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Developer News

Valve buys Campo Santo

21 Apr, 2018, 23:47 | Posted by: Jason | Source: Campo Santo blog | Comments: 5

After a savage bidding war (Mojo offered a Planet Threepwood coupon and a bloody molar), Valve ultimately won out and has officially acquired Firewatch developer Campo Santo, it's been announced. The vaunted, twelve-person studio will relocate to Bellevue, Washington where they will continue to make In the Valley of Gods and swat away attempts by their new neighbor Remi to gain access for exclusives.

Though we don't know what to make of this news, we congratulate these hardworking virtuosi (and Jake) for selling out securing a future with what look to be ideal partners. We anticipate it will be a future glittered with many golden trophies. Or it will turn out like Humongous. Either way!

Community News

20 years later, listen to Grim Fandango live, hang with Peter McConnell

10 Apr, 2018, 18:47 | Posted by: Remi | Be the first to comment!

And we’re talking right on the day, too, October 30th: As part of the Game Music Festival, the Bartosz Pernal Big Band will perform the Grim Fandango soundtrack, with McConnell joining in. Run and grab your tickets.

The only caveat is that this takes place in Poland, but either way, that’s what planes are for. Tickets!

House of Mojo News

The MojoCast once again hits your pod

09 Apr, 2018, 18:57 | Posted by: Remi | Comments: 9

Not a day has passed without you wallowing, weeping, wishing to see the MojoCast be automatically cast to your favorite pod. iOS, Android, Windows . . . The heart wants what the heart wants.

Well, fear not, as you once again can receive the MojoCast the way you want it:

Sure, the last episode aired more than five years ago, but this will soon change. Maybe. Hopefully. Just subscribe, damn you, and throw us some well-deserved five star ratings while you’re at it.

Community News

Martin "Bucky" Cameron has passed away

04 Apr, 2018, 15:04 | Posted by: Remi | Source: AlfredJ | Comments: 4

AlfredJ brings word of sad news: Martin "Bucky" Cameron, a name many should recognize from various LucasArts credits, has passed away. For us, he might have been best known as a Secret of Monkey Island artist and animator. Schafer tweets he, among other things, was responsible for the rather epic Voodoo Lady animation. That alone is enough to make "Bucky" an unsung hero in the Mojoverse.

Our condolences to his family and friends.

LucasArts News

Ken Macklin discusses Maniac Mansion cover art, a year ago

03 Apr, 2018, 00:21 | Posted by: Jason | Source: VGArc | Comments: 1

Ken Macklin, the artist behind Maniac Mansion's iconic box art (and who was supposed to do the Thimbleweed Park box), was interviewed last year about the development of said art. It's brief but you'll be glad you read it. A year later.

Now all that's left is for somebody to leak all of Macklin's background art for Noah Falstein's version of The Dig. Anybody got that lying around?

Community News

CD quality Curse of Monkey Island in MP3 and FLAC formats. For REAL this time!

02 Apr, 2018, 16:32 | Posted by: Remi | Comments: 11

Oh, whatever, here you go, for real. Curse of Monkey Island in glorious CD quality . . .

And what a good time to mention our Patreon pledges, which now have been reduced to us tethering on going into the red. We have plenty of music and other things coming up, and are humbly asking you to help us finance our server costs. Pledge to your Mojo today!

Adventure News

Campo Santo's In The Valley of Gods gets previewed

31 Mar, 2018, 23:51 | Posted by: jp-30 | Source: PC Gamer (USA) | Comments: 2
Keep a look out on your US shelves for the May issue of PC Gamer magazine, because inside is a 5-page preview of Campo Santo's (otherwise known as Vano Rodko) "In the Valley of Gods"

There are a number of layers. Firstly, there is the real ancient Egyptian civilization. Secondly, there is the game’s ’20s setting, which taps into Egyptomania and the fetishization and trends accompanying it. Thirdly, there’s the contemporary world of Campo Santo and the playerbase, where very different conversations about cultural destruction, repatriation, and appropriation take place.

So where is Campo Santo pitching its game tonally? “A lot of the way we work as a group and a lot of the way I’ve always worked as a writer is, we have modern, pretty lefty feelings about shit,” says Vanaman. “But I don’t think we have declarative opinions about the way things should be. This game is not a political statement about representation or a political statement about appropriation of the past or whatever.” He adds, “The act of making the game for us helps solidify or challenge feelings we have held before we had to make the game.” There’s further insight into Zora and Rashida’s relationship: “Zora and Rashida got famous seven years before they make the game, making a movie we would now watch in film school and go that’s kind of fucked up.”

There are lots of pretty pictures accompanying the article, if you like that sort of thing. Also, it sounds like the game mechanic may owe just a little to Beyond Good and Evil, though it's not namechecked.

