Gamasutra has posted an interview with Gio Corsi, the executive producer of LucasArts' Singapore studio. As you may know, LEC's Asian division is also the home of production of the Clone Wars animated series, and thus far the game development work has mostly been on Clone Wars spin-offs and handheld title - the iPhone port of The Secret of Monkey Island: Special Edition was handled there. The interview is a bit of a dry read by my estimation, but it is a read nonetheless.
Source: Gamasutra
we worked on Monkey [Island] for the iPhone
Why the brackets there? Did he actually get the title wrong and just call it 'Monkey'?