I remember my first LucasArts gaming experience fondly. The year was 1992, and I stumbled upon the work of genius that is none other than Super Star Wars: The Empire Strikes Back for Super NES. From then on, I was hooked.
What, if anything, does this have to do with LucasArts' 20th anniversary? It's far too early to make wild speculations, but let's face it. The internet was built on wild speculations! We'll keep our eyes open in the meantime.
I suppose I kinda just left the GF community suddenly about one year ago. Lucas Arts closedIt's a really impressive engine, I especially like the reflection from the ground. You can download the tech demo here.
down the GF2 project and I went to discover other areas where my game making skills could be
put to use. Since nobody actually was able to see the game running I have decided to release this
tech demo. It demonstrates the GF2 engine in action. I hope you all enjoy it.
Jeff Kliment leans against the wall of the tiny control room of the audio effects lab, listening to the sound of gravel crunching under the feet of Montross, the villain in LucasArts' upcoming video game, Bounty Hunter.Make sure you read the full article!
"Uh, tell him we can hear his pants," Kliment says to Larry Oppenheim, the man recording the footsteps.
That's a quote following the now-defunct rumors about Full Throttle II being made only for consoles, with no PC version in the planning. You know something? That's not bad news.It's an interesting read so make sure to head over to The SCUMM Bar and read it.
So make sure click on that handy community tab on the top of the page. Now stay tuned (possibly for quite a while) while we try and get that Hints & Tips section up and running. ;)
For those of you that don't know Andrew, he posts lots and lots of news, writes content (yes the 'c' word) and makes cool Flash things like Pitfall and the coolest animation ever. Happy Birthday!
With the formation of the new Dominic Armato fanclub, others can't be far behind. So tell us which one you'd most like to join! (No we're not starting one, we just needed a new poll idea.) :)
I havn't heard from anyone so I dont know who has their stuff and who doesn't. Of course this round of Ebay auctions had as many problems as the last round, with late deliveries all round, and Inter-border-super-paranoid-Customs-officials destroying Grog left right and center.
Mail me / leave a comment if you do / do not have your Ebay stuff. And everyone else beware that we are the worst shippers in the universe!.. but the stuff is always good :) Coming soon: EMI Posters & signed goodies.
ScummVM, in case you don?t know, allows some of the old LucasArts adventure games like The Secret of Monkey Island and Sam and Max Hit the Road to run on a variety of operating systems. For example, you can faithfully play these older products under Windows XP or even different platforms like Sega Dreamcast using ScummVM.
In the e-mail to Ender, LucasArts defended their actions. ?We are grateful when fans take such strong interests in our games,? the letter said. ?In order to protect our intellectual property interests, we must ask you to take down your site as it infringes on LucasArts's intellectual property ownership interests.?<:MORENEWS:>
LucasArts also points out that the SCUMM engine is ?still proprietary to LucasArts Entertainment Company LLC (?LucasArts?) and is not released under general public license as referenced in the FAQ section on your site.?
Ender replied to LucasArts, discussing the very nature of his project. ?ScummVM is NOT the SPU [Script Presentation Utility] engine as used internally by LEC,? Ender said. ?ScummVM is a valid clone of the SPU engine, designed to facilitate the playing of LucasArts adventures on modern machines and operating systems. ScummVM allows the data from LEC adventures to be played on many platforms (Intel, PocketPC, etc) and operating systems (Linux, Windows 2000, etc) which are not supported by your own SPU engine.?
ScummVM, as described by its project leader, is the product of reverse engineering without using any information from LucasArts itself. ?The [reverse engineering] techniques used are generally protected in most states under what is generally known as the 'compatibility' clause,? Ender said.
At this point, Ender has informed LucasArts that he will not be taking down the site. ?We are distributing our own software designed to mimic the functionality of the SPU(tm) engine, which we have licensed under the GPL (General Public License),? he said. ?We are not distributing proprietary LucasArts software itself.?
Most fans would argue that ScummVM has done nothing but support the classic adventure games of LucasArts rather than damage them. However, it is interesting that LucasArts? lawyers took this opportunity to attempt the shutdown of ScummVM, which has existed for almost a year. Speculation has been made that these actions could have ties to the comment LEC President Simon Jeffery recently made to Mixnmojo concerning the update of its older graphic adventures. Mr. Jeffery discussed the ?streaming? delivery of these games over the Internet, which would require that they actually work on Windows 2000 and XP.
We will be sure to keep you posted on these matters, and hopefully a favorable resolution will be reached soon.
During his time, he helped co-create the famous adventure game engine called SCUMM and had a hand in almost every legendary LucasArts title. In this feature, Aric shares some of his favorite stories and memories of working at the company during the early days. Don't miss this one, folks. Read it here!