Community News

For your listening pleasure: The "Sam & Max: The Devil's Playhouse" soundtrack

23 Mar, 2018, 17:59 | Posted by: Remi | Comments: 8

In these parts, we consider Sam & Max: The Devil’s Playhouse to be the pinnacle of Telltale’s achievements. You may or may not agree, but if nothing else, I’m sure you, too, consider Jared Emerson-Johnson’s soundtrack the best in the trilogy.

It’s odd, then, that Telltale decided not to release an OST from the game, as it had with the previous two seasons. Fear not, though, as we have taken action into our own hands (eight-ish years later) and compiled the soundtrack for you. We give you:

Load them up to the media player of your choice, and dream of what once was.

House of Mojo News

Notes from all over: CMI on Steam; Mojo socializes; Tim borrowed money from Will Wright

22 Mar, 2018, 16:07 | Posted by: Remi | Comments: 18

Want yet another copy of Curse of Monkey Island? Steam just added added the game, so go grab it if you so wish. Windows only, natch. Breaking news! Now also on macOS. For the first time? Breaking-er news! As reported by Laserschwert, GOG has also made it available. Get each and every version!

Speaking of Monkey Island, we’re currently running three Twitter polls, asking how you feel about the three last games. Cast your votes: CMI, EMI, TMI. Trust us, it’s for science.

In a shock move, we’ve started updating our YouTube account. A few videos and the Amiga version of the MI1 soundtrack are already there. Don’t be a jerk -- go subscribe. Having more than 90,000 views and only 66 subscribers is just ridiculous.

Finally, Tim received his lifetime achievement award last night. Part of his speech included a story about Will "Sim Everything" Wright giving Double Fine a bunch of money for the company to stay afloat after Microsoft dumped Psychonauts. Read the whole story.

Breaking-est news! While it has been available at Steam for a while, Maniac Mansion has also been added to GOG. The only logical conclusion is that Monkey Island 6 and Maniac Mansion 3 will be announced in a short time.

Community News

SoMI soundtrack in the style of CoMI for your ScummVM

21 Mar, 2018, 15:20 | Posted by: Remi | Comments: 25

Back in the day, we received enough fan-content for there to be multiple hosted sites dedicated to it. It was great -- this site wrote itself.

Fast-forward to the present, and things have pretty much entirely dried up. Until now. You know Andrea Boscarino from the comments as AndywinXp -- presumably he still stands behind Microsoft's seminal operating system -- and he has re-recorded The Secret of Monkey Island soundtrack in the style of Curse of Monkey Island. For real! Even better, you can use the tracks in ScummVM to get the real experience. Or just listen to the soundtrack by itself. Downloads:

The latter can be dunked into the "Monkey1\audio" folder -- typically located somewhere under "Program Files (x86)". And that's about it. I haven't tried it with the game yet, but I'm sure it's awesome. The music sounds great at least. And let us not forget credits:

The Secret of Monkey Island: Cursed!

  • Tracks rearranged and performed by Andrea Boscarino.
  • Special thanks to Alberto "Albo Abourt" Abate for his precious arrangement advices for track 8. Check out his YouTube channel.
  • Soundbank file by Benzo.
  • And, of course, original music composed by Michael Z. Land, with Barney Jones, Andy Newell and Patrick Mundy.

Got any creations you want us to know about? Email webmonkey@mixnmojo.com and you might achieve fame and fortune!

Telltale Games News

The Verge follows in Mojo’s footsteps, smacks down Telltale with surprising fury

20 Mar, 2018, 15:09 | Posted by: Remi | Source: The Verge | Comments: 7

Also, Jake is named one of Telltale’s heroes, which pretty much means this article is a celebration of Mojo. As well as a damning slap in the face of Telltale’s leadership. Kevin Bruner does not come away from it unscathed.

Look, we don’t need to repeat ourselves -- we’ve talked about Telltale losing its way for a while now, enough times I won’t even bother linking to any of it. That the company bleeds talent is well-known. I don’t think anyone from Mojo is left, and if somebody from Mojo gets fed up by a company, you know things are bad. Conversely, Andrew "Telarium" Langley is quoted in the article.

The whole thing is worth a read, even though it glosses over some of the true Telltale classics. Many of us maintain Sam & Max: The Devil’s Playhouse was the company’s pinnacle. I’m currently replaying Tales of Monkey Island as part of a soon to be released Mojo feature. It’s excellent. The game. Probably not the feature.

Oh, and if you wonder who came up with “[X] will remember that”, give Bruner a thank-you.

Ron Gilbert News

Ronzo downright announces his next game

16 Mar, 2018, 02:53 | Posted by: Remi | Comments: 1

Over at his blog, Ronzo has announced A Little Something, and has downright promised it’ll be his next game:

“Currently, it's [..] a real project [..]” (Some words edited out for brevity.)

Described as an RPG with undertones of religion and a “choose-your-own-playstyle”, it certainly sounds like it could be interesting. Go check out the almost finished graphics, too!

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