Read all about wacky Mojo adventures as well as scolding in-depth articles here. Well, maybe not "scolding" or "in-depth", but you get the idea.
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2006: A Year in Review 2006 was the year that the Sam & Max episodes began, going some way to heal the rift in the LucasArts adventure gaming community that had been created when Freelance Police was cancelled. As we stand on the verge of a new year, I ask what was good about 2006 and what I want from 2007, and I also make some wild predictions that will no doubt amuse you, o future reader, seeing this in the mystic and arcane land of 2007, or maybe even 2008. |
30 Dec, 2006 |
2007: A New Hope Since 2006's "review of the year" proved popular with the site's readers (all six of them!) the mega brains in Tower C. of Mojo Castle decided to make another review, this time of 2007! If you?re reading this in 2007 or early 2008, this article will prove to be a convenient summary of things you might have missed. For those who have wearily plodded further along the time vortex (or for those who have cheated and used a time machine), this article will be a useful artefact of what our opinions were like in those simple and carefree days! |
31 Dec, 2007 |
2008: Fears and Tears Another ghastly year-in-review wank, this time about the year of our Lord two thousand and eight. Aside from some rambling rubbish, this article casts an eye on the exploits of LucasArts in these troubled economic times. |
27 Dec, 2008 |
2010: A Review A look back on the year 2010 with polls. |
03 Jan, 2011 |
2011: A Review A review of 2011 and the result of our polls. |
28 Dec, 2011 |
2012: A review Wait, didn't we write something like this a year ago? |
31 Dec, 2012 |
2013: A Review 2013, how was it? |
30 Dec, 2013 |
2016: A Review It… was a year, alright. |
26 Dec, 2016 |
2017: A Review Brexit, Trump, and we turned 20. |
28 Dec, 2017 |
2018: A Review No games were released and Telltale closed down. On the plus side, coffee still tastes good. |
03 Dec, 2018 |
23 Years Ago I Would Have Written an Article Called “Not MY Monkey Island” Instead, I wrote an article called “23 Years Ago I Would Have Written an Article Called 'Not My Monkey Island'” about Sea of Thieves: The Legend of Monkey Island. |
12 Jun, 2023 |
25 Years of Mojo: Staff Picks The staff celebrates/laments 25 years of Mojo by sharing their personal favorite articles. |
22 May, 2023 |
A Meditation The line between LucasArts and Sierra is often forgotten, but in the early nineties, both companies were locked in direct competition with each other. On one side were the Quest games: Police Quest, Space Quest, King's Quest... on the other side, LucasArts had Maniac Mansion and The Last Crusade. But then Monkey Island appeared and changed the rules of battle forever... |
15 Sep, 2009 |
April Fools 2002 Mixnmojo's most famous and most elaborate April Fools stunt teased a fictional fifth Monkey Island game, Return to Monkey Island. Now, in |
11 Apr, 2022 |
Barbican Museum: The Art of Star Wars Three Mixnmojo staff members take a look at a large Star Wars display at the Barbican Museum. This exhibit featured concept art, props, and costumes from both the original trilogy as well as The Phantom Menace. |
23 Sep, 2000 |
Be Grateful to Telltale Jason thinks adventure fans need a reality check when it comes to what the successful studio owes them. (Hint: nothing) |
17 Nov, 2014 |
Contest: Create the Ultimate Insult The Results from the Ultimate Insult Contest, judged by Mike Stemmle and Sean Clarke, Designers of Escape from Monkey Island. The winners received a signed copy of Escape From Monkey Island. |
11 Jan, 2001 |
Control Freaks: The Case For Telltale When Telltale released their new Monkey Island games, there was some controversy over the control system they chose. This article attempts to justify this decision, and to blow up the all-hallowed point 'n click sacred cow. |
18 Jul, 2009 |
Cooking with Spaff #1 In the first installment of Cooking with Spaff, we are treated to a decently intricate pasta dish by Dominic Armato, the voice of Guybrush Threepwood. Note: This article is mildly insane. |
11 Feb, 2002 |
Cooking with Spaff #2 The second installment of Cooking with Spaff |
13 Feb, 2003 |
