Do we like it? Do we hate it? Actually, we like The Wolf Among Us quite a bit -- there may even be a bit of love in there -- and if you haven't played it yet, you truly need to at least give it a shot.

Read our exciting conclusion!

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Adventure News

Gamasutra interviews Khris Brown

23 Jul, 2014, 22:08 | Posted by: Jason | Source: Gamasutra | Be the first to comment!

From recording tests with Noah Falstein as Bobbin Threadbare in 1992 to her present work voice directing Broken Age, Khris Brown has played a crucial role in making your favorite Mojo classics talk.

In a new interview with Gamastura, Brown discusses her career, sharing insights she gained from her decades in the field:

In short: know your stuff, be supportive, have no ego, and be ready to laugh. Do not give up after 3 takes. Do give up after 10 takes. We had 27 takes of Indiana Jones saying, "It's a cup full of lava." The actor was exhausted, and we ended up Frankensteining the line anyway (pasting two takes together to create our ideal).

I'm not sure I agree - everyone knows that Doug Lee's best work comes after twenty-five takes, like Jack Nicholson in The Shining. Anyway, read the full interview.
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The latest release of ScummVM, the interpreter that lets you play classic adventure games on modern (and not so modern) systems, is now available. This release adds support for 5 new games: The Neverhood, Mortville Manor, Voyeur, Return to Ringworld, and Chivalry is Not Dead.

In addition, the MT-32 emulator has been updated, an OpenGL backend has been added, many aspects of the GUI have been improved, the AGOS engine has been enhanced, Urban Runner's videos are now less CPU-demanding, tons of bugs have been fixed in dozens of SCI games, the Adlib sound in Loom and Indiana Jones and the Last Crusade has been made to sound more like the original, and platform portability for the Tony and Tinsel engines has been improved. The Steam versions of the four LucasArts adventures that were released on that platform are now supported as well.

You can pick up the latest version for your platform of choice at the ScummVM homepage.
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So, Ron Gilbert was cleaning out more of his Seattle Storage Unit and found the original pitch documents for Maniac Mansion. And as he already did with his Monkey Island sketches (we reported that, surely?) he scanned them and posted them for your general amusement.


Read the whole thing and marvel at the illustrations here on Ron's Grumpy gamer blog.

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Another Kickstarter is up for Kaptain Brawe 2, the adventure game with a story by ex-Revolution writer Steve Ince and art by ex-LucasArts artist Bill Tiller. This time they're looking for a smaller amount, so hopefully they'll make their goal this time. So go ahead and back it to help make their goal distance that much shorter.
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The penultimate episode of The Walking Dead Season Two is coming out next week. It will be released for PC, Mac, and PSN on PlayStation 3 and on Vita in North America on July 22nd, on PSN on PlayStation 3 and on Vita in Europe and on XBLA on Xbox 360 worldwide on July 23rd, and on iOS on July 24th. Release dates for Android versions haven't been announced yet. As usual, Telltale has also released a trailer for episode 4, which is embedded below.
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Your final excuse has just been abolished. Autumn Moon's first (of two) games is now on the one last digital distribution service it had been glaringly missing from. So get on it - aren't you hankering to know what all that fuss was about six years ago?

It seems Bill Tiller had some help getting the game fitted to Steam's specifications. I'm sure many of you share his gratitude:

Buy it for yourself and then a friend! Every million sales make a difference for that sequel's chances.

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Miscellaneous news


11 Jul, 2014, 13:23 | Posted by: Jennifer | Be the first to comment!
There's a few comic related news bits that we missed. First, Zak Gorman, the creator of Magical Game Time, is creating a Costume Quest graphic novel called "Invasion of the Candy Snatchers". It flips the Costume Quest story around, telling the story of the original Costume Quest from the point of view of a Grubbin named Klem.

Secondly, Maniac Mansion co-creator Gary Winnick's Bad Dreams #1 comic was in the list of the top 6 new comics and sold out in it's first week of release. Mojo wishes Mr. Winnick a (very) belated congratulations. Oh, and while we're on the subject of comics, Dirt Nap by Gabe Miller, the Double Fine comic about zombies, is oddly the only one that's still alive. And it's awesome. So, read it, if you haven't already.

