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1. Monkey Island 2 Special Edition for £1.75/75% off. If you don't own the superb remake of the greatest game ever made, rectify this hideous error right now or we break your legs. Seriously, we know where you live and we have the hobblin' post ready.
2. Knights of the Old Republic for £1.75/75% off. A similarly great price for arguably the best Star Wars game. Even if you haven't liked anything Star Wars related since teddy bears with sticks brought down the Evil Empire, this is worth a look.
You have just a few hours to get these deals. We'll update this post as more stuff becomes cheap.
Don't tell Mom.
Go look and think of what could have been.
We dutifully review it within just a week of its release! Wow!
Considering that was in just the last week of October, only the 360 sales and up against such major digital titles as Sonic 4, Dead Rising 2: Case Zero, and Limbo, that's a very respectable position.
Click below to see the full chart.
I think Double Fine’s games have to be on PC. Read on for my justification, and why it’s probably not going to happen just yet.
As a developer we do not have final say in the sku plan for our games. That is the decision of the person investing the money, i.e. the publisher. We have much of the technology in place to produce PC versions of all these games, but there is still some more work required to make them shippable and that costs money. So far, our publishers have not elected to fund that work. Not because they hate PC Gamers, but because they don't see enough financial reward. Double Fine does care about PC Gamers, and we always push for a PC version, and will continue to do so in the future. If we ever get super stinking rich here, with enough money to fund PC versions of our games, then we will go back and make them ourselves! Oh man, wouldn't that be cool?
I reprint what was implicit to all us due to the fact that this was for some reason picked up as a story on Gamasutra, and any debate in the comments there might be of more interest than the ones indigenous to The International House of Three Readers.
As a slight apology for taking so long, the Snowy Mountain Dungeon DLC will be included free. As a further bonus, Mac games will also get both DeathSpank episodes on 14th December. It's available to purchase now on Steam with a 10% preorder discount.
I guess DeathSpank is doing pretty well on PC after all. Who'd have thought that a Diablo/Torchlight-style action-RPG from the creator of The Secret of Monkey Island would be successful on the platform that made both popular, eh?
Also, there's a small page for Stacking up on the Double Fine web site, featuring six screenshots and a brief overview of the game. It verifies the possibly well known fact that Lee Petty (Brutal Legend art director) is the project leader for this one, which is the second of the four Amnesia Fortnight games to be published by THQ.
Anywho, we'll have those screenshots nice and stolen just as soon as Zaarin adds Stacking to the database (thx!), but in the meantime you can do the noble thing and wreck Double Fine's own bandwidth.
Elsewhere on the internet's Mt. Olympus of LEC adventure legends, Bill Tiller updated the Autumn Moon blog, explaining with no shortage of detail (or references to Night Gallery) exactly why Mona, with her fancy-pants bat transformation powers, couldn't just fly away from Castle Warg and halve A Vampyre Story's playtime. Don't eliminate higher education from your day!
The news comes exclusively from Mojo's sissy competitors IGN (or, as they would call Mojo, "worthy competition"), who have more details and a trailer.
The game is second in Double Fine's line-up of downloadable titles, and you should be excited for it if you: 1. don't exclusively play games on things that aren't PS3 or XBox 360, and 2. have access to PSN and XBLA. Otherwise you'll just have to hope to hype that it comes to other platforms, unlike a certain other game called Costume Quest (which Mixnmojo reviewed, by the way).
Expect the game in Spring 2011.
Go over here to read it!
Second is an interview with AJ LoCascio, the voice of Marty, by Alternative Magazine Online. Can its brevity be forgiven by its closing promise of more to come?
I admit I intentionally haven't read too much of that preview (since it clearly says that it has spoilers for people who haven't played the main game), but Double Fine are aiming for around five hours of playtime. No word on the price yet.
This also marks Double Fine's first ever single-player DLC, as they only ever released multiplayer stuff for Brutal Legend. This post also would have marked the first ever time I didn't mention about a game not being on PC, if I hadn't had just done so.
LEGO Pirates of the Caribbean: The Video Game will be based in the world of the globally successful film franchise, incorporating storylines, locations and characters from the first three films (“Pirates of the Caribbean: The Curse of the Black Pearl,” “Pirates of the Caribbean: Dead Man’s Chest” and “Pirates of the Caribbean: At World’s End”) as well as the upcoming fourth film, “Pirates of the Caribbean: On Stranger Tides.”
