Sometimes these are easy to write.
Source: Twitter
Not surprisingly, EA has been kicked to the curb – thankfully, after the yawn fest that was Fallen Order – and Ubisoft/Massive has taken the mantle. A teaser for a new “story-driven, open-world Star Wars adventure” has been announced:
There’s a short interview which says very little, so we’ll see what happens next. Personally I’d be into a good Star Wars game that aspires to be more than painfully average.
The newly re-christened LucasFilm Games – round and around we go – is hitting the ground running. Working with Bethesda and Machine Games, a new Indiana Jones game is on its way:
No word what platforms the game will be available for, but if memory serves me right, Bethesda is now a Microsoft joint, so take from that what you want.
It was reported last year that the first four Indiana Jones movies would debut on 4K Blu-ray this year, tying in with the fortieth anniversary of Raiders of the Lost Ark. New rumors have narrowed that down to a June 14th release date. And here's some bad box art that may or may not be legit:
The details I am eager for are with regard to the extra features, as it had previously been suggested that Paramount was given access to the Lucasfilm archives to create new supplements, which may possibly, finally, include deleted scenes.
Source: Twitter
The Willow series for Disney Plus was meant to start shooting in March, but it seems the latest lockdown in the UK has forced a move of the production schedule. This has created an availability issue for director Jon M. Chu, originally attached to helm the pilot episode, and he has announced his departure from the project:
Ron?
Source: Twitter
So, teasing by Craig Derrick regarding a Monkey Island TV series not punishing enough? Step right up, son of David Bowie and movie director, Duncan Jones (Moon, Source Code, and um, Warcraft), who spent his lockdown adapting the Full Throttle script for screen.
Kotaku has broken the story, nicked from Duncan's twitter feed.
If you know any movie studio bosses looking for something to fund, point them towards the pdf in Duncan's dropbox there.
Source: Kotaku
Yesterday Gamasutra reported the passing of Kelly Flock, who was the General Manager of LucasArts in the early-to-mid 90s.
It is noteworthy when a management figure is as fondly remembered by developers as Flock seems to be. He wielded greenlight power during a time when the studio could boast being at a creative height, and various accounts portray him as instrumental in that status due to his championing of original titles.
It was Flock who approached Steve Purcell about licensing his comic strip characters to the company to initiate Sam & Max Hit the Road; Dave Grossman cites Flock as the influential force in the assignment of himself and Tim Schafer to a Maniac Mansion sequel as project leads; Mike Ebert remembers Flock as a counterbalance to "politics," and credits him for approving games like Zombies Ate My Neighbors and Metal Warriors. Ebert even suggests that he left LucasArts largely because Flock did.
Source: Gamasutra
May it weigh heavy on his conscience!
You should read the whole thread, which includes this reply to an inquiry about a CMI remaster:
COMI remaster is tricky. I looked into it years ago (as some have mentioned before) but I was always more interested in what we could do with Maniac Mansion first. Haven’t given up that idea quite yet.
I know Craig doesn't mean to be cruel, but tell it to the lacerations on my beleaguered heart.
Source: Twitter
Though no timetable has been offered, the innuendo from Skunkape has been strong that they will be following up their remaster of Sam & Max Save the World with similar treatments of the other two Telltale seasons.
Well, the implicit became explicit a few days ago when Skunkape shared this glimpse from episode 201 just in time for Christmas:
The North Pole is sure looking good in HD. Can the same be said of Stinky's Diner, Easter Island, the Stuttgart castle, the mariachis' spaceship and Hell itself? Hopefully 2021 holds the answer.
Source: Twitter
Well, we’d like to let you all enjoy your Christmas in peace, but people refuse to stop putting out these unspeakably awesome Double Fine videos to report on. Looking to put Santa to shame, the documentarians at NoClip have gifted us with a real doozy – a comprehensive history of Double Fine in Tim’s own words, larded with rare home video footage of the larval days of studio.
There’s too much good stuff here to try and single one moment out in an attempt to sell you on the fifty minute investment; you’re just going to have to place your faith in me and watch the whole thing. The stretch about the LucasArts remasters does have one horrifying moment where Tim points out that the fragile SCSI drives they recovered the original Grim Fandango assets from were gotten to just in time (what the heck does that mean for the older stuff?), but otherwise this tour of Double Fine’s first twenty years will leave you smiling.
