When it comes to the company's self-image, she says, "We see ourselves as continuing a longstanding tradition we've had of being storytellers... Both original stories and original franchises, and then how we've even evolved Star Wars with story, through the games we've created."
Perhaps LEC's new, intriguing direction didn't depart with Rodriguez. Read the whole thing.
- Cultural Zest
- Extra Guy
As usual, we'll try to do a half-hearted job at updating this list as the day goes on. Stay tuned for the all-important Mojo review, or you can just skip reading reviews altogether and get your own damned opinion. It's not like you didn't buy the game already.
I was shown the Xbox 360 version of the game at this year's E3, while producer Craig Derrick (who loves Mixnmojo) talked me through it. While the game noticeably had the smallest area in LucasArts's room, it was no less impressive-looking on its high definition screen.
The first feature that was new to me was the ability to directly control Guybrush. For newcomers to adventure games, this should be a much more natural control scheme, especially on consoles, where the cursor-based movement in the first Special Edition was a little clunky. Luckily for old time players, this is purely optional and the traditional point and click method is still available in both the original and Special Edition versions of the game.
Another new feature the game is sporting is a streamlined verb system for the Special Edition version. Rather than showing players all possible options for interacting with an object or person in the environment, it will only show those that will give a useful response. This is another feature that makes the game easier to control on the console versions. Once again, the original edition remains unaffected.
Going with the theme of making the game more accessible to as wide an audience as possible, LucasArts has made the game's hint system even more extensive. While it is hard to believe, apparently the giant arrows pointing towards objectives in the first Special Edition were not enough for some players new to adventure games. So to help out these players, separate from the hint system, a button can be pressed to highlight all objects on the screen that players are able to be interact with.
“You can consider me excited.”
LucasArts certainly hasn't catered the game completely towards new players to the series: the game features developer commentary, Mystery Science Theater 3000 style. Mojo readers will recognize the voices and silhouettes of none other than Dave Grossman, Tim Schafer, and Ron Gilbert when this feature is enabled, which is done seamlessly during gameplay with the press of a button. Not only is it exciting to hear what they have to say about the game 20 years later, but it is great that they are on good enough terms with LucasArts these days to collaborate on something like this.
Perhaps the most demanded feature from the first Special Edition was the ability to play the original version of the game, but with the new voiceovers. Well LucasArts has heeded this request, and now the original game can be played with or without voiceover. While it is a very simple feature to add to the game, it is great to see LucasArts give their longtime fans what they want.
The last bit of the game that must be commented on is the updated visuals. It can be debated to the end of time how faithful they are to the original artwork, but there is no question that LucasArts has seen some of the complaints about the first Special Edition's artwork and made sure that those problems do not exist in this one. While I have not seen this game from start to finish, and so cannot say with absolute certainty whether there will be complaints made of it or not, the look I was given appeared to be very polished. If you're still not convinced, just check out some of the screenshots dotted through this article.
Even if none of the new features interest you, the game can of course be played in its completely original state. It really has something for all types of fans. While it seemed to have the least interest from other media out of the games LucasArts was showing, I was still very impressed by what I was shown, and you can consider me excited to get my hands on it.
The game is being released on July 7 for Mac, PC, Xbox Live Arcade, and PSN, as well as "other platforms" hinted at by Craig Derrick, likely meaning an iPhone and iPad release shortly after the game's initial release.
Jeff "The Mole" Moeller
So that's awesome and all, but what does it have to do with Mojo? Well, if Universal is preparing to launch a gigantic Back to the Future re-release on October 26th, it isn't the biggest leap to assume that somewhere around that time is when Telltale's games will start rolling out. Or maybe my speculation makes about as much sense as a screen door on a battleship.
It usually costs $99.99. If you bought all the games individually, they would cost you $236.83.
Click here for full details.
Update: Thanks to tipoffs in the discussion thread below, other deals of interest to Mojoers include Mata Hari ($4.99), Insecticide Part 1 ($4.99), and CSI: Hard Evidence ($6.69).
* Everything except the CSI games and the soon to be released Nelson Tethers Puzzle Agent, that is.
Check out www.whoarethehiddenpeople.com to see it in action. Spoooooky!
Also, an article on Fidgit claims that, according to Telltale, more information about Puzzle Agent will be released this coming Friday.