Demystifying the Lucasfilm Learning Division The somewhat enigmatic educational division of Lucasfilm’s interactive business receives a tentative inquiry that may raise more questions than it resolves. |
14 Feb, 2024 |
Disinterring "Fiction by Louie" In the nineties, some irrepressible LucasArts cohorts produced an aggressively weird, exceedingly unseen public access show that ran its course in absolute obscurity, and remained there twenty years into its afterlife. Until now. |
09 Aug, 2021 |
E3 2000: cry of the forsaken E3 vs. Jake: E3 wins. Jake's mad rambling report on LucasArts and the showfloor scene at the Electronics Entertainment Expo 2000, Los Angeles, California. |
13 May, 2000 |
E3 2001: Carnival of the Damned Back in the day (2001 to be precise), we waddled our fat little bottoms to sunny Los Angeles, to attend the Electronic Entertainment Expo. Afterwards, we all went to Disneyland with Domic Armato, the voice of Guybrush Threepwood. A fun time indeed! |
12 Jun, 2001 |
E3 2003: Embarrassing Photo Gallery Enjoy these shameful pictures we took while down in Los Angeles for the show. |
25 May, 2003 |
EMI PS2 Release Party Wilst on their LucasArts trip, Jake and Spaff are invited to the launch party of Escape From Monkey Island for the PlayStation 2. It's on a boat with steel drums and grog, its gotta be good! |
11 Jul, 2001 |
EMI: A Random Rant A Random Rant about Escape from Monkey Island written by Spaff after he tried to write a review of the game. |
17 Jan, 2001 |
Evolve or Die 2 The adventure game genre needs to change to keep up with modern technology - classics like Sam and Max and Monkey Island are all very well but they just don't cut the cheese any more. The time has come to bridge the genre gap... |
19 Jul, 2005 |
Excerpts from the Slack: Indiana Jones and the Kingdom of the Crystal Skull Is it THAT bad? We investigate. |
17 Jun, 2019 |
Excerpts from the Slack: Jake's Monkey Island Twitch Stream Watchalong While Jake, Marius Fietzek and Dominic Armato played The Secret of Monkey Island on Twitch, the Mojo staff offer their live commentary like a bunch of creeps. |
26 Apr, 2020 |
Excerpts from the Slack: Psychonauts 2 Trailer Reactions A chat log from the Mojo admin Slack channel documenting staffers' reactions to the Psychonauts 2 trailer. |
14 Dec, 2018 |
Excerpts from the Slack: The Worst Memes on the Internet Some staffers needed to get some really stupid memes out of their system (Hey, there are unhealthier ways to work through things), so they worked out their issues in the safety of the Mojo Admin Slack. Well, safe until Jason published them here for your amusement. |
09 Jun, 2021 |
Firewatch Revisited We go back to the woods, asking ourselves: “Were we right?” (Of course we were!) |
17 Sep, 2017 |
Fun with Editor's Day '02 It's Editor's Day! That glorious day when LucasArts begs you to sit around, eat their food, and play their unreleased games. We got to check in on Bounty Hunter, The Clone Wars, and Jedi Knight II: Console Edition, and now you get to check out... the story! |
28 Jul, 2002 |
Future Tense When do you stop making something that people enjoy? When they’ve had enough, when you’ve run out of inspiration, or simply when your creation is finished? The question is applied to Telltale’s Sam and Max series, and madness ensues. |
22 Aug, 2008 |
GDC 2007: Into the Vortex Mojo visited the Telltale offices in San Rafael during GDC week (March 2007). They were very nice, and showed us their game making tool, as well as a sneak peak of the new Sam & Max episodes. We also attended an awards show hosted by Tim Schafer. |
22 Mar, 2007 |
Gold Guy Exposed Some dirt on your favorite shiny logo. |
24 Mar, 2003 |
I Get Made Fun of for Being a LucasArts Fan News Editor Emeritus Sarah "invisibelle" McKeever doesn't like the reaction she gets from her coworkers when she admits that she likes LucasArts ... but not for their Star Wars games. |
09 Feb, 2002 |
ICYMI: Return to Monkey Island There are a lot of neat little details throughout Return to Monkey Island—here’s a collection of ones you might have missed. |
30 May, 2024 |
Indiana Jones and the Iron Phoenix: The Lost Sequel to Fate of Atlantis A look at the cancelled follow-up to Fate of Atlantis, under development at LucasArts from 1993-1995. |
09 Jul, 2016 |
