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Film and TV News

Bill Farmer interviewed

22 Jul, 2017, 16:48 | Posted by: Jason | Source: Gameranx | Comments: 2

Continuing today's accidental theme of Sam's voice actors, Gameranx has an interview with Bill Farmer. Farmer is of course best known as the voice of Goofy for Disney, but Sam & Max gets a mention as well:

Gameranx: You voiced Sam in Sam & Max Hit the Road, whose voice sounds like a more toned-down version of Goofy. Phonetically, how did you make them different?

Bill Farmer: Well Steve Purcell had brilliant dialogue for the game, and I wanted to bring something deadpan but still comedic to the role. So it was a bit of Johnny Carson and more Humphrey Bogart.

Farmer also explains why he did not reprise the role for the television show, which was new to me:

You never know why you don’t get something. They just don’t call. Maybe they forgot I was in the first one, maybe they found somebody they liked better, who knows. That’s part of the business. Like with Sam & Max, they did a cartoon show which was not union. I’m a union actor. They took that to Canada to cast which is why I didn’t do that. And so maybe they got on that non-union bandwagon, and you never know with all the politics. A lot of it’s politics, too. So you just stay grateful for the ones you get, and say, hey I’m available if you need me!

Visit Gamerax to listen to the audio recording of the full interview.

Harvey Atkin, who voiced Sam in the Sam & Max animated series, passed away on July 18th. Atkin was the second of three voice actors who have so far taken on the role of Purcell's character, though he is more widely known for his roles on TV shows such as Cagney and Lacey and Law and Order, as well as the Ivan Reitman comedy Meatballs, which he co-starred in opposite Bill Murray.

Thanks to "Threepwood4life" for bringing this to our attention in the comments.

Let's get right to it!

First, Batman: The Enemy Within will be hitting computer and console platforms on August 8th, with iOS and Android to follow "later this year". The first game made Batman v Superman look like a laugh riot, so yeah... (I'll still play it, like the tool I am.)

Meanwhile, the franchise has finally been bled dry: The Walking Dead: The Final Season is scheduled for a 2018 release. Odds of Clementine surviving the season is if TTG's history is anything to go by, slim.

More importantly, The Wolf Among Us's sequel is also slated for 2018. I personally consider the Fables based game to be TTG's second best after Sam & Max: The Devil's Playhouse so hooray for that.

And, a video:

Our fine friends over at The Onion have pulled a Mojo and reviewed ranted about the TT Games LEGO Indiana Jones videogame series some years after release.

Consider: While the Indiana Jones of film punches out Nazis, his mute Lego doppelgänger spends far more time attacking trees and flowers. Indy can scarcely walk five steps without finding a cluster of greenery that he’s compelled to destroy in order to collect the tiny Lego studs that constitute the in-game currency. Even when outrunning the giant boulder—that most iconic moment from Raiders—he’s evidently supposed to risk his life brutalizing the vegetation for a few extra studs. So you’ll understand, Adam, if I’m at a bit of a loss as to what makes this game “pretty fun.”


Bravo Onion, bravo.

Film and TV News

Jedi Outcast remade as LEGO fanfilm

08 Jul, 2017, 22:49 | Posted by: jp-30 | Source: Youtube | Comments: 3
If you have a quarter of an hour to spare, why not watch the first episode of a LEGO fanfilm adaptation of the classic LucasArts Star Wars shooter Dark Forces III: Jedi Knight II: Jedi Outcast.



If the youtube video doesn't display above, use this link instead.

Ronzo took to Twitter yesterday and announced an announcement of Thimbleweed Park (a recently released adventure game) for Switch. There is even a video...

Screw Super Mario Odyssey, you clearly need to complete your Thimbleweed Park collection instead!

PC Gamer published an interview with Tim about Full Throttle in their June issue, but you don't buy magazines anymore, so you didn't read it. At least not until its ink exclusivity ended and it wound up online, which is now.

At the time a LucasArts adventure was expected to sell around 100,000 copies, but Full Throttle sold over a million. And now, 22 years later, the game has been re-released with remastered graphics and audio. I ask the game’s writer/director Tim Schafer what it’s like going back to something he made when he was in his early 20s.