You may officially begin speculating on the release date now.
With the impending release of Monkey Island 2: LeChuck's Revenge, Special Edition scheduled for July 7, Steam is now allowing its users to pre-order (or, in Valve-speak, "pre-purchase") the game. For US residents the price is $9.99, the same amount as the Secret of Monkey Island Special Edition costs, while in the United Kingdom MI2:SE is selling for £6.99.
Plus, if you pre-order now, you'll get MI1:SE thrown in for the low, low price of free. Yes, free. Although, I imagine few of our readers really need the added incentive.
EDIT: In the comments, AlfredJ has written in to remind me of something. Unlike the Steam version of the Monkey Island 1 Special Edition, the Monkey Island 2 SE Steam release will feature achievements, the same as those available on the game's console ports.
*Note: he really is an amateur shark wrangler**
**Note: The preceding footnote is not actually true***
***Note: This is surely one too many footnote jokes
The game will cost you $14.99 on PSN and 1200 Microsoft Points ($15) on XBLA.
"PC Forever" loudmouth crowd arriving in 3...2...1...
Is it as good as episodes one and two? Better? Worse?
There was a lot to say about this episode, but to cut a long story short I thought it was really good, somewhat flawed, and worth the long review I gave it. If you're willing to read that review - keeping in mind it has spoilers so major they do things a rotten apple could never dream of, as it was written for people who've already finished the game - click on the "Read More" link below.
I put in a request to redo the art for a special edition of CMI to the producer in charge a few days ago. No reply yet. I'll keep you posted
Although any enhanced edition of the third Monkey Island game wouldn't require an entirely new re-imagining of the original backgrounds since they were pencil-drawn on paper, Bill's follow-up tweet suggests that converting it to high definition wouldn't be a snap either, as the actual painting was done in Photoshop at a resolution of 640x480 and would therefore have to be re-done. Clearly, if such a project was ever planned by LEC, they'd be fools not to take up Tiller on his offer. I wonder how busy Ahern and Eaken are?
"Well? Is it out yet? Talk, or I'll pump you so full of lead that you could serve as an X-ray apron in a dentist's office!" I yelled at a specimen of the local human refuse, punctuating my point with a few well-timed open-hand slaps.
The poor sap was so afraid of me he spontaneously developed a stutter. He also sang better than a trained canary. "I-i-it's out! R-r-r-right n-now, in fact! J-just visit T-t-t-Telltale's website, w-w-w-where you can get it! F-f-for Mac and PC! J-just p-p-please don't hurt me!"
I let him be after that. I had more important cases to solve, after all. Like finding a missing lagomorph brain.
"We want Zak McKracken and the Alien Mindbenders: Special Edition" is once such group. It currently has 106 members, and contains freindly support from the Fox, who revealed more about the famous "I'm selling these fine leather jackets" joke:
It was because all of the LucasArts employees were given the chance to buy one of these fine 'stressed leather bomber jackets' with an "Indiana Jones and the Last Crusade" leather label on the pocket... this was just before the film (or the game) came out. In fact, I think anyone could buy one -- they may have been for sale in the LucasArts online company store. Anyway, I still have mine :-)
jaybyron: can you hook us up with any cool art or info from the
Back to the Future or Jurassic Park Telltale games? Can't wait for
seanovanaman: not a whole lot to share yet - i'm actually just doing
design/story support on them right now.
jaybyron: you know I'm a huge fan if I got one of these!
seanovanaman: hahaha, awesome! we have some crazy fans at ttg. cinematic
artist dennis built a hoverboard for a marty costume
jaybyron: awesome! I'm begging you to go and play Day of the
Tentacle for an example of a great time travel adventure game!
jaybyron: and also, Telltale MUST GET the Maniac Mansion license
from Lucasarts! That would be so cool to revisit that story again.
seanovanaman: i'm a BIG DOTT fan. i would do a game with bernard and
hoagie in a heartbeat.
Update by ATMachine: For those of you who crave a source to back up Kroms' sublimely hyperbolic news post, Telltale designer Sean Vanaman has declared on Twitter:
"dear folks in the game press: back to the future and JP will not be pilot episodes. we're going full f-ing hog. boss hogg."
Well. There it is.
Also, we get the answer to the question on everyone's mind: will we get to see dinosaurs on hoverboards?
