Here at Mojo, some of us quite like Escape from Monkey Island, enough so that three people with unrelated accents came together to gab about the red-headed cousin in the Monkey Island franchise. Join Jason, Remi, and Zaarin as they defend the game, either by downloading the episode, or by subscribing to the greater MojoCast series with these fine feeds (with the caveat that our RSS actually work):
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From the incorrigible Mojo Slack channel:
Anyone wanna take this one? Artist Scott Campbell Talks Gaming Trends, Double Fine, & Psychonauts 2
Oh, and this! Reboot Develop 2018: Tim Schafer Talks Psychonauts 2, FIG & Esports
I guess we’ll take that one, then, Jason. ¬
*It's probably not coincidental that podracing is also the best part of the Star Wars: Episode I film.
Of course you do. And you're in luck, because that's just what was recorded at something called "EGX Rezzed 2018." I assume that's the name of an expo, though it may also be the model of dirt bike my nephew got for Christmas. For those of us who happened to be washing our hair during Tim's panel, here's a handy Youtube embed of the whole interview:
I haven't watched it myself yet, but reportedly Tim mentions the possibility of further LucasArts remasters, iterating once again that he'd insist on the original creators being involved. Hasn't Brian Moriarty been pretty upfront about wanting revisit Loom? Anyway, Tim evidently talks a bunch about Psychonauts as well, so it's sure to be a worthy listen all the way around.
I noticed that our About Page was shamefully out of date, so it was given a much-needed re-write to more accurately convey what Mojo is about and where we think it might be headed. It was also an opportunity to provide links to where you can officially buy all of the LucasArts adventure games, because you can totally do that now,* and you couldn't do that for a very long time.
Anyhow, back to speculating on what dollar amount Jake named to let Valve churn out Firewatch kart racers.
*Well, except for Escape from Monkey Island, but we've taken pity on the game and have something special** planned in its honor. Stay tuned!
**Special means bad.
After a savage bidding war (Mojo offered a Planet Threepwood coupon and a bloody molar), Valve ultimately won out and has officially acquired Firewatch developer Campo Santo, it's been announced. The vaunted, twelve-person studio will relocate to Bellevue, Washington where they will continue to make In the Valley of Gods and swat away attempts by their new neighbor Remi to gain access for exclusives.
Though we don't know what to make of this news, we congratulate these hardworking virtuosi (and Jake) for selling out securing a future with what look to be ideal partners. We anticipate it will be a future glittered with many golden trophies. Or it will turn out like Humongous. Either way!
Me, I don’t get the whole "play a game with a torture device on your head" thing, but if you do, you no longer need a PS4 to play Rhombus of Ruin. Starting right now you can play the game on the HTC Vive through Steam, and also through Oculus Home.
Here at Mojo, we’re waiting for Jennifer’s review, a mere year plus change later. ;
Because why the hell not? In anticipation of an upcoming Escape from Monkey Island extravaganza, we give you the soundtrack:
Che[ck/que] can be sent to the regular address.
Update (April 17th)! Some of you had issues with the zips; these should now be fixed.
And we’re talking right on the day, too, October 30th: As part of the Game Music Festival, the Bartosz Pernal Big Band will perform the Grim Fandango soundtrack, with McConnell joining in. Run and grab your tickets.
The only caveat is that this takes place in Poland, but either way, that’s what planes are for. Tickets!
Not a day has passed without you wallowing, weeping, wishing to see the MojoCast be automatically cast to your favorite pod. iOS, Android, Windows . . . The heart wants what the heart wants.
Well, fear not, as you once again can receive the MojoCast the way you want it:
Sure, the last episode aired more than five years ago, but this will soon change. Maybe. Hopefully. Just subscribe, damn you, and throw us some well-deserved five star ratings while you’re at it.
. . . flanked by an appropriately 80s print-ad.
Yeah, I don’t know what more there is to say. It’d probably play well in your hands, so get it if you own Nintendo’s flagship console.
We don’t know if forums are still "a thing," so we ask the question: "If we had a forum again, would you use it?"
Where to vote? Twitter. And/or voice your opinion in the comments.
AlfredJ brings word of sad news: Martin "Bucky" Cameron, a name many should recognize from various LucasArts credits, has passed away. For us, he might have been best known as a Secret of Monkey Island artist and animator. Schafer tweets he, among other things, was responsible for the rather epic Voodoo Lady animation. That alone is enough to make "Bucky" an unsung hero in the Mojoverse.
Our condolences to his family and friends.
If that's not enough, check out the venerable Dig Museum which is filled to the brim with information about The Dig.
More to come soon! (probably)
Ken Macklin, the artist behind Maniac Mansion's iconic box art (and who was supposed to do the Thimbleweed Park box), was interviewed last year about the development of said art. It's brief but you'll be glad you read it. A year later.
Now all that's left is for somebody to leak all of Macklin's background art for Noah Falstein's version of The Dig. Anybody got that lying around?
Oh, whatever, here you go, for real. Curse of Monkey Island in glorious CD quality . . .
And what a good time to mention our Patreon pledges, which now have been reduced to us tethering on going into the red. We have plenty of music and other things coming up, and are humbly asking you to help us finance our server costs. Pledge to your Mojo today!
Enough teasing and standing around, go grab the whole CD-quality CMI soundtrack now!
April Foo . . . What do you mean you already knew?! Stay tuned for more soundtrack, very soon. ;
There are a number of layers. Firstly, there is the real ancient Egyptian civilization. Secondly, there is the game’s ’20s setting, which taps into Egyptomania and the fetishization and trends accompanying it. Thirdly, there’s the contemporary world of Campo Santo and the playerbase, where very different conversations about cultural destruction, repatriation, and appropriation take place.
So where is Campo Santo pitching its game tonally? “A lot of the way we work as a group and a lot of the way I’ve always worked as a writer is, we have modern, pretty lefty feelings about shit,” says Vanaman. “But I don’t think we have declarative opinions about the way things should be. This game is not a political statement about representation or a political statement about appropriation of the past or whatever.” He adds, “The act of making the game for us helps solidify or challenge feelings we have held before we had to make the game.” There’s further insight into Zora and Rashida’s relationship: “Zora and Rashida got famous seven years before they make the game, making a movie we would now watch in film school and go that’s kind of fucked up.”
And god knows why I’m the one posting these, but here we are. Aptly titled "Rumor Hast It", this cue teases upcoming, rumored, higher quality tracks. Allegedly. But what do I know? Shoot the messenger, and go get teased!
Once in a while, not often, but once in a while, Zaarin chooses to open his treasure box, and share some of the morsels he has hidden in it. Like today, when he has decided to rain upon you a classic song: The Curse of Monkey Island theme, in glorious CD quality sound. Feel free to grab an MP3, or YouTube it.
And you're welcome!