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LEC Legal vs. ScummVM? 24 Jun, 2002, 19:57 / 82 comments


James ?Ender? Brown, Project Leader on ScummVM, received a request from LucasArts Legal Affairs earlier today asking that he close his site by July 1st.

ScummVM, in case you don?t know, allows some of the old LucasArts adventure games like The Secret of Monkey Island and Sam and Max Hit the Road to run on a variety of operating systems. For example, you can faithfully play these older products under Windows XP or even different platforms like Sega Dreamcast using ScummVM.

In the e-mail to Ender, LucasArts defended their actions. ?We are grateful when fans take such strong interests in our games,? the letter said. ?In order to protect our intellectual property interests, we must ask you to take down your site as it infringes on LucasArts's intellectual property ownership interests.?<:MORENEWS:>

LucasArts also points out that the SCUMM engine is ?still proprietary to LucasArts Entertainment Company LLC (?LucasArts?) and is not released under general public license as referenced in the FAQ section on your site.?

Ender replied to LucasArts, discussing the very nature of his project. ?ScummVM is NOT the SPU [Script Presentation Utility] engine as used internally by LEC,? Ender said. ?ScummVM is a valid clone of the SPU engine, designed to facilitate the playing of LucasArts adventures on modern machines and operating systems. ScummVM allows the data from LEC adventures to be played on many platforms (Intel, PocketPC, etc) and operating systems (Linux, Windows 2000, etc) which are not supported by your own SPU engine.?

ScummVM, as described by its project leader, is the product of reverse engineering without using any information from LucasArts itself. ?The [reverse engineering] techniques used are generally protected in most states under what is generally known as the 'compatibility' clause,? Ender said.

At this point, Ender has informed LucasArts that he will not be taking down the site. ?We are distributing our own software designed to mimic the functionality of the SPU(tm) engine, which we have licensed under the GPL (General Public License),? he said. ?We are not distributing proprietary LucasArts software itself.?

Most fans would argue that ScummVM has done nothing but support the classic adventure games of LucasArts rather than damage them. However, it is interesting that LucasArts? lawyers took this opportunity to attempt the shutdown of ScummVM, which has existed for almost a year. Speculation has been made that these actions could have ties to the comment LEC President Simon Jeffery recently made to Mixnmojo concerning the update of its older graphic adventures. Mr. Jeffery discussed the ?streaming? delivery of these games over the Internet, which would require that they actually work on Windows 2000 and XP.

We will be sure to keep you posted on these matters, and hopefully a favorable resolution will be reached soon.
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82 Comments

  • DutchIndy on 05 Jul, 2002, 05:20…
    They are making a fool outha them selfs... What a shame.... :(
  • roughnex on 27 Jun, 2002, 15:32…
    Of course, if the site does get closed down, there are otherways to distribute the software, ie. Kazaa or IRC.

    LucasArts understand nothing about who they are or how they got there. After 20 years of US buying their games they treat us like this. Its a sad state of affairs that they are so ungrateful.
  • Endy on 27 Jun, 2002, 18:31…
    Actually, I have explained that the license doesn't easily let us shut ScummVM down. If we shut it down, all that would happen is dozens of outraged people would post the source everywhere, and some other group would take it and continue the project.

    In any case, LucasArts Legal didn't seem to be bullying when they done this - the letter was one of the most nicely worded I've ever seen :)

    But if they CANT come to some kind of arrangement with us, -then- they are bullying. I find it impossible to believe that we won't be able to find middle-ground that makes everyone happy.

    We'll rename ScummVM to SoapVM!
  • jannar85 on 26 Jun, 2002, 08:49…
    They can't shut it down, because it supports Simon1 as well:D
  • Liberty on 26 Jun, 2002, 07:52…
    I am very angry with LucasArts. They don't publish adventure games, and now they are trying to kill the adventure gamers community...

    Thanks to SCUMMVM, I can play Day of the Tentacle with full sound in modern Windows, after years of complete silence...

    LucasArts, you sucks... SCUMMVM rules!!!!

    And finally, I DON'T WANT to play on-line shockwave adventures. It is stupid! I want to play them in my hard disk, in my laptop, in my Pocket PC, in my Gameboy Advance, without stupid modems here and there...

