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And that's awesome.

More, please.

Update: Oh nice, there's a trailer, too, revealing extra features that include a behind-the-scenes gallery.

I’ve been told anecdotally that there are a number of public Discord channels where Mixnmojo readership types congregate and make predominately harmless mischief together. Being that I’m in my late eighties, I don’t keep up with such things myself and instead rely upon a few well-placed sources to funnel back the highlights to the nursing home I occupy.

All this is to explain Mojo’s palsied reaction to a rather stunning turn of events: Skunkape’s Randy Tudor, who served as a gameplay programmer both on Sam & Max: Freelance Police as well as the Telltale seasons, offered up without comment [that I know of] the following from his personal archive to the community of a Sam & Max Discord:

That would of course be Freelance Police project lead Mike Stemmle on the receiving end of Max’s ire. All signs point to this being produced during that cancelled game’s development -- perhaps as part of some web-based marketing that didn’t see the light of day, or maybe it’s just some internal nonsense the team made to amuse themselves?

We may never know, but like all untimely Freelance Police flotsam that makes it to the shoreline, it’s getting gracelessly stuffed into our big fat article where all extant media related to that martyred sequel shall collect like barnacles until the end of the internet.

While the specific date remains unannounced, next month will see the release of Sam & Max: This Time It’s Virtual on its debut platform, the Oculus Quest. Mojo hopes to contribute to the hype by following up its HappyGiant interview with another journalistic tour-de-force (stay tuned!), but if you’re more of a materialistic personality who’s into free stuff, you may want to look into this contest HappyGiant has just launched.

The way it works is you volunteer information that people on the internet shouldn’t be giving out, thus entering for a chance to win a pair of those excellent Boss Fight Studio figures you’ve heard so much about. HappyGiant promises that this is the first of multiple contests, so keep an eye out for more giveaways after you try your luck with this one.

You might think the fact that the founder of Mixnmojo works for Double Fine would mean we spend our days backstroking across a comprehensive ocean of exclusives, or can at least be relied upon for up-to-the-second Psychonauts 2 coverage, but such expectations would make you: an idiot, apparently.

Instead, we’re left to scratch around for others' leftovers like a bunch of grubby parasites while our absent father figure returns the affections of other people’s children. But if I could return to my point: Double Fine released some new Psychonauts 2 screen this week, which you can check out below.

While we were at it, we took the liberty of righting our woefully out of date screenshot gallery, so do give that a browse, too.

Need more? Well, how about this new interview with Tim which touts the sequel’s empathetic approach toward mental illness, including consulting with a doctor of clinical psychology? These efforts sure sound like something that sounds good, though I’m equally concerned that the franchise lives up to its orphanage-pancaking heritage.

Speaking of: Should any Xbox owners be itching to give the original Psychonauts a fresh spin as its long-gestating follow-up looms ever closer, they'll note that the game is coming to Xbox Game Pass. A nifty new trailer was created to mark the occasion:

Indiana Jones 5 co-star Mads Mikkelsen has strong opinions about the script he read before signing onto the project, going so far as to tell Collider that it was “everything I wished it to be.”

Mads is excited. Now you’re excited. And most importantly, you know who to blame if this turns out to be one of those rare fifth installments that falls short of redefining the potential of the medium. The guy’s just implicitly accepted all responsibility for your expectations. Start getting pissed off now.

Comments: 2 / Source: Collider

We've learned that LucasArts games tester Judith Lucero has passed away. Monkey Island creator Ron Gilbert shared some thoughts on her importance at his blog.

Although she isn't in the opening credits to Monkey Island 2, Gilbert's post proves she did work on it. Her name appears in the opening to The Secret of Monkey Island, and her list of credits speaks for itself.

Mixnmojo gives its condolences to her family and loved ones.

This summer, Lucasfilm will improbably be going into production on two not Star Wars things. When has this last happened? Will it ever happen again? I would doubt it.

And thus our rebelliously compulsive coverage of the Willow show must proceed, with the latest casting news:

Mojo has not yet received an invitation for a set visit, but we figure they're just playing hard to get.

Remember when Mojo was fun? Well, we don’t either, but we’re not going to let that stop us from launching Fun Zone™! Here we will post small projects that may or may not be interesting, weird, and/or fun.

First out: The Thimbleweed County White Pages.

You probably do remember the phone book from Thimbleweed Park, with its voice mail greetings and all. Well, now you can browse through it and listen to/read the voice mails to your heart’s content. That’s just the type of fun services we provide here at Mojo.

Go relive a small snippet of Thimbleweed Park and you, too, can be fun!

I mean, “glory” might be a stretch, plus you’ve been able to access these podcasts through our media section for a while. However, for those who aren’t savages like Thrik, your favorite player can yet again access all our episodes as our RSS feed is back up to snuff. It might take a while for Apple, Google, etc., to catch up, but keep an eye out on your favorite podcatcher and get ready to relive 30 episodes of your favorite podcast. As a reminder, you can subscribe through:

And sure, we haven’t released any new episodes in a while, but more is to come shortly. Maybe. (But probably not.)

Each week brings a new casting announcement, it seems. The latest get is Thomas Kretschmann.

It's hard not to conclude from this that the franchise is crawling back to the Nazis as villains. We shall see!

This is a preannouncement of a preorder: Limited Run Games is going to be taking orders on a Sam and Max slipcase in about nine days. Or whatever the countdown says by the time you click over to it.

