Main content and articles
Just e-mail me in the next week with a link to your site, and if said site fills the criteria you will be added to The List. All the sites on The List will then be given a banner at the top of this page, advertised according to the chronology of The List.
What are these magical criteria? It's nothing special. All we want are sites that are LucasArts+ related. Here are a few examples of sites we mean by that:
- A Double Fan news blog!
- A Loom fan-game homepage!
- A Dominic Armato stalk pad!
- An adventure game fan-site that also covers Telltale's games!
Hopefully this way we'll give some more coverage to fan-sites already affiliated with Mojo, as well as making friends with some new sites.
1. Game lead Hayden Blackman chats about the game, and takes his cues from the poster behind him. Still, he does mention being able to choose how to 'level-up' your character's force powers, similar to Jedi Knight (again).
2. Chat about narrative, exploration, and most importantly - choice. It seems you will be able to choose light-side or dark-side, hooray. However, there will be no slaughtering the younglings. Boo.
3. Talk about the lightsaber and the Wii, and explaining why the combat seems so dull - they want to cater to the 'button-mash' players as much as the people who like pulling off A-X-B-A combos, just not for people in between. The Wii version sounds really cool though, and there'll be a Wii-exclusive Duel Mode which sounds the best thing I've heard about this game. Oh, and Princess Leia's in this one too. She'll play a big part in the game.
The more I see the more I think LucasArts might possibly have a fun game here, although we're still waiting on Indiana Jones guys...
Update! It also turns out they've moved the release date up two days to February 12th. for GameTap subscribers and to the 13th. for everyone else!
If you were to click here or look over to the right you will see the thing we at Mojo have been dying to show you for about a month now - some awesome art by Dan Lee! While that in itself is really enough to cover us for any new content for at least a year or so, we decided to make an article to go along with the art - the promised Maniac Mansion extravaganza that kicks off Mojo's new articles series, "LucasArts' Secret History."
The article contains a brand-spanking new review for the game, as well as some hopefully time-wasting bonus material we were able to scrounge up. Hope you guys like it! And remember, we'll be doing this for every LucasArts adventure game down the line on a (probably) monthly basis. Think of it as episodic articles - we're just like Telltale, only more furry and less 3D.
Next month we'll be doing Zak McKracken and the Alien Mindbenders, and like last time I encourage all of you to prepare by playing the game again, or for the first time. C'mon, you get to shred a goldfish in a garbage disposal. What kind of fool wouldn't want to play a game that let's you do that?
Telltale has started their spring cleaning early and the first update brings you new versions of all the season one episodes. They're now Vista compatible so if you've been having problems running these episodes under Microsoft's new OS, they should now work fine.Clicky!
Check out a preview of the preview here! Doesn't Indy look uncomfortable with that rocket launcher? Considering he carried one on his back for a lot of Infernal Machine just six years previously. And tried to blow up the Ark (Ren?).
Another pic will be of Cate Blanchett's Russian Agent Spalko. Producer Frank Marshall says John Williams is about to start recording and that tonally the film will be "closest to the third one (Last Crusade). It's all adults. I mean, you have the sidekick in Shia (LaBeouf), but you don't have a Short Round and I think the banter between the characters is as fun as it was in the third movie".
In other Indy IV news, we actually have a picture of the titular Kingdom of the Crystal Skull! Okay, it might be slightly different to how you're imagining it. Notice Agent Spalko and Shia LeBeouf above Indy. And what do those skeletons have on their heads? Is that a Conquistador's hat on one? Undead Spaniards in Indy IV! You heard it here first!
Go take a look!
-Indiana Jones has "a brand new development team on board" and is "back on track." I now understand why someone who was working on the title was a bit nervous when I talked about it with them a few months back.
-A2M is working on Indiana Jones for people who cannot stand to play consoles with the number three in the name--DS/Wii/PS2/PSP.
-The current version of Indiana Jones has pretty much nothing in common with what was seen in the E3 06 trailer. The version where Indy is Ali rhythmic taps of the A button is no more and a signature, announced feature or two may have disappeared.
-A2M's Indiana Jones title, which has had a far mroe stable development, follows same plot its big next-gen siblings, but in an alternate universe sort of way. Waggle-lovers shan't worry, Wii is the lead SKU for the title.
