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A window into a parallel reality 15 Nov, 2010 / 1 comment

So it turns out that the main thing responsible for some of our most-loved LucasArts adventures is - uh, geography. As Dave Grossman explains:

"After LeChuck's Revenge was finished, Ron Gilbert left LucasArts to form Humongous Entertainment, taking several staffers with him. What I'm not sure is widely known is that Tim Schafer and I both intended to go with him. The thing that changed our minds was when they decided to found it outside of the Bay Area. Had they stayed local, Tim and I would have joined them, and Day of the Tentacle, Throttle, and Grim Fandango would not have been made. (And Tim and I would probably be wealthier.)

It's an intriguing glimpse into a different world. There's also mention of a PS2-era Indiana Jones Trilogy game which was held-up in the development process, but which would potentially have been great.

We had the full Hovitos temple built out with the rolling boulder, and it was all awesome.

Weird stuff.

Source: 1up

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1 Comment

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    Ascovel on 15 Nov, 2010, 13:44…
    And so, yet another movie game that we don't know anything more of than "was just really cool" and "it was all awesome" bites the dust. Shame.

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