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Earlier in the week, Tim demoed to convention goers the first level from Psychonauts 2, which also featured in the gameplay trailer that debuted around that time. I’ve collected links to a few of the previews that resulted, settling once and for all the question of whether I can type a phrase into Google News:

The previews also indicate that the game has been quietly pushed back to 2020. Not hugely surprising, and after all a five year development schedule is an elemental bona fide of any Psychonauts installment.

I leave you with three videos. The first is the new trailer which we’ve linked to a few days back but which is now embedded for your convenience. The second is nine minutes of footage from the game narrated by Tim, and the third is an hour-long “E3 Coliseum” panel for the game featuring Tim and Jack Black.

Or so we can just assume, based on Twitter’s very own @samedods who tweeted to us a Limited Run trailer of "collector’s editions of classic Star Wars games". That in itself is probably cool if you care about those kind of things, but more interestingly, the Amiga version of the Monkey Island theme plays at the end of the trailer. So, you know, 2 + 2 probably equals 4, and that is the conclusion I have decided to make.

Update! THE @fantasticleak16 has even more: “@mixnmojo MI1, MI2 and Curse are in the list of Limited Run’s announced titles! And it looks like some sort of Collectors Edition may be coming! Check out the bottom of the page... Link

I have no clue what this Limited Run shenanigans is, but woo all the same!

It’s true: Double Fine is now officially part of Xbox Game Studios, and… I don’t even know. Check what Tim has to say, and Mojo will be back with more. Meanwhile, check out some Psychonauts 2 goodness.

For those of you who are into this kind of stuff, here are fourteen insufferable minutes of Star Wars Jedi: Fallen Order.

Rumors of it being as adult as 1313 remains unconfirmed.

Psychonauts has seemingly been made available for every platform under the sun at this point, but it hasn't been printed as a physical release since the Majesco days.

That will change this Friday, June 7th, when Limited Run Games will be releasing a PS4 port of Double Fine's classic in both standard and collector's or "Psycho-Portal" editions -- the latter including a SteelBook case, a reversible poster, and a soundtrack CD. So that's pretty nifty. What with the run being limited and so forth, you'll want to act fast on Friday morning if you're in the market for this, which you are, definitionally, by being Mojo reader.

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Double Fine's upcoming Roguelike, RAD, has a competition running to have your graffiti artwork featured in the game.

You could also win a RAD Skateboard, a RAD Lunchbox, a RAD Floppy Disk, a RAD Action Figure, and Digitally RAD Copy of the Game, provided you live in the USA and submit your entry by the end of June.

Why not give it a shot? Submit your RAD artwork here

(Question: Will it ever get tiresome saying RAD all the time? Answer: Yes.)

In response to the Monkey Island tribute tweet that Remi just posted about, Craig Derrick took the opportunity to weigh in on the series’ dormancy with a tweet of his own, which read simply:

Maybe I should do something about that.

If you need a refresher on who Craig Derrick is, he was the figurehead of the so-called “Heritage” team at LucasArts during the 2008-2011ish arena, which more or less coincided with the Darrell Rodriguez epoch. Working in the periphery, this small group of optimistic developers gave us the Monkey Island special editions (what little that the powers-that-be didn’t delegate to Singapore, anyway) and Lucidity. These folks obviously intended to do more original and legacy projects along those lines, but as with every other stab at turning LEC into an interesting development studio after the turn of the century, it was smothered with a pillow. You can read one sobering account of the life and death of “Heritage” here.

As a nice contrast to our undying cynicism, Derrick remained optimistic and committed to keeping that candle lit as recently as the year of the Disney acquisition. Derrick, in fact, still walks those halls; while LucasArts as it once existed is gone, Derrick remains a “Managing Producer” at Lucasfilm these days. What that actually means is unclear, though going by his blog it’s Star Wars related.

But hey, read into his comment what you will. At the very least he may know which cages to shake to get some more of those Double Fine remasters off the ground. It’s not like Brian Moriarty hasn’t been vocal about Loom, nor has Bill Tiller been bashful about his desire to repaint The Curse of Monkey Island for the HD era. And as long as he’s granting wishes, why not get that last 40% of Freelance Police’s development Kickstarter’d? Worst case scenario, we’ll have another Kierdorf situation and enough belly laughs for many a year to come.

Let’s take a moment to reflect on this reminder from @fantasticleak16:

@mixnmojo Ten years to the day since Tales of Monkey Island & Secret of Monkey Island Special Edition announcements! Pretty sure this is now officially the longest hiatus that the series has ever had. We were pretty lucky that year-long revival happened all things considered!

So pour one out for the series today.

Part of being old is that you stop keeping track of all the various subscription services that are out there, looking to convert your wallet into a trough for corporate snouts. At a certain point you just stop paying attention and focus yearningly on the oblivion you're galloping toward.

So I'm not feeling particularly remorseful about the fact that I've never heard of Nitro Games, a service available as a $10 upgrade to the Discord app. But it is my duty to inform you that six LEC games have been added to the service:

  • Star Wars: Knights of the Old Republic
  • Star Wars: Knights of the Old Republic II: The Sith Lords
  • Star Wars: Jedi Knight: Jedi Academy
  • Star Wars: Republic Commando
  • The Secret of Monkey Island: Special Edition
  • Indiana Jones and the Fate of Atlantis

A decent but sort of random smattering of games, if you ask me. But if you're a Nitro subscriber, get gaming, I suppose.