  • telarium on 26 Jun, 2002, 08:49…
    I think most people here seem to assume that Shockwave = online only. This is simply not true. Macromedia Director, the program that makes Shockwave, can also publish executable files with assets. I'd be all for LucasArts Shockwave games as long as they allowed me to play both on-line and as an executable file on my hard drive.
  • Shapeshifter on 26 Jun, 2002, 06:09…
    Wow. Actually I emailed them half a year before PocketSCUMM was released asking if they could port their adventures to the PocketPC. I never got a freakin answer. Morons, and because Grim Fandango sucked, they think the whole adventure genre sucks. Its just because of their stupid GRIM engine. Gee, SCUMM was so much better! I want Monkey Island 5 with rendered graphics but using the SCUMM engine!!!
  • Bone Man on 26 Jun, 2002, 07:50…
    If Grim Fandango sucked then why did it recieve such great praise from critics (even those who aren't especially fond of adventure games) and why is it loved by nearly everyone who played it?
  • Liberty on 26 Jun, 2002, 15:23…
    Grim Fandango is one of my five favorite games EVER.
  • Dalixam on 26 Jun, 2002, 07:02…
    Grim Fandango sucked? I must have missed that memo.
  • twifkak on 26 Jun, 2002, 08:26…
    "Sunday, June 23, 2002 GF Network is closing

    Posted by Metallus | Comments: 1
    According to a recent post by Mojo reader Shapeshifter, Grim Fandango sucked. As such, we are sorry to say that we are going to have to close down the Grim Network. We apologize to all who incorrectly thought that Grim Fandango was a good game."

    News travels fast.
  • matt on 26 Jun, 2002, 08:49…
    ... damn - is there a place where i can get rid of my 2 Grim Fandango versions (english and german) and my picture of mr. calavera that's hanging since years over my Lucasarts Game boxes? or should i just burn that stuff in the backyard?

    oh hell - once there was darkness but now i can see the light! I CAN SEE IT!
    AMEN!
  • matt on 26 Jun, 2002, 08:53…
    ...but that light was the great lord himself. The one. Tim. And he knows that i was about to leave his path of glory and he enlightened me - PRAISE him! praise HIM! He's going to help the Lost and the Sorrowful ... and they'll understand.
  • Bone Man on 26 Jun, 2002, 05:17…
    Hmm, not making any judgements here, but it seems like LEC have some competition to their 'streaming old games' idea, and are trying to dispose of the competition because it would lose them money. If that is the case then LEC Legal Dept. aren't being very... legal are they?
  • telarium on 26 Jun, 2002, 07:47…
    That doesn't make any sense to me. Why should you have to compete against something that you created and is owned by you?
  • Bone Man on 26 Jun, 2002, 13:30…
    it probably doesn't make sense cause you either misunderstood me, or I didn't make myself clear enough. LEC would be competing against ScummVM if they streamed their games over the internet and made them compatible with newer operating systems. I don't quite understand what you mean by competing with themselves, as LEC didn't write ScummVM
  • telarium on 26 Jun, 2002, 14:13…
    In the big picture, you have ScummVM products competing with possible new LucasArts products. However, fundamentally, they're one in the same. ScummVM Monkey Island and Shockwave Monkey Island are still the same product at its core, because LucasArts created Monkey Island. Therefore, why should LucasArts Shockwave games have to compete with ScummVM games when LucasArts created the original work to begin with? Essentially, in my view, there would be competition between two products that LucasArts created, hence they?d almost be competing with themselves. There?s a kind of copyright called "derivative works", and while I don?t know if this type of thing falls under derivative works, it?s still kind of applicable here. You might want to look it up... it's interesting stuff.

    Does that make any sense? Of course this is all theoretical, because we don?t know if LucasArts is even going to update their old games or create Shockwave versions. The major tragedy here is that ScummVM does provide a service of running SCUMM games on many other platforms, which is something I doubt LucasArts will ever do. My brain hurts now.
  • Huz on 26 Jun, 2002, 10:35…
    The only way it makes sense is if LucasArts plan to charge for the 'streaming' versions of their games, effectively making us pay twice for the exact same game.

    I wouldn't put it past them.
  • Jake on 26 Jun, 2002, 01:33…
    I like that ScummVM holds the promise of me eventually being able to use my original licensed Full Throttle , Sam & Max, DOTT, or even CMI CD's on my Mac, a Linux machine, or even crazy things like a Dreamcast or XBox. I don't really see how that's piracy... it's just the ultimate convenience.
  • Endy on 25 Jun, 2002, 18:25…
    One thing which I should point out now... this first letter asked us to remove LECs software from our site.

