IGNCube has interviewed LucasArts game producer, Reeve Thompson about his and Hal Barwood's upcoming 3D action/adventure, RTX Red Rock. Sadly the article is locked by IGN unless you pay for their Insider service (which I do actually recommend), but here's a question from it:
IGN: We understand that NASA had a big influence on the game itself. How far did that influence reach?The rest of the interview discusses why RTX is different than, say, Tomb Raider (some differences given include the ability to control crazy little robots, not to mention the fact that they're trying to have an actual story within RTX), and about Eugene's special abilities.
Thompson: We've tried to infuse a sense of realism in RTX Red Rock... this is a world that might exist someday, and we want it to feel that way. For that reason we've spent a lot of time looking at NASA plans and designs, and use them as inspiration for almost everything we're designing.
Of course we have to imagine 100 years have passed, but overall we want people to recognize some of the visual elements of the game. We've also spent a lot of time thinking about how people would live on Mars, and what the lives of the colonists would be like. You'll find details in the game, like ceilings painted to look like Earth's sky, or pictures of Earth's forests, that we believe future colonists on Mars would like to have around.
Worth reading if you already have an Insider account, but don't feel too worried if you can't see it. Hopefully we'll get our own interview with some RTX people sometime in the near future.