Edit by ATMachine: Unfortunately, the site that the podcast is hosted on contains some rather nasty malware. I've removed the link so that unwary Mojo readers won't fall victim.
So if you want to listen to Dave Grossman talking about Telltale's future games, while simultaneously having your PC infected and crippled by a virus, you'll have to do it without any help from us.
Update: Oops, sorry about that. They've now changed sites, so you can find the podcast Malware-free at the new PCGamer.com.
(BREAKING NEWS UPDATE: Proving the wisdom of Kroms' aspersions cast on Levi Buchanan's journalistic skills, Telltale designer Sean Vanaman has informed us (and the world) via Twitter that Jurassic Park and Back to the Future will NOT be part of Telltale's Pilot Program, but instead full-length Sam and Max-style episodic seasons.
We now return you to your regularly scheduled news post...)
Interestingly, the preview mentions that "[Telltale] recognize that shoehorning [the games] into an established point-and-clicker was the wrong way to go – but that's also one reason they wanted at them." This sentence could mean one of three things: that Telltale tried and failed at making the games traditional point-n-clickers, and are thus switching genres (possible); that Telltale tried working Jurassic Park or Back to the Future into something already "established" like Sam and Max (wishful); or that IGN scribe Levi Buchanan's grammar is worse than a Babelfish translation of Romance of the Three Kingdoms (probable), and what he means to say is that Telltale decided to pick-up the franchises because they were likely to not work as point-n-clickers/draggers, and would thus open-up new gameplay channels for Telltale.
Read more grammatical nuggets, or about Levi's hope to be called a "butthead" by the Biff Tannen, by clicking here.
Cool Special Edition features include dynamic lighting on the character sprites, the ability to highlight all usable objects on the screen, and the presence of a three-tiered hint system. We can also see some all-new idle animations that Guybrush now has, and there's a demonstration of how the developer commentary works.
Plus, we finally get a good look at the new Verb Coin-style radial interface, which tailors itself to fit the object you've selected. I'd say it's sort of like the icon interface used in Gabriel Knight 3.
Also there's a glimpse of the art gallery, of which the recent 1UP video has a much more detailed look.
The video is embedded below for the benefit of slackers who can't be bothered to click a link. But we both know you're better than that. You DO read Mojo, after all.
*(Note: he may or may not actually be a zombie hunter)
This video contains further evidence that the Concept Art gallery is going to be really neat. I'd say more, but I daren't spoil the surprise.
I'll quote the juiciest bit for you:
"What can we expect of the Jurassic Park and Back to the Future games in terms of genre?
Both of them are going to be episodic. You can expect Back to the Future to be the next step in the evolution that we have been doing for the adventure game, probably a little more accessible and directed, we've been moving things in that direction for a long time.
Jurassic Park will be a little bit more of a departure for us. The reasons will probably be obvious to people who are trying to figure out how we will do this game. What we always try and do is whatever's best for the licence. Jurassic Park is going to require a lot of tension and time pressure and stuff like that - you need to run away from dinosaurs. Your standard graphic adventure mechanics are not very good for that.
We don't want this to be something where you hang around and solve things at your own pace, spend a lot of thinking time, trying to figure out "what do I do with this tool" or whatever. It's going to be a much more closed-in, claustrophobic, directed kind of an experience. It's going to be you racing to do some small task really quickly before a dinosaur comes around the corner and eat you - or even if he's not about to, you're going to think that he is."
Also of note is that he suggests "it's safe to assume" both games will be available on the PC.
And, in the spirit of Mystery Science Theater 3000, here is the news-post-ending stinger:
"Back to the Future is one of those things that makes obvious sense for us. Jurassic Park is something we've been looking for, which is a good opportunity to get into something with a serious tone to it, which has been a specific goal for us for a while. We want it to be accessible but we want it to feel serious."
It aired live on GameSpot and IGN earlier in the day, but in case you missed it, here is an E3 stage demo video demonstrating the first level of Star Wars: The Force Unleashed 2 (2 Force 2 Unleashed).
Go forth and.... watch the darn video, already. (This is the GameSpot version, which has a bit more footage than the IGN feed.)
The episode hits PC, Mac and the PSN on June 22nd. And a reminder: today is the day that Tales of Monkey Island is available on the PSN.