“It’s been interesting looking at how I wrote dialogue back then based on my life experiences at the time, and how I interpret it differently now that I’m older,” he says. “And now that I’ve actually been a biker on the run for a crime I didn’t commit, that adds a lot of depth to it too. I had no idea what that was like back then.”

You know what I did in my early 20s? Not make Full Throttle. Learn more about how Tim outclassed me by reading the full article.
Ron Gilbert News

Thimbleweed Park gets content update

22 Jun, 2017, 17:20 | Posted by: Remi | Source: Ronzo | Comments: 2

Consider this one unexpected...

Probably my main issue with Thimbleweed Park was that playable characters couldn't talk to each other while on the same screen. Well, let us never speak of this oversight again, as Terrible Toybox have added just that: cross-character dialogue. I honestly don't think I've ever seen anything quite like that before as far as a content update is concerned, so chalk it up as a win for the good guys.

And as that wasn't enough, there is a new in-game hint line. Call it up from one of the phones, and hopefully Chester will be on the other end.

These updates should already be available on Steam. Additionally, expect to see the game for iOS and Android "later this summer."

When we‘re not busy making foam art in our lattes, we throw some vinyl on the ol' turntable, and hip it up, just like the “kids” do. Or something like that.

Incidentally, Broken Age‘s soundtrack is available in 12", and thus we decided to give it a listen and a look. Read on and feel appropriately “with it”.

The long-awaited Psychonauts 2 has exited pre-production and has now unambiguously entered that rarefied air of honest-to-George production. I, of course, totally know what that means, but if you don't, here's Tim and project leader Zak McClendon to lay it out:


Double Fine also represented themselves at E3 last week. In a noble rejection of hubris, we held back and let the other gaming sites cover that. But we should point out that during a panel he hosted with Jack Back, Tim asserted that Brutal Legend 2 will happen "someday," noting that it would be "expensive." Fortunately, I was able to interpret this signal correctly, and what was once Remi's plasma is now the first angel investment for Brutal Legend 2.

House of Mojo News

Highland Productions is back!

12 Jun, 2017, 20:05 | Posted by: Zaarin | Comments: 3

Nowadays, you can find music from LucasArts games all over the Internet, but back in the 1990s, there was nothing. That is, until 3 May, 1998, when Highland Productions launched. As any self-respecting LucasArts fansite of the day, it was of course hosted by good old Mojo. Highland, along with our other hosted sites, has been absent for a while, but we're now happy to announce that it has returned! And with HTTPS support!

Listen to some good MIDI tunes (and some MP3s)! Marvel at the wonders of late 1990s web design! Read a news page that hasn't been updated since 2001! All that, and more, over at Highland Productions!

29 years after it was shut down, Habitat is set to go live again. The (at the time) groundbreaking online game is considered a bridge between the MUDs (multi user dungeons) of the time to today's MMOG (massively multiplayer online game), and it will relaunch at midnight under the name Neohabitat.

Yeah, I don't even know, but check out more info on the official site, if you so wish.

Hey there! Remember us? We’re still alive, we just find it a lot easier to post to Twitter, because, you know… Never more than 140 characters.

So! Here is a recap of what we have posted there over the last few days.

What would an HD version of Curse of Monkey Island look like? Now you know, thanks to this Tweet from Šarūnas Ledas. (And yes, I did re-tweet it saying somebody should post this on Mojo. Turned out that somebody would be me.)

Zaarin has promised hosted websites (may begin) to reappear this week. Why would you not trust Zaarin? Surely he is not so hateful he wouldn’t make this happen?

Spaff, still working undercover at Double Fine, points us to a Limited Run copy of Broken Age on PS4. You’ll see it, all 4,500 copies worth, in a week. You know, if you’re a completionist type of a person.

Then we canceled the Pari… Wait, no, that was some other Twitter user. :(

Monkey Island fanatic and Eurogamer personality Johnny Chiodini decided to answer a gauntlet that was never thrown by creating grog using the ingredients listed in The Secret of Monkey Island. And although he punts on third down by subtracting the more lethal ingredients, the end result is still gross enough that we award him and his two confederates eight Monkey Bucks for introducing it into their digestive system.

