original. We are also old, so take that for what it’s worth…

It’s been two days. You’ve all had your fun, and now it’s time to turn to pressing matters.

It’s time to put our feet back on the ground, drop the nonsense, stop forestalling the inevitable and embrace our duty.

It’s time to vote on the best Monkey Island official site.

  • First up you got your basic Curse of Monkey Island official site, all right. Now with this one you get HTML frames, chattering Murrays, and a developer diaries section filled with vintage Dan Pettit anecdotes. An easy choice for those with discerning tastes who also need to stay within a sensible budget.
  • Fancier customers may not be prepared to settle for less than Escape from Monkey Island's official site, a triumph of judicially-appointed UI controls and conservative screen resolution expectations. It is said that if you contemplate its all-encompassing blueness with deep enough concentration, you can actually start to levitate. And, ladies: it's said to be single.
  • And then there’s the newest contender of the pageant, an oven-fresh splash screen for Return to Monkey Island organically sourced and tailor-fit for the modern sensibility. Sleek. Elegant. Purple. These are but a few of the elements lifted shamelessly from Mixnmojo, but we admire anyone with the good sense to steal from the best.

There you have it. To which does your heart belong? Cast your vote in the comments, or declare loudly to Lucasfilm through indifference that they were wrong to revive this series. Whichever expresses your feelings best.

Unsurprising to most—but apparently shocking to some—is that Ron Gilbert’s "If I Made Another Monkey Island" post from 2013 has passed its expiration date. That is to say, the almost ten-year-old musings may very well not apply to Return To Monkey Island. To quote Ronzo:

NOTE: Now that Return To Monkey Island has been announced it’s important to note that a lot of my views (but not all) in this post have changed. Don’t take anything in here as more than a historical moment. Quoting anything in here as canon will just led to tears.

Now go relive that ReMI trailer one more time to keep riding this high.

(News nabbed from The Legend of Monkey Island’s Twitter.)

More to come.

Official web site. Ron Gilbert, Dave Grossman, Land, McConnell, and Bajakian reportedly onboard. (See what I did there?!) Oh, and Dom, too!

Rex Crowle of Knights And Bikes confirmed as art director.

David Fox confirmed as lead programmer. We've heard murmurs about some other familiar name -- more to come.

Khris Brown is on as casting and voice direction.

Robert Megone of Thimbleweed Park-fame is joining in, too.

Ronzo has confirmed that CMI is canon; presumable EMI and TMI are, too. Do note the retcon in the trailer, though: the seagull that was killed off in TMI is back. Devolver state that the game "picks up where Monkey Island 2: LeChuck's Revenge left off".

For German fans: Marcel Weyers is translating Kehre Zur Affeninsel Zurück .

Want the trailer music in MP3 format? Mojo provides because Mojo loves you.

Jenn Sandercock is a producer on the game -- she previously worked on Thimbleweed Park.

Jared Emerson-Johnson confirmed as a music producer.

Noah Falstein pulled rank and got in on the playesting.

Known fanboy Elijah Wood raised his grog to the news.

Alexandra Boyd says, "there is only one true Elaine!" and jumps back into action.

Perhaps most strikingly of all, both The SCUMM Bar and The Legend of MI have had no choice but to update their front pages in the wake of all this. I guess that’s just something Ron will have to live with.

Ron Gilbert hates April Fool's Day. His dislike of the day is something that his blog celebrates every year by acknowledging the lack of an April Fool's Day joke on it. He's done this 18 years in a row. This year, however, he decided to mix things up a little by announcing a new Monkey Island game.

Has he decided to do a deal with Disney, or did he just become a bit less grumpy this year?

Make of it what you will! ;)

Update: Reader Sopabuena has done some detective work in the forums and uncovered this ancient Tweet:

An April Fool's Joke 18 years in the making or the most "Ronzo" game announcement of all time? Join the discussion!

Or your Limited Run Games pre-order, if you prefer to look at it that way. Check it out:

You can read a few more words about Ron's sorrowful passion here.

It is tough to be a living legend. Ron's got that mysterious new game to make, but right now his hands are literally too busy signing four trillion certificates of authenticity (huge mistake), so the auteur has no choice but to consent to help. To this end, a few new job opportunities have appeared on the Terrible Toybox web site.

Do you have what it takes to drag limestone blocks across a desert's expanse in order to construct the great pyramid that is the next Gilbert/Winnick joint? Cast your name into the bowl, qualified game developer, and be judged.

Being cool and popular, we recently received the following email:

Hi Mixnmojo,

My name’s Tim. I worked with George “The Fat Man” Sanger for a long time to release his master recordings from the Humongous Entertainment games he worked on. We worked really hard on the albums, restoring and remixing a lot of lost content, and taking them from raw ADATs to excellent listener-ready spreads. Now they’re finally out.

They sound fantastic, missing the 11025Hz distortion so characteristic of SCUMM games with digital music, and I thought your readers might be interested.

They can be found at thefatmanandteamfat.bandcamp.com

I run the Curator YouTube channel, too, which has some fun Putt-Putt related interviews and other content you might like.

Thanks for the great coverage over the years!

Do I need to draw you a road map? Go download those digitally liberated soundtracks right now!

Comments: 4 / Source: Bandcamp

If you were a person of good taste, you'd already know this from reading our forums, but if for whatever reason you're not...

Terrible Toybox are looking for an art director, and as you will see in the description, the studio is working on an "unannounced 2D pixel art adventure game." That's pretty much it. But Ronzo and Winnick and new adventure game are words you want to hear together.

Excited? Go to the forums and giddy your heart out there!

The Thimbleweed Park interface-turned-free video game Delores: A Thimbleweed Park Mini-Adventure is now DRM-free on GOG, following its release on Epic and Steam last month.

Speaking of GOG, their summer sale (which ends June 15) is on, including a selection of Double Fine games and other adventure game stuff outside Mojo's sphere of influence, but which you should look into anyway. In my opinion, works like Primordia and Technobabylon stand comfortably shoulder-to-shoulder with the best LucasArts and its alumni ever swung-out.

We mentioned this on Twitter (which we intend on using until the White House shuts it down) but seeing Rum_Rogers threatened to break up with us, we'll mention it here, too: Ronzo has released Delores's source code. For free. On GitHub. If that means anything to you, then great. If not, then go about your life like the rest of us, and enjoy your freedoms while you have them.

Anonymous Mojo Glitterati

Say what you like about Ronzo, the man can code

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