OK, who knows who Tim Schafer is? I know you all know that name. It's the name printed all over the box art for some of the greatest games ever made. Day of the Tentacle, Full Throttle, and Grim Fandango were all written and produced by Tim and his team, and before that Tim worked on both of the first two Monkey Island games (among others). He is an adventure gaming legend.
Tim recently started his own company after, of course, leaving LucasArts. He found an office in San Francisco and moved there. With him he took a big slice of the Grim Fandango team. (“Of the 15 employees we have, only 3 of them are 100% LucasFree. The others all worked for LucasArts or Learning at some time or another”)
His new company? Double Fine Productions.
Little was known of what Double Fine was up to, or why it was even called Double fine. We wanted to know!
After our trip to LucasArts, the EMI party etc, Jake and myself decided to call Tim and see what was going on. Luckily for us he invited us to have lunch with him. So now at last we can reveal all about his game, and the future of Double Fine. Except that we actually can't! Having seen nothing of the game, and Tim being extremely quiet about it, we really can tell you nothing.
We can however show you these lovely photos of the trip, and some inside information on the Double Fine team and workspace. Firstly, as many of you may have seen on their website, Double Fine Productions is named after a sign that greets you as you cross the Golden Gate Bridge. The sign reads “Double Fine Zone”. Tim had always considered “Double Fine” to be a great name for a band, the explanation was that any fans of the band, would see the sign and wonder how they could afford such expensive advertising!
When Tim found his forté was making games instead of being musical, it was only logical to call his own company Double Fine Productions.
Most excitingly, we have a world exclusive preview of.... the Double Fine Productions Logo! - well part of it... a small part of it. But that makes it sooo much more exciting! - and here it is to the right:
It is a great logo, and hopefully we will get to share more of it with you at a later date.. I'll just keep nudging Tim. For now though, this will have to tantalize your imagination.
Once again then, we set of to San Francisco. This time driving down many a dark back street in order to find the office. Tim described it as “a poo colored garage door” and eventually we found it.
The office used to be a small warehouse, and so there's room for 6 or so cars inside. The interior was still under development, and was shaping up to be a pretty damn nice working space. We parked inside and after a quick introduction, we headed up the road for lunch. Tim's choice - a little Italian place 5 minutes walk away.
After the Great food, we headed back to the office to badger Tim about all things Double Fine.
The long descriptions of photos in “these type” are quotes from Tim.
One of the coolest things we saw, was the picture made for Tim on his birthday by the Grim team. I'm sure a lot of you will remember this picture which features Tim down in the bottom left:
Thanks, Tim, for a great afternoon. It was great meeting you and even greater hearing your tales and stories. Thanks to all at Double Fine, we are looking forward to hearing more about your games! Same time next year?
Most older Mojo articles were lost, and we've been forced to resort to The Wayback Machine to revive them. Unfortunately, the layout and media of the original article is often not salvageable.