First, Batman: The Enemy Within will be hitting computer and console platforms on August 8th, with iOS and Android to follow "later this year". The first game made Batman v Superman look like a laugh riot, so yeah... (I'll still play it, like the tool I am.)
Meanwhile, the franchise has finally been bled dry: The Walking Dead: The Final Season is scheduled for a 2018 release. Odds of Clementine surviving the season is if TTG's history is anything to go by, slim.
More importantly, The Wolf Among Us's sequel is also slated for 2018. I personally consider the Fables based game to be TTG's second best after Sam & Max: The Devil's Playhouse so hooray for that.
Consider: While the Indiana Jones of film punches out Nazis, his mute Lego doppelgänger spends far more time attacking trees and flowers. Indy can scarcely walk five steps without finding a cluster of greenery that he’s compelled to destroy in order to collect the tiny Lego studs that constitute the in-game currency. Even when outrunning the giant boulder—that most iconic moment from Raiders—he’s evidently supposed to risk his life brutalizing the vegetation for a few extra studs. So you’ll understand, Adam, if I’m at a bit of a loss as to what makes this game “pretty fun.”
08 Jul, 2017, 22:49 | Posted by: jp-30 | Source: Youtube
If you have a quarter of an hour to spare, why not watch the first episode of a LEGO fanfilm adaptation of the classic LucasArts Star Wars shooter Dark Forces III:Jedi Knight II: Jedi Outcast.
If the youtube video doesn't display above, use this link instead.
PC Gamer published an interview with Tim about Full Throttle in their June issue, but you don't buy magazines anymore, so you didn't read it. At least not until its ink exclusivity ended and it wound up online, which is now.
At the time a LucasArts adventure was expected to sell around 100,000 copies, but Full Throttle sold over a million. And now, 22 years later, the game has been re-released with remastered graphics and audio. I ask the game’s writer/director Tim Schafer what it’s like going back to something he made when he was in his early 20s.
“It’s been interesting looking at how I wrote dialogue back then based on my life experiences at the time, and how I interpret it differently now that I’m older,” he says. “And now that I’ve actually been a biker on the run for a crime I didn’t commit, that adds a lot of depth to it too. I had no idea what that was like back then.”
You know what I did in my early 20s? Not make Full Throttle. Learn more about how Tim outclassed me by reading the full article.
Probably my main issue with Thimbleweed Park was that playable characters couldn't talk to each other while on the same screen. Well, let us never speak of this oversight again, as Terrible Toybox have added just that: cross-character dialogue. I honestly don't think I've ever seen anything quite like that before as far as a content update is concerned, so chalk it up as a win for the good guys.
And as that wasn't enough, there is a new in-game hint line. Call it up from one of the phones, and hopefully Chester will be on the other end.
These updates should already be available on Steam. Additionally, expect to see the game for iOS and Android "later this summer."
The long-awaited Psychonauts 2 has exited pre-production and has now unambiguously entered that rarefied air of honest-to-George production. I, of course, totally know what that means, but if you don't, here's Tim and project leader Zak McClendon to lay it out:
Double Fine also represented themselves at E3 last week. In a noble rejection of hubris, we held back and let the other gaming sites cover that. But we should point out that during a panel he hosted with Jack Back, Tim asserted that Brutal Legend 2 will happen "someday," noting that it would be "expensive." Fortunately, I was able to interpret this signal correctly, and what was once Remi's plasma is now the first angel investment for Brutal Legend 2.
Nowadays, you can find music from LucasArts games all over the Internet, but back in the 1990s, there was nothing. That is, until 3 May, 1998, when Highland Productions launched. As any self-respecting LucasArts fansite of the day, it was of course hosted by good old Mojo. Highland, along with our other hosted sites, has been absent for a while, but we're now happy to announce that it has returned! And with HTTPS support!
Listen to some good MIDI tunes (and some MP3s)! Marvel at the wonders of late 1990s web design! Read a news page that hasn't been updated since 2001! All that, and more, over at Highland Productions!
29 years after it was shut down, Habitat is set to go live again. The (at the time) groundbreaking online game is considered a bridge between the MUDs (multi user dungeons) of the time to today's MMOG (massively multiplayer online game), and it will relaunch at midnight under the name Neohabitat.
Yeah, I don't even know, but check out more info on the official site, if you so wish.
Hey there! Remember us? We’re still alive, we just find it a lot easier to post to Twitter, because, you know… Never more than 140 characters.
So! Here is a recap of what we have posted there over the last few days.
What would an HD version of Curse of Monkey Island look like? Now you know, thanks to this Tweet from Šarūnas Ledas. (And yes, I did re-tweet it saying somebody should post this on Mojo. Turned out that somebody would be me.)
Zaarin has promised hosted websites (may begin) to reappear this week. Why would you not trust Zaarin? Surely he is not so hateful he wouldn’t make this happen?
Spaff, still working undercover at Double Fine, points us to a Limited Run copy of Broken Age on PS4. You’ll see it, all 4,500 copies worth, in a week. You know, if you’re a completionist type of a person.
