The original team (Dominik Haslinger, Jens Doblies and Sebastien Ronsse) did the majority of the work. It was originally intended to be a much longer game, but it was cancelled. I finished up the ice cavern sequence so that it could be released as a completely playable game as I thought it would be a shame if no one got to play it. Their sourcecode was playable up to the point where you complete the mechanism in the cavern.Here are the changes and fixes that I made to that source code:
- Replaced LucasArts logo with a ScummGen logo.
- Made a few grammar corrections to the original script.
- Created icons for inventory items that lacked them (all instances of the stones and the gas can).
- Programmed an if/then statement regarding the gas can that was referenced but not implemented in the source.
- Fixed the mechanism puzzle to require both objects, as before it was possible to complete it with only one object.
- Added dialog to facilitate the change in the mechanism puzzle.
- Fixed the lighting so that the cavern stays lit when you move to the cavern entrance and back.
- Enabled the usage of the item used to exit the cavern, as referenced but not implemented in the source.
- Changed description of the macguffin as it was originally used as a joke related to the game being unfinished (but kept it humourous to suit the tone of the original).
- Added dialog necessary for the ending sequence.
- Added end screen.
In other Telltale news, they are continuing their mission to release their game on every platform known to man and beast, as they are currently testing a Linux/SteamOS port. Hopefully the ColecoVision version of the Telltale Tool won't be too far around the corner.
I mean, he should be, right?
Futurama is one again undead, and the man behind it will be Dave "I design awesome things" Grossman. The game will be released for "mobile" platforms, which, let's face it, we all can agree that we at least own these days.
Read the stuff I'm too lazy to type out for more.
Telltale announces another season of "Game of Thrones", Jason cheers, the rest of us really don't care21 Nov, 2015, 21:56 | Posted by: MrManager | Comments: 6
I mean, good for those of you who like the stuff I guess, but for the rest of us… Something Fables related? Borderlands? Heaven forbid, Sam & God Damn Max?! But yes, Dinklage can add another notch to his belt I suppose.
Read Mashable for more of this exciting news.
It's a really interesting watch, and includes a lot of information about their founding and early days. We even get some new information on Sam & Max: Freelance Police. Apparently, it was already episodic by the time it was cancelled. They had finished one episode already, and were working on finishing up another one when it was cancelled, and the producers on the game were then brought into a meeting where they were told the financial reasons why the digital distribution and episodic model wouldn't work. And, thus, they left to prove them wrong.There's also a lot of other interesting tidbits in there, so if you're interested, watch it embedded below, or here if the embedding doesn't work for you.
We were down, OK? Mojo was DOWN, and so we had to take some extra time to get this review up. It's not our fault!
But now it's up, and since you clearly... well, I'm sure you've already played it, but maybe you are waiting for another opinion to figure out how you feel... Here's another opinion, OK? Relatively on time. ¬
Graham Annable, former art director at LucasArts and Telltale, and Oscar nominated film director, has released a new Grickle short. You probably know Grickle best as the source for Telltale's Puzzle Agent series, but the shorts are awesome and worth checking out as well. The newest short, The Webb is the longest Grickle short created to date. Enjoy it by watching the video linked below, or watching the video directly in YouTube by clicking this link.
Well, the wrong Halloween, but then, what is the right Halloween?
Only a year too late, here is our review of Costume Quest 2! Read it, and fall in love with the game yet again!
Dave Grossman's annual gnarling of a hapless pumpkin continues. Visit the Pumpkin House of Horrors and scroll down for this year's entry, "Tooth Decay."
They build cages for people like you, Dave.
For awhile it seemed like Telltale's excellent re-release of the excellent Sam & Max compendium Surfin' the Highway had gone out-of-print and had joined the original 1995 printing as a regrettably elusive comic book gem synonymous with eBay gougers and gnashing of teeth.
We're happy to report that this isn't the case! The collection is available at its reasonable original list price ($19.99) courtesy of the Cartoon Art Museum, a lovely institution with whom former Telltale marketing guru Joel Dreskin is known to collaborate. He was involved, for instance, with the Sam & Max exhibit that was set up at the physical museum for the characters' 25th anniversary.
