The first release is 1954: Alcatraz, the first game by Gene Mocsy's studio Irresponsible Games (and co-developed by German adventure game developer Daedalic). The game has two lead characters, a man who must escape Alcatraz prison in 1954, and his wife, who is trying to avoid gangsters who are after the money that her husband stole. The game has multiple solutions to puzzles, which will affect the characters in different ways. 1954: Alcatraz is out now on GOG.com (currently discounted at $2 off it's usual $19.99 price tag), and will also be released in a few hours on Steam.The second game is Perils of Man: Chapter One, the first chapter of a seven chapter adventure game about risks and consequences developed by IF Games with a game design by Gene Mocsy and Bill Tiller of Autumn Moon. Chapter One is currently available for free from iTunes for iPad and will be updated soon for support for iPhone and iPod touch devices as well. They also have expressed interest in releasing the game for Android and Windows, OS X, and Linux, and ask for people to post on their forums to express their interest in the game for these platforms.
What the hell, the world keeps moving even though we don't pay attention. Odd. Very odd.
So! To start with our little catch-up:
Costume Quest 2 is coming! The first game (and its expansion pack) was pretty awesome, so hey… Coolness! Check out the announcement at will..
In other news, the Mojo-headed Campo Santo will announce a game on Thursday. That's… all there is to that I suppose.
And Tales from the Borderlands has of course already been announced, but for those of you who (for whatever reason) are interested, you can check out its SXSW panel. You know. For giggles.
What else did we miss? Probably lots of things! Feel free to tweet us to let us know!
The game will have two player characters: a man who attempts to escape from Alcatraz prison, and his wife who is trying to avoid gangsters who are seeking the money that her husband stole from an armored truck. The puzzles will have multiple solutions, which will lead to different consequences for the characters. If this sounds interesting to you, check out this interview from December that GamingLives conducted with Gene Mocsy to find out more about this intriguing sounding adventure game.
They have also stated that they intend to release some teaser tracks of music from Perils of Man from composer Paul Shapera soon, and hint at a possible full soundtrack album release. To see some of his previous work, you can check out his bandcamp page here.
Update 2: iOS has apparently gotten the release one day early, as episode 2 is now available on iTunes as well. The European PSN for PlayStation 3 release date has not yet been announced. It is also scheduled to be released some time at the end of March for PlayStation Vita (along with episode 1).Update: It's out now on Xbox 360 through the Xbox Live Arcade.
The Walking Dead: Season Two - Episode 2: A House Divided is out now for PC and Mac through Steam and the Telltale store and on PSN for PlayStation 3 in North America. It will be released later today for XBLA on Xbox 360 and tomorrow on iOS.
Hopefully the imminent release of The Walking Dead Season Two on Vita means that platform will be receiving The Wolf Among Us soon as well, as that game is currently AWOL on Vita as well.In related news, Telltale has brought back Playing Dead, this time through IGN, with Greg Miller replacing AJ Locascio as host. The latest episode contains an interview with the voice of Luke, Scott Porter, and a new trailer for The Walking Dead: Season Two: Episode 2.
Speaking of Amnesia Fortnight, Double Fine has graciously allowed the community to create their own version of one of the pitches that didn't make it this year. That pitch is one that didn't make it through both years of public Amnesia Fortnight, Patrick Hackett's Bad Golf (and Bad Golf 2). Bad Golf: Community Edition is being created with Unity under the creative commons no commercial license, and is being coordinated through github. They are still actively seeking anyone who wants to help. They still need programmers, artists, musicians, foley and voice artists, and 3D and 2D artists. If you want to see where you can help, check out their issue tracker and check out the project's forum thread for updates on the progress.
In Telltale news, The Walking Dead Season Two episode 2 has received a release window. Episode one will be released in early March, at least for the platforms that have already received episode one. There is still no sign of when the PlayStation Vita and Ouya versions of Season 2 episode 1 will be released.Lastly, Telltale and Gearbox will be at SXSW at a panel at 5:30 on March 8th, where they will reveal the first information about their upcoming episodic series, Tales of The Borderlands.
