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The accumulated filth of all their sleaze and "music" will foam up about their waists and all the hair and nu-metalists will look up and shout “Save us!”… and I'll look down and whisper “No.” (And then we updated.) 27 Mar, 2009 / Comments: 3


The first of three Brutal Legend panels has happened, and got not one, not two, not three but four rounds of applause because of sheer awesome. Crank your hype-meter up to eleven because this shit just got serious.

If you're feeling more offended than interested, right now, because I said "Shit", then don't bother reading on. Brutal Legend is stuffed full of Metal (capital M), testesterone, beautiful, scantily-dressed women and no lack of breasts. It's the core and essence that dominated the imagery of the golden age of metal. The art-style was inspired by the works of Frank Frazetta and Simon Bisley, which leads to a lot of colour contrasting and silhouettes.

Now, the game itself has changing weather conditions and a dynamic day/night cycle. As Art Director Lee Petty wisely points-out, more than half of what you see at any given point, in any game (I'm guessing especially sandbox games like Brutal Legend), is the sky. And so Double Fine has decided to treat the sky as the canvas it ought to be, and it goes from everything from "tranquil orange" evening to "swirling cyclone of purple with long streaks of lighting" (lighting, or lightning?).

Although more information was given-out, there's an embargo that's preventing the press from talking about it - until next week. Either way, thanks to Kotaku for sharing what they could.

Update: Gamasutra lays some new thick and delicious information, guaranteed to light your senses on fire.

Source: Kotaku

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3 Comments

  • Ascovel on 27 Mar, 2009, 19:32…
    LONGEST MOJO POST TITLE EVAH!
  • Kroms on 28 Mar, 2009, 01:23…
    It was.

    Now this one takes the cake.
  • valkian on 27 Mar, 2009, 20:45…
    And the most Mooresque.