If you stretch your memory back to 2006-2007, you might recall that Indiana Jones and the Staff of Kings was supposed to be a big deal. Billed as a next-gen/AAA/Xtreme title, it was promoted as the character’s grand, interactive comeback from LucasArts following a long drought of non-casual Indy games since Emperor’s Tomb (2003).
Well, that drought never actually ended, because Staff of Kings wound up being a victim of that classic LucasArts pitfall: a transition at the upper level. The end result was that the studio felt it had to choose between putting its resources either toward a Star Wars game or a Not Star Wars game – another LucasArts signature – and the right to live predictably went to The Force Unleashed, which reputedly shared some of the same tech that was meant to power Indy.
Staff of Kings
– in its original form, anyway – was thus cancelled, leaving some low-end third party adaptations for the Wii and handhelds to be burned off after the fact. There was an additional, unexpected casualty amidst all this: a fully completed novelization of Staff of Kings
by go-to Indy author Rob MacGregor. What happened exactly to this unpublished tie-in gets kinda complicated, so let me just steal this excellent overview provided by “throwmethewhip”
, who also reveals the happy ending that I’m really trying to report here:
In 2008, as merchandising efforts kicked up to coincide with the release of Indy4, one long-teased piece of media, a next gen video game with exciting new physics technology, was conspicuously absent. Behind the scenes of that project, there was production trouble. The next gen versions were canceled and production shifted focus toward the Wii. Ultimately on June 9th, 2009, with very little fanfare, Staff of Kings released for the Wii, PS2, DS and PSP. It was not well-received.
Meanwhile, veteran Indiana Jones author, Rob MacGregor was confused. Rob had written 6 of the prequel novels in the 90s and had been contracted to make his triumphant return to the world of our favorite adventurer with a novelization of Staff of Kings. But his book had not released alongside the game.
Rob has recounted this story at length on an old blog, but in short— the publisher, Bantam, forgot due to the year long delay of the game. Initially, they blamed Rob for not getting the manuscript submitted on time, but he reminded them that he had it in well ahead of the original deadline back in 2008. They did admit their error, but ultimately decided against publishing it; the game after all was not a commercial or critical success. And with that Rob’s novel was lost to the sands of time…
Or was it?
Fast forward several years and Dale Dassel convinced Rob to allow him to format the book. @cg_illus was commissioned to provide artwork. The hope was to persuade Bantam to release the manuscript as an ebook as all the work was done. Ultimately this too failed.
To my knowledge, seven copies of that manuscript were made. This is one of those copies! Fully formatted!
For years now, I have heard people say that the book was leaked and available. It has not been. It has never been sold to anyone and NEVER will be. I know where all seven copies are.
And so now, an announcement:
The book will make its public debut as a month by month, chapter by chapter reading completely free on Rob’s podcast starting in July! Rob has graciously asked me to make this announcement!
So there you have it! I don’t know the actual name of said podcast right this second, but I have until July to figure it out.