In a case of Japanese-style blurring, the slipcase lists the unconfirmed Beyond Time and Space and The Devil's Playhouse. I wonder what we're supposed to pretend is meant to fit in that big slipcase. Could it be...a banana?

So we're preannouncing that the other two Sam and Max games are releasing at the announcement of the Sam and Max slipcase preorder that goes on sale in nine days.

Marketing!

All these timely announcements would prompt me to tell you to go over to our mortal enemies good friends over at SamAndMax.co.uk for speedier Sam and Max updates, since they announced the preannouncement two days ago, but I think in this case the preannouncement is a bit, uh, premature.

It must be a slow news day: Psychonauts 2 is still releasing in 2021, according to a series of Tweets from the Double Fine Twitter account. It's also "playable."

Not that I understand the follow-up Tweets. Twitter is a surreal place.

It is unclear just when in 2021 the long-awaited followup to the 2005 longgg-and-slowww-burning hit releases.

Or at least that’s what Limited Run Games proposes with their Save the World bundle. Case in point:

There’s a lot to (literally) unpack here. Those comic-book-style covers in postcard format? There. The iconic “Highway Surfin’” illustration as a mini print? Check. I mean, just look at the goddamn tweet thread and leave me alone.

The Switch bundle will run you a cool $74.99; the PC version $64.99. Pre-orders start April 30th.

Update! Skunkape has posted as history of the casefile. Definitely run and read it!

After announcing Indy's sidekick last week, Deadline is ready to reveal his love interest:

So maybe we don't actually know anything about the character Mads will be playing, but he's good casting even if he's gonna be portraying the animated red line on the map.

Comments: 2 / Source: Deadline

During the four unproductive years that Spielberg was attached to the project as director, Indy 5 was being scripted by his tentpole go-to, David Koepp, with a break in the middle there during which Jonathan Kasdan and then allegedly Dan Fogelman took a stab at the intractable installment.

Mangold is an accomplished screenwriter himself, so when he took over directorial duties it seemed likely he would have a hand in the script that would ultimately be produced. Now we know:

That this is the same writing team that brought you Ford v Ferrari is probably a good thing, as good things have been said about that movie. Plus, if you’ve dealt with one Ford, you’ve dealt with them all, so Mangold probably knows what he’s doing here.

Okay listen, headline aside, I'm gonna dial back on the snark that it has been politely noticed I tend to dish out when Limited Run Games robs a deserving SCUMM title of one of these top notch packaged releases by routing the budget to a Star Wars title instead while their licensing arrangement with Lucasfilm presumably tick, ticks away.

It's inappropriate, it's not the time, and frankly it's not reading the room.

So in the interest of fair play here - and for gosh sakes, what do I stand for if not fair play? - and without further unsolicited commentary from the peanut gallery, here is the announced Star Wars: Republic Commando boxed set, presented in its full glory:

But if I could just say one thing. Limited Run? You listening? I want to run something past you right quick. It'll just take a second.

You get it, Limited Run Games?

See what I'm saying, Limited Run Games?

I love you, Limited Run Games.

Hey, I wouldn't make this up:

The inevitable speculation: Is Waller-Bridge playing Indy's daughter? Well, maybe, but slow down. We need to drag this out. It's the Mojo way.

Those revived forums are paying for themselves! The venerable “monkeyboobs” started a thread upon noticing the following submission on Unseen64:

A good few years ago I was contacted by one of the lead devs of the original Zombies Ate My Neighbours game. He was a fan of the channel and thanked me for making a video on the franchise :)

If that wasn’t cool enough he then went on to explain that a TRUE sequel was pitched but sadly not successful. Here are a couple of pics he showed me from that original pitch. The plan was that I would interview him and show off more, but sadly that never happened :(

We have lost contact over the last couple of years now and I have been sitting on these images for a long time not really knowing what to do with them! So, before I accidentally delete them I feel it is best that I share them with the world :P

Zombies Ate My Neighbors (1993) has had an impressively unsuccessful time of getting continuations off the ground. The only direct sequel was Ghoul Patrol (1994), which began its life as an unrelated game before the Zombies protagonists were slapped on it at the eleventh hour. In terms of gameplay if not genre, Herc’s Adventures (1997) could quite reasonably be thought of as a third installment, while a proposed tribute game called Demons Ate My Neighbors looks to be going for something much more faithful to the original.

The book Rogue Leaders revealed that LucasArts began work on another game that was intended to be kindred to Zombies back in 2000. The game, code named Sawyer, was abandoned when its team was reassigned to Star Wars: Bounty Hunter. Concept art can be seen here. Is Sawyer the same game as this alleged Zombies Ate My Neighbors 2, or something different altogether? We may never know, but dropping a quirky game in favor of an Attack of the Clones tie-in is some classic turn-of-the-century LucasArts.

Comments: 1 / Source: Unseen64

And it's just enjoyable to see.

Dan Connors and Jake Rodkin of Skunkape were the featured guests on the latest episode of the Retronauts podcast, in which they tell war stories both about making the original Sam & Max Save the World as well as the excellent remaster. There are a lot of good anecdotes here, including how Steve Purcell vetoed a lactating Max and an intended Salmon Mack origin story in Season 2.

It’s really an excellent conversation, and not just because of the multiple Mojo shoutouts. Though that does make it a contractual obligation.

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