Additionally, the Ask LucasArts section includes the question, "What was the first game developed by LucasArts?" Stop by the site for all of the fun! Weeeee! Thanks to QueZTone for the notice.
Update: You can look at the entire 3D Gallery by heading over here. Sadly no 3d rendered ghost galleons, but plenty of spiffy SW thingies and the dude from RTX :)
Note: there is no new footage here that can't be found in the full LucasArts E3 mix trailer. It's just a re-edit that cuts out all the non-FTII stuff.
A-T: Let's talk about LucasArts. Do you like their adventures?Read the full interview for another LucasArts-related question.
Al: I used to. The Monkey Island games are some of my all-time favorites. But lately, what they call adventure doesn't sit with what I consider to be adventure.
Tim Schafer is a man so creative that we?re almost inclined to kick him out of the gaming industry. Why? The bottom line is that he makes everyone else?s games look so damn derivative.How true. Big congrats to Tim Schafer, the Psychonauts team, Double Fine Productions, and hell, even Microsoft for a great job!
With all of the depth and trappings of the Lucas legend at their disposal, the developers could easily have thrust a rush job online and the faithful would have come. But based on the demonstration witnessed, it appears that the project is getting plenty of TLC -- evident from the fine tuning allowed in the character customization options to the realism of settings such as Jabba?s Palace. Whether gamers are searching for combat or they want to explore the eight or more planets expected initially, this is a Star Wars episode that has plenty of Force behind it.Congrats to LucasArts and Sony!
Additionally, LucasArts Entertainment Company's Star Wars? Jedi Knight II: Jedi Outcast(TM), which was also developed by Activision's Raven Software, and is published by Activision internationally, continues to be a top-10 selling title in the U.S., U.K. and Australia since its initial launch in late March. Star Wars [Dark Forces III] Jedi Knight II: Jedi Outcast was the #3 best-selling PC game in the U.S. in revenue for the week of May 26 - June 1, 2002, the #7 selling PC game in the U.K. for the week of June 8, 2002 and the #5 PC title in Australia for the week ending June 6, 2002.Yes, this is the most exciting news we have today. You can go about your business.
The last poll, "Is Mojo's purple color scheme evil?" ended with a fortunate 67% being satisfied with the color, 27% being apathetic, and 6% being lameos who say that purple is a stupid color.
The first talks about how 2002 is seeing the revivals of numerous "dead" genres, like RTS and adventure games. The second one, though, is classic:
About a month or so ago, I was having a conversation with a few people about the Pirates of the Caribbean ride at the various Disney theme parks and how cool it would be to get out of the boat and start pretending that you're one of the pirates. Then it suddenly dawned on me that just about every really good video game has some reference to pirates, whether it's one of the actual scurvy dogs or a ship.Sounds like the words of one particular R. Gilbert (thanks SCUMM Bar), and the notion that spawned the most piratey games of all time. Oddly enough, the article doesn't mention Monkey Island at all. It does mention Mario 3, though, so it's okay.
In a word: Guybrush Threepwood. (OK, OK, two words.) I mean, Dominic Armato just rules both Curse and Escape. And he's complemented by some of the finest voice actors around, too. LeChuck kicks butt. Murray the talking skull pronounces doom upon us all. And Elaine is one independent woman in both Curse and Escape (with a different voice in each game). And after only two lines of dialogue, Dominic Armato is Guybrush Threepwood. It's incredible.Well said. Even Loom gained some special recognition at the beginning of the article. Be sure to read the full list, and thanks to Debbie Ervin for the heads up!
Online gaming is far more difficult than just slapping together a cool world. In the mid-'90s, 150 games were put into production, according to DFC analysts. Of those, only a tiny fraction ever made it to retail, and only one, Ultima Online, made a dent in the commercial marketplace.While Galaxies is only mentioned in passing, it's a very interesting read and reminds us why game publishers are so apprehensive about making something original and risky. There's a lot of money to be lost. Take a look.
About $300 million was essentially thrown out the window in the grand pursuit of the mighty online game at the end of the '90s.
Of special note are the first bits of direct-feed video from Full Throttle II and RTX Red Rock, though all the footage looks pretty nice! Music... possibly questionable.
The E3 page also contains the good press and awards that each new LEC game got at the show this year.
Also of note in the Friday update is the beginning of LucasArts' 20th Anniversary celebration. The zaniness starts June 20th with "a special video celebrating the LucasArts logo animations through the years."
Psychonauts Trailer - AVI 23.4 MBIt's recommended that you right click the link and choose "Save As..." to prevent it from messing up. Also, apologies if the server is slow for anyone.