    LEC Legal appear to be (quite frankly) a little stupid. They don't seem to realise that ScummVM is an emulator, not abandonware.

    So of course I sent my reply, correcting them... and this morning I get an e-mail from my host warning they have been asked to remove the site! ... really friendly to their fans, arn't they? At least they could have replied with a corrected request, and given us till our 'dead-line' date of the 1st!

    At least SourceForge (our host) are nice and friendly, and well use to companies misunderstanding things like this. I've let them know their letter doesn't make any sense, as we are not distributing LECs own internal software, and asked them to ignore it unless the big-bully LEC send one that is correct.

    *sigh*

    - Ender
    Lead ScummVM Poo-Pah.
    Tired, presumed sleepy.
  • matt on 26 Jun, 2002, 01:12…
    Good Luck, but it seems YOU know what you are talikng about while THEY don't.

    I just don't understand why they should ask them to shut down your site when their new classic adventure thingy is going to be gratis. There are two possible reasons...
    a) it's not gratis and they don't want to lose money by having fans using your alternative way of classic adventure experience
    b)it's gratis and they want to be the only ones doing something good for (future)classic adventure gamers. That'd be really heroic :) "Die! Then we'll be the friendliest company in the Universe. No one can stop us from making everyone happy."

    LucasLegal is wrong.
  • CaliMonk on 26 Jun, 2002, 04:33…
    with 'Gratis' i'm sure you mean 'free'
  • matt on 26 Jun, 2002, 05:12…
    yeah, you are right when you are sure i mean free when i say gratis :) - sorry if that's too international :)
  • Jake on 25 Jun, 2002, 17:04…
    I think the use of the name "SCUMM" in ScummVM isn't helping anyone as far as legal protection goes...
  • Endy on 25 Jun, 2002, 18:28…
    Ah, but the actual ENGINE used for LucasArts adventures is called 'SPU'. SCUMM is only the programming language, like Java.

    And as we are like a Java VM (virtual amchine), we are a ScummVM. Makes perfect sense, and while I know LEC has a trademark on SPU, I don't believe they have one on SCUMM.
  • vacs on 26 Jun, 2002, 01:37…
    SCUMM is unfortunately a trademark!

    http://www.lucasarts.com/about/milestones.htm

    --> 1987
    "LucasArts leads the move from parser-driven interfaces to the "point-and-click" interface popular today with its new story engine, SCUMM? (Script Creation Utility for Maniac Mansion?)."
  • Ben_Whatsisname on 25 Jun, 2002, 20:57…
    Maybe you should change the name to "LVM" (Lucasarts Virtual Machine) They can't copyright the letter "L", can they? I think Microsoft already beat them to that. Hehehe
  • Ben_Whatsisname on 25 Jun, 2002, 14:06…
    Hopefully with them wanting scummvm shut down this means they are actually gonna update their support section with win2k/xp compatable launchers/executables (even if you have to send them the first page of your manual or whatever to get them) and/or some linux binaries. C'mon LucasArts... I can play Quake III Arena under linux and JKII uses the Quake III engine... Don't just sell out to the console community to make a buck - remember, people (kids/new customers/whatever) who play FT2 on the consoles just might wanna play FT1 on their WindowsXP machines to see what the first game was about, just like kids introduced to LEC via Escape From Monkey Island have been excitedly buying and playing the first 3 in that series. If support for the old games is sub-par, LEC will come off looking like it has a "We have your money and the software is opened therefore non-refundable" attitude. And we know you're better than that.
  • DarkLord on 25 Jun, 2002, 12:47…
    Sad.
    I think most I could say here would just be a repetition of what others already have said.

    While I don't think it would be *that* easy for LucasArts to kill off ScummVM; they don't harm *any* copyright law, they just develop a compatible engine completely on their own.

    I have been following this project since the very beginning (ok, since it showed up on the web ;)), and all I can say is that these are very nice guys, and the original author helped me getting my ScummVM up and running initially. I really hope these persons won't have any disadvantages or anything due to their hard work on this project.

