The collaboration between 2 Player Productions and Double Fine Productions that launched a historic Kickstarter campaign is nearing its conclusion! In anticipation of the release of Act 2 of “Broken Age”, episodes of “The Double Fine Adventure!” will be released to Youtube every Tuesday and Thursday starting today - March 3rd.A three-year journey spanning eighteen (and counting) episodes, “The Double Fine Adventure!” chronicles the creation of “Broken Age” from a germ of an idea in Tim Schafer’s notebook, to a finished game and beyond. Along the way, the team confronts production delays, internal strife, and outside controversy in what is the most honest, in-depth look at video game development ever created. Previously exclusive to Double Fine’s Kickstarter backers, now everyone can share in the passion, humor, and heartbreak of this landmark documentary series, for free!
“The Double Fine Adventure!” is also viewable in full via online distribution platform VHX.com. It is currently available at an early bird price which gives viewers immediate access to the whole series in 1080p, plus a host of free bonus features which will become available once the series is complete.Purchase The Double Fine Adventure! -
The Double Fine Adventure! Youtube Playlist -http://www.youtube.com/playlist?list=PLIhLvue17Sd7F6pU2ByRRb0igiI-WKk3D
Youtube Release info-
On March 3rd, the series will launch with the first three episodes of the documentary. After that, new episodes will be air every Tuesday and Thursday in 720p. Major “Broken Age” story points are blurred or obscured to allow for spoiler-free viewing!
VHX Release info-Currently available at the Early Bird pricing of $10 for the whole series, including all extra content. DRM-free 1080p downloads and streaming. Automatic upgrade as new material becomes available. Features coming at completion of the series include closed captions, removal of spoiler blurs, deleted scenes, commentary tracks, and bonus videos.
The Early Bird pricing will end on the day Act 2 of “Broken Age” is released. After that, the price of the documentary will increase to $15 for the basic series and $20 for the series and bonus features.
You can view the trailer embedded below, and if the Mojo embedding doesn't work for you, you can see the video here.
If you're on Instagram, you probably should follow Seinfeld2000 for many reasons. One of which is this picture…
Now imagine a Michael Land version of the Seinfeld theme, and ask yourself how that crossover could go wrong!
Telltale's inexorable journey to becoming Skynet reaches its next phase.
Episodic game maker Telltale Games has cut a deal with Lionsgate Entertainment for an unspecified sum that will see the San Rafael-based studio start making episodic TV/game "Super Shows," starting with an original Telltale Games property.
As part of the deal, Lionsgate CEO Jon Feltheimer and newly-minted Unity CEO John Riccitiello will join Telltale's board of directors.
There have been these silly rumors that Disney wants Chris Pratt to star as Indiana Jones in a reboot of that film series, but according to a guy at Deadline it's totally the case, and what's more, Spielberg himself wants to direct it.
Considering there's no script and Spielberg gets attached to every single movie project in development (he was once slated to direct American Sniper and Interstellar), his involvement is far from a certainty, but it would make me excited, especially if they take a Godfather Part II approach as I've seen proposed, and the movie alternates between Old Indy (Ford) and Young Indy's (Pratt) timeline, telling a story that relates the two adventures. In this way you get a potentially better send-off for Ford (since Crystal Skull snatched away his sunset ending), and they will have smoothly transitioned the series over to the reboot era.
So, who is your preferred director to take over Indy if Spielberg inevitably loses interest, and why is it Hal Barwood?
Back when we had a functional games database (a revival effort for which Remi will surely be taking donations), I Was a Teenage Lobot may have existed as a content-free entry stub. It was one of those unproduced games that we knew pretty much one thing about: a title. It was a game Ron, along with David Fox and Noah Falstein, pitched to Lucasfilm Games management between Koronis Rift and Maniac Mansion. It didn't happen, obviously, and the world grew just a little bit darker.
And now the design document is out, courtesy of Aric Wilmunder's mad archival skillz. Now you can find out what the game was, which includes Ron's first known use of the name "Chuck" and a penchant for threatening teenaged brains that would find its way into his next realized project. The rare document even contains some concept art. Damn we're relevant.