Source: NoClip
Double Fine has stuffed the stocking with the following holiday greeting slash Psychonauts 2 update. It offers all kinds of nuggets about the sequel while revealing that development has hit an exciting milestone: the game will be undergoing content lock as the year draws to a close and is firmly entering the polish phase. We made it!
Want more? How about IGN’s lengthy new interview with Tim?
We were all sixteen years younger the last time a Psychonauts game was this close to shipping. This occasion is not only awesome, but rare, so enjoy it! And in case we don't see ya, Happy Holidays from all of here at House of Mojo!
Source: Youtube
An update to Sam & Max Save the World: Remastered has just been published to address some minor bugs, and the good folks at Skunkape have, in light of growing interest, used the release of this patch as an opportunity to write up a blow-by-blow of dang near all observable differences between the remaster and the 2006-2007 original. In doing so they've laid to rest a few misconceptions, but mostly just further expose how much thought went into their fastidious upgrade of Sam & Max's post-LucasArts debut.
Be among the cool kids and read the lowdown while you wait for your update to download. There's also a brief new promo that shows off several pullquotes from the game's more laudatory reviews thus far. Mojo's rave was excluded, but you've gotta grade them on a curve on that one: After the heat Skunkape attracted from up to four pre-adolescents over "censorship" concerns, one can only imagine what kind of hell quoting a known CMI denigrator like Remi would have raised. Look, if he weren't so handsome, we wouldn't put up with him either.
Source: Steam
It seems we didn't actually cover the first one, but quiet you.
Mike Levine's second update of the dev blog delves a bit into the team's process in devising the gameplay mechanics of a Sam & Max VR title from a graphic adventure starting point, then offers something of a synopsis:
It’s 2021 … and Sam & Max have been doing this a long time now. Sam has convinced Max to begrudgingly begin taking on new cadets to train for the next generation of Freelance Police. After putting you through some basic aptitude tests (i.e. making Sam coffee, nuking Max’s Lunch, or clearing out cockroaches from their closet), they take you over to an old abandoned amusement park on the outskirts of town. Sam & Max have “retrofitted” Capn Aquabear’s FunTime Park into a set of death defying (and life affirming) challenges the player must make their way through. Players will tackle the “Courses” in the 3 parts, and be graded on their performance. A passing grade will unlock the next section. But as usual, “life” gets in the way. Real crimes are taking place that cannot be ignored. And as you earn Sam & Max’s trust (ok mainly Sam’s), they will take you with them out into the real world, to solve crimes, thwart bad guys, and tell you where to get the best pedicure. Amazingly, the skills you have been honing in the Park come in handy as you take on the city’s seedier elements. Everything is going just swimmingly as you approach your big graduation day. But nothing is ever that simple for Sam & Max, is it? And you are now along for the ride! We don’t want to spoil all the goods here, so I will just end this here before I give away too much.
Finally, we're given another piece of concept art from the Capn Aquabear’s FunTime Park, which seems like it will be serving as something of a hub throughout the game. Hey, you had me at Peter Chan:
Source: HappyGiant
The reaction to William Eaken's header art for that loopy Sam & Max 2 article was predictably positive, but it has been brought to our attention that Laserschwert poster enthusiasts at large would be even merrier if they could also get a "clean" version of the art without the title and dialog bubbles.
Well, despite conflicting reports about how well behaved you've been this year, we set our elves to the task, and they've emerged from the Photoshop mines with the goods. It's almost enough to make us feel like heels about paying them in Planet Threepwood coupons.
Risk taking Mojo down and simply click here to grab the image while Remi figures out how much cruelty will need to be inflicted on his stylesheets to add it as a second download link at the top of the feature. It's the best Festivus ever!
Thanks again to William Eaken for the brilliant art.
Sixteen years after Maniac Mansion Deluxe, another LucasArts oldie has received a fan remake of astonishing care – the oldie, it could be argued. The decade-long labor of love Fractalus is now available for Windows, MacOS and Linux, and it’s probably as fine example of this sort of thing that comes along. May I present my first witness: the project lead of the 1984 original?
