From recording tests with Noah Falstein as Bobbin Threadbare in 1992 to her present work voice directing Broken Age, Khris Brown has played a crucial role in making your favorite Mojo classics talk.
In a new interview with Gamastura, Brown discusses her career, sharing insights she gained from her decades in the field:
In short: know your stuff, be supportive, have no ego, and be ready to laugh. Do not give up after 3 takes. Do give up after 10 takes. We had 27 takes of Indiana Jones saying, "It's a cup full of lava." The actor was exhausted, and we ended up Frankensteining the line anyway (pasting two takes together to create our ideal).
In addition, the MT-32 emulator has been updated, an OpenGL backend has been added, many aspects of the GUI have been improved, the AGOS engine has been enhanced, Urban Runner's videos are now less CPU-demanding, tons of bugs have been fixed in dozens of SCI games, the Adlib sound in Loom and Indiana Jones and the Last Crusade has been made to sound more like the original, and platform portability for the Tony and Tinsel engines has been improved. The Steam versions of the four LucasArts adventures that were released on that platform are now supported as well.You can pick up the latest version for your platform of choice at the ScummVM homepage.
Read the whole thing and marvel at the illustrations here on Ron's Grumpy gamer blog.
Your final excuse has just been abolished. Autumn Moon's first (of two) games is now on the one last digital distribution service it had been glaringly missing from. So get on it - aren't you hankering to know what all that fuss was about six years ago?
It seems Bill Tiller had some help getting the game fitted to Steam's specifications. I'm sure many of you share his gratitude:
Buy it for yourself and then a friend! Every million sales make a difference for that sequel's chances.
Secondly, Maniac Mansion co-creator Gary Winnick's Bad Dreams #1 comic was in the list of the top 6 new comics and sold out in it's first week of release. Mojo wishes Mr. Winnick a (very) belated congratulations. Oh, and while we're on the subject of comics, Dirt Nap by Gabe Miller, the Double Fine comic about zombies, is oddly the only one that's still alive. And it's awesome. So, read it, if you haven't already.
Grim Fandango Remastered will be released simultaneously for Windows, Mac, Linux, PlayStation 4 and Vita09 Jul, 2014, 13:50 | Posted by: Jennifer | Comments: 5
Not sure what you did to deserve this, but the internet has published another one of those excellent interviews with the Lucasfilm Games elders for the likes of us to enjoy. It was conducted by Jaz Rignallm, who'd visited the studio in 1985 on behalf of ZZAP! 64 when games like Koronis Rift and The Eidolon were the hot titles in the pipeline.
The article mostly reads like a transcripted discussion between Rignallm and the following: Steve Arnold, David Fox, Ron Gilbert, Peter Langston and Chip Morningstar. There is rare art and fascinating anecdotes aplenty, including a proposed sequel you surely weren't aware of:
David continues, "About four or five years ago, I got the team together and pitched LucasArts to do a sequel [to The Eidolon]. Loren Carpenter whipped up a demo on the iPhone. You could fly around the landscape. I think we were really close to having a deal in place, and then the president of LucasArts, Darrel Rodriguez, was replaced."
Ron interjects, "He was the one that did all the Monkey Island remakes and stuff. He was a lot more interesting."
"Yeah, he loved the old stuff," agrees David. "He wanted to go back and pull that stuff out and engage the fans in a way that I thought was great. And then the company decided they wanted to do Star Wars again, to focus in that area, and all this stuff got pushed aside. I'd love to see it, but now I think it's even less likely – unless it was a different title."
Bob Mackey, a huge fan of the early LucasArts games, asks, "Right now I guess Disney owns everything you guys have don at Lucasfilm Games. And there hasn't been any word about making these games available via services that distribute old games. How do you feel about that? Knowing that there are these amazing games you worked on that are all just unavailable unless you pirate them?"
David thinks for a moment. "Well, it seems like they're missing an opportunity. If they had a legal way for people to purchase them, I think people would do that, rather than trying to cobble them together with pirate downloads and emulators. But it's not Star Wars. I think they bought Lucasfilm for Star Wars, not old games."
IGN has info on the foundation of the studio, which is made up of a good number of former LucasArts employees, and a guy from Pixar.