Of especial note is this particular screenshot, which gives us our first glimpse of the concept art gallery included within the game. Visible in the image-selection menu are not one but two unused Peter Chan backgrounds from the original game, which happen to be eerie close-ups of the skeletal throne in LeChuck's office.
(Wow, now I finally know what those extra background-image filenames in the MI2 rolling demo meant...)
Or check out the trailer from that stage demo, which was really the whole point of the thing. Also, here's a GameSpot hands-on preview of the game, and another from IGN.
Also check out some screenshot galleries: Star Wars: The Old Republic (at Gamespot and IGN; Star Wars: The Force Unleashed 2 (Force Unleasheder (GameSpot Xbox 360, GameSpot PS3); LEGO Star Wars III: The Clone Wars (at GameSpot); and the new LucasArts/Sony Online MMO Star Wars: Clone Wars Adventures (again, see Gamespot).
Can you see yourself getting involved with the ongoing boom in small-scale iPhone and browser-based games?
Some of the recent downloadable games have managed to retain their big-game production values, and I think that is really interesting. Just because you want to play a short game, doesn’t mean you want to play a cheap-looking game. I think there is a big future in small, beautiful, well crafted games. I can see Double Fine making all kinds of games. Give us enough time and we’ll try everything.
Rumors that the title will be "Double Fone" are yet to be initiated. Read more here.
The news comes in the form of a short but funny new trailer released by LucasArts on Facebook. Also it's viewable (in somewhat smaller form) on the MI2:SE official LucasArts website.
There's no new gameplay footage, I'm afraid, but then again, many of our readers were recently complaining that too much had been revealed already. So no harm done.
Also apparently it's rated E-10+ by the ESRB? And EMI got rated Teen, of all things.
It's buried in this GameSpot video beginning at the 1 hour, 19:30 mark. Basically it's the same footage as leaked from the now-infamous Cirque du Soleil E3 pre-show, but now in higher quality and with the beginning of the trailer included. (Which would confirm that, yes, the Kinect demo at the pre-show was in fact faked.)
According to the video, this Star Wars mystery-title game is scheduled to ship in 2011. It appears it will be an Xbox 360 and Kinect exclusive.
Update: Here's the same SW game trailer, now watchable separately from the massive Microsoft press conference. (And here's an HD version for those of you who are interested.)
Thanks to Threepwood4Life from the forums for the tip-off.
A while back Hothead released a Deathspank gameplay video involving a sword, a spicy taco and a man formerly known as Sally. It'll spoil early parts of the game for you, but if you're cool with that then here you go.
A little more interesting is this Tweet, which hints that Deathspank may arrive in "early summer". This may explain why Hothead launched a teaser site dedicated to unicorn poop.
Finally, if you have a Facebook account, feel free to become a fan of Hothead's page. Give 'em moral support! And all that.
Most promising may well be a Star Wars game, developed by Microsoft and Lucasarts, that features controller-free lightsaber duels, complete with force powers like "force push".
I guess you could always grab a cucumber from the fridge and wave that around as a substitute.
UPDATE: Whoa boy. There's footage. Although it's as much video of someone playing the game as it would be if you taped yourself watching Star Wars and miming every scene in front of your television.
Being four pages long and including a nice video overview hosted by the project's lead writer Daniel Erickson straight from the show floor at EA Showcase London, the preview is a must read for anyone excited by The Old Republic, currently scheduled to release Spring 2011. Latest budget estimate: a lot.
Update: Here's another Gamespot video interview with Erickson from the same event.
UPDATE: IGN have a very brief gameplay trailer up too.
LucasArts Singapore is working on a project in conjunction with the US. They will release Monkey Island 2 for the iPhone on 7 July. Our other project is definitely our secret and it's our biggest project and that is what we are recruiting for. It is going to be very interesting and different and also make a lot of people really proud to work there.
Since one would assume that LEC would have a mind to make the iPhone release simultaneous to the others, and since we've already heard the July 7 date bandied about before, it's not the biggest stretch of the imagination to deduce that Monkey Island 2: Special Edition will be pretty assuredly dropping anchor on July 7th. Anyhow, we'll have final confirmation come LEC's E3 event in a few days; in the meantime, you can check out the game's pre-purchase page on Steam.