LEGO Pirates of the Caribbean: The Video Game will re-create the action, adventure and memorable moments of the Pirates of the Caribbean mythology in LEGO form, incorporating the humor of LEGO minifigures and fantastic worlds built from LEGO bricks and elements for players to explore. Players can take on the roles of more than 70 characters and experience the pirate adventure, irreverent humor and amazing creatures of the Pirates of the Caribbean films, through action-adventure gameplay and hilariously quirky LEGO cut scenes.
Read the whole press release here.
According to the company, the "minor" layoff will not affect any future or current projects. You may take that promise with as much salt as you desire. I don't blame you.
Tingler Updates: Kotaku have a response from a LucasArts rep, and they confirm some layoffs.
"LucasArts recently made a minor adjustment in staffing to help us better address the needs of the business," said a LucasArts rep. "We remain committed to our internal studio – and to fostering relationships with trusted external partners – in order to deliver quality games that amaze and inspire fans."
Kroms updates: Thanks to Jeff from the comments for pointing out this Gamasutra story, which indicates the layoff may include up to 50 people. Duke Nukem co-creator George Broussard claims the laid-off employees were working on an unannounced project.
It does indeed take place on the forest moon of Endor during the time of Return of the Jedi. However, we like to call this an "infinite storyline", much like the Hoth Bonus Mission from the first Force Unleashed game that gave us an alternate take on that iconic battle from the Empire Strikes Back. As Gamers and fans of the Star Wars universe, the infinite storyline allows us a "what if" moment that scratches an itch by rolling the dice with established Star Wars characters or scenarios. It's a pretty sweet opportunity. And yes, there will be battles with Ewoks!
Now let's see some screenshots of Guybrush killing Ewoks! That's really the only thing I thought of when I saw this...
Most of these I've never heard of before, but I will say that I'm looking forward to playing Fate of Monkey Island 1 and 2 again. Relive some memories and remind yourself of why the reputation of the Monkey Island fanbase as being the best around is well-deserved.
"But wait!" you cry. "I'm just like Jason and have no interest in loading a Facebook application just to see some small glimpses of concept art!" And that's where the the good old boys at the Telltale forums once again deliver: check it out.
Of course, actually playing Blitz Through Time is the only way you're going to hear the lines of recorded line that are allegedly scattered within. Also, Telltale's Alan Johnson reveals that some new BTTF assets will be released on the pre-order forum come tomorrow. Good thing you pre-ordered!
Now, back to our regular programme.
Speaking of "Plunge Through Space", here's a character design-- a hapless Mole Miner enslaved with others of his kind to extract the yummy nougat from the center of his planet. 8X10 Acrylic
Play, damn it.
"After LeChuck's Revenge was finished, Ron Gilbert left LucasArts to form Humongous Entertainment, taking several staffers with him. What I'm not sure is widely known is that Tim Schafer and I both intended to go with him. The thing that changed our minds was when they decided to found it outside of the Bay Area. Had they stayed local, Tim and I would have joined them, and Day of the Tentacle, Throttle, and Grim Fandango would not have been made. (And Tim and I would probably be wealthier.)
It's an intriguing glimpse into a different world. There's also mention of a PS2-era Indiana Jones Trilogy game which was held-up in the development process, but which would potentially have been great.
We had the full Hovitos temple built out with the rolling boulder, and it was all awesome.
Your crew can specialize in gathering, crafting, and mission skills in order to open up a host of options to get better items and more credits.
Clicky here for the new crew skills page revealing some of the things your crew can get up to as well as a video.
I'm ready to do it. I'd love to do it. It's really a question of getting a publisher who's interested in doing it.
I hear LucasArts and Gabez have some free publishing slots, maybe one of them would be willing to lend a hand. Link at the end of the post.
In a comment to Kotaku, a spokesman said that the developer was closed because "it was operating in a highly competitive industry, and the business didn't scale profitably in the manner we had expected."
The engine Instant Action used to power Monkey Island, Torque, is now being sold off, along with the dream of playing MI2 in a browser as well. Sad news indeed.
