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Rogue Leader Interview 18 Jun, 2001, 00:44 / 4 comments


NintendoWeb recently conducted an interview with the game's co-director, Brett Tosti. There are 2 parts; part one and part two.
BT: Well, even from Rogue Squadron to Battle for Naboo you probably saw a greater sense of realism; we did it from the music side and tweaked the game engine. Further now on the GameCube, the engine that we are using for Rogue Leader is allowing us to get a new sense of immersion so you feel like, ?Hey, this looks like the movie, but I?m playing it!? It?s sometimes almost hyper-real.

4 Comments

  • Glottis on 19 Jun, 2001, 23:48…
    hmmmm, suprisingly no one seems to really care about this.
  • TaXicab on 20 Jun, 2001, 00:56…
    eh, news is news.
  • Glottis on 20 Jun, 2001, 20:52…
    didn't mean to offend you.
  • QueZTone on 20 Jun, 2001, 07:13…
    right on, defend your position as gaming journalist! :)