If Star Wars isn't your thing, the Humble Weekly Bundle is an adventure bundle this week. Pay whatever you like for Detective Grimoire, Broken Sword 1 & 2, and The Whispered World Special Edition. If you pay more than the average, you'll also get The Detail: Episode 1, A Golden Wake, and Cognition: Game of the Year Edition. If you pay $10 or more, you'll also get Broken Sword 5.
We at Mojo wish them both luck, which they won't need because The Boxtrolls was awesome.
A lot of people were wondering if this cancelled remake really existed and if Double Fine might use some of the assets in their Day of the Tentacle Special Edition. Well, we now have the answers to those questions, and they are yes, and maybe.Double Fine's Vice President of Development, Matt Hansen, had this to say on the Double Fine forums:
I have to be careful with being too open since it isn’t our license, but I will say that I am very happy with the stuff from Singapore so far.
They're understandably cryptic about whether the material will be used, but it's good to finally have confirmation that it existed, and that it was apparently pretty good. Hopefully they do use these assets, as this would be the perfect game to become the last released project that was co-developed by LucasArts. Unless of course anyone is bidding to complete Sam & Max: Freelance Police.
Tim took to Twitter to turn the implicit into the explicit:
Stoked for Day of the Tentacle Special Edition? Want to see Full Throttle & more? Show folks adventure gamers exist and grab a copy of Grim!
So buy Grim Fandango Remastered, in other words. I know I'm preaching to the choir here, and you've already bought the game. But have you bought enough? What if you break the very bytes of the game by playing it too hard? Wouldn't you want a backup copy in such an event?
Did you buy a copy for your Mom? Sibling? The child you're pregnant with? The dog you own? To be clear, I'm not saying not buying your dog Grim Fandango makes you a bad pet owner. I'm saying it makes you a terrible one.
We had to pay Jennifer double for working the graveyard shift, and I'll be damned -- she got the review up on time.
Is the remastered version of Grim Fandango a classic or a turd? You already know the answer, but go read the review anyway.
¡Viva la yada yada yada!
Hey, ah. I gotta split, so um...Viva la Revolución!
Just when you thought you couldn't get any more excited for tomorrow's release of Grim Fandango Remastered, here comes a fat new interview with Tim Schafer about all things Land of the Dead.
[...] Schafer heard competition to license Grim Fandango was fierce. "We didn't think we'd be able to do it as we'd heard someone else was trying to do it, and we were like 'oh no!'" When asked who this mysterious competitor was, Schafer says "It turned out to be Adam Boyes [VP of publisher & developer relations at SCEA]."
"Adam was like, 'we weren't trying to mess anything up. We just wanted to make that game come out again," Schafer recalls. "And we were like, 'Us too! But we think we should do it because we can remaster it the way it should be done.' And they agreed, so we decided to work together." Schafer notes that there were other companies vying to license Grim, but Sony came the closest.
There's a lot more, like Tim's correct observation that Double Indemnity and Sweet Smell of Success feature some of cinema's best dialog, as well as some mysterious claim that the game features a new camera pan and hints about future adventure remakes, but you'll just have to read it all, my good man.
I was reminded that we didn't really do anything to acknowledge the 10th anniversary of the Sam & Max 2 cancellation last year. Not that we should have. It's an increasingly irrelevant exercise and plus, with each passing year, it actually becomes more cringey for me to think back on that time when, shall we say, some slightly mortifying behavior was exhibited? Not that I'm absolving myself, but I was in high school in 2004.
One thing we are known to do sometimes is bust out our big honkin' compendium article, which is really just the database entry from Old Mojo that's been sloppily expanded over time as new facts and media came to light. I'm kinda proud of the unwieldy thing, because as far as I know it's still the ultimate resource on all known information related to the game, though I confess I'm too lazy to see if the Wikipedia article has gotten more accurate since I last saw it.