Oh, and if you are interested in all the exciting developments going on at LEC Singapore, send them a copy of your CV and cover letter, I guess.
Thanks to you guys, we were finally able to complete our voodoo doll. Here is the trouble - all we needed was one. But we had so many ingredients (thanks to you), that we now have hundreds.
I suppose you better start watching for community events for your chance to get your hands on one. First stop - E3. See you there next week!
It sounds like LEC has manufactured a few hundred of these cuddly Guybrush voodoo dolls and will be selling or giving them away at E3 and other "community events." I guess we'll just have to wait and see exactly what that means!
It is unclear if the remaining games in the four episode season will follow, although judging by the fact that The Last Resort is leading the way on both the iPad platform and the German retail market, it must have been the most successful of the pack.
On another note, Telltale is currently having a sale on all 5 episodes of Tales, which are available in a bundle for PC and Macintosh at the low price of $19.95 through the rest of June. Taking advantage of this sale also nets you a free copy of Sam and Max: The Devil's Playhouse Episode 1, The Penal Zone.
Yeah, we at Mojo may be shills, but these games are things I for one am happy to be shilling.
Specifically, it transforms you from Galen Marek, the Sith Apprentice known as Starkiller, into Deak Starkiller, elder brother of Luke Starkiller, from a very early draft of the A New Hope script. As part of the deal, you get an option to use Deak's signature yellow lightsaber.
The character design is based on a mildly famous production painting by Ralph McQuarrie, the grand old man of Star Wars concept art, which depicts Deak dueling Darth Vader aboard the Rebel Blockade Runner. Yes, Deak was the person Luke had to rescue in this draft, not Leia--a good thing it was changed, I'd say.
Preordering the STFU2 Collector's Edition can be done through that infamous spawn of Satan, GameStop. No, I won't link to them. But if you want this edition, you probably should visit them and preorder, due to its limited numbers. Again, this special version is available only for Xbox 360 and PS3.
The original rumors held that the film, which has otherwise shed its numerous supporting characters from the original trilogy, will see Jack Sparrow and Barbossa on a quest for the Fountain of Youth together. The villain will be Blackbeard (Ian McShane), as in the novel, who will have a daughter (Penelope Cruz) who may serve as Sparrow's love interest. Shooting on the picture begins next week in Hawaii, if I'm correctly informed.
And if you're still in the market for Autumn Moon's second game, Ghost Pirates of Vooju Island, you might benefit from the reminder that it has recently been added to The Adventure Shop's number at $29.99.
Empire have compiled a list of the top 50 game characters. You'll find Guybrush Threepwood on number 7. In a display of scientific research unparalled since the last time Jenny McCarthy said vaccines caused autism, Empire have listed the character as debuting 1996's The Secret of Monkey Island, a year which you may know as being a year where The Secret of Monkey Island neither debuted nor got a sequel.
Guybrush was beaten by brilliantly-written multidimensional characters like Gordon Freeman and Mario.
Sam and Max appear at a respectable 42, Dr. Fred Edison at 40, and Manny Calavera at 30.
The Hollywood star is well-known for his portrayal of the archaeologist and adventurer, and has agreed to reprise the role one last time. Indiana Jones 5 will begin shooting next year, and much of the plot line will be centred around the Bermuda Triangle, an area over the North Atlantic Ocean where a number of aircraft are said to have disappeared.
â€œGeorge (Lucas) and Steven (Spielberg) have been working on a script and it's almost there," a source explained. â€œHarrison is on stand-by for filming next year. This looks like being an emotional and exciting conclusion to the franchise, with Indy facing his biggest challenge yet.â€
The last film in the franchise, Indiana Jones and the Kingdom of the Crystal Skull, was released in 2006. Shia LaBeouf played Indianaâ€™s son Mutt Williams, and he will also appear in the new instalment.
Movie bosses have assured fans the film will stay true to the seriesâ€™ roots, and wonâ€™t contain lots of state-of-the-art special effects.
â€œShia LaBeouf has a central role again as Indy's son but this will be a blockbuster made in the old fashioned way rather than the CGI efforts of the last movie,â€ the source added.
This link to Musicrooms.net might be valuable if I hadn't pasted the entire article above.
Update by Jason: This rumor has been denied, point-blank, by Paramount, a Steven Spielberg rep, Lucasfilm, and producer Frank Marshall. So yeah, so much for Indiana Jones 5 happening anytime soon.
