Dan Connors has had a good talk with Gamespot on the nature of episodic games and how tricky they can be. The interview has this beautiful piece of info:
"However, Telltale has seen its share of struggles, most notably in the aborted precursor to the Sam & Max series, Bone. After releasing two episodes of Bone in seven months, Telltale suspended development on the series because it simply wasn't getting traction."
Interesting.
Source: Gamespot
Bone is a great comic and was a very good game. It would be even better now that Telltale has got the show running on full speed with Sam&Max.
I'm looking forward to playing season two for my birthday, but I'd have to play a new Bone game as soon as it came out!
But most likely you're right and there's more CSI in the pipeline.
I'm hoping that Bone does get continued and completed, even if it ends up happening very gradually. As I've said before, it has the potential to be one of the greatest cult adventure games ever. I'm hoping the sales of the game weren't so bad that picking up isn't an option. Surely that's what the whole point of episodic/low budgets is?
So, still 2 new licenses to be announced.
:)
About Bone: I really think they should celshade it, like Penny Arcade Adventures. This game could be a HIT if the movie and game are done properly, and we won't get needless sequel after sequel because Telltale hold the rights and Telltale are awesome.
One day, though, hopefully...