If that’s not enough to make you download the game, I’m not sure what else can be done for ya. Highest marks to the Australian enthusiast who apparently masterminded this. One wonders: is the Land Down Under to Rescue on Fractalus! what Germany is to the SCUMM games?
Source: Luke's software and design.
What’s interesting about the looming Monkey Island anthology set is that for all the hullabaloo about its extras and packaging, there’s still a bit of mystery about what actual game files we are going to find on that USB stick.
Right now, the only legally obtainable versions of the first two games are the special editions, while Curse comes bundled with ScummVM when you buy it on GOG or Steam, so that it’ll run on modern versions of Windows. But will Limited Run Games version include the original versions as well? This question rates a little higher than trivia, since the original game files for Monkey 1 and Monkey 2 have technically not been in legal circulation since whatever the last compilation was LucasArts put out prior to the SEs. And the original executables – which ScummVM replaces – would be necessary if you wanted to go Full Authenticity and run the game in DOSBox or a vintage PC. (We know you kooks are out there.)
So, what do we know? Here’s what Limited Run Games is saying on the subject at the moment, taken from their product description:
The Secret of Monkey Island: Special Edition, Monkey Island 2 Special Edition: LeChuck's Revenge, The Curse of Monkey Island, Escape from Monkey Island, and Tales of Monkey Island will all be included as DRM-free installs/executables for modern Windows platforms. We will also be working to include fresh archives of original Secret of Monkey Island and Monkey Island 2 releases on various older platforms. Usage of these archived versions will be at the owner's discretion. We can't yet guarantee which older formats will be included, but hope to confirm soon.
Fingers crossed, but that’s promising verbiage! I’m also excited by the suggestion (if I’m reading it right, anyway) that The Curse of Monkey Island will run on a native interpreter rather than ScummVM -- which runs the game fine, but doesn’t seem to support its use of iMUSE correctly. At least for me.
The outrageous boxed set from Limited Run Games will continue to be available for pre-order until January 31st. Keep saving up those wooden nickels.
A lot has been written about Sam & Max: Freelance Police (2004) over the years. It would hardly seem to have gotten more relevant during that time, and many would reasonably argue that there isn’t much left to say on the subject.
We disagreed, and what’s more decided that we were the only ones qualified to prove our conviction that the history of Sam & Max 2 had not yet fully and satisfactorily been entered into public record. We accomplished this show of respect to a heady subject by - literally, according to some definitions - writing the book on it. Weep for our priorities and cozy up next to the fireplace with our indefensible digital tome, The Unabridged History of Sam & Max 2: A Mixnmojo Memoir.
The most unwieldy article Mixnmojo has ever published has been a long time coming. Hindsight tells us that the cancellation of Sam & Max 2 is the major event in The Mojo Histories™, and the theory was that the definitive account of the project’s life, death and legacy could only be written this far out and by the site that, for better or for worse, it had the most impact on.
This was a job too important to be left to the professionals, who would have left out the strikethrough humor and Dan Pettit references. Nevertheless, we did bamboozle William Eaken into crafting us professional-grade header art, and you’ll want to be downloading that (link inside) in its full-resolution glory because: my word. And in case you die of natural causes before reaching the appendix, I should point out here that all the new interviews we conducted for the article have been organized as a separate feature for convenience.
Yes, the fact that there is an appendix should raise some red flags. It took a minute to put this monstrosity together (At one point, this was meant to be a tenth anniversary article, then we punted to the fifteenth anniversary before giving up on a pretty number altogether), and at the outset no one could have predicted it would ultimately clock in at this biblical word count, but the important thing is that Mojo’s equivalent of The Aeneid is now here and available for your consumption. And unlike that hack Virgil, we finished what we started.
Now leave us alone, would you?
That's soon. But it kind of has to be, doesn't it? The announcement was made by Kathleen Kennedy during today's Disney investor conference whatsit.
Join me in hoping that Lucasfilm has made its first accurate projection for this project, and that Harrison Ford's saga can go out on a high note.
Source: Collider