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Tim Schafer was asked by Sucker Punch President Brian Fleming (I know!): "What is our favorite tentacle, and why?"
Tim's answer: “The green tentacle is nice, but the purple tentacle is more of a go-getter. He really evolved as a character in that he grew a hand. I was sad to see him get squished and sent off to Saturn.” He then asks "Wanted" producer Pete Wanat a question, which you can read here.
Wanat, by the way, was the one responsible for getting Jack Black to do Brutal Legend, so thumbs up to you, Pete. You wear those sunglasses because you're cool and you know it.
Update: Ron blogs about it:
"DeathSpank isn't a very patient guy. He would never be able to play though one episode after another. He'd just run in and play them all at once. He's that kind of guy. He also gets impatient if someone doesn't die fast enough.
So what we did was take all the story, puzzles and fight'n and weave them into one larger game. The overarching story is the same, but the world is larger, more open, more compelling and completely load-less. You can walk from one end of the vast world to the other and never see a load screen or camera cut."
Random thoughts: is it just me, or does Deathspank seem designed to be sequel-less (i.e.: we're already being told the whole story)? And does this re-shaping of the game mean it will get delayed?
Bill says that the game is already in its final four months of production, which puts its release ahead of AVS2: A Bat's Tale. Yes, you have TWO Autumn Moon games to look forward to. The release date for the mystery game is still not yet decided by the publisher (whoever it is), but AVS2 will likely follow "4-6 months" after, which I'm guessing puts the latter in an early 2010 timeframe.
On a less uplifting note, in the wake of the recent unearthings of some unused AVS audio recordings in the game's data files, Bill has been forced to publicly confront the fact that yes, an entire FMV cutscene and a few shots from some others, were cut from AVS before it shipped. Bill was planning on animating the dropped scene for the sequel, but is apparently so agitated by the voyeurism involved in making the scandalous discovery that he is now unwilling to resurrect the scene unless demands are met:
I might change my mind if I receive 5 MILLION emails asking me to put it back in AVS2. In addition, these emails must contain a 12 page (single space) written apology, along with a solemn pledge to buy AVS2 and TH:TBAPFMISNPSNBWP when it comes out. Got that?! 5 Million!He then goes on to list an e-mail address, email@example.com, where you can send the apologies. Yes, you.
See it here.
I'd suggest better writing, and probably better structure. The first was all set-up, no pay-off. Maybe also releasing a good demo, really, since that demo really harmed the game. There's other stuff, of course, but I'm sure you're better at pointing it out than I am.
The accumulated filth of all their sleaze and "music" will foam up about their waists and all the hair and nu-metalists will look up and shout “Save us!”… and I'll look down and whisper “No.” (And then we updated.)27 Mar, 2009, 18:09 | Posted by: Kroms | Source: Kotaku | Comments: 3
If you're feeling more offended than interested, right now, because I said "Shit", then don't bother reading on. Brutal Legend is stuffed full of Metal (capital M), testesterone, beautiful, scantily-dressed women and no lack of breasts. It's the core and essence that dominated the imagery of the golden age of metal. The art-style was inspired by the works of Frank Frazetta and Simon Bisley, which leads to a lot of colour contrasting and silhouettes.
Now, the game itself has changing weather conditions and a dynamic day/night cycle. As Art Director Lee Petty wisely points-out, more than half of what you see at any given point, in any game (I'm guessing especially sandbox games like Brutal Legend), is the sky. And so Double Fine has decided to treat the sky as the canvas it ought to be, and it goes from everything from "tranquil orange" evening to "swirling cyclone of purple with long streaks of lighting" (lighting, or lightning?).
Although more information was given-out, there's an embargo that's preventing the press from talking about it - until next week. Either way, thanks to Kotaku for sharing what they could.
Update: Gamasutra lays some new thick and delicious information, guaranteed to light your senses on fire.
The development of Bioware's first MMO is plugging along and they've put up a few new things the last couple of weeks on their page:
Don't forget that Tim is hosting the Game Developers Choice Awards tonight. It only airs on TV on Friday, but if you know anywhere where we can get live coverage, or live text, please tell us in the comments!
An overview of the missing dialog in addition to how to hear it can be found in The Pumpkin Post news entry. Just to be safe I'll shout Spoilers! here, as the reasons behind some of these edits may very well be that these story threads are intended to be revealed in the sequel.
That reminds me: LSD has some positive qualities that you might not be familiar with.
While we still don't have much indication - either positively or negative - of how well the game will actually play, or even if it's any good at all, we can at least take comfort knowing that those earlier screens were vastly inaccurate. Vastly.
Telltale released their first episode of Wallace and Gromit, entitled Fright of the Bumblebees, today. If you haven't still picked it up, do so now. For one week only, the game will be for $29.95, and everything you buy along with it will be 50% off (this offer is also extended to those of you who pre-ordered). So what are you waiting for?
