My favourite's Locke trying to open the hatch and commenting 'that doesn't seem to open'. After that point I don't get any of them.
My favourite's Locke trying to open the hatch and commenting 'that doesn't seem to open'. After that point I don't get any of them.
In other Star Wars game news, that other monolithic project, The Old Republic, which you probably don't need to be reminded is the Stars Wars MMO set in the KOTOR universe under development by Bioware that LEC is jointly producing with EA, is also in the news. For the second time, in this instance over at Gamasutra, the game is being touted as the most expensive project EA has ever funded. Apparently it's something they're really proud of.
It's been a while, but by the looks of things the wait has been well worth it. In their latest blog post, Telltale has announced that some of their more anticipated store items that have been available for pre-order, like the Tales of Monkey Island collector's DVD and that booty-licious boatload of various Monkey Island and Sam & Max paraphernalia, are either in stock now or are soon to be dispatched from the warehouse. View the blog entry for some images of the plunder as well as the shipping status of each item in question. Kiss all your pieces o' eight goodbye.
Gary Coleman, the voice of Kenny Falmouth in The Curse of Monkey Island, has just died of a cranial hemorrhage, brought on by a head injury he suffered at his home. He was 42.
Coleman was most famous for his role as a child star on the American TV sitcom Diff'rent Strokes. His character's catchphrase on the show was "What'chu talkin' 'bout, Willis?" Notably, the CMI team tried and failed to get the line "What'chu talkin' 'bout, Guybrush?" into the game.
You can read it for yourself of course, but the jist of it seems to be: 'if we make new adventure games, they will be a mixture of action and adventure.' Which I am cool with.
If we were to truly get back into the "adventure" business then I would say we need to take some of what we've learned from the "action" side of the business a little bit, look at today's audience sensibilities and reinvent the genre just as we did with Maniac Mansion 23 years ago.
There's some more of the usual guff about Monkey Island 2: Special Edition in there too, so get your fill and make merry with delight.
Perhaps less good is the price. Â£14.99/$19.99 for a 4-year-old game? Even with the expansion and the Steam convenience, that's a bit of a rip in my opinion.
(Edit: Thanks to TestType for pointing-out the mistake earlier. This campaign of misinformation is all part of my plan to become a pundit on Fox News. Pretend you believe me.)
They've already offered a Complete Collection bundle of the three seasons in their online store (priced at $49.95 until June 2), but it gets better. If you've bought an episode of Sam and Max at some point in the past, check your email now--you should find a coupon from Telltale, allowing you to purchase the Collection for just $29.95.
Again, if you have a partial collection of Sam and Max episodes, this email coupon is the offer for you. And if you're unlucky enough not to have bought any episodes in the series (how could you?!) the price difference will be only an extra $10 $20. Both discounts are only valid until June 2, however, so act fast.
This one person created a very, very short Bone cartoon, as to practise their animation skills. They used sound clips from Telltale's "The Great Cow Race". Here's the finished version, in all its 24 second glory, and here's the work-in-progress cut.
It's all pretty nifty. If you've made a nifty thing yourself, send her in (see the Mail News button at the top right there?). You never know: we could steal it stick it up on the site if you're OK with that. It'll be the exposure you always dreamed of in your nightmares.
Update by ATMachine: In a similar vein, check out this Monkey Island tribute song/video by SilverWolfPet. It's even got Nikki Rapp and Alexandra Boyd (the voices of Morgan LeFlay and Elaine Marley-Threepwood, respectively) singing along for part of it!
So far, what has been your favourite project that you worked on?
Thatâ€™s a really tough one to answer. I feel Iâ€™ve been really fortunate to work on a lot of great projects over the years so itâ€™s hard to single one out. A couple that are up there are the Coraline feature and the unreleased Sam & Max: Freelance Police game. Both experiences were amazing in terms of the teams I worked with and the knowledge gained artistically.
You can read the full interview here.
UPDATE: Kroms says, "Be sure to check out these four gameplay videos on the same site. Plus this video, and this other one, and this one too, on 1UP."
To which I say, "Man, we never should've exiled you. More work for us."
Edit by ATMachine: Fixed the link to version two. Sorry about that.
