- Poker Night 2, reviewed
- When did Indy become a cult game series?
- The Cave, reviewed.
- No Time Left, reviewed.
Remember the strange time towards the end of the run of Wallace & Gromit's Grand Adventures where Telltale started releasing Tales of Monkey Island before the former had even finished? According to an interview with Telltale's Ken Bruner over at Rock, Paper, Shotgun, that won't be such a strange situation anymore.
Telltale is planning on releasing multiple seasons at the same time, provided that the release of The Wolf Among Us goes smoothly. They want to make sure that this release doesn't have the save bugs and other major problems that The Walking Dead had. If the release goes according to plan, they plan to release another season concurrently at some point after The Wolf Among Us launch. This seems to be a result of the expansion Telltale just recently underwent. Exactly which games will be the first to recieve this treatment is unknown at this point. Could it be the end of The Wolf Among Us and The Walking Dead Season Two (similar to the aforementioned Tales situation)? Could it be a completely unannounced season? Or perhaps the bonus that's supposed to take place in The Walking Dead universe to ease the wait between seasons? It's anyone's guess at this point, but I think I speak for all of Mixnmojo in hoping that it is Sam & Max Season Four (since Tales of Monkey Island Season Two seems pretty unlikely after the Disney buyout of Lucasfilm).
There's some other interesting tidbits to be found in the second part of the interview, such as the talk of the Pilot Program. Apparently, it's still alive and well. And, pieces of the ideas appear in the games that have been released. It was previously thought to only be Telltale's spring board for testing new, quirky ideas as one episode releases to minimize risk (an idea that brought us the Puzzle Agent and Poker Night games). However, it's now been revealed that it is the name for their prototyping sessions, and that portions of these prototypes have wound up in released games. One of the most interesting things revealed is that The Walking Dead actually started out as Telltale's Pilot Program zombie prototype.
One of the factoids that is of the most importance to Mojo is the bit in the first part of the interview where Kevin Bruner talks more about how The Wolf Among Us is going to play, how different it is from The Walking Dead, and how many traditional adventure game elements are going to be in it (hint: not much, although there are going to be detective elements that are said to be as mentally challenging as traditional adventure puzzles).
Hi all, not much to report other than we are still working. Pedro on the music and me on the Kickstarter web page and AVS Y1 web page, and the rewards. Pedro last I heard was very close to being done. And I just got the art for the front page of the web site done. Here is a small sneak peak.
It's the sort of thing we should probably do here at Mojo someday. Until that day though, enjoy Geek Exchange's hard work.
Feel free to add to the list in the Comments section if you know of more places to legally obtain these, and any other classic LucasArts games.
And not just one sequel... potentially three more Gungan Frontier games!
Fusible has found a few new domain names that Lucasfilm has registered. There's a few interesting ones in here besides Gungan Frontier:
Now Lucasfilm, which was acquired by Disney last year, has registered a slew of new domain names that include titles like: Star Wars Alliance, Star Wars Rebels, Star Wars Wolf Pack, Wolf Pack Adventures, Order 67, Bothan Spies, Gungan Frontier 2, Gungan Frontier 3, Gungan Frontier 4, and Wookie Hunters.
Pay what you want, and get Costume Quest, Stacking, and Psychonauts for PC, Mac, and Linux as DRM-free downloads (and as a Steam key if you pay more than $1 USD)! Pay more than the average (currently just under $8 USD), and you'll also get Brütal Legend (also for Windows, Mac, and Linux DRM-free and with a Steam key).
If you have the money, you may also pay $70 or more, which will net you an exclusive Humble Double Fine Bundle T-shirt (available in black or cream).
Like all Humble Indie Bundles, a portion goes to charity (Child's Play and the Electronic Frontier Foundation), and there's a slider available which you can decide how much of your payment goes to which charity, how much goes to Double Fine, and how much goes to Humble Bundle. If you haven't picked up these games yet, want to get a Steam key for the games, want to support charity and/or Double Fine, or just want to get them again for whatever reason, the Humble Double Fine Bundle is for you.
There's quite a few screenshots showing the game's excellent comic book inspired style in action, as well as some more information about how the game is going to play. It's definitely worth a read (if you haven't read it already).
Lucasfilm Ltd. and Disney Interactive are entering into a multi-year, multi-title exclusive licensing agreement with Electronic Arts Inc. (EA) for the creation of new high quality Star Wars games spanning multiple genres for console, PC, mobile, and tablets.
"Exclusive"!? Holy sith.
