New Secret History Exposed 24 Apr, 2008 / Comments: 38
Roll up, roll up, and see the amazing Last Crusade adventure game from the distant land on "1989."
Look within to find trivia, reviews, gamer reflections, a narrative walkthrough, and Ron Gilbert.
Thanks a lot to everyone who sent in their memories and thoughts of the game, to Ronzo for supplying a few burps of information, and for the wonderful Paco Vink for supplying us with a header image.
Update: Interviews with David Fox and Noah Falstein have been added to page five, thanks to ThunderPeel2001.
There are some really interesting things in there - I mean I still get a strange fanboy rush when I read about these game designers having meetings with Lucas and Spielberg back in the day. And weirdly I'd never connected the swordfight system in Sid Meier's Pirates! with the LucasArts boxing thing, although now it's been pointed out it's very obvious. I'm glad they went over to the word-based system for Monkey Island, though.
Apologies for any missed/naff questions (why didn't I ask about the creation of the Grail Diary - doh!). I did post a message on the forum here asking for questions to ask... but nobody had any!
Anyways, "hurrah" once again. I'm so pleased I actually managed to find them and they've been included in Mojo's best feature.
Let me know when you get to Fate of Atlantis ;)
perhaps i inserted the wrong disk no. for this article?
make Gabez add itget it added."I love this game. It's so underrated! With a slightly better interface, improved dialogue trees and fighting system, it would have been one of the LEC greats!"
Exclusive interviews on their way!!!
Noah's answer: I suspect maybe David
David's answer: probably something Noah added.
Oh, and I finally completed the Dig. Now Labyrinth is the last LucasArts adventure game I haven't played yet.
I really would love to see a Labyrinth secret history article. It deserves more than a blurb in the Maniac Mansion article.
That being said, It's too bad that Lucasfan Games never got to make their Labyrinth Deluxe game. It would be great to see the game get a graphic adventure overhaul.
As elTee said, there is some interest in doing articles like these for the non-graphic adventure (and Labyrinth) original LEC titles sometime after this series is over. I'm not sure how we would decide which ones we'd do (I could definitely see doing Outlaws, Zombies Ate My Neighbors, etc.). Maybe we'll run a poll or something. Like elTee also said though, we would only do that after we finish all the adventure games, which is gonna keep us quite busy for awhile considering there's still eleven to go. :)
But there's certainly a door open at the moment for us to return to games like that when this series is over... in like, a year :/
What's really the case is that in the EGA versions (both Amiga and PC), if you pick up one or two of the glowy Grails, the game fails to erase them from the background properly, leaving pixel detritus which looks like a glowing ring mark. The error was fixed in the 256-color upgrade.