Update by ATMachine: LucasArts have since posted version three, version four, and version five of their Elaine MI2:SE concepts.
Let's hope they fix all the problems with the first game, such as a dodgy camera, poor targeting, frustrating battles and not being Indiana Jones.
* No, they're just called 'Now Gamer', your highness your highness.
I think we are going to do an iPad game. Can't tell you which IP yet, but as soon as the details are worked I will let you know.
Given that all of Autumn Moon's titles so far have been pure point 'n click, the iPad would make a great platform for the studio (as would the Wii, but I'll refrain). Let's just hope that any project that's targeted at the iPad would release on it in addition to the PC. Still, any development at all from Autumn Moon is exciting stuff in my book.
Bill later followed-up with this tweet:
"To make episodic or not to" is the question.
With the possible combined support of Telltale and Autumn Moon, the iPad is sure shaping up to have strong, bite-sized graphic adventures well represented in its games library. And so early in its lifespan!
This video depicts the Secret of Monkey Island theme, played through different sound cards. The more anal retentive among you, aka Zaarin, will point out that some of the years are off. But whatever. Watch it anyway.
The bundle is selling at $49.95 until midnight PDT on June 2, when its price will go up, likely to $95. So if you haven't played a single episode of Sam and Max (you crazy person), be sure to remedy this deficiency right now while you have the chance to save a good chunk of change.
When you head over to Telltale, don't forget to take advantage of their pre-order offer on Puzzle Agent, if you haven't already: buying it in advance will save you 50% off the price of just about everything else in the store, including Beyond Time and Space.
Well wonder no more! Now you can find out what you're made of, as Telltale have just released Sam and Max: The Devil's Playhouse episode 2, The Tomb of Sammun-Mak, now available for PC and Mac! Grab it here.
Here's the obligatory second link. Don't let the ancient mummy's curse befall you in your mad dash to the download page.
A history lesson is in order: Shortly after the colossal success of the original Star Wars, George Lucas hired noted pulp SF novel author and Hollywood screenwriter Leigh Brackett to write the script for Empire. She duly turned in a first draft, but sadly died of cancer before she could make any revisions.
Without a co-author, Lucas wrote the next couple of drafts himself, before handing his drafts over to Lawrence Kasdan (the man who also wrote Raiders of the Lost Ark and would go on to script Return of the Jedi) for a polish. But it seems that during the period after Brackett's death, Lucas made some major changes to the story of Empire.
Brackett's script would have created an entirely different series from the Star Wars saga we know today. Most notably, the draft envisions a world where Darth Vader and Anakin Skywalker are two separate people: Luke meets his father's Force ghost while training as a Jedi knight, and then goes on to duel Vader in Cloud City.
Also, Luke has a twin sister who is referred to--but it's not Leia. Instead a girl named "Nellith" is said to have been separated from Luke at birth. Although spoken of, she is never actually seen in the film, setting up a plot thread for future sequels.
(I guess old George really was making it up as he went along.)
The script is available here. Do note that the site is experiencing heavy traffic at the moment, and is periodically shutting itself down to recuperate. So it may be a while before you can access the download page. Nonetheless, you'll likely want to download it before the Lucas Legal lawyers pounce.
EDIT: Mojo now has its own mirror of the script, just in case.
Sam & Max.co.uk
Attack of the Fanboy
CaptainD's PC Gaming Blog
Adventure Classic Gaming
Games, Gold, and Glory
Zeitgeist Game Review
Of course, you could always just skip to the definitive take on the game by checking out our own review.
Purcell even suggests that he may go ahead and realize the concept and make it available in print form. Such a development would, of course, be awesome.
Dio is most famous for replacing Ozzy Osbourne as lead singer of the band Black Sabbath after the latter left rather acrimoniously.
Ultimately Dio was dropped, somewhat suddenly and unceremoniously, from BrÃ¼tal Legend, and his character was recast with Tim Curry. Speculation that this was done to get Ozzy to agree to appear in the game remains unsubstantiated.
