, the space simulation game by Double Fine, is joining its Early Access sister Hack N Slash next month in leaving early access, complete with a source code release. The 1.0 release of Spacebase DF-9 will have new features that make it a complete game: a tutorial mode for helping new players learn how to play the game, and a goal system that will let you work towards concrete objectives. Shortly after the 1.0 release, they will release the game's full LUA source code to allow the community to create mods for the game to do anything they want with the game, from adding new functionality and new content, and even changing some fundamental game behaviors. After the 1.0 release, Double Fine doesn't plan on adding any new features themselves, as the fans will now be able to do so themselves, but they aren't abandoning the game as they still plan on making official releases for bug fixes and will still be offering support for the game.
Costume Quest: Invasion of the Comic Snatchers
, the hardcover comic book by Zac Gorman of Magical Game Time fame, is now available to pre-order. If you preorder it from the Double Fine store, via the link above, for $25, you'll also receive a bonus tote bag (perfect for holding all your Halloween candy) and a Steam code for Costume Quest 1. The book is scheduled to be shipped in mid-October.
Hack 'N' Slash
, Double Fine's action adventure that involves hacking the game world, is now at 1.0, as of yesterday. This means that the final act is now included, and it is no longer Early Access and is now considered a full release. Because it's out of Early Access state now, Double Fine has added Steam Workshop integration. They've also added mod support and even included the source code. Since the game revolves around a hacking mechanic, it should be interesting to see what people come up with now that they can modify the world however they want. If you head over to the Steam Hack 'N' Slash page
before September 16, you can pick the game up for 33% off in a special launch promotion.
The latest daily builds of ResidualVM
now officially support a game besides Grim Fandango, Myst III: Exile. In order for the game to be fully supported in the next stable release, they need your help to ind the last few rough edges by playing through the game in the latest daily build thoroughly and submitting any bugs that you find along the way to their issue tracker
In other ResidualVM news, you might be wondering how ResidualVM's first Summer of Code went. Quite swimmingly, it seems, since Escape from Monkey Island is now completable with glitches in the latest daily builds. Unlike Myst III, this game isn't ready to be added to their supported list, but they are now accepting bug submissions for Escape from Monkey Island at their issue tracker if you want to give it a try.
This year's ScummVM
Summer of Code went quite well too, as Sfinx is now completable in the latest daily builds (the English translation isn't yet up for public consumption though, so you'll have to use the Polish original to play). Galador: The Prince and the Coward is also completable, but you'll have to compile it from the sourcecode
yourself if you want to try it at this point, since it hasn't yet been added to the main tree (and, likewise, the English translation isn't yet ready for public consumption).
The first eight minutes is the latest 2 Player Productions video you've probably already seen, but behind that is a recording of the entire PAX panel.
The newest title published under Double Fine Presents, the comedic brawler Gang Beasts, is now available to purchase on Steam Early Access for $14.99
. They've also released a launch trailer
and launched a new website
if you want to find out more about the game before buying.
Well, if you, like the rest of the world, were not following us on Twitter ¬¬, you probably don't know any of this stuff. Because, where else than the internet Mojo would you learn all of it? PAX, in a nutshell:
The Firewatch trailer! Campo "Mojo" Santo's sequel to WONKY is looking good.
Grim Fandango, touched, consoled! Second part of the Making of… excites anyone who is not an awful human being.
Costume Quest 2 has gameplay! Granted, we already posted that one, but you probably want to watch it again.
… as does Massive Chalice!
And, finally, the answer to your largest question in life, finally answered: No, ScumSoft in Space Quest III was not in any way a jab at LEC's SCUMM engine. So now you know.
Update! If you have issues seeing any of the videos, here are the direct links: WONKY 2, Grim, Costume Quest 2, and Massive Chalice.
Cliqist has an interview up with Bill Tiller about Duke Grabowski, including the hows and whys of choosing to go to Kickstarter, why they chose to make another pirate themed game, and a fine selection of haikus, including this gem:
Duke, red with fury
Terrifies men and women
No one sees his heart
There is also an update on the Kickstarter where Bill Tiller draws an Inn with no name and is holding a contest to find the best name for it. It should be something piratey and fun, probably incorporating the word "Inn". For more details about the contest, see the above link to the update.
The sequel to Tasha Sounart's Costume Quest, developed by Double Fine and published by Midnight City (Tasha is now at Pixar, so she's not involved in the sequel, beyond some ideas that she came up for a sequel to Grubbins on Ice while she was still at Double Fine), will be arriving just in time for Halloween on October 7, 2014. If you pre-order on Steam (for Windows, Linux, and Mac) now for $14.99
, you will also get four classic costumes to use in the game: Robot, Unicorn, Eyeball and Pumpkin – each featuring their signature moves. A gameplay trailer has also been released
, which contains enough awesomeness that it should make your decision to pre-order the game that much easier. What are you waiting for? Pre-order the game today!
Update: August 28:
It's now out on XBLA and PS3 in Europe and on iOS. The European Vita release has been delayed to September 3rd
Update: August 26: It's out now for PC and Mac through the Telltale store, as well as Steam. It's available now on PS3 and Vita in North America too.
The Walking Dead: Season Two finale is almost here, and Telltale has released a 5 minute trailer, with no spoilers for the upcoming episode. They have also revealed when the game is going to be released, and it's soon. It will be released on PC, Mac, and on PS3 and Vita in North America on August 26th, 2014, on Xbox 360 and on PS3 and Vita in Europe on August 27th, and on iOS on August 28th, 2014. Release dates for Android versions have not yet been revealed.
