And they're ever so-faithful to the comic of the same name. Will Penny Arcade Adventures be awesome? Oh, yes, yes indeed: My hype-o-meter is going off the charts. And my chart's pretty, pretty big. Ladies, I am talking to you.
Source: CVG
Source: CVG
Source: The Escapist
Source: Gamezone
Judgment day is at hand, and it's time for a showdown with the guy downstairs to bargain for Bosco's soul. But in the corporate wasteland known as Hell, not even the Freelance Police are safe from eternal damnation. Can Sam & Max fight free from Satan's grasp, or have they reached the end of the line?The page includes all the usual good stuff, including a great trailer, and some screenshots and concept art. See it all!
A Vampyre Story but will no longer appear in May ... A new date, I still can not mention, except: This year!At this rate maybe we'll get that highly appropriate Halloweeen release after all.
The titles currently announced for the Wii include back catalog CD-ROM games originally released throughout the 1990s, including Freddi Fish in Kelp Seed Mystery, Pajama Sam in Don't Fear the Dark and Spy Fox in Dry Cereal, updated to utilize the Wii Remote for their point-and-click gameplay.Does this increase the chances of a similar deal with the LucasArts back catalogue?
Interestingly, a majority of Humongous titles were created using the SCUMM engine, the same employed by LucasArts for nearly all of its classic point and click adventures like Monkey Island and Day of the Tentacle, suggesting these new titles will be using a newly created Wii version of the widely ported ScummVM software.
Source: Gamasutra
AG: The people who visit our site are obviously into traditional adventures. Can you speak to how much of the game is story-based and how much of it is combat?Check it ouuuuuuut.
JdY: It's definitely a combination of the two. It's hard just putting into a percentage, but you might say it's half and half. It's definitely something we have tried to integrate from the beginning, so that as you are working your way through the adventure game itself you are unveiling the story. The different battles are integrated into the story, but also act as sort of soft gates. You have to have your characters leveled up sufficiently to be able to make it through certain enemies.
Source: Gamer's Hell
A little cat whispered in me ear that the title for the season finale is What's New, Beelzebub?
Sounds like it'll take place in a tropical paradise to me!
Source: Gaming Today
We'd LOVE to do console ports of "A Vampyre Story". But right now, none are in production. This really depends on how well the game will be received on PC. But since I strongly believe that A Vampyre Story will be the best selling adventure game in 2008, I would not worry so much about it. For me, the question is "when" rather then "if".Could we see Mona on the Wii/Xbox 360/PS3? Time will tell!
The minimum system req's are not yet final, but you will be able to play it on a very moderate PC. We'll release more info on that when we get closer to the release.
Source: Double Fine Action News
Update 4: Mojo's own review is now up, again proving update 2 true!
Source: gametrailers
The live action show doesn't have any of the characters from the movies. It takes place at the same time, between episodes three and four, but it doesn't have anything to do with the Skywalkers. You kind of hear about the Emperor, and it takes place in that world, but it's like you have the TV show 24 and the TV show The Wire; they're in the same place but they're two completely different things."So, no Emperor, no Darth Vader, no Yoda, no Obi-Wan Kenobi, no Luke, no Leia, no Han Solo, no Jabba The Hutt, Boba Fett etc. Feel those Young Indy flashbacks yet?
Source: Toon Zone
Have you ever wished your graphic adventure games had a little more action? Or that your platformers required a bit more puzzle solving? Well, Insecticide is here, kind of a Reese's Peanut Butter Cup of point-and-click and action games. Unfortunately, only one of these elements turned out well. While the investigative segments of the game are a blast from the past, the platforming and combat are clunky and frustrating.The good news is that it's still early in the game, and that the complaints may not be as much a factor for those without a general adversity to combining adventure and action elements as literally as the game seems to. Plus, the upcoming PC version should surely do something to address the cited control issues and "drab" visuals. So we'll see I guess! Also, be sure to look out for our own review of the DS version soonish.
Source: Joystiq
Source: Thunderpeel2001
Source: The Escapist
But one thing is for sure, Jim Ward was in a no win situation from the start, trying to meet unrealistic expectations - young team and some of the worst tools in the industry to work with. He chose kick ass games over selling out early on a game that was half done. It will be too bad that he will not be with LucasArts to reap the rewards of a job well done. The Force Unleashed will be a stellar success (aka won't suck) because of Jim Ward.Bring us those games that will KICK. OUR. ASS... LukickAss games.
Source: Game Set Watch
Source: Telltale Games
Source: IGN
Source: Eurogamer
The wiimote motions control the swing of your lightsaber – horizontal movement makes a horizontal swing, vertical movement make a vertical slash, and thrusting the wiimote forward will make your onscreen character do likewise. Although it took a bit of calibration to get the stabbing motion down, the rest of it felt great, with your movements represented on the screen almost instantaneously.
The nunchuck controls your force powers, and this is where the real fun part of the game is. Swinging the nunchuck does a standard Force push, while holding C will shoot bolts of lightning out of your hands. When an object (or character) is highlighted, you can press Z and pick them up, then use the joystick to move them around. From this position you can either hammer the nunchuck down to slam the object into the ground, or let go of Z to send it flying off in whatever direction you were moving it in.
Source: Australian Gamer
Source: Pumpkin Post
How far ahead are you planning DeathSpank in terms of number of episodes? Have you figured it out yet?Thanks to fco at the Telltale Forums for the heads-up.
We're gonna do a million episodes.
A million?
One million.
Source: Joystiq
Source: Adventure y CIA
Source: IndyJones