Then we canceled the Pari… Wait, no, that was some other Twitter user. :(
Monkey Island fanatic and Eurogamer personality Johnny Chiodini decided to answer a gauntlet that was never thrown by creating grog using the ingredients listed in The Secret of Monkey Island. And although he punts on third down by subtracting the more lethal ingredients, the end result is still gross enough that we award him and his two confederates eight Monkey Bucks for introducing it into their digestive system.
Hey, Jason called it years ago, and now Wired has caught on, too: videogames are serious art. Let’s just treat you to an excerpt from the article:
In preparation for what became Full Throttle, he studied screenwriting, specifically how to structure a story in multiple acts. He drew on cinema in other ways, too. His protagonist, Ben, is, as the misunderstood leader of a leather-clad motorcycle gang, a cartoonish version of the sullen and stoic heroes of Akira Kurosawa’s Yojimbo and George Miller’s Mad Max.
Want more? Read the whole article, or check out the book it is excerpted from, Bit by Bit: How Video Games Transformed Our World by Andrew Ervin.
I will question if Brütal Legend is Tim’s best game, but no-one asked me, anyway.
Who needs Jack Rodkin when we have our own four readers?
You know Rum_Rogers from the comment section—he’s one of the two odd people you’ll see there—and therefore you will want to play his game. Is it any good? Who knows! I don’t have an Android phone, but I’d try TrVe Metal Quest if I did. It looks good at least.
Hell, all of you people keep reading this, even though we’re not particularly good, so might as well try Rum’s game, right? Right? Right!
In other not bad, but not great news is that Duke Grabowski: Debonair Corsair is on hold until we sell a certain number of units. Alliance wants the first episode to prove it is a success before funding the follow up. And you can help with that if you so chose because Alliance has discounted Duke to $2 and the sales are picking up. If you all told all your family, friends and acquaintances about the game that could really help. Mean time Venture Moon and Alliance will continue to promote the game as much as we can.
But have no fear that I won't be doing any more game because I am in negotiations to make another non-Duke game while we wait for Duke numbers to reach our goal. I can't go to much into it because nothing is official, but I can say it is an idea that is very close to my heart.
That's not very hopeful news on Duke - if the first episode's sales is making the publisher wary of funding the second, what are we to conclude about the likelihood of episodes 3-5?
On the other hand, we apparently have a secret project in the works. The obvious question: is this A Vampyre Story 2 or a new IP altogether? Only time will tell, and in the meantime you might want to throw a measly two bucks at Duke Grabowski
and contribute to those sales numbers
28 Apr, 2017, 14:18 | Posted by: ThunderPeel2001 | Source: Double Fine
Double Fine's luscious Full Throttle Remastered has revealed an easter egg in the game that has managed to stay hidden for over 20 years! According to the Remastered commentary one the game's main programmers, Mark Crowley, got a little punchy one night and hid a little surprise for anyone who entered his date of birth into Malcolm Corley's safe.
So well hidden was this little easter egg, that not even Tim Schafer was aware of its presence.
Since the reveal, fans have been trying to find Crowley's date of birth, but it was proving very tricky, and even reaching out to him over social media had been fruitless. Enter ScummVM developer Digitall who examined Full Throttle's game code and discovered Crowley's date of birth hidden deep within: 14 December, 1962.
That's right, entering 12-14-62 into Malcolm Corley's safe will reveal a little secret that nobody, not even Tim Schafer, was aware of.
The easter egg itself is very silly, and isn't the secret to Monkey Island or anything, but it is amazing that we're still finding secrets after all these years! Enjoy!
Adventure Gamers has a ten day old brand new interview with Tim for your enjoyment. It's primarily about Full Throttle Remastered, but it's pretty well-rounded. Tim even talks a bit about the old LEC vs. Sierra rivalries:
You know, I like talking about it. I think it’s a symptom of the fact that we didn’t have the internet back then. Nowadays, I’d be Facebook friends with those guys, and we’d all be making fun of each other on Twitter. Back then, we just didn’t talk at all, except for a couple of people that knew the Coles. There was a little back-and-forth, so the Coles came to the ranch to play softball, and they beat us. (laughs) They put it in the Sierra newsletter, but didn’t even mention the name LucasArts, just “Sierra beats competitor in softball”, and we were like, “oh my god, guys!”
I got to know Lori Cole a little at GDC last year; we were on a panel together. They were much more aware of our games than we realized. We thought that we had this competition going on, and they weren’t even aware of it, but they were much more aware than we thought! They kind of saw us as taking over. Lori was like, “we were on top for a long time, but after Monkey Island things started to shift, and Lucas took over.” They had a completely reverse idea of that competition than we had, which is that we were always up against them, and they were winning. I mean, they definitely won the sales war. We’re winning the remasters war, though! (laughs)
Read the full interview here, and prepare yourself for Full Throttle Remastered tomorrow!
There's a huge range of prototypes to choose from this year, so go take a look at the pitch videos and make your choice. If you buy the bundle at $5, you'll get prototypes from previous Amnesia Fortnights, and if you buy it at $15, you'll get previous Amnesia fortnight prototypes that have been made into full games!
The community developed Amnesia Fortnight also returns this year. This year, you can choose between three pitches, and then you can join in on the development or just watch it as it happens. You can see the video below (you might notice a familiar name on the pitch for the third prototype :P). Feel free to vote for whichever one you like most over at the Double Fine forum.