"A new team?" "Back on track?" "Nervous" team member? Stripped features? Also, this is the first we've heard about the 3rd party ports to all the platforms that aren't 360 and PS3, but it's not surprising either considering it's in line with how The Force Unleashed is being handled. Anyway, you may find some more stuff over there while you keep waiting for LucasArts to say anything official about the game. Should give you plenty of time.
This is the book.
LucasArts can feel proud now, for they have created... another Jedi Knight game. A good-looking one (very much so), but still Jedi Academy with some nice new tech. Still, there hasn't been a bad JK game as this seems to be exactly what Star Wars fans actually want (instead of, say, Super Bombad Racing or Demolition), and it does look extremely fun.
Let's hope the story passes muster, being able to choose Light Side or Dark Side is an option, and that we get some new Indiana Jones info soon.
IGN tells it like it is in their write-up, meaning that they say a lot of nice things and have a bunch of new media to share. That includes new videos - check them out - as well as some literary gems like the following:
Insecticide is an action adventure game, presented as a film noir copy mystery set in a bug city. The cartoony character design is a bit misleading because Insecticide is actually a fairly dark game, both figuratively and literally (sorry die-hard original DS fans, this game is going to be a pain to play). Murder, gun fights, and haunting dream sequences make up just the first few minutes. While it's certainly not as dark as Gamecock's last title, Dementium: the Ward, this game still has a brooding feel to it that may establish Gamecock as a darker publisher.Read all about why IGN and Insecticide should just get a room already. Also, stop putting off pre-ordering the game. My Bug Blaster has made me the envy of all my friends.
If you're in the United States of America, then the magazine should already be available at newstands. Inside are four pages of new screenshots and information, some of which has been divulged by the cheery elves at The Raider.net.
It looks pretty sweet!
Update: Scans of the article in question are now up on TheRaider.net's message forum. One interesting point is that unlike Lego Star Wars, all the guns in the game will have limited ammo - so much like in Emperor's Tomb Indy will be doing more brawling than shooting. Cool! Brawling with Lego!
Telltale also reports that the Sam & Max: Season 1 case file, aka that envelope of worthless goodies you can slide inside your DVD case, is being discontinued, so get on that if you're interested.
Check it out here. If you're very eagle-eyed, you might notice some references to past Indy adventures, such as photos of Sallah, Willie Scott, and
And I almost had a heart-attack too, after I thought I'd uncovered a secret Indy IV teaser trailer on the site too. Clicking on one of the three flags at the bottom left of the videos page takes you to http://www.indianajones.com/intl/uk/teaser, but unfortunately that's just a teaser website with no information on it whatsoever. A bit of a tease, if you ask me.
As with the last movie Mojo covered, At World's End, there will probably only be one, full length, trailer for KOCS as opposed to a teaser trailer first. Lucasfilm is employing the "Hey, Indiana Jones is its own hype" strategy, and unfortunately for us it's probably the right move.
- n0n4m3 from #monkey-island (irc.gamesurge.net ? join now!) has been busy hatching some Monkey Island t-shirts that you can see here, here and here. And there. They're very nice looking, and show what you can do with a few simple images and some plain t-shirts.
- I was doing a Google image search for A Vampyre Story the other day and came across this image from 2007's Halloween. It's great the way that Mona's clutching Leo's shoulders -- and I hadn't seen it before. Leo is a radio talk show host who works upstairs in the Autumn Moon cottage (as we learnt from this interview at The Pumpkin Post)
- Speaking of The Pumpkin Post: they reported that Gamers Hell have new screenshots of A Vampyre Story to be seen (with your eyes) over this way.
- Speaking of A Vampyre Story and therefore by extension Bill Tiller -- Bill Tiller e-mailed me months ago with a screenshot of the Lucky Charms web-site (presented below) that shows clouds very similar to the famous curly ones in the last two Monkey Island games. Just a coincidence? Maybe. Maybe not! You can still see the curly clouds on the web-site (which incidentally heavily implies that you should go take some exercise if you spent more than a few minutes on the site -- pretty damn cheeky if you ask me!)
- On the subject of food companies possibly being influenced by LucasArts+ games: "gamekill" on the Telltale forums noticed that a free sticker pack bares more than a passing resemblance to Max.
- Lastly, Zaarin (who is incidentally the latest addition to our 'staff' -- hello!) updated his long running hosted site, SoundFont Island, renaming it Soundtrack Island. Old content is being re-uploaded, but there's already a lot of very nice music. The site has a new design by ME (except someone else did the clouds and logo -- Zaar, plz edit this to make me sound less idiotic).
