So here's a bizarre one: The PS4 and Xbox One are getting a collection of The Walking Dead featuring all 19 episodes. That in itself isn't strange, of course, nor is the fact they get enhanced graphics. What is strange is how stylistically different the update is. To wit...
... we don't only get a completely overhauled color palette, but also actually altered details like the ceiling light.
Own yet another version of the games on December 5th, for a mere $50-¢1.
26 Oct, 2017, 17:31 | Posted by: Remi
Update by Jennifer: Tales from the Borderlands is also free (and DRM-free), for Windows and macOS if you purchase $15 or more worth of games during the GOG.com Halloween Sale.
As long as you have an Xbox One. And wait until November. And have a Gold membership.
Caveats aside, Tales from the Borderlands is underrated and you should play it.
You can never play Psychonauts on enough platforms, so it just makes sense to pop your old Xbox disc into your Xbox One and give it a whirl there too. That's right, Psychonauts is among the first lucky 13 games to be playable on the One. And if you have lost your disc, you can even buy it for $9.99 digitally -- why wouldn't you want a tenth copy of the game?
The game apparently both looks and runs better, too, which is always a bonus. The feature will be available tomorrow.
13 Oct, 2017, 06:22 | Posted by: Remi
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It’s Rocktober and it’s Friday the 13th, so what better way to celebrate than with a game of Brütal Legend against Double Fine? Join them at their YouTube channel at noon PST and you could be picked to compete against Tim himself. Or you could just watch like the voyeur you are. Anyway, noon pacific!
In case you missed it at the bottom of Remi's news post three weeks back, here's an hour long (almost) interview with composers Michael Land and Clint Bajakian about their days at LucasArts. It also gives us a chance to test out our new embed code for Vimeo. Mojo: Truly on the cutting edge of technology.
Jake had not seen this video before, and nor had I — a PAX Australia keynote from Ron Gilbert where he, among a lot of other interesting tidbits, talks about how the ending of MI2 was conceived. Sure, it doesn’t reveal the secret (and so Mojo lives on; I mean if that piece of information ever gets out there, we can probably just pack up), but it gives you insight into how and why these things are written, and why it’s OK to be pissed off about endings.
If you’re a heathen who hated the Twin Peaks season three ending, you should watch this. The big reveal can be found at 35:32, but you should watch the whole thing.
Oh, we might give Telltale some goodnatured ribbing now and again, but really, we consider them a BFF.
However! As far as non-linear gaming where choices have consequences, we feel there are those who take that concept to a whole different level. During a particularly tense seminar, the Mojo Editorial Board™ voted that two games should be presented as what we consider proof of said statement: Life Is Strange and Until Dawn.
So here they are, and now you should run and read our take on them, as well as what differentiates them from Telltale.
Mark the calendar: Presumably in celebration of the recent Thimbleweed Park release, the Nintendo Switch subreddit will feature an ask me anything session with Messrs. Ron Gilbert and David Fox. That's tomorrow, September 26th, 11am ET, 8am PST, 3pm GMT, which I'm pretty sure are the only three time zones of any importance.
This is the perfect opportunity to ask Ron what the secret of Monkey Island is, because, let's be honest, the only reason we don't know is that nobody bothered to ask.
Remember 2003? I don't either, but apparently, over at the ol' SCUMM Bar I wrote an article on the Monkey Island 2 demo during that August. I also remember we made huge claims about moving our content over here in 2006, and yada yada yada: Here you go: Hacking the Monkey Island 2 Demo is now on Mojo!
How can you find undiscovered dialogue and music? We‘ll tell you how, and you do not even have to do it yourself; just read all about it! Yes, we wasted time writing this so go read it!
22 Sep, 2017, 00:07 | Posted by: Jennifer
The adventure that was featured on our forums (when we had them), The Journey Down, sees the release of its third chapter today. With this release, SkyGoblin's excellent adventure inspired by LucasArts adventures like Grim Fandango and Monkey Island 2 is finally concluded. Find out what happens to Bwana and Kito, as they finally manage to journey down to the Underland on Steam,
GOG.com or iTunes.
Got a Switch? Don't be a butt; be a completionist and grab Thimbleweed Park from their eShop. It's available today.
Speaking of, you can vote for the game in the Golden Joystick awards -- best indie game, no less. You probably should go and do so, because really, if you're reading this, it's not like you have that much going on today.
Oh, and one of Ron Gilbert's other iOS games, co-created by Clayton Kauzlaric, is now optimised for iOS 11 and is permanently free! I'm talking, of course, about the sadly oft-neglected match-3 RPG puzzle game with a long name, Scurvy Scallywags in the Voyage to Discover the Ultimate Sea Shanty. It's fun and it's now free, so grab it on iTunes now.
So here's one I didn't see coming, probably because I wasn't looking: Dan Connors is following in co-founder Kevin Bruner's footsteps, right out the door from his current CEO seat. Bruner resigned a few months ago, with Connors stepping in to temporarily (as I just learned) fill the position. He will now stay on as an "advisor", much like when he stepped down the last time, in 2015.
The new president and CEO is Pete Hawley, the former GM and a senior VP at Zynga.
What does it all mean? Who knows, but with Zynga's reputation -- their Wikipedia page reads like a crime blotter -- my head isn't exactly spinning with excitement.
Update: I assumed you would know we were talking about Telltale here, but as Twitter is ABLAZE pointing out the omission… well, now you know!