Seven days to go and a total just shy of $30,000? We feel the Duke Grabowski Kickstarter should be doing better than that, and so we started pondering… Is the issue that the reward tiers might are not enticing enough? One thing led to another and we reached the only logical solution: Like we did with the Double Fine Adventure, we will throw Jason under the bus and launch our own reward tier!
If Duke Grabowski hits $40,000, Jason will act out the whole Secret of Monkey Island church/wedding scene, not by just dramatically reading the text, but also by doing the voices. Guybrush, Elaine, LeChuck, the monkeys, the priest… All of them, with Jason's special little take on them! And as a bonus point, he might just pronounce my name correctly this time!Update by Jennifer: Rather than just Jason, lets get more of Mojo involved. If it gets funded, I will perform all four parts of the Curse of Monkey Island pirate song.
So, MrManager, what's your ante? ^_^
Another Mojo-centric release is soon to be happening as well, since the Bill Tiller and Gene Mocsy designed The Perils of Man Episode 1 will be released on the Apple App Store in three days. Chapter One is out already. If you have an iOS device, make sure to pick it up, as it is excellent.
A little over $15k remains before Bill Tiller and his good friends (who now include Dave Grossman!) have their modest graphic adventure game Duke Grabowski funded, and there's only twelve days to go pick your favorite tier (among them a brand new option).
Don't get me wrong, it's cute that you're this fashionably late with your pledge, but you really don't want to be the reason Bill's painting Bounty Bots 56 instead of an adventure game background. Because you will be forced to wear a T-shirt to that effect.
In other ResidualVM news, you might be wondering how ResidualVM's first Summer of Code went. Quite swimmingly, it seems, since Escape from Monkey Island is now completable with glitches in the latest daily builds. Unlike Myst III, this game isn't ready to be added to their supported list, but they are now accepting bug submissions for Escape from Monkey Island at their issue tracker if you want to give it a try.This year's ScummVM Summer of Code went quite well too, as Sfinx is now completable in the latest daily builds (the English translation isn't yet up for public consumption though, so you'll have to use the Polish original to play). Galador: The Prince and the Coward is also completable, but you'll have to compile it from the sourcecode yourself if you want to try it at this point, since it hasn't yet been added to the main tree (and, likewise, the English translation isn't yet ready for public consumption).
Well, if you, like the rest of the world, were not following us on Twitter ¬¬, you probably don't know any of this stuff. Because, where else than the internet Mojo would you learn all of it? PAX, in a nutshell:
The Firewatch trailer! Campo "Mojo" Santo's sequel to WONKY is looking good.
Grim Fandango, touched, consoled! Second part of the Making of… excites anyone who is not an awful human being.
Costume Quest 2 has gameplay! Granted, we already posted that one, but you probably want to watch it again.
… as does Massive Chalice!
And, finally, the answer to your largest question in life, finally answered: No, ScumSoft in Space Quest III was not in any way a jab at LEC's SCUMM engine. So now you know.
Cliqist has an interview up with Bill Tiller about Duke Grabowski, including the hows and whys of choosing to go to Kickstarter, why they chose to make another pirate themed game, and a fine selection of haikus, including this gem:
Duke, red with fury
Terrifies men and women
No one sees his heart
There is also an update on the Kickstarter where Bill Tiller draws an Inn with no name and is holding a contest to find the best name for it. It should be something piratey and fun, probably incorporating the word "Inn". For more details about the contest, see the above link to the update.
Update: August 26: It's out now for PC and Mac through the Telltale store, as well as Steam. It's available now on PS3 and Vita in North America too.
The Walking Dead: Season Two finale is almost here, and Telltale has released a 5 minute trailer, with no spoilers for the upcoming episode. They have also revealed when the game is going to be released, and it's soon. It will be released on PC, Mac, and on PS3 and Vita in North America on August 26th, 2014, on Xbox 360 and on PS3 and Vita in Europe on August 27th, and on iOS on August 28th, 2014. Release dates for Android versions have not yet been revealed.
- 6:00—Fantasia from Harmonix
- 6:30—Firewatch from Campo Santo
- 7:00—Tharsis from Choice Provisions
- 7:30—Below from Capy
- 8:00—Massive Chalice from Double Fine
- 8:30—Costume Quest 2 from Double Fine
- 9:00—Gang Beasts from Boneloaf
Several members of the team will be present, including Jake Rodkin and Sean Vanaman (co-designers of Tales of Monkey Island, Puzzle Agent, The Walking Dead, and several other games at Telltale), Chris Remo (co-writer of Double Fine's The Cave), Jane Ng (environment artist for Double Fine's The Cave, Stacking, and Costume Quest, among others), Will Armstrong (programmer for games from LucasArts, Activision, and 2K Marin, among others), and James Benson (animator on Fable III by Lionhead Studios).If you aren't able to make it to PAX Prime this year, don't worry, as Campo Santo will also be streaming the demonstration live on Twitch.
In an effort to raise awareness for their adventure game Kickstarter, Bill Tiller and two of his Autumn Moon cohorts, operating under the label Venture Moon Industries, have set up a Steam Greenlight page for Duke Grabowski: Mighty Swashbuckler!, which has garnered a little attention.
As for the Kickstarter itself, after quickly raising $15,000 of its $40,000 goal, things seem to have stalled a bit, but there's still 46 days to go. This should be far more achievable than last summer's A Vampyre Story: Year One Kickstarter, which rang up $77,000 despite the recurring complaint that it was not an original adventure. With that issue addressed and with a much more modest goal, I'd like to think this one should have a happy ending. Unless you snatch it away, ya penny-pinchers!
If you are going to PAX Prime, Double Fine and Boneleaf will have a demo of the game available to play at booth #117. It will also be playable at Fantastic Arcade, along with seven other spotlight games, including one of Double Fine's other spotlight games, Mountain.
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