From the gameplay footage that looks like pre-rendered cut scenes, Star Wars fans will FINALLY get what they've been asking for since 1983 - the chance to play The Battle of Hoth!
The embedded youtube clip below only works for three people, so for the other four of you, here's a direct link to the trailer.
Nice. After releasing LucasArts games in batches up until now, GOG has abruptly put out a single game today, but it's a good 'un: Afterlife, Mike Stemmle's satirical, overly-complicated but very much underrated take on SimCity that assigns you the task of managing Heaven and Hell for the denizens of a planet called The Planet.
Missed out on the game back in 1996 like some sort of uncultured hick? You need only fork over $5.99 to join the prestigious group of folks who have played Afterlife. Don't forget to type "SAMNMAX" (caps necessary) three times for the lagomorph's obligatory cameo.
But still, it's nice to see Spaff is still working.
Tim sort of recently announced that our very own forefather James "Spaff" Spafford has joined Double Fine to be Community Manager, meaning he'll be banning people for bad behavior the same way Remi bans people here for failing to pay him not to. Dude's clearly been busy, so it's no wonder he hasn't been able to help us regain access to the Mojo domain.
But no, Spaff, seriously. We need access to our domain. :~
Our very own curator of all things cut and changed from LucasArts and Sierra games, ATMachine, has captured three of the images from the video and corrected the aspect ratio (as the images in the presentation were cropped, meaning the original rooms must have been even wider). He has presented them to you in the most authentic manner possible.
These images are from lost rooms in Crystalgard. They include an alternate shot of the outside of Crystalgard, the hall of mirrors with the Chromax Conundrum, and the infamous lost room with the three sandglasses.
With the help of ScummVM developers, two fans by the names of SirAlastor and Alpheon, went through the game and found all the music cues, and Alpheon posted instructions tto change the music from the included soundtrack to tracks that ScummVM would read, so the music could be played within the game itself. He also posted a video showing the enhanced music in action, compared to the music from the original game, which you can view embedded below or here if the embedding doesn't work for you. The difference is quite striking.
The release date of Broken Age Act 2 has been announced. It will release on April 28, 2015 in North America and April 29 in Europe. It will be released for Windows, Linux, Mac, and will be available for cross-buy on PlayStation 4 and PlayStation Vita. It's unknown if the separate release dates for regions relate to the computer versions as well, since the IGN article makes it seem this way. This is unlikely though since Steam and GOG.com don't have any region blocking for ordering (unless, presumably, required by law), as far as I know. However, even if that ends up to be the case, at least it's only a day.
While you're at IGN, if you don't mind spoilers for Act I and the first part of Act II, they have a video up where they play through the same 12 minutes of the game that was previously revealed, but this time they play through it with Tim Schafer. They discuss what has transpired in the three years since the Kickstarter was announced, the decision to split the game in half and what to expect from the rest of Act 2.
I doubt you're going to be watching this if you haven't played the first act yet, since it's going to be spoiling a bit of Act 2 for you, but just in case, it should be noted that the video does contain spoilers from Act 1.
They also released a launch trailer for the episode, which you can view below, or if the embedding isn't working for you, you can watch it here.
Since they are in the final stretch, the promotion period will begin, which will consist of IGN dedicating a week of coverage to the game beginning on Monday. They will also be announcing the release date as part of that coverage, as well as including an interview with preview footage of Act 2.Since the game is at release candidate stage, 2 Player Productions has nearly finished filming the next episode of the Double Fine Adventure documentary about the project, except for a few interviews. They are going to be working on making a final cut of the episode and making a final audio pass, and then the next episode of the documentary will be released as well. The project is truly reaching the home stretch now.
Perils of Man will be released for iOS (people who already own Perils of Man Episode 1 on iOS will get the second episode as an update to the game app at no additional charge), and IF Games also have announced their intention to release the game on Steam for PC and Mac in the same estimated Spring 2015 timeframe.
Those of you are have been playing Telltale's Game of Thrones series who are also fans of the show know that Telltale's attempt to weave their "new" characters into the existing canon has been pretty clever. It may be even more clever than you think.
Screenshots for the upcoming third episode suggest that it will take place during the infamous Purple Wedding, and eagle-eyed fans have recognized something intriguing: Mira Forrester, a protagonist of the game and one of Margaery Tyrell's handmaidens, is clearly meant to be the unnamed girl in the TV show that Grand Maester Pycelle (aka Walter Donovan) is making a pass at during the wedding feast.
I realize I'm late to this particular party, but still - damn. My hat is off to Telltale on that maneuver.
Remember Humongous Entertainment? Darby McDevitt, who once urinated next to Ron Gilbert, tells the tale of a company and the making of one of its best games Moonbase Commander. It's a tale of hope, deceit, and since Shelley Day is involved, probably a bit of bank fraud, too. Go read!.
The still unique and haunting Loom was a welcome addition to yesterday's GOG.com LucasArts drop, but it poses a problem for purists: the version offered - the only version commercially available - is the VGA Talkie version.
This is a fine version of the game and no doubt for some definitive. For others, the original version, with its incredibly inventive EGA graphics by Mark Ferrari, complete script (the voiced version was re-written for disc space restraints) and gorgeous character close-ups is at least as worthy of preservation.
And the game's creator, Brian Moriarty, took to Twitter to count himself among them:
- To experience LOOM as it was actually developed in 1989/90, obtain the original EGA .LFL data (78 files, 2,151,598 bytes total).
- Use SCUMMVM graphics mode 3X, render mode EGA, AR correct ON, fullscreen OFF. Audio: AdLib, all defaults. Remarkably authentic.
- Again: Please buy a commerical release to properly renumerate the publisher/distributor! Sales make a remaster/sequels more likely.
So buy Loom, then play the version of it you want.
Also, this is a good time to mention that the version of Zak McKracken that got released yesterday is the excellent FM-Towns version. No word yet from David Fox on whether he tacitly supports obtaining the older versions after purchase, but my nearest available authority, Remi, feels that "it's probably fine."
The timing of this couldn't be better, seeing as his magum opus Zak McKracken is today available after what might literally be fifteen years out of circulation. Industry vet and adventure game icon David Fox was video interviewed for an hour and a half by "Sup Holmes?," which appears to be a weekly Youtube show by some Destructoid refugees that is by all accounts significantly better than its name.
Though the Skype-like video is a little unsettling in effect, I encourage you to power through the creepiness in order to get to that warm nougat center of insight and great stories from Fox, who covers his history at Lucasfilm Games all the way up to his current projects, which include Thimbleweed Park. I guarantee you will be ninety minutes older after watching it.
Now this is more like it. GOG.com has made six more LucasArts games available on its service, and the inductees are:- Outlaws
- Zak McKracken and the Alien Mindbenders
- Indiana Jones and the Emperor's Tomb
- Monkey Island 2: LeChuck's Revenge: Special Edition (RIP vertical scrolling)
- The Dig
- Loom (Talkie version)
I am pleased by this direction. Naturally, some of those are already available on Steam, but that's fine because we want 'em all, and GOG has knocked 20% off those particular titles. (A savings of over a dollar!) The inclusion of Outlaws and Zak McKracken provokes a particularly hearty fist-pump from yours truly.
I'm now at the optimistic point where I think the only adventure games that will be skipped are the ones that have special editions coming. I use the plural form, because it would not surprised me if Double Fine tackled Full Throttle after Day of the Tentacle.
Anyway, exciting times. And if I find no reason to be a cynic, nobody should.
My dad left his greenhouse to his school and his students picked the name and dedicated it "Mr. Mac's Rainbow Greenhouse". The name is going to live on in this project to honor his legacy.
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