This email thing -- write us at firstname.lastname@example.org with news, etc. -- seems to be working out. No longer do we have to spend time finding news; instead people like Mojo-perenial Jones Jr. can email us instead of posting comments in unrelated news-items about what’s going on.
Like "GLide N64" trying to get support to emulate the forgotten classic-is Indiana Jones and the Infernal Machine. I mean, god, I haven’t tried to get the game working since about 2002, but here’s your chance -- boot up an N64 emulator and play the game, if you’re willing to pony up the bucks. I think. Something like that. Jones Jr. can correct me, I didn’t read his email that closely.
Back it at Indie Go Go -- Indie/Indy, get it?! -- and Battle for Naboo will be thrown in, too, but we won’t hold supporting that against you or them.
26 Oct, 2017, 17:31 | Posted by: Remi
Update by Jennifer: Tales from the Borderlands is also free (and DRM-free), for Windows and macOS if you purchase $15 or more worth of games during the GOG.com Halloween Sale.
As long as you have an Xbox One. And wait until November. And have a Gold membership.
Caveats aside, Tales from the Borderlands is underrated and you should play it.
18 Oct, 2016, 11:51 | Posted by: Jennifer
ScummVM, the project that aims to re-create engines for point-and-click adventure and role-playing games, using the original scripts and data files, so that the games run on modern (and some not-so-modern) systems, has received a new release.
This release brings support for six new games: Myst, Myst: Masterpiece Edition, U.F.O.s (also known as Gnap), and Sierra's Hi-Res adventure games #0: Mission Asteroid, #1: Mystery House, and #2: The Wizard and the Princess.
There's also been a lot of bugfixes for Sierra's SCI games, the addition of Hercules rendering and font for the AGI games, an enhanced Sherlock games experience, and the addition of AmiUpdate on the Amiga port.
19 Sep, 2016, 19:05 | Posted by: Jennifer
ScummVM is the project that aims to re-create the engines used in adventure games (and, since this year's Google Summer of Code, role-playing games) so they can be played on systems ranging from Windows, Mac, and Linux to iOS, Android, and even consoles such as Dreamcast, PlayStation 2, and Wii.
Right before a major release they do a public testing phase for new and improved games, which helps them iron out any remaining bugs. This testing cycle includes two new games: Myst (and Myst: Masterpiece Edition) and U.F.O.s (also known as Gnap). There also have been a lot of improvements in the SCI engine as of late, so they are also testing Conquests of the Longbow, Freddy Pharkas: Frontier Pharmacist, King's Quest V, King's Quest VI, Quest for Glory 1 VGA, Quest for Glory 3, Space Quest 1 VGA, and Space Quest 4. Other games that have seen recent improvements and are undergoing testing include Beneath a Steel Sky, the Commodore-64 version of Maniac Mansion, Sherlock Holmes: The Case of the Rose Tattoo, and Sherlock Holmes: The Case of the Serrated Scalpel.
For those of you who have been waiting for more Lucasfilm figures for Disney Infinity, you're going to have to stop waiting as Disney Infinity will cease production as a result of this decision. Three characters from Alice Through the Looking Glass will release later this month, and a Finding Dory playset will be released in June. These will be the final figures released in the Disney Infinity line.
The primary developer of Disney Infinity, Avalanche Software, will also be closed. We at Mojo give our fondest well-wishes to the nearly 300 people who lost their jobs as a result of this decision.
27 Apr, 2016, 18:58 | Posted by: Jennifer
I'm back from PAX East. I'll post about my experience at the show in a bit, but for now, I'll catch up on some of the releases that have happened lately.
The Walking Dead: Michonne, the miniseries by Telltale Games that reveals what happened to the character of Michonne during the period when she left the group in the comics after the events of All Out War, is now complete, with yesterday's release of episode 3.
Also receiving its third episode yesterday was King's Quest, the official ninth game in the series, by The Odd Gentlemen. This episode, Once Upon A Climb, tells the story of how Graham saved his future wife Valanice, who is also Gwyndolyn's grandmother.
They'll also be selling merchandise at the show, including the Raz and Two Headed Baby Pinny Arcade pins, and a new special edition game bundle box. The bundle contains 10 games, with 10 game cards drawn Jon Magram and Melissa King. The game cards can be seen below (click to see them in a larger size).
I'll also be volunteering at the Double Fine booth at PAX East this weekend, so if you're at the show, come by and say hello. :)
Like Jackbox Party Pack before it, Telltale is serving solely as a publisher on this title, bringing simply bringing the previously released game, which has been available on Steam Early Access since December 2013 to consoles. It will be available for Xbox One and PlayStation 4 at retail, as well as on the digital marketplace, and is scheduled for release in June.
In another unusual move, they released a live action trailer to advertise the new ports of the game. You can see that trailer embedded above, or directly here if the embedding doesn't work for you.
29 Mar, 2016, 20:42 | Posted by: Jennifer
Be the first to comment!
Telltale managed to meet its projected dates for two of its series, as today sees a double release from the studio. Minecraft: Story Mode Episode 5 sets up the scenario for the upcoming three downloadable content episodes, while The Walking Dead: Michonne is the penultimate chapter of the three episode mini-series, furthering the danger and setting up the finale.