Our most heartfelt Mojo condolences go out to Mr. Dio's widow and other family members. He will be forever remembered as "that guy who was almost in a really awesome Tim Schafer game." (You're fired. -Ed)
This particular bit caught my eye:
Spending time perfecting the storyâ€™s important moments is easy to justify. Itâ€™s devoting too much time to smaller bits and throwaway gags that can get us into trouble. For example, when Guybrush dives down to the ocean floor in the third episode, we had a perfect opportunity to reference a similar scene in Monkey Island 2: LeChuckâ€™s Revenge. Doing so wasnâ€™t necessary for the story, but it made the game a richer experience for Monkey Island fans who would understand the reference.
Of course weâ€™re going to keep creating the best games we can, but we need to get better about prioritizing and ensuring that any last-minute additions are really important 'need to have' changes as opposed to tweaks that would be nice to have.
For what it's worth, it's the little things like that which make a game special.
In the 11 years since [X-Wing Alliance], there has been nothing more from LucasArts in that vein, and the genre itself has faded to little more than a memory. Wing Commander's final gasp was the long-delayed and ultimately disappointing Freelancer, released in 2003 after more than four years of development. The last bastion of the space combat sim is the venerable X series, which reached its fifth release in 2008 with X3: Terran Conflict, a flawed game that failed to set the world on fire, let alone the whole galaxy.
D-Rod's teaser from last year is also recalled.
The X-Wing fan / Modding community is very much still alive and well.
I still hope for 'Special Editions' of the X-Wing games at some point, perhaps leading into a whole new game from Larry Holland and Totally Games.
Well, go and check it out. It's only so often such a priceless piece of video game history is rediscovered.
(Actually, the trailer is hardly long-lost, but who cares? It makes a good news post, and admirably sets the mood for the game. Which looks awesomely old-timey, don't you know.)
So what did Double Fine's posse of artists do to pay their respects? Why, draw bitchin' Frazetta-style art in tribute to him, of course!
Kotaku has established a gallery of Frazetta memorial art sent in by various developer studios. The first three submissions in the gallery are from Double Fine.
Update by ATMachine: V5 Guybrush can now be found at Kotaku. For those who've been having trouble viewing the previous Guybrush concepts, the link also contains color-corrected versions of those, which should alleviate the problem. Be sure to right-click on and "View" the images to see them full size!
"First person? **** you elTee! This is Mixnmojo!"
Oh shush. It's free until the 24th of May - so if you haven't played it yet, why not give it a try? There's more to life than pointing and clicking, you know*.
And, as usual when I make rambling posts outside of Mojo's remit, I've attached a bonus LucasArts-related fact in order to satisfy the LFN's strict rules: Portal was co-written by Erik Wolpaw, who, as Kroms will relentlessly tell you, co-wrote Psychonauts.
*Disclaimer: Portal does, in fact, feature pointing and clicking. It's kind of integral...
Separately these two are Â£49.98, more than twice that. It's definitely worth picking up if you haven't already got both, with the new series of Sam & Max alone being worth that.
Each game will be available for $4.99 though you can also buy all four in a bundle at $9.99 for a limited time.
Thanks to Mac enthusiast clone2727 for the tip.
What voice actors from the original game have been drafted in to work on the remake and how much new voice over work has been created for the game, assuming that part of the development is complete?
The original voice cast from The Secret of Monkey Island: SE has been brought back for Monkey Island 2: SE. We have Dominic Armato as Guybrush Threepwood, Earl Boen as LeChuck, Alexandra Boyd as Governor Elaine Marley and Lelani Jones as The Voodoo Lady all returning, plus we got Neil Ross to return for the voice of Wally B. Feed, a role he played in the original Curse of Monkey Island back in 1997!
Broaden your mind by reading both interviews in their entirety at NXT Gamer and SuperHappyFunTimeShow.
The second episode, The Tomb of Sammun-Mak, will release in just a few short weeks, and the Freelance Police face even more bizarre and dangerous new characters (and some familiar faces). The game's designer calls this episode Sam & Max's "trippiest trip yet", as it features new psychic powers, peculiar foes, a journey on the Disorient Express and an ancient mysterious riddle from across the ages.
Today Telltale continues to ramp things up for Sam & Max 302 with a blog post that contains an interview with episode director Andy Hartzell, features some brand new concept art worthy of your speculation, and concludes with the promise that the finalized release date for The Tomb of Sammun-Mak is soon to be public knowledge.