Some sad news is making the rounds today, reporting the death of programmer Stephen Ash, a veteran of LucasArts, Double Fine, Ion Storm Dallas, Factor 5 and his most permanent home, id Software.

Ash's career at LucasArts included work on Grim Fandango, and like a number of developers on the Grim team, he was one of the earliest employees of Double Fine, where he developed the physics system for Psychonauts. Tim acknowledged his contribution and passing in the following tweet:

Saying goodbye to Stephen Ash, a brilliant programmer and kind, soft-spoken person. Everybody wanted Steve on their project. We were lucky to get him on Psychonauts in the early, unheated warehouse days of Double Fine, to help get our first engine off the ground. Thanks, Steve!

Because the world needs more Star Wars movies, and Disney apparently has burned through original content, it is now sinking its grubby white gloves into the seminal Knights of the Old Republic. I mean, I assume it’s seminal—had I played through it further than the first ten minutes, I might have more of an opinions.

The film is set to be written by Laeta Kalogridis, co-writer of Battle Angle: Alita, and Mojo will follow the development with the type of vigor usually reserved for Willow.

Comments: 5 / Source: BMD

GOG delisting Telltale is one thing, but Steam's another. In another instance of "We don't know when it'll be back, if ever," Telltale's Tales from the Borderlands is no longer available to buy on Steam.

I still have a hard time believing Telltale is gone, sometimes. Don't you?

Another shovelful of soil on Telltale Games's grave: GOG.com will be delisting their remaining games on Monday; Tales of Monkey Island is already gone. Sam and Max, Strong Bad's Cool Game for Attractive People, Puzzle Agent, the Telltale-published Hector: Badge of Carnage, Batman, Guardians of the Galaxy, The Wolf Among Us, and Tales from the Borderlands will be following suit.

It is unclear when—or if—any of the games will be returning to the platform.

To quote GOG, "Sadly, we need to inform you that, due to company’s closure, all the remaining Telltale titles will be delisted from our catalog on Monday, May 27, 10am UTC."

Purchased games shall remain in your library.

If you're feeling wistful, listen to Mojo discuss Telltale's closure. You can buy the games here.

Comments: 4 / Source: GOG

Psychonauts 2 excitement is building, and E3 looks to be the epicenter for some long-awaited information on the title. During the conference, we'll see Jack Black (courtesy of his Jablinski Games YouTube series) and Tim demo the game, and the final release date -- set for this year -- should also be revealed.

Additionally, Rad, which to this quasi-reporter-ish looks almost as exciting, has an official release date of August 20th.

Thanks to Jason for kindly letting me post this on his behalf.

The documentary is out, we have whined about it not being comprehensive enough, and Jason has put pen to paper, as he is wont to do: Read his review of Telltale: The Human Stories Behind The Games, and then run and check out our podcast for the real goods.

Always nice to see Humongous get some love. The good folks over at Vice have put together a lovely history of the studio that brought SCUMM to kids with the likes of Pajama Sam, Freddi Fish and Putt Putt. The article contains new quotes from Ron as well as Humongous designer Tami Borowick, so do check it out.

And don't forget that the old Humongous titles are readily available these days, just like all the other SCUMM games, now that I mention it. And no matter how jaded you've become about this world we live in, that's a pretty rad thing.

Comments: 1 / Source: Vice

Speaking of Nicolas Deneschau: He has taken it upon himself to post all the images from the thankfully cancelled Curse of Monkey Island movie, which (I believe) were bundled with the Special Edition DVD. See them all right here, and hopefully we'll never have to talk about that carwreck of an idea again. (Fair is fair, though: the art looks fantastic.)

Les mysteres de Monkey Island: à l'abordage des pirates! will be releasing by publisher Third Editions.

Written by self-professed "LucasArts archaeologist" Nicolas Deneschau, the book features interviews with the likes of Ron Gilbert, Tim Schafer, Dave Grossman, Larry Ahern, and Steve Purcell. Or, well, the author says he talked to them. It's hard to tell, since Deneschau's English is adorably incomprehensible at times.

Excitingly, Purcell furnished the book with a beautiful new cover and Ahern, co-lead on Curse of Monkey Island, penned the preface.

The author said the book would be publishing on May 31, though only in French; us English speakers will have to make some noise for Third Editions to publish it. The Amazon.fr listing, on the other hand, puts the release date at June 21 and features a different cover.

Comments: 6 / Source: Twitter

Look, I don't know what this is all about. el "LucasTones" Tee came running in, screaming about a new Monkey Island poster by Steve Purcell, and that it's for sale right here. That page turned out to be in French, so I'm out beyond that.

elTee mumbled something about some French book about the making of The Secret of Monkey Island, and that's where the painting is from, but, really, who cares? You can get a poster by Steve Purcell, and that's more than you deserve. Run and spend €40, cold, hard, cash right now.

Update! Doug "Mojo 9" Tabacco brings word of an English language ordering page.

Noclip's documentary Telltale: The Human Stories Behind the Games is out today. As per the fear Jason voiced in the original news post two weeks ago, the documentary is indeed myopic, pretending that pre-Walking Dead Telltale wasn't a thing.

This is partially because of the format of the documentary, which has interview subjects candidly discuss life during their time at Telltale, and most (if not all) of these came on board after the switch.

It's an interesting watch, and one which will take on some more significance once/if the full story of Telltale's collapse emerges. Watch it here:

Comments: 7 / Source: YouTube
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