They've also opened respective forums for the two mega-licenses where you can discuss them with fellow Telltalers, while the non-traitors will support their local Mojo by sticking to the LFN forums.
Also, check out this stellar E3 promo!
The short clip features Schafer talking about Grim Fandango in front of a board of concept art, and, later, cruising in his flashy red sports car.
There is apparently a longer documentary that was created by Desmond Crisis, but attempts to contact Crisis and persuade him to release the full video have so far proved unfruitful.
Many thanks to Miguel Villasuso for finding this clip and directing me to it.
"I think it's a prime time to reintroduce these properties in the digital world," said Dan Connors, CEO at Telltale Games. "Telltale Games has always set out to be a great storytelling company. We've been honing our chops over the past six years, and we're ready to take on these two iconic properties and continue to advance storytelling in games.
In other words, Telltale is releasing the Nelson Tethers: Puzzle Agent pilot sometime this month, are making a Jurassic Park game, and are making a Back to the Future game. And here I was thinking you were dead, McFly.
You might want to scroll down the page and read all of today's news, by the way, if you haven't already done so. It's been rather eventful.
Before landing president of LucasArts, Meegan was CEO at Epic Games China and held senior positions at Ubisoft Montreal, Ubisoft Shanghai and Jaleco Entertainment. He was also the founder of Sinister Games, Inc. and a partner at Axion Pacific Capital.
Between Sam & Max and the dino-themed announcements that are sure to come at E3, you might be experiencing some sort of Telltale overload of awesome right about now, but don't forget that you're also scheduled to received Nelson Tethers: Puzzle Agent by the month's end as well, given your good taste in pre-orders.
The rumormill is alive and well the week before E3 with all kinds of speculation and hopefuls for the show. This news is reportedly legitimate, however, from TheNPC's which says that developer Telltale Games (known best for the Sam & Max titles and a few episodes of Tales of Monkey Island) has "confirmed that they are making an episodic Jurassic Park game across multiple platforms in this month's Game Informer."
God help us, we're in the hands of engineers.
Bring on E3!
Update by Jason: There's a write-up over at GameInformer that includes this:
Telltale has a new deal with NBC Universal to create games based on their intellectual properties. The first game under the deal will be a full "season" using the Jurassic Park license. It's unclear how many episodes that will entail, but previous Telltale seasons have lasted between four and six episodes, with one episode released every month.
Telltale CEO Dan Connors described the project: "For Jurassic Park, we will leverage Telltale's expertise in storytelling and game design to deliver on the tension and drama of the series creating the ultimate cinematic adventure."
In their latest bid to enthuse the fanbase, the Facebook page is currently calling for users to post images of the four ingredients of a voodoo doll, the first being Something of the Thread, and fans have certainly been productive. You can check out the various brassieres that have been shared thus far; apparently, the contributions will in some for be put to use during LEC's E3 presentation.
Given Dan Connors' quote in the press release that "This partnership with Daedalic will be an excellent avenue for getting Telltale titles to one of the largest, most enthusiastic audiences for gaming adventures," it seems possible that the publisher could be tapped for other Telltale localizations somewhere down the line.
The prizes are not yet set in stone, but the overall winner will win a grand prize that will include at least one of the following: an original piece of art from A Vampyre Story, an original piece of art from The Curse of Monkey Island, and an A Vampyre Story art book (in colour), signed by Bill Tiller.
Iâ€™m trying to make the grand prize as awesome as possible, so there may be more stuff. Iâ€™ll also try to arrange some cool things for the runners-up. An announcement on the exact prizes will follow later, but rest assured that you will win something awesome if you win.
The full details can be found here.
Requests aimed at Jake to upload a similar video diary about his UI work at Telltale were met with the following verbal response: Â¬Â¬
Pedro informs us via his Twitter account, that his music has been used in a Brazilian soap opera called â€˜Passioneâ€™. Sadly, they did this without asking permission. The piece in question is â€˜I Smell Adventureâ€™, which youâ€™ll recognize from the Ghost Pirates of Vooju Island soundtrack. You can see this case of blatant music theft in action here on YouTube.
