Adventure Gamers have a new interview up at their site with Ron Gilbert and Joel De Young of Hothead Games. One of those two you may have heard of before this news article.
They talk about both Penny Arcade Adventures and DeathSpank, which is still just in the early stages of development so don't get too excited yet guys, we've got a long wait. Interestingly though, AG refer to DS as 'Legend of Zelda meets Monkey Island', rather than the usual 'Diablo meets Monkey Island'. I know which one I'd prefer.
Here's a quote about Penny Arcade Adventures in case you're incapable of clicking:
AG: The people who visit our site are obviously into traditional adventures. Can you speak to how much of the game is story-based and how much of it is combat?Check it ouuuuuuut.
JdY: It's definitely a combination of the two. It's hard just putting into a percentage, but you might say it's half and half. It's definitely something we have tried to integrate from the beginning, so that as you are working your way through the adventure game itself you are unveiling the story. The different battles are integrated into the story, but also act as sort of soft gates. You have to have your characters leveled up sufficiently to be able to make it through certain enemies.
*has been watching Zapp Brannigan*