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The Double Fine Action News page has been updated with news that the remastered version of Grim Fandango will will be releasing simultaneously on Windows, Mac, Linux, PlayStation 4, and Vita.
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Not sure what you did to deserve this, but the internet has published another one of those excellent interviews with the Lucasfilm Games elders for the likes of us to enjoy. It was conducted by Jaz Rignallm, who'd visited the studio in 1985 on behalf of ZZAP! 64 when games like Koronis Rift and The Eidolon were the hot titles in the pipeline.

The article mostly reads like a transcripted discussion between Rignallm and the following: Steve Arnold, David Fox, Ron Gilbert, Peter Langston and Chip Morningstar. There is rare art and fascinating anecdotes aplenty, including a proposed sequel you surely weren't aware of:

David continues, "About four or five years ago, I got the team together and pitched LucasArts to do a sequel [to The Eidolon]. Loren Carpenter whipped up a demo on the iPhone. You could fly around the landscape. I think we were really close to having a deal in place, and then the president of LucasArts, Darrel Rodriguez, was replaced."

Ron interjects, "He was the one that did all the Monkey Island remakes and stuff. He was a lot more interesting."

"Yeah, he loved the old stuff," agrees David. "He wanted to go back and pull that stuff out and engage the fans in a way that I thought was great. And then the company decided they wanted to do Star Wars again, to focus in that area, and all this stuff got pushed aside. I'd love to see it, but now I think it's even less likely – unless it was a different title."

Bob Mackey, a huge fan of the early LucasArts games, asks, "Right now I guess Disney owns everything you guys have don at Lucasfilm Games. And there hasn't been any word about making these games available via services that distribute old games. How do you feel about that? Knowing that there are these amazing games you worked on that are all just unavailable unless you pirate them?"

David thinks for a moment. "Well, it seems like they're missing an opportunity. If they had a legal way for people to purchase them, I think people would do that, rather than trying to cobble them together with pirate downloads and emulators. But it's not Star Wars. I think they bought Lucasfilm for Star Wars, not old games."

This discussion took place around GDC 2014, before this Grim Fandango remastering business came to light, so here's hoping the missed opportunities stand a chance at being, you know, un-missed in the future.
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The project lead on the LucasLabs Lucidy game David Nottingham has his own studio, Dynamighty, which he founded prior to the Disney takeover of the Lucas Empire. He also worked on the Monkey Island remake.

IGN has info on the foundation of the studio, which is made up of a good number of former LucasArts employees, and a guy from Pixar.

They have a game 'Counterspy' under development, and you can see an early trailer below.

One to keep an eye out for if you have a Sony gaming device (or a mobile device / tablet) in your household.
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Remember that Star Wars Fight Simulator "Attack Squadrons" game Disney was working on? Well, they've gone all LucasArts on it and cancelled development after opening it up to a closed beta
Here's the inside word from CNET.

"After much consideration, we have decided to cease development so that we can focus on other Star Wars game experiences. We truly appreciate the time you spent engaging in the beta."

Damn those current market place realities and underlying economic considerations...
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The final episode of Telltale's episodic series based on the Fables comics, The Wolf Among Us, is going to be released next week. It will be released for PC, Mac, and for PlayStation Network on PlayStation 3 in North America on July 8, on PSN for PS3 in Europe and on Xbox Live Arcade for Xbox 360 worldwide on July 9, and on iOS on July 10th. Release dates for the Android and PlayStation Vita versions haven't been announced yet. The trailer is out now as well, which you can view below:
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Double Fine News

Double Fine Presents Mountain

01 Jul, 2014, 13:38 | Posted by: Jennifer | Comments: 8
The latest indie title to be published by Double Fine through their Double Fine Presents program has been revealed. It is David OReilly’s Mountain. Double Fine describes it as "beautiful, relaxing, and most definitely unlike anything you’ve played before. It is a completely procedural terrarium of sorts that provides an ambient, minimalist, zen-like experience full of secrets and mysteries. It’s something that is begging to live in a small window of your desktop at all times and be taken in passively over time."

It is available now for iOS and PC, Mac, and Linux for only $1. You totally can't pass it up for that price.

