Kevin Bruner, the former TTG CEO is suing the company he once helped found. The suit apparently revolves around “seeking recovery of financial damages” and are also “meritless” and “an apparent means of extracting revenge on a company already under financial strain.” The latter two come from Telltale.
There are some more details in The Verge’s article, none particularly interesting unless you’re into this kind of stuff, but one can’t help but wonder how bad this “financial strain” is, what with the recently announced layoffs.
Mojo’s legal correspondent will, of course, be on the ground for the coming trial.
Netflix is setting itself up as a gaming platform of sorts. I'm a bit fuzzy on the details myself, but one of the launch titles will be Minecraft: Story Mode -- indubitably a Mojo reader favorite -- and it sounds . . . Well, I never played the original, but anything that's "delivered via video files and will accept commands via any remote equipped with directional and select buttons" seems suspiciously close to the Dragon's Lairs of yore. The game will be released later this year.
First and (probably) foremost: Grim Fandango and Broken Age are hitting the Switch. Yes, you already own multiple versions of both, but why stop now? Look forward to re-buying them "in the coming months."
And if you want to watch yesterday's Grim Fandangolive event, here you go . . .
12 Jun, 2018, 21:34 | Posted by: ThunderPeel2001 | Source: DoubleFine
As part of the E3 Expo that's currently happening, Double Fine are producing a special 20th Anniversary event where Grim Fandango's original voice cast are reuniting to perform scenes from the game, alongside live music being performed by Peter McConnell and Clint Bajakian! Tim Schafer and Jack Black will also be making special appearances, too.
DoubleFine have also released more details of upcoming "Presents" projects, like the cool looking Knights and Bikes, and the fun looking Ooblets, and the bonkers lookings KIDS. Not to mention gameplay updates and an XBox One release for Gang Beasts.
They probably released some stuff about Psychonauts 2, as well, but I can't find that.
12 Jun, 2018, 16:41 | Posted by: Jennifer
ScummVM announced today that Cyan Inc., the creators of the Myst series, and ScummVM are "establishing a new partnership, with both teams working together as closely as possible in the future".
Myst: Masterpiece Edition and Riven: The Sequel to Myst will be powered by ScummVM, and Myst III: Exile will be powered by ScummVM's sister project for 3D adventure games, ResidualVM.
The ScummVM team stated that they'll be working together in the future to "make your journey through the Ages even more pleasant". More news will follow soon. It will be really interesting to see what else will come from this new partnership.
They've stated that the reason for the delay is because they are "committed to exploring new ways to tell our stories. Taking this extra time will allow [them] not only to focus on quality but also to experiment and iterate in order to craft something truly special".
If this means that the gameplay will be significantly different than the cut-and-paste style gameplay that's been in Telltale's games since The Walking Dead, then the delay is certainly most welcome.
Nor will he, until he can snag the rights to make Zak McKracken 2. But that is Tim's cross to bear. All you need to worry about is reading the full and rather encompassing interview he gave with GamesIndustry.biz.
Looking back on his portfolio, it's easy to see why he has been added to the ranks of Fellowship winners, alongside Shigeru Miyamoto, Gabe Newell, Peter Molyneux, Nolan Bushnell and more. Although not in name, the Fellowship is viewed by many as a 'lifetime achievement' award - does that mean it's time for Schafer to think about retirement?
"I see it more as a challenge," he laughs, speaking to GamesIndustry.biz at EGX Rezzed. "This sort of award feels like something you get when you're done, but I still feel like I'm working towards figuring out how to make games. Slowly, over time. I don't think I've made my best game yet, and I feel like that's something I want to work towards.
"I don't know what it is yet. I've always wanted to try new things with experimental stuff. I'm trying to structure things at [Double Fine] where I have time to mess about on my own with prototypes. Because most of my days are spent writing Psychonauts 2 or creative directing and helping with someone else's project. But I still like to set aside a little R&D time, just trying new ideas."
We now return to the Leisure Suit Larry coverage for which we are so famous.