Update: Review is now up.
June 9th (US)
June 12th (UK & Europe)
The rest of the world should be around this time too.
GDC will start on Monday, March 23rd, 2009, and conclude on Friday, March 27th.
There's several Mojo-related events lined-up. The first one will be on Thursday, and will be about the Art of Brutal Legend; the second is on Friday, and will involve several developers, including one Double Finer, who will talk about sound design, and the third one (also Friday) is probably the one that gives-out most hints to the content of the game, and is about creating the right team and methods for testing something with the "the size, scope, nature" of Brutal Legend.
Tim Schafer himself is hosting the awards ceremony. You can watch the presentation and ceremony, but alas only on Friday - three days after the awards are given-out on Wednesday. G4 TV will exclusively air the proceedings at 6:30 PM PST. If you want live text-based coverage, you'll probably want to flock to the likes of Kotaku. G4TV.com will also have "around-the-clock" coverage.
Tim also hosted the 2007 Awards Ceremony, which you can watch here.
Don't forget that we might also get a new Brutal Legend trailer.
Now, if anyone only knew where we could get some sort of transcript from the Double Fine panels, or some sort of live-text coverage...
Also, there are some pretty sweet deals on the Telltale Hub-Chamber if you pre-order the game now...
Update: You can also apparently download another version of the demo, a "a limited edition, GamePro-branded" version exclusively from its site (direct download here).
Mona, the unwilling vampire mired deep in denial, is trapped by the vindictive Dr. Riga Mortus in his secret lab in Draxsylvania. Players will guide Froderick through the macabre town of Gothford Falls, where he will encounter old enemies and make some new friends, including inept magician The Great Fauxdini, conceited local Goth artist Raven Gothguy, and seriously lame serial killer Jack the Gimper among many others. Mona and Froderick will explore many interesting locations, such as Dr. Legume's Home for the Sanity Challenged, an Executioner's Practice Grounds, Mortus Labs, and, the scariest of all, a tavern full of disgruntled sports fans low on beer! Help Froderick free Mona by dressing as a little girl again, making his own zombie, and getting pummeled almost to death by the local hooligans, the notorious Belfry Boyz. Then play Mona as she scours through hundreds of shamelessly padded résumés looking for the perfect day-time guardian to watch over her as she returns to Paris !You'll be wanting to poke around and check out all the cool stuff within, like the awesome concept art, so I'll leave you to it. I'll also point out that, like The Pumpkin Post, Adventure Gamers scored itself an exclusive character image, so check that out too. Oh, and did I mention Larry Ahern? Exciting stuff these days.
The game will feature over twenty-five 3D characters, over forty hand-painted locations, fifteen hours of game play, and will include dialogue written by two ex-LucasArts game designers, Larry Ahren and Jesse Clark. Their experience from working on so many LucasArts classics such as Sam and Max: Hit the Road , Monkey Island 2 , Full Throttle , and Curse of Monkey Island will be a welcome addition to the already experienced Autumn Moon team.
You should read The Post, you know. It has been diligently following the updates made to Von Kiefer's journal, which is the home of a lot of backstory and some exclusive art. And there's another cool tie-in website for the game, by the way: a calendar, with a painting being drawn for each month. (The calendar is seen in-game, and Froderick mentions the web site when looking at it.) The Post has also noticed this Youtube dedication to Mona. Read the Pumpkin Post, is what I'm getting at.
If you have any questions, click here and ask away.
You know, I don't know what the video game thing is all about. There is no new Bone video game in the works. I think it may be refering to something Scholastic is planing for its website - - a little flash game, maybe, or it could just be an internet rumor that made it onto the list!Damn.
6. Bone: Crown of Horns.Underlining by me. This should definitely be considered rumor material, and even assuming it's true a new Bone game doesn't necessarily have to be developed by Telltale, not to mention that if a Bone game is indeed slated for Spring (which we're in), it seems odd that there's been not a peep about it anywhere. Definitely an interesting rumor though, and we'll see what comes of it, if anything.
Graphix/Scholastic, $9.99 ISBN 978-0-439-70632-2
Crown of Horns vol. 9 is the final volume of Jeff Smithâ€™s acclaimed comic fantasy adventure saga. Originally self-published in black & white in 1991, Scholastic/Graphix began publishing the series in full-color in 2005 and it has gone on to sell more than 2 1/2 million copies of the new edition. The Scholastic/Grahix edition released a 100,000 initial printing of the concluding volume and the new edition has been translated and sold in more than 30 countries. Look for a new Bone videogame to be released in the spring.
You're probably familiar with the comic, which has been running on Telltale's website since February of 2005, for crying out loud, which is over six months prior to the release of Bone: Out from Boneville. Can you remember the days when Dank's head graced the header links of the Telltale web site? Can you remember when everyone assumed that he would be the star of the company's first adventure game, with the fact that he was modeled serving as evidence?