They have a game 'Counterspy' under development, and you can see an early trailer below.
One to keep an eye out for if you have a Sony gaming device (or a mobile device / tablet) in your household.
Here's the inside word from CNET.
"After much consideration, we have decided to cease development so that we can focus on other Star Wars game experiences. We truly appreciate the time you spent engaging in the beta."
Damn those current market place realities and underlying economic considerations...
The new games that will be added in 1.7.0 are Chivalry Is Not Dead, Mortville Manor, Return to Ringworld, The Neverhood, and Voyeur. They have also changed their Adlib player for the DOS floppy versions of Indiana Jones and the Last Crusade and Loom, so they need your help testing these games as well.If you own any of these games and would like to help out, then fire up ScummVM on your platform of choice and test. Let them know how you made out on the ScummVM forums and if you find any bugs, submit them on the ScummVM bug tracker. The results of testing will be posted on the ScummVM wiki.
In related news, keep an eye on the ScummVM Planet. The Google Summer of Code is going on now, ScummVM is a part of it again, and this year their sister project ResidualVM is involved too (with ScummVM acting as an umbrella for both projects). GSoC students are adding support for Sfinx and The Prince and the Coward to ScummVM, as well as improving support for Escape from Monkey Island and improving the TinyGL renderer in ResidualVM. They've already accomplished a lot on these tasks, so it will be really interesting to see what they manage to get done by the end of the summer.
First, Broken Age: Act 1 is now available for the iPad. While I've yet to try it, it's pretty obvious that the control scheme from the PC/Mac/Linux (was there a Linux version?) version lends itself very well to touch. So it seems like a worthwhile purchase at $9.99.
An interesting tidbit mentioned by AlfredJ: Seems Sony had approached Disney to get the Grim rights by itself, and only joined up with Double Fine when they found out both companies were after the game. Even more interestingly, Sony, apparently, was going for all of the LEC adventure titles. Did they succeed? Maybe? Hopefully? We'll see, I suppose, but this all has taken a very unexpected turn…
Oh, and there's Star Wars: Battlefield 3 if that's your thing. Actually, it doesn't look half bad. Check out LA Times for a short introductory video.
Update: To please Melancholick, here is a video and some stuff on Costume Quest 2.
Well, hell, Double Fine is remastering Grim Fandango -- what can you do to sustain this high?!
First, you can stop whining about it not being released for PC up front. You know it'll be available for non-Sony platforms soon enough.
Then! Then you can bask in nostalgia heaven!
For example, you can check out our various screenshots. Concept art, in-jokes, covers… It's all there. And you probably want to re-watch the trailer and enjoy a G4 special on the game too, right in our video section.
This is probably a good time to re-read Jason in-depth Secret History article too. (LEC might not have acknowledged Grim's existence, but, bizarrely enough, Disney has.)
Word has it that Thrik is resurrecting his Grim Fandango site. You should nag him to get that going.
And the soundtrack! Go listen to the soundtrack!
2 Player Productions has a retrospective too. What the hell?
Feel free to link to more Grim in the comments, or on Twitter. Tweet it to us and we shall retweet.
This seems like a perfect pairing, since just about everyone would agree that it's always great to see Bill Tiller artwork in adventure games, and Steve Ince has been nominated for multiple awards for his adventure game scripts. So, what are you waiting for? Go ahead and pick a tier to help get the game made.
The Wolf Among Us Episode 4 finished releasing on the already announced platforms (PC/Mac/PSN/XBLA/iOS) and The Walking Dead: Season Two Episode 3 finally received a release date for PS Vita: June 3rd in North America and June 4th in Europe. Also, Telltale announced a bunch of disc versions of their games: PS4 and Xbox One will be getting The Walking Dead, The Wolf Among Us, and The Walking Dead: Season Two. There will also be disc versions of The Walking Dead: Season Two and The Wolf Among Us for Xbox 360 and PlayStation 3. No release dates yet have been announced.
And last but not least, Ron Gilbert's Match 3 puzzle game, Scurvy Scallywags, is now on Android, Tommo and Night Dive released 5 more Humongous Entertainment games on Steam, and bjbennyboy's Telltale Explorer now supports Poker Night 2, Law & Order: Legacies, and The Walking Dead: Season One.
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