Here is the write-up, and below is the video proof of the reckless endeavor:

Hey, Jason called it years ago, and now Wired has caught on, too: videogames are serious art. Let’s just treat you to an excerpt from the article:

In preparation for what became Full Throttle, he studied screenwriting, specifically how to structure a story in multiple acts. He drew on cinema in other ways, too. His protagonist, Ben, is, as the misunderstood leader of a leather-clad motorcycle gang, a cartoonish version of the sullen and stoic heroes of Akira Kurosawa’s Yojimbo and George Miller’s Mad Max.

Want more? Read the whole article, or check out the book it is excerpted from, Bit by Bit: How Video Games Transformed Our World by Andrew Ervin.

I will question if Brütal Legend is Tim’s best game, but no-one asked me, anyway.

Adventure News

Ask Noah Falstein anything on Reddit

10 May, 2017, 21:02 | Posted by: Jason | Source: Reddit | Comments: 3

That's right, he'll answer any question. Provided that you asked it yesterday, because that's when Noah's AMA happened. Lots of good stuff in there, though.

Who needs Jack Rodkin when we have our own four readers?

You know Rum_Rogers from the comment section—he’s one of the two odd people you’ll see there—and therefore you will want to play his game. Is it any good? Who knows! I don’t have an Android phone, but I’d try TrVe Metal Quest if I did. It looks good at least.

Hell, all of you people keep reading this, even though we’re not particularly good, so might as well try Rum’s game, right? Right? Right!

Download!

For the past few years, Bill's communication with his fans has mostly come in the form of updates to the Duke Grabowski Kickstarter page, and yesterday's post had something provocative in it:

In other not bad, but not great news is that Duke Grabowski: Debonair Corsair is on hold until we sell a certain number of units. Alliance wants the first episode to prove it is a success before funding the follow up. And you can help with that if you so chose because Alliance has discounted Duke to $2 and the sales are picking up. If you all told all your family, friends and acquaintances about the game that could really help. Mean time Venture Moon and Alliance will continue to promote the game as much as we can.

But have no fear that I won't be doing any more game because I am in negotiations to make another non-Duke game while we wait for Duke numbers to reach our goal. I can't go to much into it because nothing is official, but I can say it is an idea that is very close to my heart.

That's not very hopeful news on Duke - if the first episode's sales is making the publisher wary of funding the second, what are we to conclude about the likelihood of episodes 3-5?

On the other hand, we apparently have a secret project in the works. The obvious question: is this A Vampyre Story 2 or a new IP altogether? Only time will tell, and in the meantime you might want to throw a measly two bucks at Duke Grabowski and contribute to those sales numbers

.

Double Fine's luscious Full Throttle Remastered has revealed an easter egg in the game that has managed to stay hidden for over 20 years! According to the Remastered commentary one the game's main programmers, Mark Crowley, got a little punchy one night and hid a little surprise for anyone who entered his date of birth into Malcolm Corley's safe.

So well hidden was this little easter egg, that not even Tim Schafer was aware of its presence.

Since the reveal, fans have been trying to find Crowley's date of birth, but it was proving very tricky, and even reaching out to him over social media had been fruitless. Enter ScummVM developer Digitall who examined Full Throttle's game code and discovered Crowley's date of birth hidden deep within:
14 December, 1962.

That's right, entering 12-14-62 into Malcolm Corley's safe will reveal a little secret that nobody, not even Tim Schafer, was aware of.

The easter egg itself is very silly, and isn't the secret to Monkey Island or anything, but it is amazing that we're still finding secrets after all these years! Enjoy!
House of Mojo News

We review Full Throttle Remastered

23 Apr, 2017, 21:06 | Posted by: Remi | Comments: 6

Zaarin downright promised he world do it. Then he promised to fix our admin section so we could have a header image for the review.

But what the hell, we just went ahead and reviewed it all the same.

Read! And give Zaarin a ¬¬ look.

Update! Zaarin fixed it, so you can stop shaming him. :D

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