Connors: Right now, I would say there's four products in development at Telltale. This is one (Puzzle Agent), with another three, all at different stages.
"One thing we might do...there's a lot of talk around here about lawyering types of games".
Sam & Max & Puzzle Agent we know of. What else is in development right now I wonder?
Unfortunately, there remains no word on a North American publisher, so there's no indication on when or even if the game will ever make it to US shelves, but if you want a physical copy of the game and don't live in Europe, remember that many Amazon.com vendors ship internationally, with the game being listed for as low as Â£14.99. Otherwise, get it conveniently this very moment.
The issue is available for purchase both at magazine retail and in digital form. If you're still short on cash after placing your mandatory pre-order of Telltale's first pilot, you could wait six months and hope that Gamasutra publishes the whole post-mortem online as they did with Brutal Legend.
The following article was written with those questions in mind.
The moves, announced earlier today at a Lucasarts staff meeting, do not impact the company's development teams, or other aspects of its publishing business outside of the top brass.
I'll believe that when I see it. Traditionally a LucasArts president leaving coincides with a massive shift in their business plan, and a lot of cancellations and "staff reorganization".
Should we be afraid for Monkey Island 2: Special Edition? I wouldn't have thought so as that's pretty much in the can, doesn't cost anything in shipping materials and the first did really well. Other Special Editions though or re-releases we'll have to wait and see.
While the reasons for his departure are not known, like whether it was his choice or not, we can speculate. Since The Force Unleashed in 2008 LucasArts have not had a really killer game despite several in production, and have instead focused on "smaller" titles. Were the top brass at LucasArts annoyed at this? I bet they were. This is a real shame though, as those "smaller" titles included such things as an excellent new Monkey Island, long-wanted re-releases of old games, a new original game, and Special Editions of two games that have been crying out for SEs for years.
More as we get it. Despite messing up with Indiana Jones at the start, we'll miss you Darrell.
UPDATE 1: Apparently Darrell resigned, although there's not yet a reason why. Lucasfilm board member Jerry Bowerman (who has been high up at both EA and Sierra) will sit in the Emperor's chair until Grand Admiral Thrawn arrives to take over.
A number of major details have been given the axe apparently, most notably Pirates 1-3 director Gore Verbinski, a third of the budget and the, um, Caribbean. The titular Caribbean will be replicated using Hawaii and that other famous tropical island paradise, England.
Now we know why the rum's always gone.
It features a youtube interview with Mark Darin and Graham Annable, a pre-order link ($9.95), screenshots, an audio track to download, and a whole host of other goodies.
If you do end-up calling, tell us what you say. And if someone figures out the point of this thing (besides having a bit of fun, I suppose), let us know. You'll get thanked in the appropriate newspost and get totally famous, like Jennifer or George Lucas.
Update: According to the now-even-more-famous Jennifer, the point of this telephone thingamabob is to promote this. I guess that's somehow related to The Devil's Playhouse page being updated. Or not. Maybe. I'm sure I got the correct answer somewhere in this post.
Update: There's game footage, plus an interview with Ron, on Gamespot. Thanks to tenochtitlan and, indirectly, Death-spank.de, for the link.
Update II: Here are a couple of extra previews, courtesy of GamesRadar and A+E Interactive. As always, thanks to Death-Spank.de for the links. You can also look at this this interview, which shows a bit more of the game, but also has some spoilers. You get to see the main menu though.
It's probably worth mentioning that the game has multiplayer. Probably. Nah, forget it.
So far, latest forum posts have made a triumphant comeback and can now be found in the delectable orange box to the right. If you're logged in, you can also edit your own comments so if you call someone an idiot for liking a TV show you're not fond of, you can now remove it to avoid looking like a complete tool.
Who knows, we may even get a poll or two going before we're all dead of old age!
The interview starts at 33:55 and discusses everything from how LucasArts got the original creators to record commentary (of which there is roughly an hour), how they respond to feedback and how much of it they got (it turns out they read our forums), the possibility of future Special Editions, the Secret of Monkey Island itself being revealed (that part is especially worth listening to - it starts at 1:10:37), and where they can go with these games next.