So far they've hit the most popular of the early batch of adventures from Sierra and LucasArts, looking back at King's Quest I, King's Quest II and III, Space Quest I and II, Maniac Mansion, Zak McKracken, and Indiana Jones and the Fate of Atlantis.There's still eight months left, and a lot of classic adventures to cover, so it will be interesting to see what other games IGN plays through. They certainly can't go wrong with playing through any of the LucasArts adventure catalog, as we so thoroughly showed in our own LucasArts Secret History features from a few years back.
Moebius, the crowd funded adventure from Gabriel Knight creator Jane Jensen's Pinkerton Road Studio and Cognition creator Phoenix Online, is now available. If you order from The Phoenix Online store, they have a promotion going on for 20% off Moebius if you use the code CSGMOEB20OFFA Linux version and French, Italian, German, and Spanish translations are not available at launch, but they are currently in development and will be coming soon.
Or, as the kids call it, #tbt.
If you're in the mood for some nostalgia, we have a few items that should keep you occupied for the next half hour or so. First, we've uploaded the Curse of Monkey Island cutscenes, as well as those from Escape from Monkey Island.
And if you want some reading material, check out Bill Tiller's EMI pizza orgy questionnaire. Read how the man came up with Tales of Monkey Island a decade before it was released!
It was previously assumed that the already announced Ouya release would happen first, but it is now available on the Google play store for Android devices in general. There is still no word on when the Ouya version will be released.
Update: It is now available on Steam and PSN on PS3 in North America too.
There's good news for people who ordered The Wolf Among Us from the Telltale store. Episode 3: A Crooked Mile is out now on the Telltale store for PC and Mac, as the game has received a rare midnight release. The game will be released later today on Steam and on the PlayStation Network for PlayStation 3 in North America, tomorrow on Xbox 360, and some time this week for iOS as well.
Episode 3, named A Crooked Mile, will be released next week for several platforms. Here's a quick copy-and-paste:
- PC/Mac (worldwide) - Tuesday, April 8th
- PlayStation 3 (North America) - Tuesday, April 8th
- Xbox 360 (worldwide) - Wednesday, April 9th
- PlayStation 3 (Europe) - Wednesday, April 9th
- iOS - also coming next week!
Check out our previous post for the trailer!
The trailer for The Wolf Among Us: Episode 3 - A Crooked Mile is here. Readers of the Fables comics should look closely at the trailer, as you'll see that a fan favorite character from the comics will finally be making an appearance in the game. There is still no release date, but now that the trailer is out, it's pretty safe to say that the episode should be released within a week or two.
April Fools! What do you mean you already knew? Apologies to those on Twitter who took it seriously! And apologies to Yaguete who we stole the art from without asking for permission. Check out his deviantART page.
It's well know that LEC was producing a special edition of Day of the Tentacle just before they were swallowed up by Disney, after which the game disappeared in a black box. We assumed work on it had been terminated, which, now, turns out to be wrong. Day of the Tentacle: Special Edition is finishing up within Disney, and will hit iOS and Android devices this July!
Judging by the accompanying concept art (or "cover" art?) this will be a looker, not a million miles away from the style of MI2:SE. A new touch interface and re-mastered voices have been promised, as has a fully digital soundtrack. Click past the cut to read press release and to see the art.
There were also several early (and early-ish) games, including the word's first MMO Habitat, plus Afterlife, Ballblazer, Loom, Zombies Ate My Neighbors, and Maniac Mansion available to play, plus the Star Wars games Episode 1: Racer, Rebel Assault, X-Wing, and TIE Fighter. There is an hour long video of proceedings here on Gamespot and embedded below for your convenience.
Or if you prefer your information delivered in old-school text form, you can read the summary articles on Gamasutra, Polygon, The Escapist, and Joystiq.
If you have ever wanted to see behind-the-scene details from the first Monkey Island designs, then Ronzo "Ron" Gilbert has your back. Recently posted on his blog is not one, but two entries filled with design-notebook photos from way back when.
Double Fine Productions has developed games for a publisher before. It has developed games that it self-publishes (happily, that's often the case at this point). But what it hasn't done is publish a game developed by someone else.
And don't expect this to be a one time thing, either. Reports Wired:
Double Fine, meanwhile, is looking to expand its publishing and has put the call out for other indies interested in working with the company to get in touch.
"I guess that IS pretty cool," said Tim Schafer of the plans in an accompanying press release. "I get to take credit for everything though, right?"
The game was on hold for a few good reasons, which I can't talk about - yet, but one of those possibilities fell through, so now I'm back working on it as of today.
If you get a crash in year 3 when entering the engine room, you might have to compile Grim Mouse from source, as it is caused by a bug that was fixed in ResidualVM, but isn't in the new Grim Mouse build (although it is in its source tree). The author said he'd release a new version of Grim Mouse with the fix for this problem. It only seems to affect a small amount of people (which did include myself, so I can confirm it plays fine when compiling it yourself from source), so you can try playing through 0.4 now, since it's possible this bug won't affect your playthrough.
There's a humble bundle going on now that will donate all proceeds to the Brandon Boyer Cancer Relief Fund (with any excess funds from this promotion being donated to a select cancer research organization). The minimum purchase price for the bundle is $25, and will get you 27 indie games and 18 game soundtracks (both of which include Double Fine's Stacking).
The first release is 1954: Alcatraz, the first game by Gene Mocsy's studio Irresponsible Games (and co-developed by German adventure game developer Daedalic). The game has two lead characters, a man who must escape Alcatraz prison in 1954, and his wife, who is trying to avoid gangsters who are after the money that her husband stole. The game has multiple solutions to puzzles, which will affect the characters in different ways. 1954: Alcatraz is out now on GOG.com (currently discounted at $2 off it's usual $19.99 price tag), and will also be released in a few hours on Steam.The second game is Perils of Man: Chapter One, the first chapter of a seven chapter adventure game about risks and consequences developed by IF Games with a game design by Gene Mocsy and Bill Tiller of Autumn Moon. Chapter One is currently available for free from iTunes for iPad and will be updated soon for support for iPhone and iPod touch devices as well. They also have expressed interest in releasing the game for Android and Windows, OS X, and Linux, and ask for people to post on their forums to express their interest in the game for these platforms.
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