The adventure follows a man named Jerrod travel from New York to California in search of gold in 1848, at the cusp of the California Gold Rush. The game had three seperate routes to take to get to California, and the remake will be faithful to the original, with all three routes in-tact, and containing the original storyline. The remake will also allow you to optionally use a verb parser to control the game along with point and click for movement, or through complete point and click control. It is scheduled to be released some time from late 2014 to 2015, but if you'd rather not wait to play the remake, the original game will be re-released for PC and iOS later this spring.
Grim Fandango can now be played with point and click control in all scenes, including the scenes where the camera shifts to close-up view. It also has a new point-and-click inventory system. In order to accomplish this feat, Tobias had to make major modifications to both the ResidualVM code and the game source. Luckily, ResidualVM's PatchR code allows for fan patches to be applied at run time, so all that is required to run this is the original game, just as the main ResidualVM branch.Tobias has released a Mac and Windows build of Grim Mouse, and the sourcecode is freely available if you want to compile it to try it on other platforms. It is currently in early alpha phase, so there are likely to be bugs present since it hasn't been fully tested yet. If you want to participate in the testing, or just want to try it out for yourself, head over to the Grim Mouse thread on the ResidualVM forums.
The four pitches that will be turned into prototypes for Amnesia Fortnight 2014 have been revealed. They are:
These prototypes will be developed for Windows over the next two weeks, and the process will be filmed for a documentary by 2 Player Productions. If you didn't get in on the action during the voting period, you can still purchase the prototypes and the documentary (as well as the prototypes from the 2012 Amnesia Fortnight session) from the Amnesia Fortnight 2014 Humble Bundle here.
Screw Xbox issues! We review The Wolf Among Us: Smoke & Mirrors, even if we have to pay for it ourselves13 Feb, 2014, 13:13 | Posted by: A Pirate! Yar! | Be the first to comment!
The man might try to keep us down, but we say screw him. Here's our review of the second episode of The Wolf Among Us: Smoke & Mirrors.
Spoiler: We like it. For the most part. Though Telltale seems to try to make it as hard as possible for us to do so. Anyway! Read!
The 2014 Amnesia Fortnight Top 10 Finalists have been announced. They are:
Now you can vote on the top 10 prototypes, and the three with the highest votes will be made into Amnesia Fortnight prototypes. The three winning prototypes will be announced on Thursday.You still can vote on the four prototype pitches by Adventure Time creator Pendleton Ward, to decide which prototype game project he will lead as well. To get a chance to vote on the prototypes, all you have to do is head over to The 2014 Amnesia Fortnight and pay a minimum of $1 to vote on and get the three Double Fine prototypes or pay more than the average to vote on and get Pendleton Ward's prototype as well. Or you can pay $35 to get to vote and download all of the prototypes, plus get all of the prototypes on DVD plus the 2-Player Productions documentary of the event on Blu-Ray.
With this, most of the season's announced platforms are up to date. However, there's still no sign of when the PlayStation Vita version of episode 1 and 2 will be released.
The Campo Santo team keeps getting bigger and better. On top of its founders Jake Rodkin and Sean Vanaman (of The Walking Dead fame, not to mention countless other Telltale titles), Nels Anderson (the lead designer of Mark of the Ninja), and Olly Moss (known for his awesome film posters), and later team additions Jane Y. Ng (former lead artist of Double Fine) and Will Armstrong (gameplay programmer for LucasArts and Activision), they can now count one more talented individual among their ranks.Chris Remo, the co-writer of The Cave, has left Double Fine to join his fellow Idle Thumbs co-hosts at the new studio. With all this talent, it will be really interesting to see what they come up with.