You want more? The museum is also selling a holiday card set which includes one of Purcell's Sam & Max classics. So go buy cool stuff and support the museum in the process. Surfin' the Highway is the Christmas gift your mom secretly wants but was too afraid to ask for. She shook me awake to tell me so. Cut her a break!
I mean, sure, you've seen everything that's on there, but it's the principle of the thing! An official web site for an official Day of the Tentacle upgrade exists, and damn it you're gonna go, and you're gonna LIKE IT!
STOP CRYING, I AM NOT YELLING!
The season pass disc, a retail disc for consoles that includes the first episode on the disc and the ability to download the other episodes as DLC as they're released, is also in stores today.
Jason might live in the past, but some of us look ahead, all the way to this week. Here's our review of the last episode of Tales from the Borderlands. It might not be Day of the Tentacle good, but then, neither is Jason.
Oh boy oh boy! Double Fine's released six high-resolution screenshots from Day of the Tentacle: Remastered, which you may recall as the sole remaining justification for this web site. Just look at all this justification, fans!Day of the Tentacle: Remastered (Screenshots)
The following features had been hinted at, but are now confirmed:- Upgraded audio (details are faint)
- Commentary that includes Tim Schafer, Dave Grossman, Larry Ahern, Peter Chan, Peter McConnell and Clint Bajakian.
- Toggle feature to switch back and forth between classic and remastered mode.
- The inclusion of Maniac Mansion as a game-within-a-game will be preserved.
- Maybe more!
The release platforms are PC, Mac, PS4 and Vita. The release window is early 2016. So we'll be around until then.
Is this what Day of the Tentacle: Remastered (note the name change) really looks like:?
Probably. The attendees of Indiecade will find out for sure tomorrow, and the internet seven seconds after. For now, OH MY GOD!
Day of the Tentacle: Remastered, the reason Mojo even bothers paying for the domain and reason Gabez stubbornly refuses to bite down on the cyanide capsule under his molar*, will be improving your lives sometime in the near future. We will do our best to cover the imminent media and information dispersal, though our best isn't usually that impressive.
*Just kidding, he died in agony long ago.
They last published Hector: Badge of Carnage in 2011, but that was apparently actually co-developed by them. Telltale designers Dave Grossman and Mark Darin are credited with design on episodes 2 and 3.The Jackbox Party Pack appears to be a completely different situation altogether, as The Jackbox Party Pack was already developed and published digitally by Jackbox Games. Telltale is simply handling publishing on disc.
This definitely shows how far Telltale has grown, as even after the success of The Walking Dead, they still had some of their own games published on disc by other publishers. Law & Order: Legacies was published on disc for Windows by Avanquest Software in November 2012, shortly before the release of the final episode of The Walking Dead: Season One. They are now large enough that they publish all of their titles on computers and consoles, and now have begun publishing games developed by other companies as well.
Other games on display at the event will include ABZÛ, ADR1FT, Badblood, Below, Botolo, Burly Men at Sea, Death's Gambit, Donut County, Fantastic Contraption, Gang Beasts, Gnog, Hyper Light Drifter, Night in the Woods, Outer Wilds, Overland, Oxenfree, Pit People, Rising Thunder, Scale, Secret Legend, Sound Self, Spy Party, Tacoma, Thumper, Tilt Brush, Wattam, What Remains of Edith Finch, and Witchmarsh.It will be held on November 7th from 3PM to 9PM PST at the Midway in San Francisco, and once again admission is free. RSVP for the event at their Facebook events page.
Clearing up a few misconceptions about the game from early press about the remaster, Tom Wilson only plays Biff Tannen. Owen Thomas still plays Kid Tannen and Beauregard Tannen, and Andrew Chaikin still plays Cliff and Riff.
(Those of who you don't find the big news in their emails ought to subscribe to the Campo Santo Quarterly Review.)
Firewatch is being developed by a rag-tag crew of the ex-Telltale Gamesies who turned your heart to putty in The Walking Dead: Season One, including ex-Mixnmojo Jake Rodkin. A first person adventure game, it concerns a fire lookout in the Wyoming wilderness at a time when things seem to be going rather...awry.
How awry? Find-out this February!
(And then tell those of us who can't afford a system good enough to play the thing.)