    On the other side... this is the second time I am really sad about LucasArts actions. Yes, *sad* i'm not angry or something, I mean, they are a company, that wants to make some money, and they seem to do fine financially with their re-newed policy of high quality content, but as ridiculous as it may sound, the fans (thats *we*) seem to be suffer from this....

    First they left the community with a *very* buggy Jedi Outcast version, that virtually renders fun and competitive gameplay an impossibility (v1.02 and v1.03) and won't spend *ANY* more money on it to let Raven fix up some things (what they already *have* done partially with the v1.03a source-code 8included in their Software Development Kit for Jedi Outcast).
    Now they want one of the best, if not the best fan projects out there to be closed.


    Sad.
  • The_last_great_adventurer on 25 Jun, 2002, 11:06…
    1)Say your taking it down.
    2)DO so.
    3)Change the Name and interface
    4)Start a new website
    5)Never Mention your conection with the old program
    6)Never let Lucasarts know
    7)When they do find out latter rinse and repeat.
  • TheKiller on 25 Jun, 2002, 10:37…
    I doubt LucasArts would ask for the project to be cancelled unless they have there own project running in the background somewhere.

    There is something going on we are not being told about....
  • JBRAA on 25 Jun, 2002, 11:39…
    "Would you be interested in playing Shockwave? games at LucasArts.com?"

    http://www.lucasarts.com/share/webapps/instantpoll/instantpollresults?category=LEC1&pollId=32744

    Hmm.. what could it mean. Mini-games like in Sam and Max or the *complete* games?
  • Dalixam on 25 Jun, 2002, 12:48…
    Play Sam & Max or Monkey Island as Shockwave game? What a horrible thougt. *Shudders*
  • telarium on 25 Jun, 2002, 13:34…
    Hey, what's wrong with that? I love Shockwave. So much better than Flash for games. Just look at the old Midway games on Shockwave.com.
  • Remi O on 25 Jun, 2002, 13:36…
    It'd be alright if it was downloadable, but I'm sure you don't want to sit and play an adventure game online.
  • Dalixam on 25 Jun, 2002, 13:47…
    Shockwave just seems cheap and a lot of people still have dial-up Internet, so that would be an expensive adventure.
  • telarium on 25 Jun, 2002, 13:51…
    Well, if you stream it, it wouldn't be a problem. You can stream 320x200 8-bit compressed graphics pretty well as you play a game, even on the slowest modems. Still, I'd rather be able to download it instead of being forced to play it online.

    And I disagree with your claims that Shockwave "just seems cheap." Flash, mostly yes. Shockwave, no.
  • Dalixam on 25 Jun, 2002, 14:35…
    It doesn't matter if people have a fast or slow modem, the price per minute is still the same :) And people don't figure out a puzzle faster or slower depending on their modem speed :)
  • Jake on 25 Jun, 2002, 17:02…
    Would you rather see LEC promote and make available their classic games in a way that might cost people with modems money, or have them rot 5 levels down on their site, still costing money (probably more money than paying to download a Shockwave file), and only available in a version that wont run on anyone's modern computer?
  • Remi O on 25 Jun, 2002, 13:58…
    Plus, would it be possible to save games and such online?
  • telarium on 25 Jun, 2002, 14:00…
    Yes. It is possible to save files to your hard drive and then upload them back to Shockwave.

    Of course, you could also do the old fashion "code" system like the Nintendo version of Maniac Mansion, but that would be annoying. :)
  • mercatfat on 25 Jun, 2002, 19:33…
    The NES version of Maniac Mansion had a save slot, not passwords. They could easily do server-side saving under your account name like any good MMORPG does.
  • Marek on 25 Jun, 2002, 14:17…
    How would you know? Oh... wait ;)
  • twifkak on 26 Jun, 2002, 08:15…
    They can also store the save file in a cookie (Arcane).
  • Dalixam on 25 Jun, 2002, 09:53…
    I would rather have updated games than using ScummVM to play them, so it LEC is doing this because they are planning on releasing updated games, then fine. If not, then they are digging their own grave. Furthermore, if they do release updated games via their website, what is the harm in ScummVM as an alternate? (Unnless they plan to make money on the upgraded games, in which case we have paid twice for them.)
  • twifkak on 25 Jun, 2002, 13:12…
    1)I would rather have both than only one.
    2)I don't think ScummVM would likely harm LucasArts' chances in the market, especially considering that it's still moderately developery.
  • BBrox on 25 Jun, 2002, 11:32…
    For me, their biggest market for a re-release of their classic games is PocketPC and they are really dumb not to have thought of that earlier (as I think the PocketPC game market will be quite a big one for the grown-up's GBA :-) ). And well, scripted 320x200 games are really what is best for a PocketPC (ie you just have to port the engine, no need to change the graphics, you can have one engine with many data files, ...).