"Edition", my arse!
Let's recap Jim Ward from 2005;
"There's an attitude in this industry that says in order to make a great game, it takes whatever time it takes and it takes whatever money it takes, and that 'that's okay," Ward claimed. "Well it's not okay ? it's wrong. It's not okay in other entertainment businesses. In other businesses it's big trouble... When you have EA failing to bring Superman out with the movie, that's inexcusable. Moving games like Medal of Honor and Godfather out of the fourth quarter -? that's the old way of thinking and you can't do that any more... We've adopted new philosophies at LucasArts which, frankly, the whole industry should adopt. We make kick-ass games, but on time and on budget. Failure on any one of those three points is failure for the project. We are very serious about that strategy and we're able to deliver on it."But to be fair, the push-back may well be for marketing purposes, perhaps to piggy-back the game's launch with the Clone Wars animated TV series?
And you'll find the reason for that headline title in a few days...
Mojo extends its condolences to Mark's wife, children, extended family and friends. :(
Classics like I Have No Mouth and I Must Scream, and Elvira 1 and 2 are now supported and there's also an iPhone port available for all you wannabe hipsters out there.
I hear you brother. But why did Moai Better Blues ended feeling so much more brief than the rest of the episodes?
Well, if you were one of the unlucky/lucky folk who downloaded the Early Gametap Version, such as this fella here, you found the answer.
Simply, the episode was longer, until very late in the day (later than the first Beta released but just before the Final version) some major puzzles got cut out. Also wondering why the babies at Tiny Tiki don't do more? Well, they did! The "waitress guild" puzzle was a lot more complicated before, and they all took part.
According to Tanukitsune on the Telltale forum who noticed the differences, the main reason this was cut out was simply because it was extremely irritating. So the final version is shorter, but more fun. Interesting, right?
Yes, the Official Indiana Jones site has been updated with a load of wallpapers, buddy icons etc.! Including this one!
Hooray! No more hat-and-whip-on-a-box background on my computer!
AR: You previously stated that Crackpot is ?all about the IP?. Does this mean you will continue to work on creating entirely new games or would you ever consider doing what Telltale Games has done and prise another adventure IP from a company such as LucasArts (Grim Fandango, for example)?Also the same old Wii questions pop up, as seem to be required in every gaming interview ever.
ML: We?ve paid our dues in the past and we?re looking to keep things fresh now. I don?t think I?d say absolutely not ever, but we are certainly focused on new IP?s right now. This Industry needs new IP before a new Grim, and besides, I think if that were to happen Tim Schaefer should make it, those are his babies (and Dave Grossman?s for the early ones too!)
The next question you'll have is, "When's it coming out?" followed by "Is Telltale developing it?" Don't know yet; stay tuned!
Update: It might be wisest to wait for Telltale to say something about this before believing it.
The difference is that this one isn't one year old. We're improving, people!
Update: A bonus, unrelated interview with
A raw log with nothing taken out can be found here. But I'll be posting a cleaned up version next week, which will be much easier to read.
Thanks to everyone who came and joined in, and special thanks of course to Bill Tiller, who was so friendly and talkative, and who gave up so much of his time. We really appreciated it! :)
Update: the clean version is now online!
Yes, Sam & Max: Moai Better Blues is now available to download! Do the hula in celebration! I know I am! Then play the game, of course.
Update by Jason: You just beat me! Anyway, be sure to check out some new reviews, the much awaited Season 2 upgrade offer, and of course the official Moai Better Blues walkthrough, complete with pictures!
You may remember "Spudvision" as Purcell's perpetually work-in-progress web site that eventually exploded, as well as the name of some sort of comic collection that was supposed to be published by the apparently defunct Tantrum Entertainment - a company that involved Gary Winnick of Maniac Mansion fame and that at one point sold those two signed Sam & Max posters you could later buy from Telltale. At any rate, keep an eye on Spudvision, the blog.
But hey, read it if you so wish!
The way it works is, when you get your artbook for pre-ordering the game, you will find a code in it. Type said code in the text box on this page, and you get a free Bug Blaster! Look at how cool that thing is! Buy Insecticide!
Or, you could just say, "Screw 202. And screw 203 as well! I'm jumping straight to 204 which I can playtest this Saturday at Telltale's offices assuming I have the means to get there." And if you were to say that, I say more power to you.
