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TMI Post-mortem to contain TMI 07 May, 2010 / 6 comments

The May 2010 issue of Game Developer magazine, the superb sister print publication to Gamasutra, contains as its feature story a post-mortem for Tales of Monkey Island, which apparently includes some "crunch horrors" as well as an interview with Ron Gilbert, and by virtue of the fact that you're browsing Mixnmojo.com, will probably make for a fascinating read for you.

The issue is available for purchase both at magazine retail and in digital form. If you're still short on cash after placing your mandatory pre-order of Telltale's first pilot, you could wait six months and hope that Gamasutra publishes the whole post-mortem online as they did with Brutal Legend.

Source: Gamasutra

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6 Comments

  • Avatar
    ATMachine on 08 May, 2010, 02:48…
    Also the Ron Gilbert "interview" is actually the piece he did a while back on his blog, about his reactions to replaying Monkey Island 1. It's not new at all.
  • Avatar
    Capn_Nacho on 08 May, 2010, 02:40…
    Yeah, what elTee is saying is that the story on "crunch horrors" is completely unrelated to TMI, it's just in the same issue.
  • Avatar
    elTee on 08 May, 2010, 01:11…
    Relax, man. It's easy to interpret what you wrote as meaning there were TMI crunch horror stories. I pasted that in for anyone else who made the same irrelevant mistake.
  • Avatar
    Udvarnoky on 08 May, 2010, 00:29…

    elTee

    A cursory glance suggests that only one of the articles in the issue is about TMI,



    I don't think I said differently?
  • Avatar
    elTee on 08 May, 2010, 00:24…
    A cursory glance suggests that only one of the articles in the issue is about TMI, although it sounds like Ron talks about the original game too. QFT below...

    Postmortem: Telltale Games' Tales of Monkey Island
    By Emily Morganti
    As a studio founded by LucasArts veterans, episodic gaming pioneer Telltale Games went back to its roots with Tales of Monkey Island. Telling a story over five chapters allowed the team to fill out the game's narrative but presented unique challenges to the art and production pipeline.

    An Island of Details
    By Ron Gilbert
    Twenty years after its release The Secret of Monkey Island continues to charm players. Here Monkey Island creator Ron Gilbert walks you through some of the design decisions behind its classic gameplay.
  • Avatar
    Scummbuddy on 08 May, 2010, 00:17…
    Oh, it will contain "too much information". It took me awhile after reading the news post to get past "It doesn't say anywhere that the magazine will include a game download... Long day at work for me.

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