Perhaps the most noteworthy part of The Pumpkin Post's latest blog entry, however, is its final sentence:
On an unrelated note, stay tuned for an exciting announcement here tomorrow!
We'll be there.
The reason he gives is this: "I need to start trying out ideas and attempting to make something more experimental than even a smaller studio like Telltale could practically take on. Maybe nothing will come of it (it's entirely possible that I'm ridiculously over-estimating my own abilities), but with all the tools and support for independent games right now, there's no better time to try it and see."
For those of you who don't know who he is, Chuck Jordan's Mojo-related career started with being a programmer, co-writer and additional designer on The Curse of Monkey Island, and later a script programmer on Grim Fandango. He later wrote "Abe Lincoln Must Die!", "Reality 2.0" and "Bright Side of the Moon" from Sam and Max: Season One (aka Sam and Max Save the World), was the lead writer and co-designer on Sam and Max: Season Two (aka Sam and Max Beyond Time and Space), was designer and co-writer on the Strong Bad's Cool Game for Attractive People episodes "Strong Badia the Free" (episode two) and "8-Bit is Enough" (episode five), and, recently, wrote, designed and co-directed "The Penal Zone", the first episode of the new Sam and Max game The Devil's Playhouse, of which he is also Season Lead Designer. He has one more episode coming-out: "The City That Dares Not Sleep", which he wrote, designed, and has completed his work on. The episode will be finished by Telltale.
Needless to say, Mixnmojo wishes Chuck Jordan the best of luck in his future endeavors. But man, did this come out of nowhere.
"The Beast defeats the demigod of rock and the demigod of rock is entombed in stone and his legendary guitar is banished," Bright said. "[The guitar] is the source of his power. And so you are going through and assembling an army of warriors to be able to defeat the beast. Along the way, you'll have to recover the legendary guitarâ€¦" Guitar Hero characters like Lars ÃœmlaÃ¼t and Johnny Napalm also appear to have the ability to transform into a blue-skinned goblin and a half-man, half-boar warrior, respectively.
The inclusion of this "otherworldly tale, narrated by KISS frontman Gene Simmons," certainly sounds like Activision is taking a few cues from a game they once had on their publishing slate before expunging it in favor of Spyro the Dragon 650. This is also an interesting development given those old rumors that Activision attempted to re-imagine Double Fine's latest project into a Guitar Hero installment before shelving it altogether.
Update by Kroms: In case anyone's actually interested in this - and I can't see why you would be - Activision have just released a trailer and a tentative list of artists and songs. Note how the trailer opens with Black Sabbath's "Children of the Grave", which you may know as the song played during Brutal Legend's first gameplay segment. Note, too, that the artists featured in the game include legends such as AFI, Slipknot and My Chemical Romance, which you may know as bands not appearing in Brutal Legend, because Brutal Legend's song list wasn't made of stupid. Rumors of Linkin Park, Limp Bizkit or Kabbage Boy a hint of irony about this whole deal appearing in the game remain unconfirmed.
You could of course buy this. Alternatively, you could just buy a brand new copy of Brutal Legend for $20 off of Amazon. It's not the greatest game Schafer's ever made (the RTS elements are controversial, you can progress in the game without picking up some helpful solos, some other stuff), but it's fun and can, at times, be pretty cool. Seriously and for reals.
In another, decidedly more green, interview with a LucasArts artist alumnus who also dabbles in web comics, Alternate Magazine Online probes the bespectacled Graham Annable about all things Grickle, Puzzle Agent, and awesome.
This week's theme is apparently random characters, starting with the roulette dealer. Should we prove too lazy to be on top of each piece of art as it's dispersed (and given our track record, it's a safe bet), we'll definitely round 'em up at the end of the week.
The game is being developed by Sony Online Entertainment (Free Realms), and will provide younger gamers with â€œexciting mini-games, dynamic activities, lively social events and thousands of customization options," all set within the universe created for the Clone Wars animated television series...
The game will be free to play, but will include the option to purchase a monthly subscription to access more content. There will also be numerous items to purchased via micro-transactions as well. In addition to mini-games such as droid programming and speeder bike racing, players will also be able to customize lightsabers and take on friends in the game's unique card-battle game.
Read the full G4 article here.
Visit the official site here: www.clonewarsadventures.com
I guess kids who have outgrown Club Penguin need somewhere to play with their school friends online.
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