For those who still don't know, Psychonauts is the latest game from the creator of Grim Fandango and Full Throttle, Tim Schafer, and his new company Double Fine Productions. You can read our first impressions of Psychonauts here.
Hopefully we'll be able to get a non-ShakyCam glimpse at RTX Red Rock and Full Throttle II, as neither of those games have full official trailers online right now. Though, I don't remember for sure if FTII was in the montage trailer or not. We'll see!
Update: I've been asked a couple times if this E3 montage video is the same as the LucasArts 20th Anniversary "game history" video they showed at the press screening before E3. As far as I know, this is a different video which focuses only on the current games (though I could be wrong). Hopefully they'll put the 20th anniversary video online at some point though.
IGN: We understand that NASA had a big influence on the game itself. How far did that influence reach?The rest of the interview discusses why RTX is different than, say, Tomb Raider (some differences given include the ability to control crazy little robots, not to mention the fact that they're trying to have an actual story within RTX), and about Eugene's special abilities.
Thompson: We've tried to infuse a sense of realism in RTX Red Rock... this is a world that might exist someday, and we want it to feel that way. For that reason we've spent a lot of time looking at NASA plans and designs, and use them as inspiration for almost everything we're designing.
Of course we have to imagine 100 years have passed, but overall we want people to recognize some of the visual elements of the game. We've also spent a lot of time thinking about how people would live on Mars, and what the lives of the colonists would be like. You'll find details in the game, like ceilings painted to look like Earth's sky, or pictures of Earth's forests, that we believe future colonists on Mars would like to have around.
Worth reading if you already have an Insider account, but don't feel too worried if you can't see it. Hopefully we'll get our own interview with some RTX people sometime in the near future.
What does this have to do with LucasArts? Nothing directly, but Pirates of the Caribbean is said to be heading to the big screen as well. In case you don't know, this particular theme park ride was the major inspiration for Ron Gilbert to create The Secret of Monkey Island. <:MORENEWS:>
According to this article from Movies.com, Jerry Bruckheimer of Pearl Harbor and Con Air fame (shudder) will produce this picture that may star Johnny Depp. The plot is said to "involve a daring rescue from a crew of pirates and the reversal of a terrible curse."
Similarly, this article from Upcomingmovies.com reports that the curse mentioned may lead to the movie taking place in modern times with the pirates somehow immortal or stuck in time. In March, Variety reported that the Shrek screenwriters were brought in to give the movie a "more supernatural spin."
The release date is scheduled around the summer of 2003, but who knows what will change in between now in then. It's been a good while since we've had a old fashion pirate movie, which used to be a staple of the industry. However, it will be interesting to see how this movie will resemble Monkey Island in terms of curses, ghost pirates, and the like. Thanks to Scurvyliver for the website links!
By the way, don't confuse this movie with Treasure Planet, an upcoming Disney sci-fi animated film based on Treasure Island. They are two different projects.
The last poll, "How long have you been visiting Mixnmojo?" ended with most of our readers appearing to be from way back! The majority of those who voted have been reading Mojo for two or three years. Thanks!
Of course, the people who have been here longer are more likely to have user accounts and a desire to vote, but quiet about that. To vote in the current poll (located below the login box on the right side), just click the option of your choice.
Luckily, it's sort of fixed. If you've visited the MIAC in recent days and seen only error message after error message, there's a fix posted in their latest news update.
However, you can temporarily find Adventure Developer at www.adventuredevelopers.com. None of the hosted sites are operational, but you can read news and leave comments in the meantime. Go on, it'll help fill the void.
Check out UGO's list of the top eleven upcoming RPG / adventure games. And check out who's number two. That's right baby. We're number two! We're number two! Beat only by a pirate game. Ah, the irony.Makes you wonder what audience Tim Schafer is writing DoubleFine.com for. Probably for Tim Schafer.
Inside the box, telarium found something very interesting from Lucasfilm Games. What was it? Why, you'll have to read our new article to find out as telarium asks the question, "How well does LucasArts REALLY support their old games?"
The last poll, which was based around our interview with Simon Jeffery, was a toss-up between three options. Go take a look if you're interested.
To vote in the current poll all you need to do is click on your option of choice down to the left there on the main page.
Just a quick note, that next week this site and the LFNetwork as a whole will be getting some server upgrades to deal with the major increase in traffic we've experienced this past month, network wide. The release of Ep. II brought in a whole new group of LucasArts gaming enthusiasts, and we have to adjust accordingly. We currently have 3 full servers for the network, but we'll be adding and upgrading over the next week to meet the new demands, including making sure we can serve all your File Download demands. Thanks for your patience.Hopefully the return of the notorious Mojo Downtime will go away again once we get the upgraded servers under control. Apologies to all.