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ScummVM, the program that allows you to run many adventure games from many different developers, such as LucasArts, Sierra, Revolution, Coktel Vision, and more, on modern operating systems, phones, tablets, and consoles, is gearing up for their latest release. That means that they have made quite a few improvements, and added new games, and they need your help to test them to make sure they play as they should.

The new games that will be added in 1.7.0 are Chivalry Is Not Dead, Mortville Manor, Return to Ringworld, The Neverhood, and Voyeur. They have also changed their Adlib player for the DOS floppy versions of Indiana Jones and the Last Crusade and Loom, so they need your help testing these games as well.

If you own any of these games and would like to help out, then fire up ScummVM on your platform of choice and test. Let them know how you made out on the ScummVM forums and if you find any bugs, submit them on the ScummVM bug tracker. The results of testing will be posted on the ScummVM wiki.

In related news, keep an eye on the ScummVM Planet. The Google Summer of Code is going on now, ScummVM is a part of it again, and this year their sister project ResidualVM is involved too (with ScummVM acting as an umbrella for both projects). GSoC students are adding support for Sfinx and The Prince and the Coward to ScummVM, as well as improving support for Escape from Monkey Island and improving the TinyGL renderer in ResidualVM. They've already accomplished a lot on these tasks, so it will be really interesting to see what they manage to get done by the end of the summer.

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First, Broken Age: Act 1 is now available for the iPad. While I've yet to try it, it's pretty obvious that the control scheme from the PC/Mac/Linux (was there a Linux version?) version lends itself very well to touch. So it seems like a worthwhile purchase at $9.99.

An interesting tidbit mentioned by AlfredJ: Seems Sony had approached Disney to get the Grim rights by itself, and only joined up with Double Fine when they found out both companies were after the game. Even more interestingly, Sony, apparently, was going for all of the LEC adventure titles. Did they succeed? Maybe? Hopefully? We'll see, I suppose, but this all has taken a very unexpected turn…

Oh, and there's Star Wars: Battlefield 3 if that's your thing. Actually, it doesn't look half bad. Check out LA Times for a short introductory video.

Update: To please Melancholick, here is a video and some stuff on Costume Quest 2.

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Well, hell, Double Fine is remastering Grim Fandango -- what can you do to sustain this high?!

First, you can stop whining about it not being released for PC up front. You know it'll be available for non-Sony platforms soon enough.

Then! Then you can bask in nostalgia heaven!

For example, you can check out our various screenshots. Concept art, in-jokes, covers… It's all there. And you probably want to re-watch the trailer and enjoy a G4 special on the game too, right in our video section.

This is probably a good time to re-read Jason in-depth Secret History article too. (LEC might not have acknowledged Grim's existence, but, bizarrely enough, Disney has.)

Word has it that Thrik is resurrecting his Grim Fandango site. You should nag him to get that going.

And the soundtrack! Go listen to the soundtrack!

2 Player Productions has a retrospective too. What the hell?

Feel free to link to more Grim in the comments, or on Twitter. Tweet it to us and we shall retweet.

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LucasArts News

Double Fine is releasing Grim Fandango Remastered

11 Jun, 2014, 23:05 | Posted by: jp-30 | Source: E3 | Comments: 27
This is happening.


DOTT next?

Update: Video!

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Kaptain Brawe 2: A Space Travesty is now on Kickstarter. It is an adventure game with a story by Steve Ince (who worked with Revolution on most of its games, and created the So Blonde series) and 2D art by Autumn Moon founder (and Curse of Monkey Island lead artist) Bill Tiller.

This seems like a perfect pairing, since just about everyone would agree that it's always great to see Bill Tiller artwork in adventure games, and Steve Ince has been nominated for multiple awards for his adventure game scripts. So, what are you waiting for? Go ahead and pick a tier to help get the game made.

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Zen Studios will be releasing a new digital pinball table this summer for their pinball games based on Telltale's The Walking Dead: Season One. In related news, it seems that with Telltale's games releasing on so many platforms these days, even their own blog is having trouble keeping up with the news, since The Walking Dead: Season Two quietly snuck onto Kindle Fire HDX and Amazon Fire TV on May 10th (Update: June 5: episode 3 is now out on Amazon platforms too).
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