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RYan: Are you all still in the making of Battlegrounds? If not why not release it earlier.
Garry Gaber: Of course - we're in the final stages of tuning and balancing, dropping in final art, compatibility, etc. We're on track for our ship date.
Other past chat transcripts can be found by clicking here.
Here's a snippet:
"The first point I would like to make is about the control system. Some say that EMI was a big evolution from GF, but I disagree on some accounts. I think that the fact that item names did not appear at the bottom of the screen in GF is not necessarily a devolution from EMI because this control system means that you look around more and do not take any innocent-looking areas of the screen for granted."
Check the whole thing out here
I know I was... although I did felt kind of mislead when I read the official announcement on the official website announcing "The Wait is Over".
But it's almost 4-5 months wait? I'd say the wait is far from over!
Whether it been announced as a counter attack on the "Phantom Edit" press recently or just because Lucas is sick of hearing people wanting it desperately, we're all going to have to wait for it to come out.
But don't be bitter, at least its finally come out when only a few months ago the ETA was probably late next year if not more!
So in the mean time, the answer to make the purchase seem that little bit closer it to PRE-ORDER!
Best deals found so far on the net for the UK is Bensons World which are offering it at ?19.99 with free postage. Also don't forget that the DVD comes 24 hours then the rest of the world.
If you live in that other country that speaks English, what's it called? Oh yeah America :-D you can find the cheapest deal at DVDempire.com which offer it at $20.99 excluding shipping.
Although the British will be treated to the DVD a day before the rest of the world, pound for dollar, the UK price a lot more expensive at around $29. While vice-versea the USA price is around ?14.50.
Just proves you can't have it all!
For anywhere else checkout TheForce.Net's Episode I Section for worldwide release dates and cheapest pre-order sites.
PS I recently got engaged... damn phone lines...
P.S. I am recently engaged
The discs (yes, there are two of them!) will feature over 6 hours of extras and all 12 parts of Lynne's diaries that were featured on the Star Wars Website.
For more info please visit the official Star Wars site where the info was released today.
P.S. Amazon are now taking pre-orders and the UK price is ?19.99
Also I've been told that people want to keep copies of the campaign banners we've been running :) If that is actually true you can get them all in one file here.
Tim has just informed me that Double Fine Productions is looking to hire 3D Artists and Senior Programmers. If you think you have what it takes, then email email@example.com.
Steve directed the toon along with Gary Winnick and Frank Cinocco. Both Gary and Steve are ex LEC employees. Steve not only invented Sam and Max, but drew the cover art to the first 2 Monkey Island games (among countless other classic LEC game box covers), as well as the characters in the game itself. As for Gary Winnick, he worked on Maniac mansion, Loom, and Zak McKracken.
Mindflight Entertainment describe themselves as "a creative development environment for character driven animated content for the web" and I will certainly look forward to more content after this toon.
The Sam and Max toon features the loveable duo performing an autopsy Roswell style! Now go watch it.
Escape from Monkey Island is a very funny game. More than that, it represents a breed of humor that you have to actively seek out these days: good clean wit, without any reliance on bad taste as a crutch to make up for lack of creativity. Now that comedy has gotten so relentlessly blue on TV and in the movies, it's marvelously refreshing to find something you can laugh at without feeling ashamed afterwards. Monkey Island does head below the belt on the odd occasion, but always in a light, chuckling sort of way, as an accent to what's fundamentally an all-ages affair.There are some new addittions to the game for the console port, including a new sub game featuring Murray! whoop!
Lucas Learning Ltd. today announced they will cease production of Star Wars Super Bombad Racing for Windows and Macintosh. This decision reflects the new direction that will shift the company's focus away from consumer entertainment products to direct-to-school educational products. Lucas Learning will create, produce and market a suite of curriculum-based products targeted directly to schools, grades K-12.I guess that pretty much says it all. I was looking forward to playing Bombad on my Mac, as the PS2 version was really fun, but I guess thats how it goes. Full press release on Theforce.net. Look for less entertaining more educating games from LucasLearning in the near future.
Coming soon we have: The EMI PS2 Release party, a PS2 contest and a report on our trip to meet with Tim Schafer at Double Fine Productions.
BT: Well, even from Rogue Squadron to Battle for Naboo you probably saw a greater sense of realism; we did it from the music side and tweaked the game engine. Further now on the GameCube, the engine that we are using for Rogue Leader is allowing us to get a new sense of immersion so you feel like, ?Hey, this looks like the movie, but I?m playing it!? It?s sometimes almost hyper-real.
Hopefully some time in the (near?) future, we'll hear more about LEC's stance on fan games. With their parent company LucasFilm's highly open stance on fan films, let us hope that the news will be good.
Go easy on the eggs, folks. After all, how would you like it if your own children were used against you?
I demand you make this site higher in the rankings. Alas, I'm sort of split between two sites as I have my own site at escapemi.com. Nevertheless, I have voted for MOJO and you should too.
Sorry, I can't dilly dally all day, as I have hands to kiss and babies to shake! YAAAARRGGGHHHH!!!!
P.S. It's my birthday today.
Oops... Looks like Spaff beat me to it.
The party was held on an old clipper ship in San Francisco Maritime museum, and we managed to snag loads of goodies for prizes and chat with Mike, Sean, and Dom (not to mention a few other EMI team members).
A full scale report will be available accompanied by photos, as soon as we get home.
If not, visit the offical Star Wars website.
Update: The contest is over! Fuurgh wins!
- Most recently Bill participated in a chat in the Scumm Bar's irc channel #monkey-island. He answered questions about his work on CMI, his plans for the future, and his current job at arena.net. Read the chat transcript here.
- Also on the Scumm Bar is a really lengthy interview with Bill, talking about his work on Monkey 3 and featuring some never before seen concept art from the games.
- And finally you should take a look at Bill's first of a series of columns at Adventure Developer, titled "Tiller Techniques." In these columns Bill Tiller takes a look at art submitted by those working on amateur adventure games and gives them feedback from his experience at LEC and other projects.
All of these games were shown at E3, and generated a great deal of buzz as individual titles, especially Galaxies and JK II. As a group, it's hard to think of a publisher with a better stable of games in the pipeline, and much credit goes to LucasArts for entrusting the revered Star Wars license to the best developers in the industry. It looks like all PC gamers are going to benefit as a result -- we can only wish they'd done this sooner.
It will be interesting to see what people say at next year's E3 when there are more original titles present, eh?
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