Wired News has published an article entitled, "Making Those Games Sound Right." The article discusses the combination of the LucasArts sound department and Skywalker sound to create, you guessed it, sounds for the upcoming Bounty Hunter game. The site features some interesting tidbits and even some pictures from the recording sessions. Here's a quote:
Jeff Kliment leans against the wall of the tiny control room of the audio effects lab, listening to the sound of gravel crunching under the feet of Montross, the villain in LucasArts' upcoming video game, Bounty Hunter.Make sure you read the full article!
"Uh, tell him we can hear his pants," Kliment says to Larry Oppenheim, the man recording the footsteps.
"Thomas Dolby Robertson, a musician who started the Internet company Beatnik left his car after the filming for Howard The Duck finished. Robertson's abandoned automobile has been used to make every car noise at Skywalker Sound since 1985."