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Bill Tiller reveals Autumn Moon's plans

06 Nov, 2010, 06:15 | Posted by: Jason | Source: The Pumpkin Post
The announcement of A Vampyre Story: Year One was short on details, so The Pumpkin Post decided to get some answers. Specifically, the answers to these questions they had in mind for Bill Tiller, who threw in a logo and a piece of character concept art for good measure.

The extremely informative interview discusses specifics about the episodic Year One including how/why it came about, the intended number of episodes, and the recasting of Mona. You will also read about plans for the AVS saga as a whole (which may involve non-game spinoffs in addition to the planned sequels), and some hopes Bill has for Ghost Pirates and new IP. Avoid getting assigned an F minus in my gradebook and read all about Autumn Moon.

What does everyone else think about this?

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  • Avatar
    Comment by: icanseestars | Posted 07 Nov, 2010, 13:51 | Quote
    Very poor development process all the hallmarks of a game made for a niche audience.

    No proper digital distribution through Steam, protracted development process, website with broken links, now promising too much through sequels.

    I really hope they can do a better job and be more focused on getting a project finished.
  • Avatar
    Comment by: Admonisher | Posted 06 Nov, 2010, 19:28 | Quote
    You know, the high pitch of Mona's voice didn't bother me ... it was the high pitch coupled with that godawful, warbly AUDIO COMPRESSION. In the promotions, where her voice was properly presented, I actually found it endearing. But when compressed all to heck in the game, it became grating and hard to bear.
  • Avatar
    Comment by: Kroms | Posted 06 Nov, 2010, 14:26 | Quote
    Haha, yeah. Sorry if you read that, Bill Tiller. I didn't mean to sound like I'm scolding anyone. If I get a little bit impolite, it's just because I care about AME.
  • Avatar
    Comment by: Jason | Posted 06 Nov, 2010, 11:20 | Quote

    Kroms

    Yup. Incidentally, figuring-out what the story is really *about* helps making deeper, more meaningful puzzles, as well as making any emotional moments more poignant because you know how they relate - even if you don't do it consciously. What's the music box? How does it connect to Mona? Can we reveal this through gameplay instead of direct dialogue or a cutscene? Sometimes, your other ideas end-up revealing themselves as branches that shoot out of the one you're working on, and you figure out how to get certain elements of each and make whatever game you have *now* that little bit more special. Don't worry about those other games yet; better ideas will come later.

    I really want AME to succeed, so I have my fingers crossed. Here's hoping for better writing and much success.



    I know you mean well, but lord, I've heard people talk to their dog with less condescension.
  • Avatar
    Comment by: Kroms | Posted 06 Nov, 2010, 06:54 | Quote
    Yup. Incidentally, figuring-out what the story is really *about* helps making deeper, more meaningful puzzles, as well as making any emotional moments more poignant because you know how they relate - even if you don't do it consciously. What's the music box? How does it connect to Mona? Can we reveal this through gameplay instead of direct dialogue or a cutscene? Sometimes, your other ideas end-up revealing themselves as branches that shoot out of the one you're working on, and you figure out how to get certain elements of each and make whatever game you have *now* that little bit more special. Don't worry about those other games yet; better ideas will come later.

    I really want AME to succeed, so I have my fingers crossed. Here's hoping for better writing and much success.

    We have identified three areas where we needed to improve: Engine programming, Mona’s high pitch, the lengthy dialogue, and puzzle appeal.


    1, 2, 4, 3. It's New English. :)
  • Avatar
    Comment by: The Tingler | Posted 06 Nov, 2010, 06:35 | Quote
    While it's lovely to hear Bill talk about A Vampyre Story 2-4, another episodic series, a sci-fi game, Ghost Pirates 2, and AVS spin-offs... I think he should be concentrating on getting a single thing out the door.

    In my mind that's what crippled A Vampyre Story and many non-Telltale episodic games... saying it's just the first part and then not announcing or properly sorting out the second part.

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