He also created a homepage, as his alter-ego, Ted "Theodore" Dudebrough, co-star of Telltale's first game, which provided an amusing peek into the mind of his character, complete with all of the humorously bad page design decisions so common in personal pages of the early internet.
26 May, 2018, 12:25 | Posted by: ThunderPeel2001
Leisure Suit Larry is set to return to his adventure game roots for a new outing headed by fledging German studio CrazyBunch. Leisure Suit Larry: Wet Dreams Don't Dry (ugh) is already available for preorder on Steam, and visually it looks impressive, even if Larry looks a lot less short, pudgy, and middle-aged than he used to.
There's no mention of series creator, Al Lowe, being involved which almost certainly means he isn't. Given the spotted past of LSL games, who knows how this one will turn out, or how it will be received by a modern audience.
As Larry says in the press release: “My new adventure takes me from the end of the ’80s directly into the 21st century and wow, how the world has changed! While my view of the world and women from way back in the 1980s collides with modern reality harder than the breasts of a lusciously stacked blonde jogging along a beach, I’m all set to date my way across the modern world!”
You be the judge!
Thanks to reader Rum Rogers for alerting us to this story.
21 May, 2018, 00:34 | Posted by: ThunderPeel2001 | Source: YouTube
Stuart Brown's YouTube channel, "Ahoy", has just released its latest episode, a 75 minute documentary(ish) on everyone's* favorite adventure game, The Secret of Monkey Island.
I've only watched the first 30 mins, but I like what I've seen so far.
Thanks to Threepwood4life to alerting us to this video's existence.
Here at Mojo, some of us quite like Escape from Monkey Island, enough so that three people with unrelated accents came together to gab about the red-headed cousin in the Monkey Island franchise. Join Jason, Remi, and Zaarin as they defend the game, either by downloading the episode, or by subscribing to the greater MojoCast series with these fine feeds (with the caveat that our RSS actually work):
Of course you do. And you're in luck, because that's just what was recorded at something called "EGX Rezzed 2018." I assume that's the name of an expo, though it may also be the model of dirt bike my nephew got for Christmas. For those of us who happened to be washing our hair during Tim's panel, here's a handy Youtube embed of the whole interview:
I haven't watched it myself yet, but reportedly Tim mentions the possibility of further LucasArts remasters, iterating once again that he'd insist on the original creators being involved. Hasn't Brian Moriarty been pretty upfront about wanting revisit Loom? Anyway, Tim evidently talks a bunch about Psychonauts as well, so it's sure to be a worthy listen all the way around.
I noticed that our About Page was shamefully out of date, so it was given a much-needed re-write to more accurately convey what Mojo is about and where we think it might be headed. It was also an opportunity to provide links to where you can officially buy all of the LucasArts adventure games, because you can totally do that now,* and you couldn't do that for a very long time.
Anyhow, back to speculating on what dollar amount Jake named to let Valve churn out Firewatch kart racers.
*Well, except for Escape from Monkey Island, but we've taken pity on the game and have something special** planned in its honor. Stay tuned!
After a savage bidding war (Mojo offered a Planet Threepwood coupon and a bloody molar), Valve ultimately won out and has officially acquired Firewatch developer Campo Santo, it's been announced. The vaunted, twelve-person studio will relocate to Bellevue, Washington where they will continue to make In the Valley of Gods and swat away attempts by their new neighbor Remi to gain access for exclusives.
Though we don't know what to make of this news, we congratulate these hardworking virtuosi (and Jake) for selling out securing a future with what look to be ideal partners. We anticipate it will be a future glittered with many golden trophies. Or it will turn out like Humongous. Either way!
Me, I don’t get the whole "play a game with a torture device on your head" thing, but if you do, you no longer need a PS4 to play Rhombus of Ruin. Starting right now you can play the game on the HTC Vive through Steam, and also through Oculus Home.
Here at Mojo, we’re waiting for Jennifer’s review, a mere year plus change later. ;