So as to why I'm making this post. I was re-reading that thing, when I got to this part, which made me sit up straight in my chair:
Let it be noted here that a second trailer for the game was allegedly produced and therefore may still exist as bytes on a hard drive somewhere. In a 2003 Something Awful forum thread (which we unfortunately can't link to because it doesn't seem to exist anymore, but here's our post and an Adventure Gamers forum reaction thread covering it), someone posted about their enviable experience attending one of the recording sessions where they met Mike Stemmle, Bill Farmer and Nick Jameson. Photos of the script and a voicemail greeting Bill Farmer recorded for the visitor were presented as proof, and the information about the game revealed by the account checks out as accurate, an account which claims that Mike Stemmle privately revealed the trailer to the author via laptop.
Ha, oh yeah! I'd forgotten about that. I wonder if anyone from the old team still has that lying about? I guess even if they did, Disney would be on them like sleaze on a Remi, but still, eff that Something Awful guy who got to see it!
Hold onto your hats, folks. "OzzieMonkey" in the comments reports that our sassy friends at Rock, Paper, Shotgun seem to know the next three LucasArts games that GOG will give a digital release. Behold what will arrive on the 27th:- Jedi Knight: Dark Forces II
- Star Wars: Starfighter
- Star Wars: Republic Commando
There was apparently a proper press release announcing GOG's latest LucasArts drops, by the way. This is supposed to continue "throughout 2015," so with any luck they'll accidentally include Outlaws or The Curse of Monkey Island at some point.
The material from the second episode doesn't start until one minute in. As always journey to Youtube if the video doesn't embed properly for you below.
As ever, Kotaku proves to be way behind the Mojo curve by pointing out the (not quite) existence of the cancelled LucasArts game Justice Unlimited. For those who don't know, it was the studio's ill-fated, late-nineties attempt to make a Diablo game, except with superheroes. Jackassery aside, two of the three bits of concept art in Kotaku's article are new to me, although it turns out that's just because they're from that Rogue Leaders book I never bought.
To show that we're grownups, here's our own, better scoop about Justice Limited as part of Mike Stemmle's recollection of the wacky stretch of his career between Afterlife and Escape from Monkey Island.
After Afterlife, most of the (tiny) core team from that game started work on another sim game. The not-so-tentatively-titled TV Wasteland was going to be a charmingly off-beat attempt to simulate the life of a television programming executive, which seemed like fertile ground my for my frothing love of snark and math.
While we were struggling with some of the basics of the title, the team had the misfortune of playing Diablo, and got fatally distracted. Soon, we were convinced that WE should do a Diablo-like game... only with superheroes. LucasArts allowed us to talk them into building this new game we called Justice Unlimited, and off we went... for over a year. And then we killed it.
After the collapse of Justice Unlimited, I took a two-month drive around the country (I'd built up a LOT of vacation time). On the upside, I got an opportunity to see most of the locations we'd ripped off lovingly homaged in Sam and Max Hit the Road. On the downside, I spent a lonely night in Las Vegas with the Worst Food Poisoning Ever. I guess you could call it a low-rent spirit quest capped off by a bout of ritualistic purging. At the time, I only half-jokingly called it the "Mike Stemmle Nervous Breakdown Tour of America."
That comes from an interview Mike granted us for that big honkin' EMI retrospective. Oh dear, did I just flog our own content? How embarrassing.
And they are:- Star Wars: Empire at War (Gold Pack)
- Star Wars: Rogue Squadron
- Star Wars: Rebellion (aka Star Wars: Supremacy)
Sorry I'm an asshole, but I'm sure enough of you are genuinely excited by these to balance it out.
Latest forum posts
Have some of you guys (Mods) reset join dates?
Last post: Thrik
Grim Fandango Glottis Cake!
Last post: slipa
LucasArts President Steps Down
Last post: Valkian
Buy UK Monkey Island SE Collection
Last post: Sven_Q45
Rockstar Social Club crew (Lost Souls Alliance)
Last post: Milamputechture