Indiana Jones Game Chat A discussion involving fiveIndiana Jones fans, and four Indiana Jones games. Which one is the best? More importantly, what did they do to Sophia's bottom in The Infernal Machine? |
15 May, 2008 |
Indy Smoke & Mirrors LucasArts' follow-up to Indiana Jones and the Emperor's Tomb was first announced in 2006, to be released in 2007... then that was changed to 2008... and then in 2008 that was changed to 2009, and the rumour seeped through that the development had only just properly started. What went wrong? |
28 Mar, 2008 |
Insecticide: What the Hell Happened There? We harassed Mike Levine and Larry Ahern until they gave us all the dirty laundry on their...beleaguered 2008 game, the only release from their label Crackpot Entertainment. |
10 Jul, 2018 |
J'Accuse! On the Cancelled Monkey Island Movie and Pirates of the Caribbean We take a trip back to 2013 when we summed up 2003 movie speculations. |
10 Aug, 2023 |
Jason Frames His Maniac Mansion Poster: A Gripping Account The widely tolerated Mixnmojo staffer owns a poster, which he then got framed. Based on a true story. |
06 Aug, 2020 |
LucasArts Memorabilia Will your old LucasArts junk be tomorrow's treasure? Quite possibly, if history is anything to go by. |
11 Aug, 2005 |
LucasArts Summer Press Day '03 LucasArts is only just now figuring out that they shouldn't be giving us as much attention as they do, as we tend to squander it in their eyes. Nontheless, we've got some lovely hands-on previews of Gladius, Armed & Dangerous, Secret Weapons over Normandy, Wrath Unleashed, Jedi Academy, and Rebel Strike for you, as well as the usual Mojo wankery you've come to expect and, eventually, love. |
01 Aug, 2003 |
LucasArts' Secret History #10: Full Throttle Tim Schafer jumps on a bike and gives us Full Throttle. |
25 Jan, 2009 |
LucasArts' Secret History #11: The Dig The game that probably literally ate project leaders finally was released with Sean Clark at the helm. |
10 Mar, 2009 |
LucasArts' Secret History #12: The Curse of Monkey Island The first Monkey Island sequel sans Ron Gilbert, and one that spawned a new generation of fans at that. |
21 May, 2009 |
LucasArts' Secret History #13: Grim Fandango Tim Schafer's last game for LucasArts might be his best. |
30 Aug, 2009 |
LucasArts' Secret History #14: Escape from Monkey Island LucasArts' last adventure game until market realities hit. |
23 Feb, 2010 |
LucasArts' Secret History #1: Maniac Mansion A young stallion named 'Ron Gilbert' springs onto the scene. |
29 Jan, 2008 |
LucasArts' Secret History #2: Zak McKracken and the Alien Mindbenders Remember when LucasArts liked adventure games? Jason does, and so he took a trip back in time. |
09 Mar, 2008 |
LucasArts' Secret History #3: Indiana Jones and the Last Crusade Ron Gilbert whips SCUMM one step further with this Indy game. |
22 Apr, 2008 |
LucasArts' Secret History #4: Loom Screw verbs; let's ROCK those puzzles instead! |
29 May, 2008 |
LucasArts' Secret History #5: The Secret of Monkey Island The game responsible for this site. We think it's OK. |
30 Jun, 2008 |
LucasArts' Secret History #6: Monkey Island 2: LeChuck's Revenge Quite possibly the best sequel to have happened to anybody ever. |
04 Aug, 2008 |
LucasArts' Secret History #7: Indiana Jones and the Fate of Atlantis Some might feel this was a better fit for Indy than crystal skulls were. |
01 Sep, 2008 |
LucasArts' Secret History #8: Day of the Tentacle Grossman and Schafer's directorial debuts. |
13 Oct, 2008 |
LucasArts' Secret History #9: Sam & Max Hit the Road After numerous LucasArts cameos, the duo finally gets their own game. |
08 Dec, 2008 |
LucasArts.com 20th Anniversary Flashback Feature As part of the 20th anniversary celebration of the studio, LucasArts.com published a compilation of memories from some of its long-time employees. Nearly two decades later, Mojo shamelessly loots this long-defunct material for preservation purposes. |
02 Aug, 2020 |
LucasArts.com 20th Anniversary History Feature As part of the 20th anniversary celebration of the studio, LucasArts.com published a four-page chronicle of its history. Nearly two decades later, Mojo shamelessly loots this long-defunct material for preservation purposes. |
02 Aug, 2020 |
LucasArts’ First Words Nicolas Deneschau takes a look at the Monkey Island 2 voice over tech demo. Benzo hacks it. |