LucasTones has been updated with some new MP3 mixes of LucasArts tunes (found on the projects page). There is also word of more logos, ringtones, and an article coming to the site within the next week or so.
MonkeyGames Entertainment is back with a great new layout by netmonkey, as well as some new projects in development. Also be sure to stop by the MonkeyGames forum and leave some feedback!
Lastly, for those of you still reluctant to visit our message board, we've added some new community forums that you really ought to check out:
- Dig Discussion: Dig@mixnmojo.com's forum for discussing anything related to LEC's spacey adventure.
- SCUMM Hacking Community: Get advice from the gurus on ripping, compatibility issues, or anything else related to the SCUMM engine!
- LucasTones Forum: Give feedback on the site or request ringtones here!
- The Monkey Island Clan Community Forum: Like action games? Like Monkey Island? Want join a clan of fellow MI fans? Well, look no further!
- Full Throttle Discussion: Chat with your fellow Polecats about the LucasArts classic, or it's upcoming sequel.
With the abundance of games blaring at us from all corners of the E3 show floor, it takes something special to stand out. Psychonauts caught our attention because of its quirky gameplay and unique premise.Be sure to check out their view on this game.
However, this time Gladius earned some recognition as well in the "Honorable Mentions" section. Here's a quote:
Gladius is a game about gladiator combat and promises to be a deep, character-driven game with plenty of variety and lots of depth. It reminds me a lot of one of my PlayStation favorites, Final Fantasy Tactics--and I can only hope that Gladius has a similarly rewarding story and equally sophisticated mechanics. The flat, empty environments in which the battles take place seem a little simple, but it looks like the actual gameplay will be plenty complex. It's great to see LucasArts branching out again like it did in the old days. Hey, how about a sequel to Outlaws?Good point. Check out GameSpot.com for more.
In addition, the site also contains numerous patches and updates to SCUMM games (both official from LucasArts and unofficial patches for bugs LEC never fixed), as well as history and easter eggs specific to the Mac versions of the games.
There's more than that if you poke around some more, so go poke around some more.
This isn't directly related to LucasArts or Star Wars, but Tim Schafer's new game Psychonauts was runner up for "Best Bet Before Next E3." Congrats to everyone who got the great free press! Unless you bribed somebody. In which case, shame on you.
As a special treat, they snagged an interview with LEC president Simon Jeffery! Their questions go in a different direction than the Mojo interview so if you read ours, make sure to read this one as well for info about the general operations of LucasArts. Here's a clip:
LFN: Since this is the 20th Anniversary of the company, what type of celebration can fans expect?
Simon: Great Question! We are going to be doing some stuff on our website over the summer. I don?t want to give away too much now. We kind of kick off our own internal celebration next week. We have a company meeting that is purely about the 20th anniversary.
Additionally, our own hosted site iMuse Island chimes in with some additional information involving Clint's use of a live orchestra. "The title Clint is speaking about here," the site maintains, "should be Indiana Jones and the Emperor's Tomb, which has been announced in the meantime. This sounds really exciting! A new, original Indiana Jones score performed by a real orchestra!"
While we haven't been able to confirm this yet, hopefully we will know more in the future. Check out this great interview and then stop by iMuse Island for the allegedly inside scoop.
Older articles (ones that were written when we were on the old server with the old design) will be appearing slowly as Metallus converts them. Also, the other two tabs up there should start working later this Summer (God willing). For now, Features.
1. Is it possible that we will see a Monkey Island 5 in the future or have you definitely closed the book on that franchise?
They are definately going to make Monkey Island 5 since it is their most popular franchise. However, we shouldn't expect it in the near future.
Check out the full Q&A over at The World of Monkey Island!
Additionally, LucasArts has put up a new poll on the main page in which you all must participate. The new poll asks, "What is your favorite genre?" The adventure game genre is currently leading the race, but it will be interesting to see which one ends up winning at the end of the week. Go vote! Vote for adventure games! This subliminal message was brought to you by Visa: It's Everywhere You Wanna Be.?
The music is allegedly being composed by Clint Bajakian, who has written the music for the previous two Indy games as well as Outlaws and Escape From Monkey Island. Clint, as you may also know, went on to help form his own sound company called The Sound Department and has been doing freelance sound work for LucasArts. Hopefully we'll be able to get a confirmation on this in the near future.
|Adventure||Before or After April, '10|
|Autumn Moon||Before or After April, '10|
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|Irresponsible Games||Before or After April, '10|
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|Miscellaneous||Before or After April, '10|
|MunkyFun||Before or After April, '10|
|Ron Gilbert||Before or After April, '10|
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|Telltale Games||Before or After April, '10|