Double Fine is hosting Devs & Bevs
, which is a night of drinks and games with a quintet of game developers. The event will be held at the Hard Rock Cafe
in Seattle, WA on Sunday, August 31st from 6:00 to 10:00. The lineup for the evening is extraordinary.
If you are planning on going, you can find the Facebook event page here
If you were wondering about Firewatch, the first game from Campo Santo, the studio co-founded by former Mojo staffer Jake Rodkin, you won't have to wait much longer. Campo Santo is going to be at Pax Prime this year
, showing a live gameplay demonstration of Firewatch on August 30 at 10:30am in the Hedgehog Theatre.
Several members of the team will be present, including Jake Rodkin and Sean Vanaman (co-designers of Tales of Monkey Island, Puzzle Agent, The Walking Dead, and several other games at Telltale), Chris Remo (co-writer of Double Fine's The Cave), Jane Ng (environment artist for Double Fine's The Cave, Stacking, and Costume Quest, among others), Will Armstrong (programmer for games from LucasArts, Activision, and 2K Marin, among others), and James Benson (animator on Fable III by Lionhead Studios).
If you aren't able to make it to PAX Prime this year, don't worry, as Campo Santo will also be streaming the demonstration live on Twitch.
In an effort to raise awareness for their adventure game Kickstarter, Bill Tiller and two of his Autumn Moon cohorts, operating under the label Venture Moon Industries, have set up a Steam Greenlight page for Duke Grabowski: Mighty Swashbuckler!, which has garnered a little attention.
As for the Kickstarter itself, after quickly raising $15,000 of its $40,000 goal, things seem to have stalled a bit, but there's still 46 days to go. This should be far more achievable than last summer's A Vampyre Story: Year One Kickstarter, which rang up $77,000 despite the recurring complaint that it was not an original adventure. With that issue addressed and with a much more modest goal, I'd like to think this one should have a happy ending. Unless you snatch it away, ya penny-pinchers!
Double Fine has announced the fourth game in their indie publishing program, Double Fine Presents. Gang Beasts
is a multiplayer brawler by the UK-based studio Boneloaf
that is made in the style of Streets of Rage or Double Dragon. It includes both cooperative and competitive multiplayer modes. It is described
as a game that is "a jolly good time full of silly procedural animation and ragdoll physics that will no doubt insight giggles and guffaws".
If you are going to PAX Prime, Double Fine and Boneleaf will have a demo of the game available to play at booth #117. It will also be playable at Fantastic Arcade, along with seven other spotlight games, including one of Double Fine's other spotlight games, Mountain.
Double Fine is going to be holding a panel at this year's Penny Arcade Expo, entitled Grim Fandango: Bringing the Dead Back to Life!
The panel will be jam packed full of people who worked on the game, including creator Tim Schafer, artist Peter Chan, musician Peter McConnell, Double Fine Productions executive producer Matt Hansen and Sony’s Gio Corsi as moderator.
They will discuss development of both the original game and the new remastered version. They will also be unveiling a new development documentary episode from 2 Player Productions. If you are going to PAX this year, you won't want to miss the panel. It is happening on Saturday, August 30th at 4:30 in the Main Theater.
Since we're always on top of things (this forum post from last month
and this comment from Rum Rogers
telling us about the project totally don't count), Mojo is here to let you know about a fan project to re-create the SCUMM Bar in Lego form
. If 10,000 people vote on the project, it could become an official Lego project, assuming Disney gives the OK to use their IP. I guess it's worth a shot to give it your vote
, as Disney does seem to be at least aware now that they own the LucasArts adventure game catalog, and not just Star Wars.
According to his LinkedIn profile
, Mike Stemmle (co-creator of Sam & Max Hit the Road and Escape from Monkey Island) left Telltale Games back in May. His credits list the first version of The Wolf Among Us, before it was redesigned, and Tales from the Borderlands. So, we'll likely see a little bit of Michael Stemmle's work in the next few months when Telltale's Borderlands series starts.
Now, IGN is reporting that Dave Grossman (co-creator of Monkey Island 1+2 and Day of the Tentacle) has left Telltale too. Now, more than even before, it feels like the end of an era. We at Mojo wish Mr. Stemmle and Mr. Grossman the best of luck in their future endeavors.
The Sierra website
is back online because Activision is bringing Sierra back as their indie label
. They have also announced that The Odd Gentlemen, the developers of the puzzle game The Misadventures of P.B. Winterbottom, are developing a new King's Quest title. When Telltale Games announced that their King's Quest title was cancelled because Activision revoked the license, the article that announced the cancellation stated that Activision had their own plans for the series. Hopefully, this time King's Quest IX actually comes into being, as fans have been waiting patiently to discover what the Graham clan have been up to after all these years. We'll soon find out if King Graham and his family will have better luck this time, as the game is scheduled to be released in 2015.
2014 marks the 20th anniversary of the release of the classic point-and-click adventure game Inherit the Earth: Quest for the Orb
. The Wormkeep Entertainment Company is developing a sequel to the game named Inherit the Earth: Sand and Shadows
There is a Kickstarter for the sequel, which will once again be set in the world of humanoid anthropomorphic animals and will follow Rif the fox as he tries to confirm the rumors that an important relic of the legendary humans has survived, discovers who is responsible for the relic's recovery, and deals with the sinister forces behind the rumors that endanger Rif, his friends, and his society.
You can watch a video demo of the game at the game's website
and back the game at the back the game at the Inherit the Earth: Sand and Shadows Kickstarter