03 Aug, 2020 |
Make Us a Banner Contest Mojo's second contest saw it hand out copies of Escape from Monkey Island for PS2 to two lucky winners. |
25 Oct, 2020 |
Maniac Mansion and the Orphaned Tone For a series with only two installments, Jason believes that Maniac Mansion hints at an uncommon capacity for reinvention with every outing. Also included: some poorly integrated ramblings about Nintendo promotional art. |
21 Aug, 2020 |
Maniac Mansion: The Liner Notes To mark the 30th[-ish] anniversary of jamming out to Maniac Mansion on the NES, Mojo appoints itself to annotate history's finest 8-bit album. |
05 Apr, 2022 |
Mojo Does Cardiff Sometimes the "staff" and readers of Mixnmojo.com like to meet in the physical world, to discuss topics that that normal people don't usually care about. This is the rambling account which will probably not be read by anyone, ever. |
24 Feb, 2008 |
Mojo will remember that: A look at Games that out-TTGs TTG Games that out-TTGs TTG. |
29 Sep, 2017 |
Mojo's Most Liked Games We turn 20, you voted, we report. |
30 Sep, 2017 |
Mojo: 10 Years and Counting In 1997, Gabez wrote an article looking back at ten years of Mojo. He also made us all look bad, though that might have been somewhat appropriate. |
26 Sep, 2007 |
Monkey Island 2: Into the Weeds of What Could Have Been We jump into LeChuck’s Revenge—our findings may SHOCK you. |
26 Jul, 2023 |
Monkey Island in Mono elTee and Benny try to track down the elusive hercules monochrome mode in Monkey Island 2. |
08 Apr, 2022 |
Monkey Island: From EGA to VGA elTee deep dives into unchartered waters. |
31 Oct, 2018 |
Much, Much More Drastic Things Thrik's reign as Mojo CEO hasn't been without a certain amount of upheaval. Believing that transparency promotes empathy, the staff decided to share privileged, behind-the-scenes moments with the readership to give a glimpse of what 24 hours in the Mojo offices look like in the Thrik Epoch. |
10 Mar, 2023 |
My Monkey Island Coupon Experiment After finding an old copy of Monkey Island at a thrift store, Andrew "telarium" Langley discovers something interesting. The box contains an eleven year old coupon in which you can send in your old 5.25" floppy disks and exchange them for new ones. However, will LucasArts still honor this eleven year old coupon? And do we really have nothing better to do with our time than to send in old coupons? Find out. |
05 Jun, 2002 |
PAX East 2016 Jennifer went to PAX! Read all about it! |
21 Aug, 2016 |
PC Format Collectors Series PC Format - The Collectors Series: LucasArts is a 30-page magazine from 1994 that highlights some of LucasArts Entertainment Company's most treasured classics. And Dark Forces. We have exclusive scans of the entire magazine, so click here! |
23 Jul, 2001 |
Relitigating Brütal Legend The turbulent but romanticized first decade of Double Fine Productions saw an output of two games of AAA scale before the studio adapted to a nimbler identity. Mojo marks the fifteenth anniversary of Double Fine’s sophomore effort, Brütal Legend, with a look back on the production hardships and outrageous promotional campaign that have become oddly unremembered in retellings of the game’s history. |
21 Oct, 2024 |
Remi Returns to Return to Monkey Island In which we look at Return to Monkey Island one year (and change) after its announcement. |
08 Apr, 2023 |
Return to Double Fine For the second year in a row, Mojo gets the grand circle tour of Double Fine Productions, home of Tim Schafer and his gang. Unlike our first visit, this time we actually knew what game they were working on (Psychonauts), and were graced by the additional presence of LucasArts legend Dave Grossman. |
05 Aug, 2002 |
Revealed! Iain McCaig, the man behind the Monkey Island VGA portraits We exclusively reveal the artist behind The Secret of Monkey Island's VGA close-ups, and get some fascinating behind-the-scenes tidbits! |
17 Mar, 2019 |
Running GOG Escape from Monkey Island under Wine on macOS Yes, you can play EMI on the Mac. Kind of. |
23 Jun, 2018 |
Still Lost in a Theme Park Or: How the post-Gilbert Monkey Island games understood the infamous subtext better than you think |
06 Dec, 2014 |
Telltale and Autumn Moon Contest A give-away featuring a signed copy of Bone, a signed peice of Vampyre Story concept art, and ingredients for your very own voodoo doll. |
