The release of A Vampyre Story is moving closer and one of the game's publishers, Focus Home Interactive, has released a new 90 second trailer showing off the game's various locations and characters.
Source: Focus Home
While doing my reporting on "Chronicles of Riddick: Assault on Dark Athena" and "Ghostbusters" (info here), I checked in on everyone's favorite heavy metal action game starring Jack Black and, well, the news isn't great.What the hell? It'd be nice of Double Fine and "good news" could be synonymous with each other some day. Read the rest here.
Sources close to the process confirmed that "Brutal Legend" hasn't been set up at a new publisher since, as I reported back in August, negotiations with MTV fell through.
Whatever the exact reasons, it seems that tensions are running high between Double Fine and Activision Blizzard as they try to make a deal with a new publisher.
I spoke to some sources on the Double Fine side and they said the problem isn't that other publishers aren't interested. They say it's that Activision Blizzard has been "an impediment" and that they're "blocking the process."
Gameplay in A Vampyre Story is very conventional, but with a few tricks up its cloak. The game is entirely point-and-click, but makes use of the “verb coin” type of interface, where holding down the mouse button over a hotspot reveals use, talk, or examine options. There’s also an additional fly option, as Mona can turn into an adorable little bat herself at will, though this is used only for places Mona can’t reach by walking. Which is too bad, since she won’t run at all and walks very slowly. Fortunately, the space bar can be used to skip directly to her destination, plus skip dialogue. Conversation is carried out in straightforward dialogue trees that you’ll exhaust in their entirety, and while some responses provide player choice, the differences are mainly cosmetic. Many of the topics are non-essential, but you’ll want to click through everything just for laughs and background details.There's a lot of new information scattered throughout the preview, which you should really read while waiting for November to roll around.
What it coming up next for you?You can read the rest of the interview here, and another one with Stemmle by Gamepro Arcade here. Or you can just visit Telltale's website, which regularly provides links to such interviews.
Mike: Right now? Another cup of coffee. Afterwards, I’ll be pitching in to help wrap up Mark Darin’s zanier-than-a-drunken-bedbug fourth episode of SBCG4AP. Some time this week I’m scheduled to have a meeting to kick around some Sam & Max Season Three ideas that have been bubbling up from the urpy bowels of Telltale. After that it gets kinda hazy; I’m still trying to keep my options open for a possible congressional run in 2010…
In the crazy rumour department today, we have an addition to the Wikipedia article about the Strong Bad games naming the fourth episode Dangeresque 3: The Criminal Projective where apparently Strong Bad again will play the role of Dangeresque and Homestar Dangeresque Too.
Also, our secret sources tell us that episode three will be released on Monday. That's Monday in five days.
So, when's it going to be released?
"When the content and the quality is there, that's the sign we'll be ready to go," said Nichols. "We're gonna make sure we take the right amount of time to make sure it's awesome," seconded Muzyka. "At the same time, we're part of Electronic Arts, so we're committed to delivering a great experience for our fans, who are eager to play like we are."
When the possibility of a console version came up, the infamous wall of BioWare secrecy was raised. "The PC version is all we've talked about so far," was the most Zeschuk would say.
Stude said: "That's not an educated answer. In the last several years there have been at least 100 million PCs sold that have the capabilities or better of an Xbox 360. It's ridiculous to say that there's not enough audience for that game potentially and that it falls into this enthusiast extreme category when ported over to the PC. That's an uneducated response."Of course, given that Indiana Jones and the Staff of Kings uses he same engine as STFU, it's reasonable to conclude that PC owners will again be left out of LucasArts' plans.
The deal's likely to raise a few eyebrows; outspoken Gamecock boss Mike Wilson has often criticised companies releasing games in order to please investors, and SouthPeak became a public company earlier this year.Hopefully this will mean Insecticide will get proper advertised release next time, or even - gasp - a boxed release. Heck, they might even grab Brütal Legend for all we know, if they're that happy to splash out.
Hi All Bill Tiller here,
Yes the game will be out very soon and relay depends on how quickly the game can be manufactured and shipped for the in store date, but it still could be Halloween. The hold up is making sure our low-end machines have good video performance for our FMVs. We want to make the FMV viewing experience a good one for those players who don’t have the latest high-end machines. That should be addressed soon, probably in the next ten days. But after that I don’t know how long it will take to actually get in stores.
Anyway I just wanted to let you know what the current hold up is. But other than and a few minor bugs we are pretty much done. We can now get back to full production on AVS 2 and our soon to be announce second project. That game will be announced by our other publisher once the game demo is more polished and we have a final title and graphic for the title. We had a generic name for it but the publisher wanted a name that was unique but still expressed the genre of the story. More on that I hope soon. But right now, mums the word.
But what I can say is that so far it looks really good and it has been so much easier getting this game and AVS2 going now that our engine is done, plus we hired some kick butt programmers, some of whom worked on the Force Unleashed Engine, to add features to our engine and to write tools to speed up our production time. I am amazed how fast a art gets modeled and scripted into the game so we can play it right away. These next two productions will go so much more smoothly. Our team is doing a fantastic job and really taking advantage of what they learned don AVS1. May hats of to them! Thanks guys.
Now that AVS is done for me I am going to find time to upgrade the graphics on the web site, starting with the front page. I wanted to do flash but no money in the budget for that this year, but it will get a new coat of paint.
Source: The Pumpkin Post
Source: Brutal! The Legendary Fansite