    And I think they fear that 'thanks' to ScummVM, people will buy used PC versions of their games and thus no benefits at all for them on this PocketPC relaunch.

    Anyway, even if it's not PocketPC, it will be Windows and maybe Mac OS X. This will still leave *a lot* of current ScummVM users in lack of any SPU platform on their boxes (think of all the Unix (on desktop and PDAs) / Amiga / DreamCast users).

  • telarium on 25 Jun, 2002, 08:59…
    I think this is all very unfortunate. However, if LucasArts is actually intending to update their old adventures themselves and move them into the 21st century, then I understand why they did this. If they have no plans at all to do any such activities, then that is really a shame. The fact that they're still selling these games on their website despite not working well in modern operating systems is disconcerting.

    But it's really way too early to see what's going to happen. I hope we don't all jump to conclusions here. I'm going to wait and see what LucasArts is up to before I make any kind of judgement on them...
  • JBRAA on 25 Jun, 2002, 08:45…
    eh? shiver me timbers?

    Is this 'standard procedure'?
    Doesnt LEC trust the ScummVM guys to close the project if LEC ask them to?

    Quite rude and insulting of LEC to release the hounds (the layers) at first contact with ScummVM.

    LEC-legal, Be nice. Please. Im sure ScummVM will close their project and let you guys at LEC create such a program/concept to have only one on the market with support from LEC. Right? *~hug*~

    Or have I missed something and is way off?
  • Remi O on 25 Jun, 2002, 07:42…
    Stick it to the man, Ender! :)
  • El_Pollo_Diablo on 25 Jun, 2002, 06:43…
    LucasArts are probably planning to make money out there "streaming" project and this will put a dampner on things, if its left to run.
  • twifkak on 25 Jun, 2002, 06:15…
  • deadworm222 on 25 Jun, 2002, 06:00…
    ScummVM skips copy protection.
  • Endy on 25 Jun, 2002, 06:07…
    Only emulating the games that already skip copy protection (cd versions without manuals/codewheels).
  • jannar85 on 25 Jun, 2002, 05:53…
    .....what about the filters then?
    damn....

    I hope LEC will make filter into their program - if there will be one...

    I liked the filters. It created a new world from the old world.

    I'll miss you SCUMMVM! :)
  • Endy on 25 Jun, 2002, 06:07…
    hey, we arn't gone yet! And don't plan to without a fight to the death :)
  • Gabez on 25 Jun, 2002, 09:52…
    GO ENDY!
  • Norimaki on 25 Jun, 2002, 05:04…
    I don't understand in what way ScummVM is a copyright infringement. It doesn't really change the game's files nor does it promote software piracy.

    Even those people who bought the games years ago can't play them anymore and ScummVM was (make that "is") a good way of getting them to run on faster machines.

    Lucasarts is being way too paranoid methinks.

    Fan games are one thing, but this just doesn't make any sense.
  • scabb on 25 Jun, 2002, 04:50…
    Isn't this just basically software emulation?

    I thought it was perfectly legal to create emulators, and even distribue roms, as long as you didn't do it together, on the same website - you are entitled to a backup of any software you have. So as long as the site isn't saying "Hey, get free LEC games for free!" and "Click here for Monkey Island pr0n with pr0n Gilbert", then it should be okay.