David Ferrell's Cat in a Box, Brandon Dillon's Timagotchi, Levi Ryken's The White Witch's Gnome War, Jeremy Mitchell's Astro Helmet, Matthew Franklin's Scavengers, Duncan Boehle's Project 行, Patrick Hackett's Bad Golf 2, Drew Skillman's Reentry, Derek Brand's Mnemonic, Lydia Choy's Dum Sim, Chad Dawson's Parabolic, Ben Burbank's Jet Girl & Ghost Dog, Paul Owens' Gone Astray, Elliott Roberts' GREAT SPIRITS, Asif Siddiky's ExtraTerrarium, Justin Bailey's Eras of Adventure, Brain Min's The Last Missile Commander, Oliver Franzke's Derelict, Geoffrey Soulis' Breach, Lee Petty's Headlander, Andrew Wood's ether, JP LeBreton's Buried Metropolis, David Gardner's What Could Go Wrong, Kee Chi's Humans: A Study Guide, Ben Peck's Oscillate, Jeremy Natividad's Mega Rad Karate Troopers, Paul Levering's Fathomless, Anna Kipnis' Dear Leader, and John Bernhelm's Steed.
10 finalists will be announced on February 10th. If you pay more than the current average (just over $7 at the time of writing), you also get to choose a prototype to be led by Adventure Time's creator Pendleton Ward (Cupid, You Fat Little Scamp, Damnit Jerry, No More McDonalds, or Little Pink Best Buds).
In addition, the whole thing will once again be documented by 2 Player Productions. Everyone who pays for the Amnesia Fortnight 2014 gets the Amnesia 2012 prototypes. Plus, if you pay $35 or more, you'll get a Blu-Ray Collector's edition of Amnesia Fortnight 2014.That's not the only Double Fine Humble Bundle that's going on though. The Humble Weekly Sale is all about Double Fine, with Psychonauts, Costume Quest, and Stacking, up for PC, Mac, and Linux (for Steam or DRM-free) for whatever you wish to pay, including their soundtracks. If you pay $6 or more, you'll also get Brutal Legend (plus the original soundtrack). Additionally, if you pay $16.74 or more, you'll also get Spacebase DF-9 (for PC, Mac, or Linux through Steam Early Access).
Update 2/6: Microsoft is sending out download codes to those who purchased the season pass for The Wolf Among Us on XBLA. Check your Live inbox for the message. If you haven't received yours yet, you should be getting it soon.
Update 2/5: It's out on XBLA and on PSN in Europe now too. There's apparently a problem with season passes on XBLA, where the system will not let you download episode 2 if you purchased a season pass. Do not click to buy episode 2, as you will be charged twice. Microsoft updated their Xbox live status page stating that they are working on it now, and should have a fix out by tomorrow.Update 2/4: It's out on the Telltale Games store, Steam, and on PlayStation Network in North America now.
The Telltale Blog has just been updated with release dates for The Wolf Among Us: Episode 2 - Smoke and Mirrors.
It will be released on February 4th for PC, Mac, and PSN in North America, and on February 5th for PSN in Europe and XBLA. The iOS version will be released next week as well. The Vita version won't be releasing at that time, as there's still no word on the Vita release of episode one (nor is there any word on the Vita version of The Walking Dead: Season Two - Episode 1 for that matter).
Bad Dreams #1 is scheduled to be released on April 23, 2014. As this is labeled 1 out of 5, it would seem four additional volumes are slated for release at a later date as well.
For those of us who backed Double Fine's legendary Kickstarter, it may feel like Broken Age has been out for eons (well, two weeks), but actually the game is officially released to the general public today, nearly two years after being funded.
To celebrate its release, Double Fine has added Steam Trading Cards and Badges to the game, so even if you are a backer and have long finished Act I, you have a reason to go back and enjoy it again.
If you're late to the party, here's your invitation: Broken Age on Steam
Additionally, Peter McConnell's wonderful score is available to purchase, too:
Broken Age Original Score on Bandcamp
Congratulations to Double Fine on this momentous day!
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