The May 2010 issue of Game Developer magazine, the superb sister print publication to Gamasutra, contains as its feature story a post-mortem for Tales of Monkey Island, which apparently includes some "crunch horrors" as well as an interview with Ron Gilbert, and by virtue of the fact that you're browsing Mixnmojo.com, will probably make for a fascinating read for you.
The issue is available for purchase both at magazine retail and in digital form. If you're still short on cash after placing your mandatory pre-order of Telltale's first pilot, you could wait six months and hope that Gamasutra publishes the whole post-mortem online as they did with Brutal Legend.
Source: Gamasutra
elTee
A cursory glance suggests that only one of the articles in the issue is about TMI,
I don't think I said differently?
Postmortem: Telltale Games' Tales of Monkey Island
By Emily Morganti
As a studio founded by LucasArts veterans, episodic gaming pioneer Telltale Games went back to its roots with Tales of Monkey Island. Telling a story over five chapters allowed the team to fill out the game's narrative but presented unique challenges to the art and production pipeline.
An Island of Details
By Ron Gilbert
Twenty years after its release The Secret of Monkey Island continues to charm players. Here Monkey Island creator Ron Gilbert walks you through some of the design decisions behind its classic gameplay.