    I know lots about law because I've read 2 John Grisham novels. I bet that the LEC lawyers are traffiking drugs all over the place, and involved with the mafia, and have already planted bugs on Endy's phone. So watch out.
  • twifkak on 25 Jun, 2002, 06:09…
    Dist'ing ROMs is not legal.
  • matt on 26 Jun, 2002, 05:22…
    is it right that it's ok to download them when you have the original version and just want to play it on a new PC (via emulator)? i guess that would only be ok if the ROMS were officially released by the companies. when the companies still own the rights of a game then just the releases published or licensed by that company are legal; everything else is not legal.
  • iisaac on 25 Jun, 2002, 04:45…
    LucasArts has no grounds to sue.
  • QueZTone on 25 Jun, 2002, 02:45…
    Personally as a fan i'd love to receive a LEC Legal letter sometime :) I'd frame it and hang it on the wall, seriously. I'd be proud of it. :)
  • Scummbuddy on 25 Jun, 2002, 09:12…
    hahaha. i've thought of that too.
  • DasJan on 25 Jun, 2002, 07:44…
    That's easy. Rip some graphics from there games, make an adventure out of it and sell it over the internet. Et voil?, your dreams come true...
  • zeebee on 25 Jun, 2002, 02:31…
    uh - great lucasarts! sue your fans! while you still have some...
  • Tall Guy on 25 Jun, 2002, 03:25…
    yeah, actions like this only turn fans away and make them see LEC in a different light.
  • spaff on 25 Jun, 2002, 02:03…
    It was only a matter of time realistically. Atleast it was around for a while, and it will be interesting to see how long he can stand up against the mighty LEC Legal. Good luck to you! :)
  • MeddlingMonk on 25 Jun, 2002, 19:28…
    I'm not sure about 'only a matter of time'. Another emulation project, Exult (for Ultima VII), has been going on for over three years and has to date gotten to version 1.0 RC1 without a murmur from EA. The difference, I think, is that EA appears totally uninterested in giving old products new life whereas LEC appears to have such an interest.
  • CaliMonk on 26 Jun, 2002, 00:30…
    Exult, Ultima and EA are great :)
  • Tall Guy on 25 Jun, 2002, 01:45…
    and so the wrath of LEC strikes again *sigh*
  • QueZTone on 25 Jun, 2002, 00:06…
    make your stand endy, you're doing well!

    hmm i just hate the streaming idea, i hope its explainable by the 'we're re-releasing classics for newer Operating Systems' theory.

  • RaptorII on 24 Jun, 2002, 23:45…
    *sigh* For the sake of him, it might actually be a good idea to take it down. Lucas Arts being the least of his worries. He could end up with the full brunt of the government shoving a huge lawsuit down his neck ... almost literally. All this, you can thank the DMCA for, which if for instance there is any propriatary storage of data, and this program gets 'past that,' which could be seen as a form of copy protection, this would violate the DMCA. Joy. *sigh*

    Of course I wouldn't want to see this occur. Forget flag burnning... lets all gets with the DMCA burnnin'. :D

    Gar. GO ScummVM!
  • Endy on 24 Jun, 2002, 23:05…
    Someone just e-mailed me saying he think he knows why LEC Legal suddenly decided to come after ScummVM..

    He submitted an Ask LucasArts question last week, asking if they had ever considered helping the team. Exactly seven days later, I get this wonderful e-mail in my inbox. Yay.
  • Marek on 25 Jun, 2002, 10:22…
    Can't be it. In fact I asked LEC PR about your program at E3. While Sarris hadn't heard of it yet, he said he'd probably be totally cool with it as long as it didn't promote piracy. (Not his exact words, obviously :) I don't think it's a result of anyone enquiring LEC about ScummVM. It might however be part of a plan to bring back to classics to current platforms (hopefully), or it simply might be a solo action by the legal departement.

    In any case, good luck Ender! Sounds like you did some research on the legal side of things. This will be interesting to follow.
  • twifkak on 25 Jun, 2002, 06:07…
    That's not it. LucasArts keeps very good taps on its fan community.
  • CaliMonk on 25 Jun, 2002, 08:14…
    Why did it take a year then?
  • jannar85 on 24 Jun, 2002, 21:58…
    This is just stupid...!
    Now it's going to be shut down!

    Damn LucasArts! >:(
  • Endy on 24 Jun, 2002, 22:33…
    Well, they won't shut us down if I have anything to do with it... so far they don't have any real legal grounds to do so.

    But that was just their first e-mail to me.. let's see what tommorow brings.

    - Ender
    ScummVM Project Leader
  • Metallus on 24 Jun, 2002, 20:34…
    Holy crap.
  • mercatfat on 24 Jun, 2002, 20:26…
    If it has to do with the 'streaming', I sure hope that they'll let them continue on the Dreamcast port, because dammit, playing Sam and Max anywhere I can haul my system to is damn cool.
  • Sloth on 24 Jun, 2002, 22:08…
    I don't think there's any "if" here. The streaming thing is the reason for this legal action. I'd put money on it.