Today it was announced that Lucasfilm Ltd. and Disney Interactive are entering into a multi-year, multi-title exclusive licensing agreement with Electronic Arts Inc. (EA) for the creation of new high quality Star Wars games spanning multiple genres for console, PC, mobile, and tablets.
Industry leaders and creators of best-in-class blockbuster games, the development and publishing teams at EA will collaborate with the creative teams at Lucasfilm to provide audiences with all-new gaming experiences set in the ever-expanding Star Wars galaxy. As part of the agreement, EA studio teams DICE (Battlefield series) and Visceral (Dead Space series) will join BioWare (Mass Effect series, Star Wars: The Old Republic) in the development of new Star Wars games.
"Our number one objective was to find a developer who could consistently deliver our fans great Star Wars games for years to come," said Kathleen Kennedy, president of Lucasfilm. "When we looked at the talent of the teams that EA was committing to our games and the quality of their vision for Star Wars, the choice was clear."
While EA studios will develop for the core Star Wars gaming audience, Disney Interactive will focus on delivering new Star Wars games for casual audiences on mobile, social, tablet, and online gaming platforms.
"This agreement demonstrates our commitment to creating quality game experiences that drive the popularity of the Star Wars franchise for years to come," said John Pleasants, co-president of Disney Interactive. "Collaborating with one of the world's premier game developers will allow us to bring an amazing portfolio of new Star Wars titles to fans around the world."
"Every developer dreams of creating games for the Star Wars universe," said EA Labels President Frank Gibeau. "Three of our top studios will fulfill that dream, crafting epic adventures for Star Wars fans. The new experiences we create may borrow from films, but the games will be entirely original with all new stories and gameplay."
But, it should be interesting to see what comes from this though, at the very least.
This means that Double Fine's "music driven score challenge game", Dropchord, has also been pushed back, as it will be a launch title for the device. There are also plans to release Dropchord on smartphones and tablets, but no specific platforms or release dates have been set for those versions as of yet.
Additionally, they need your help testing Hopkins FBI, which will be added to ScummVM 1.6.0 only if they get testing results on several platforms for several versions of the game (which includes BeOS, OS/2, Linux and Windows). Also, in what is of the most interest to Mojo readers, they are looking for people to test Full Throttle.
So, if you have any of the games listed, help the team out by testing the game out using a daily build of ScummVM, posting any bugs you might find to their bug tracker, and reporting your findings on their forums, so they can update their 1.6.0 Release Testing page. Remember, stick to their release testing guidelines, and as always, happy adventuring!
It's a good long read, but if you're determined to go into the game knowing nothing at all, it may be best to steer clear - it does go into some details of the early plot of the game. In fact, it reveals more than has even been available to backers so far, though nothing I would regard as a big spoiler. To me, reading it recalled poring over those old LucasArts previews in the 1990s, trying to glean as much information as possible because we were so excited about this new thing. I've got a good feeling about this one.
If you want to get a good feeling too, visit Hot Youn-- er, I mean go here.
Cheese, who helps out running the Double Fine Game Club, interviewed Ron Gilbert back in January before their first playthrough if The Cave. Mojo, which always is on the ball about such things, reports on this today and tells you to go here posthaste to read it!
The same month, he also talked to Greg Rice and Nathan Martz from Double Fine and you can read that interview by visiting this page!
Well, is it better than the original? Find out what we think in our Poker Night 2 review.
Telltale has just launched their latest poker game worldwide, but only on Xbox Live. Steam will follow on April 26th and PlayStation Network users in North America will be able to join in on the fun on the 30th. Release dates for European PSN and iOS have yet to be announced, but you can shorten the wait by 1 minute and 35 seconds by watching the launch trailer:
The Steam Database once again proves itself useful in finding out future releases. Accoring to Brütal Legend's entry in the Steam database, versions for Linux and OS X should be coming soon.
If that's not enough Brütal Legend for you, you may be pleased to know that the Team Fortress 2 items that were available for pre-order are now available to purchase through Double Fine's Steam Workshop items. Those who pre-ordered (and who are concerned about such things) need not worry though, since only the pre-order items are marked with the "Genuine" quality.
About a week or so ago some saintly nobody unleashed his collection of rare, vintage videos of LEC press coverage by a Los Angeles morning news station onto Youtube. Dave Grossman looks about seven. Prepare to freak out.
Update by Mr Manager: Fast forward 36 seconds into the first video to witness a "never" before seen scene from The Secret of Monkey Island. We assume the view is of the cannibal village. When confronted about the scene being cut, Ronzo had this to say: "We cut stuff all the time due to flow reasons. It's not always space. I don't remember the exact reason it went away."
It's the question posed by my latest article.
Special thanks to Remi for the header image.
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