Hothead had a panel at GDC today, where they mentioned Deathspank. Surprisingly, the game is not episodic, but will probably have DLC later on. Also worth mentioning is the fact that Ron brought-in his own game engine, an "updated version of SCUMM". Interesting, to say the least. I wonder what caused them to change their minds about it being episodic. Possible suspect: Mixnmojo.
Update: Ron blogs about it:
"DeathSpank isn't a very patient guy. He would never be able to play though one episode after another. He'd just run in and play them all at once. He's that kind of guy. He also gets impatient if someone doesn't die fast enough.
So what we did was take all the story, puzzles and fight'n and weave them into one larger game. The overarching story is the same, but the world is larger, more open, more compelling and completely load-less. You can walk from one end of the vast world to the other and never see a load screen or camera cut."
Thanks, Ron!
Random thoughts: is it just me, or does Deathspank seem designed to be sequel-less (i.e.: we're already being told the whole story)? And does this re-shaping of the game mean it will get delayed?
Source: Gamasutra
Personally I hate it when a film, book, game or whatever does well and we get a pointless, hastily made sequel. At least with a planned trilogy the story will come together as a cohesive whole, even if it is just an exercise in marketing.
Also... you hate A Vampyre Story? You hate Raiders of the lost Ark, Star Wars, Back to the Future, Fellowship of the Ring, Police Academy?
Boooooooooooooo.
"Son of 'Spank", ahoy!
"Ron came in with an engine to build DeathSpank, and is an updated SCUMM-style engine."
So it's not an updated SCUMM engine(which would be perfectly inadequate for an RPG) but a engine which is called in the style of SCUMM (for marketing reasons I guess).
But, as for RPG, the engine could definitely handle it. Especially with later HE revisions. There was even an RTS "Moonbase Commander" using SCUMM.
Lets just hope that the game development will turn up good, I hope Ron has had time to develop it and no need to rush it. I hope we can see some screens and other news about Deathspank during this year, perhaps during summer.
At least you know when they release Deathspank, you know everyone in Spain and Germany is going to buy it. Those guys worship Gilbert.
And yes, us guys (that's in my case Germans) kinda worship Ron. I don't think that's really different from other frequent Mixnmojo visitors ;)
Not sure why the forums are dead though, maybe they should release episodes more frequently.
"Thanks for the note Tjeerd.
We have been kind of quiet lately as we have been really focused on our current projects. DeathSpank is coming along nicely and we're excited for its release this year."
So, I guess they simply don't have the staff to interact with the community, which is something Telltale does really well, and which is partly the reason why Telltale succeeds where Hothead is having trouble. Also, and I don't know if this was known, but assuming they haven't changed their plans and the person sending me the mail (Joel DeYoung) knew what he was talking about, Deathspank will be released this year. Which is awesome.
And DS has been on a 2009 release date for a while. We'll see how it goes.
Some screens would be nice!
But yeah, even if they're not ready to show off the game yet, some new art or stuff like those hidden runes on de DS-site would be awesome.
I guess Penny Arcade is suffering some problems...
Also, good to know that the game is now officially in full production. Hardly something that could have been taken for granted given the past.
You really should stop equating "Ron Gilbert" with "liar" so much.
I think you may be taking my comments a bit too seriously. That said, the original, official announcement for the game described it as "episodic" and we were even given a title and teaser image for the supposed first episode. Whether or not this change in how the game is being released was a natural decision doesn't make it any less major or noteworthy!