Both episodes are available to download today across all all available platforms, except for the Wii U version of Minecraft: Story Mode. Also, due to an unexpected delay, the PlayStation versions of The Walking Dead: Michonne Episode 2 will be delayed until the 31st of March.
Also, Telltale now has a dedicated page available for the Adventure Pass, which will be available as downloadable content and will encompass episodes 6, 7, and 8 of Minecraft: Story Mode, continuing the story from the cliffhanger at the end of episode 5. Episode 6 will be available Summer 2016, and the other two episodes will follow shortly afterward.
Some interesting things have emerged from that panel. Players will play as Bruce Wayne more than usual in a Batman game. In many situations, there will also be a choice between confronting a situation as Bruce Wayne, or going all in as Batman. As Batman, you'll also be given a choice to physically harm a suspect or take a more diplomatic approach through interrogation to get the information you're seeking. You won't be able to play the whole game without becoming Batman, but the developer's have stated you should be able to play a large portion of it as Bruce if that's the way you wish to play.
It is going to be similar in approach to their The Wolf Among Us series in terms of artistic presentation. It will be set in its own universe. Although it will draw from the 77 years of comic lore that already exists, the team will be able to make their own mark on the iconic characters.
It will have an art style inspired by DC artists such as Jim Lee, Greg Capullo and Neal Adams. It will have an M for mature rating, will consist of five episodes, and will begin releasing this summer.
14 Mar, 2016, 14:08 | Posted by: Jennifer
ScummVM, the project that allows multiple point and click adventure games to be played on modern (and some not so modern) architectures, has been updated to 1.8.0. New in this release is support for ten new games:
Amazon: Guardians of Eden
Beavis and Butthead in Virtual Stupidity
Broken Sword 2.5: The Return of the Templars
Labyrinth of Time
Rex Nebular and the Cosmic Gender Bender
The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo
The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel
Zork: Grand Inquisitor
Zork Nemesis: The Forbidden Lands
Additionally, there are new ports for GCW-Zero and Raspberry Pi. The graphics subsystem for the Sierra AGI engine has been overhauled, and the SCUMM engine has also received some love. The original Maniac Mansion walking code for the V0 and V1 version of the game has been implemented, Maniac Mansion can now be played from within Day of the Tentacle, and lip sync animation has been improved in later Humongous Entertainment games.
11 Feb, 2016, 16:08 | Posted by: Jennifer
Be the first to comment!
It turns out that the quick release schedule of Minecraft: Story Mode isn't a fluke after all. Their three episode Walking Dead: Michonne miniseries will be released on a monthly schedule.
The first episode is coming out for computer platforms (no Linux yet though, but hopefully their Linux testing period yields results soon) and consoles (except for Wii U) on the 23rd of February, and the iOS and Android versions will be following, two days later, on the 25th.
Beyond that, they've already announced the release months for episodes two and three. Episode two will be releasing in March, followed by episode three in April. Hopefully this is a sign that their future releases, from Batman and beyond, will be released on a similar schedule.
07 Jan, 2016, 21:55 | Posted by: Jennifer
Like the Basic Braining punching mini-game, the Psychonauts 2 Crowdfunding goal of 3.3 million dollars has been well hit. There's still 4 days left in the campaign, so there's still time to back if you haven't yet had the chance, or if you've been waiting it to hit the goal before pledging.
They've also been releasing season two of their Devs Play series, where developers play classic video games, usually with guests that helped create them. This season, since they've been produced to help promote the Psychonauts 2 campaign, they've been focusing on the games that influenced Psychonauts, and those that will influence the sequel.
If you missed season one, be sure to check it out as well. The first season plays around with the format more than the second, with episodes some episodes focused on speed running and emulation, but even those are worth watching. There's some really interesting tidbits in each of these episodes.
15 Dec, 2015, 22:19 | Posted by: Jennifer
Be the first to comment!
Most of you are enjoying the latest resurgence of the LucasArts adventures, courtesy of Double Fine. However, for those of you who are interested in their biggest competitor during their adventure heyday, Sierra has been having a bit of a resurgence of its own.
Today, it finally continues with the release of the second chapter of The Odd Gentlemen's King's Quest, Rubble Without A Cause. The first chapter was inspired by the original King's Quest. This chapter is said to be inspired by King's Quest III.
Although, the gameplay in King's Quest itself is heavily inspired by Telltale Games. However, it bests their current games as it manages to blend choices and consequences together with traditional inventory based puzzles in a way that we all wish Telltale would manage.
The episode will be see the end of the story of the Wither Storm, which is the season wide monster that was unleashed back in episode one. Because of this, Telltale is referring to the episode as the "Wither Storm Finale". When the fifth episode is released, things will be much different for the members of Jesse's crew, and Telltale is remaining mum on what those changes will be. The finale of Minecraft: Story Mode will be released in 2016.
05 Dec, 2015, 21:19 | Posted by: Jennifer
Want more Double Fine News? Your heart can't take it? Too bad, as there was one more game revealed at the PlayStation Experience.
If you wondered what happened after the end of Psychonauts, you'll now get your answer in the form of Psychonauts in the Rhombus of Ruin, the PlayStation VR game, coming to PlayStation 4 next year.
You'll finally be able to take part in the rescue mission mentioned at the end of the first game, bridging the story gap between the original Psychonauts and the forthcoming sequel, which you can still back over at Fig, if you haven't already.