Of course you do. And you're in luck, because that's just what was recorded at something called "EGX Rezzed 2018." I assume that's the name of an expo, though it may also be the model of dirt bike my nephew got for Christmas. For those of us who happened to be washing our hair during Tim's panel, here's a handy Youtube embed of the whole interview:
I haven't watched it myself yet, but reportedly Tim mentions the possibility of further LucasArts remasters, iterating once again that he'd insist on the original creators being involved. Hasn't Brian Moriarty been pretty upfront about wanting revisit Loom? Anyway, Tim evidently talks a bunch about Psychonauts as well, so it's sure to be a worthy listen all the way around.
I noticed that our About Page was shamefully out of date, so it was given a much-needed re-write to more accurately convey what Mojo is about and where we think it might be headed. It was also an opportunity to provide links to where you can officially buy all of the LucasArts adventure games, because you can totally do that now,* and you couldn't do that for a very long time.
Anyhow, back to speculating on what dollar amount Jake named to let Valve churn out Firewatch kart racers.
*Well, except for Escape from Monkey Island, but we've taken pity on the game and have something special** planned in its honor. Stay tuned!
After a savage bidding war (Mojo offered a Planet Threepwood coupon and a bloody molar), Valve ultimately won out and has officially acquired Firewatch developer Campo Santo, it's been announced. The vaunted, twelve-person studio will relocate to Bellevue, Washington where they will continue to make In the Valley of Gods and swat away attempts by their new neighbor Remi to gain access for exclusives.
Though we don't know what to make of this news, we congratulate these hardworking virtuosi (and Jake) for selling out securing a future with what look to be ideal partners. We anticipate it will be a future glittered with many golden trophies. Or it will turn out like Humongous. Either way!
Me, I don’t get the whole "play a game with a torture device on your head" thing, but if you do, you no longer need a PS4 to play Rhombus of Ruin. Starting right now you can play the game on the HTC Vive through Steam, and also through Oculus Home.
Here at Mojo, we’re waiting for Jennifer’s review, a mere year plus change later. ;
AlfredJ brings word of sad news: Martin "Bucky" Cameron, a name many should recognize from various LucasArts credits, has passed away. For us, he might have been best known as a Secret of Monkey Island artist and animator. Schafer tweets he, among other things, was responsible for the rather epic Voodoo Lady animation. That alone is enough to make "Bucky" an unsung hero in the Mojoverse.
Ken Macklin, the artist behind Maniac Mansion's iconic box art (and who was supposed to do the Thimbleweed Park box), was interviewed last year about the development of said art. It's brief but you'll be glad you read it. A year later.
Now all that's left is for somebody to leak all of Macklin's background art for Noah Falstein's version of The Dig. Anybody got that lying around?
And what a good time to mention our Patreon pledges, which now have been reduced to us tethering on going into the red. We have plenty of music and other things coming up, and are humbly asking you to help us finance our server costs. Pledge to your Mojo today!
31 Mar, 2018, 23:51 | Posted by: jp-30 | Source: PC Gamer (USA)
Keep a look out on your US shelves for the May issue of PC Gamer magazine, because inside is a 5-page preview of Campo Santo's (otherwise known as Vano Rodko) "In the Valley of Gods"
There are a number of layers. Firstly, there is the real ancient Egyptian civilization. Secondly, there is the game’s ’20s setting, which taps into Egyptomania and the fetishization and trends accompanying it. Thirdly, there’s the contemporary world of Campo Santo and the playerbase, where very different conversations about cultural destruction, repatriation, and appropriation take place.
So where is Campo Santo pitching its game tonally? “A lot of the way we work as a group and a lot of the way I’ve always worked as a writer is, we have modern, pretty lefty feelings about shit,” says Vanaman. “But I don’t think we have declarative opinions about the way things should be. This game is not a political statement about representation or a political statement about appropriation of the past or whatever.” He adds, “The act of making the game for us helps solidify or challenge feelings we have held before we had to make the game.” There’s further insight into Zora and Rashida’s relationship: “Zora and Rashida got famous seven years before they make the game, making a movie we would
now watch in film school and go that’s kind of fucked up.”
There are lots of pretty pictures accompanying the article, if you like that sort of thing. Also, it sounds like the game mechanic may owe just a little to Beyond Good and Evil, though it's not namechecked.
And god knows why I’m the one posting these, but here we are. Aptly titled "Rumor Hast It", this cue teases upcoming, rumored, higher quality tracks. Allegedly. But what do I know? Shoot the messenger, and go get teased!
Once in a while, not often, but once in a while, Zaarin chooses to open his treasure box, and share some of the morsels he has hidden in it. Like today, when he has decided to rain upon you a classic song: The Curse of Monkey Island theme, in glorious CD quality sound. Feel free to grab an MP3, or YouTube it.
In these parts, we consider Sam & Max: The Devil’s Playhouse to be the pinnacle of Telltale’s achievements. You may or may not agree, but if nothing else, I’m sure you, too, consider Jared Emerson-Johnson’s soundtrack the best in the trilogy.
It’s odd, then, that Telltale decided not to release an OST from the game, as it had with the previous two seasons. Fear not, though, as we have taken action into our own hands (eight-ish years later) and compiled the soundtrack for you. We give you:
Want yet another copy of Curse of Monkey Island? Steam just added added the game, so go grab it if you so wish. Windows only, natch.Breaking news! Now also on macOS. For the first time? Breaking-er news! As reported by Laserschwert, GOG has also made it available. Get each and every version!
Speaking of Monkey Island, we’re currently running three Twitter polls, asking how you feel about the three last games. Cast your votes: CMI, EMI, TMI. Trust us, it’s for science.
In a shock move, we’ve started updating our YouTube account. A few videos and the Amiga version of the MI1 soundtrack are already there. Don’t be a jerk -- go subscribe. Having more than 90,000 views and only 66 subscribers is just ridiculous.
Finally, Tim received his lifetime achievement award last night. Part of his speech included a story about Will "Sim Everything" Wright giving Double Fine a bunch of money for the company to stay afloat after Microsoft dumped Psychonauts. Read the whole story.
Breaking-est news! While it has been available at Steam for a while, Maniac Mansion has also been added to GOG. The only logical conclusion is that Monkey Island 6 and Maniac Mansion 3 will be announced in a short time.
Back in the day, we received enough fan-content for there to be multiple hosted sites dedicated to it. It was great -- this site wrote itself.
Fast-forward to the present, and things have pretty much entirely dried up. Until now. You know Andrea Boscarino from the comments as AndywinXp -- presumably he still stands behind Microsoft's seminal operating system -- and he has re-recorded The Secret of Monkey Island soundtrack in the style of Curse of Monkey Island. For real! Even better, you can use the tracks in ScummVM to get the real experience. Or just listen to the soundtrack by itself. Downloads:
The latter can be dunked into the "Monkey1\audio" folder -- typically located somewhere under "Program Files (x86)". And that's about it. I haven't tried it with the game yet, but I'm sure it's awesome. The music sounds great at least. And let us not forget credits:
The Secret of Monkey Island: Cursed!
Tracks rearranged and performed by Andrea Boscarino.
Special thanks to Alberto "Albo Abourt" Abate for his precious arrangement advices for track 8. Check out his YouTube channel.