Anyway, if you haven't been keeping up with the comic, do so now! And we're always happy to plug Annable's work in general, which is why I'd also encourage purchasing such masterpieces as Further Grickle and Stickleback. And did you know that he was storyboard artist on the movie Coraline, still playing at a theater near you?
As with Sam & Max and Strong Bad, Wallace & Gromit will run on a monthly schedule with episodes 2-4 following in May, June, and July, though specific days have not yet been hammered out. Also, as always, Telltale is offering a physical disc of the series for season customers after all the episodes have been released. (On a similar note, the disc for Strong Bad is said to become available very soon.)
Finally, some exclusive marketing is being done through Yahoo! Games, which is currently hosting the game's new trailer, and will on this coming Monday (March 16th) have a playable demo up for download. If you want to re-read everything you just did in the form of a Doug Tabacco forum post, click here!
They are, fairly predictable, Lego Harry Potter and Lego Indy II. However, the biggest surprise is that the latter is going to be called Lego Indiana Jones II: The Kingdom of the Crystal Skull, suggesting that the whole game is going to be based around Indy IV.
Anyway, send your stuff in, and get to replaying the game if you haven't done so in awhile. Relive the delights of Murray the demonic skull (Hey! He became our star rating!), El Pollo Diablo (Hey! He became the name of our retired polls!) and friends, all of whom comprise the cast of one of the best graphic adventures of all time. (Even if Elaine's accent is still perplexing.) Yargh!
This week we're looking at The Dig, or "--HISTORY DELETED--" as it's known at LucasArts.
Find out about thrilling meetings with Spielberg, explosive development teams, and more mysterious alien forces than you can shake a decapitated hand at! Behold... The Dig!!
Thanks a lot to Dan Lee for the header art, to Sean Clark and Bills Eaken and Tiller for their informative answers, and to everyone who wrote in with their opinions and memories.
In 2007 the organisers brought 500 rabid Monkey Island fans together in Vienna and entertained them with a series of themed distractions. This year the two day convention is shaping up to be even more (bizarrely) organised and ambitious than before. There's a web-site with a lot more information, including photos from last year, and details of this years tightly packed schedule. Our own Monkey Island convention seems a little tired in comparison.
Also, from the Memorial Day Blog:
Er, what? This is the reason The SCUMM Bar died.
At one point I had talked to a company about making this toy. The top of the head would pop off revealing the little Captain Nemoesque Sam & Max pilots sporting goggles, top hats and ascots. Sadly it didn't happen but if I wish hard enough...Crazy.
Update: Now Steve's got the same picture up in Mecha form, complete with a cockpit view. Enjoy!
(This little comic strip was originally created to sweeten the reading time for people brave enough to venture into my giant-sized, near philosophical essay Gamer's (illusion) of freedom published at Adventure Classic Gaming about how games limit your actions to the extreme and make you love it. Still, the comic is a minor masterpiece in itself, so big thanks to Mojo for helping me to expose it to a larger audience.)
Dave has also been listed in IGN's Top 100 Game Creators of All Time, although at a criminal 73rd spot. Baffling. Ron Gilbert too is underappreciated at a measly 81 out of a 100. The top 60 have not yet been revealed, but expect Tim Schafer, to name one potential idol of Mojo obsession.
Update: Tim makes it on number 21. Congratulations to all three.
Notice anything different about this logo?At least the compromise Marek and Bill cooked up did not involve walkie talkies.
Yep. The guns. I was told that might imply that adventure games have a lot of shooting. So I was asked to changed it. So I did, to an idol and a Torch. I agree. Good call AG!
Some number monkey has generated a list of the "most consistent" publisher based on scores from the horror of the game industry: Metacritic.
The results put one-trick-pony Rockstar at the top with 19 points, followed by Telltale Games with 14 points!
The authors of the site seem to be going by outdated information, under the mistaken impression that the PSP version is in danger of cancellation, but the screenshots, which they claim come from 2006/2007 from when the game was still called Staff of Moses, are definitely interesting to look at, and the visuals look better for PSP than what we've seen of the Wii version looks for its platform. Like the DS version, the PSP version is said to be a pretty different game (though obviously within the same general story and universe), though it's unclear exactly in what way.
It seems to me, based both on the quality of the design and precedence on Prima's part, that this could be the cover art for the actual game. I'm guessing that release date is equally revealing.
Update: Online retailers now feature the cover art for the game itself.
Tingler Updates: We've got the large version in our gallery now. We might be the first to do so.
Unfortunately, the game's worldwide launch in the form of a digital download through GamersGate has been delayed yet again. It's now listed as coming out on March 25 - not that you're actually going to believe it until the game is installed on your hard drive.
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