In other AVS news, Year One is clearly underway, and if you thought getting a sneak at the game's creation was a gas, wait until I tell you that you get the same privilege for the game's web site, an early form of which Bill Tiller has uploaded a voyeuristic snapshot of here.
Bill has also updated the Autumn Moon blog with an entry where he responds to some fabricated fan mail. Does it address any niggling concerns you had about Autumn Moon's upcoming series? If not, you can always take Bill's suggestion and send in your own letter to firstname.lastname@example.org. You might just get your reply immortalized, or at least put on the blog.
Electronic Arts announced that it is taking over all publishing, marketing, and distribution responsibilities previously held by LucasArts Ltd. for upcoming MMORPG Star Wars: The Old Republic.
EA says it updated its global publishing agreement with LucasArts in order to have these publishing duties "centralized for efficiency", claiming that this will benefit customer service and other operations. LucasArts, as the licensor of the Star Wars property, will continue to collaborate on the online game's design and marketing.
So what exactly is LEC doing right now besides publishing LEGO Star Wars III? Well, it seems that they're working on a Star Wars Kinect title that will be available for the 360 Christmas 2011. "I've seen a bunch of the game and it's super compelling," declares a source.
(Now where's my cut?)
Sam & Max's custom space-traveling modified DeSoto from the game/movie concept "Sam & Max Plunge Through Space." One of my favorite aspects of the PC game design for the Desoto controls; every key on the keyboard would have a function, however bizarre. Acrylic 8X10.
PC version? I guess it wasn't going to be Xbox-exclusive after all. Oh, well, no use crying about it now. Not that we'll stop you.
The crew discusses the virtues of disc-based and downloadable content, whether or not comedic developers can create more serious subject matter, underused art styles, and the last laugh-out-loud game they played. Tim also brings his own super-secret topic to the table. (But did he even actually think of one before recording the episode?)
Sounds awesome to me. I'm fixing to find out for sure, and I like to think the example I set is worth following.
Before starting my official duties as Mojo Vice President of Humongous Entertainment Games, here's a video showing off some of Anson Jew's animation work at LucasArts. The more interesting parts should be of Indiana Jones and the Iron Phoenix and an early version of The Dig. I don't recall this being on Mojo before, but none of you can double check as the old news archives aren't online! Muhaha!
You should also check out Anson's blog.
As an added bonus, Purcell has pasted some dialog from the game which includes a song that Gytgo would have sang, and revealing Sam and Max's differing opinions regarding the device's need to be summarily destroyed.
The extremely informative interview discusses specifics about the episodic Year One including how/why it came about, the intended number of episodes, and the recasting of Mona. You will also read about plans for the AVS saga as a whole (which may involve non-game spinoffs in addition to the planned sequels), and some hopes Bill has for Ghost Pirates and new IP. Avoid getting assigned an F minus in my gradebook and read all about Autumn Moon.
Obligatory second link may or may have nothing to do with the Secret of Monkey Island. The only way to find out is by clicking it.
All of the above is summarized in, and stolen from, a Telltale forum thread thread by Jake, so feel free to read about it there, too.
There's not a whole lot to see there yet, but we can only assume that will change soon.
In it, Jason and The Tingler speculate about future games, and The Tingler answers the phone. Don't tell me you don't want to listen to that!
Go download the file if you're too hip to use iTunes.
|Adventure||Before or After April, '10|
|Autumn Moon||Before or After April, '10|
|Behind Mojo||Before or After April, '10|
|Community||Before or After April, '10|
|Console||Before or After April, '10|
|Crackpot||Before or After April, '10|
|Developer||Before or After April, '10|
|Double Fine||Before or After April, '10|
|Film and TV||Before or After April, '10|
|House of Mojo||Before or After April, '10|
|Irresponsible Games||Before or After April, '10|
|LFNetwork||Before or After April, '10|
|LucasArts||Before or After April, '10|
|Mac||Before or After April, '10|
|Miscellaneous||Before or After April, '10|
|MunkyFun||Before or After April, '10|
|Ron Gilbert||Before or After April, '10|
|Star Wars||Before or After April, '10|
|Telltale Games||Before or After April, '10|