13 Jun, 2007 |
The Day LucasArts Canceled April Fool’s Day Sam & Max was but one victim. |
10 Nov, 2021 |
The Kinda, Sorta, But Not Really Secret History of Sam & Max: Freelance Police All the dirt in one place. |
03 May, 2011 |
The Maniac Mansion TV Show: At a Glance A look at the TV show based on the Lucasarts adventure game. |
04 Aug, 2010 |
The Many Epilogues of Return to Monkey Island Ron outdid himself on "multiple ending" game, which he's been at since Maniac Mansion, with his Monkey Island comeback. Mojo dutifully catalogs the ten (arguably more) variations of the game's deliberately elusive wrapup. |
21 Sep, 2022 |
The Noughties A look back on the years 2000-2009, mainly comprised of photographs. |
01 Jan, 2010 |
The Old Days Spaff recalls the Monkey Island online community, in the days before there was a Monkey Island 3, when webrings ruled and animated GIFs were worth their weight in gold. Take a look at the sites that started it all. |
23 Sep, 2000 |
The Poxy Custodianship of Monkey Island Assisting Monkey lsland fans in obtaining and running uncompromised versions of the old games can feel like presenting them with an adventure game puzzle. Though fan preservation is invaluable, why in the name of Blackbeard's dandruff should it always come to that? |
09 Aug, 2022 |
The Secret Character Assassination of Smilin’ Stan An obscure dialog alternative in Monkey Island 2 exposes a writing team’s shameful, if not refundable, indifference to character integrity. |
14 Jun, 2022 |
The Secret of Cogg Island Deep in Return to Monkey Island: Cogg Island. We check out the easter egg location. |
23 Sep, 2022 |
The Unabridged History of Sam & Max 2: Freelance Police A mammoth 13-page feature, chronicling thee ill-fated Sam & Max 2: Freelance Police. |
15 Dec, 2020 |
Those Ron and Dom IRC Logs Ron Gilbert and Dominic Armato joined #monkey-island way back when. We have the logs to prove it. |
27 Jul, 2023 |
Tiller Techniques Improve your game art with lessons from CMI's lead background artist! |
30 Jul, 2001 |
Tim Schafer Should Never Stop Making Video Games Jason gets cheesed off by an opinion article on CHUD that states the opposite, and states his own opinion. |
30 Dec, 2009 |
Trip to Double Fine We visit Tim Schafer at his new company: Double Fine Productions. |
29 Jul, 2001 |
Trip to LucasArts Spaff and Jake journey to San Rafael, California, to visit scenic Skywalker Ranch, and stop by LucasArts for a tour of everyone's favorite gaming company. |
08 Jun, 2001 |
What do Game Devs Read? We asked writers and game designers for book recommendations, then threw in a few ourselves. |
05 Jul, 2023 |
What the Hell is Wrong with LucasArts? Remember what happened on March 3rd, 2004? No? Well, here's a reminder on that dark day in LucasArts history. |
03 Mar, 2004 |
When did Indiana Jones become a cult game series? I mean honestly. |
17 Apr, 2013 |
Why all Star Wars games suck Star Wars is a great universe for films and books and... games? Well yes, it IS a great setting for games, but only if you do it properly. LucasArts don't do it properly. Other companies do. You do the math. |
26 Jun, 2005 |
Willow Looks Great, And Your Movie Doesn’t Modern fantasy/adventure movies look considerably worse than the thirty-year-old Willow, and Jason is pissed about it. We decided to let him air out his long-incubating grievances in this editorial, because at least this way he’s not hurting anybody. |
12 Dec, 2018 |
Wilmunder Memoirs You may not know his name, but you certainly know his work. Aric Wilmunder has had an influence in everything we love about LucasArts. From co-creating our favorite graphic adventure engine called SCUMM to managing the International Development Team, Aric helped to make every LucasArts title legendary while working along side some of the true gaming revolutionaries. Here, Aric shares his favorite stories and memories from the early days of LucasFilm Games. |
30 Jun, 2002 |
Xmas Contest '08 The entries for our 2008 Christmas contest: write your own fake history of a Lucasarts game (or die in the attempt). The results: insanity, entirely humorous, mostly harmless. |
18 Dec, 2008 |
“Return to Monkey Island,” First Thoughts We editorialize about this unprecedented development. |
07 Apr, 2022 |