Double Fine have released a new game, people! Play it here! Ace, ain't it? Who cares about that one with Jack Black as a hippie?
Moai Better Blues is shorter and smaller than previous installments in the series. Compared to the sprawling locales and stories of Reality 2.0 or Situation: Comedy, this episode seems almost too short. But size and length isn't an indication of quality. If anything, the smaller scale means that there's no filler here. Everything you come across is pure comedic content. Moai Better Blues never loses its focus so you'll get as much enjoyment out of its two-hour length than the three or four hours you spent playing some of the previous episodes. Add in puzzles that require multiple leaps of logic and a longer memory and it's easy to see why we're so encouraged by the direction that Telltale is taking this series.Look out for more reviews of Moai Better Blues, or just stop being such an impatient idiot and wait for the game itself to come out.
In fact, the even more impossible has happened. Check out Grumpy Gamer first, then come back.
Yes, that's right. Unless Ron Gilbert is seriously messing with our innocence gullible minds, he's got a new publisher for his Adventure/RPG game! That new publisher is Hothead Games, who are also publishing the upcoming Penny Arcade Adventures game On The Rain-Slick Precipice of Darkness: Episode One that Ronny G is acting as advisor for.
The new game is (again, unless we're being totally messed with) DeathSpank: Episode I - Orphans of Justice, so presumably it's gonna be episodic. The game's described by Ron Nee Gee as "the perfect melding of a Monkey Island style adventure game with the wicked RPG game play of Diablo". There's already a temporary website up for the game up here.
Guess we need to update that 'Untitled Ron Gilbert Project' game in the database...
UPDATE: No joke, it's Official now. Yay!
Preferably at GameStop because not only do you get a nice Art Book (Peter Chan, people) but the more preorders they get, the more copies turn up on the shelves for people to buy, which they then will buy, and so we get more exciting original humorous games in the market and things like this will never happen again.
Reports that Mojo has "sold out" to "the man" are confirmed when a screenshot from the upcoming Moai Better Blues review is leaked on the Internet:
Thanks to basti007 from the Adventure Gamers forums for the tipoff.
The Game Reviews also took a look at Sam and Max's tropical excursion, and unless you're a racist or something there's no reason not to read what they have to say as well.
Moai Better Blues will be released on the Gametap client this Thursday, and on Telltale's site Friday. From now on the season is on monthly releases, so get excited.
A big rippling '3' with Ron's grumpy cartoon was sighted yesterday, throwing up all all manner of bizarre theories. Today we have a muscly throbbing '2' to go with it. A deep penetrating '1' should follow tomorrow (Tuesday 8th), with the countdown ending Wednesday with a deep passionate sigh and a cigarette afterwards.
Question is, what are we counting down to? Let the mad speculation begin/continue!!
What will everyone's favorite LucasArts president with the name Jim Ward have to say? Find out at this year's D.I.C.E. which will be held February 5-8. Go here for more details.
Update: The pre-order bonus is apparently some kind of "art book" that you'll get if you pre-order the game from Gamestop.
This one centers around a spooky mansion in Stuttgart, Germany, where Sam and Max act as the first, last, and only line of defense against the zombie apocalypse. We're betting on hi-larious jokes involving such fun horror-related topics as brain-eating, severed limbs, and angst-ridden goths.If you want to read the whole preview (except for what got cut off) and check out the two first ever screenshots of Night of the Raving Dead, you'll be wanting to view this scan.
Update: Telltale has also put up some new soundtrack mp3s, both from 201 and 202.
Unfortunately it's not the recent Drew Struzan teaser poster that we all love here at Mojo, but is actually just one of Indy standing in shadow which looks remarkably like a close-up of this.
Anyway, you can buy it from 3rd of January here in the UK. Alternatively you could buy the proper one...
Naturally, we'll be starting with Maniac Mansion, and we want some thoughts from you to include in the article. What's that? You haven't played the game in years or, gasp, not at all? Why not revisit this classic along with us, and send us your comments/rants/reflections about the game that started it all. Your submissions can be negative, positive, or completely irrelevant; just send them over to email@example.com, or alternatively click my name above and mail me that way. (Yes, that actually works! I was surprised too.)
You have until the 31st. Get cracking!
Update: Oh, you don't have it in your games collection? Or the graphics hurt your eyes? No matter, go here to download the fabled Maniac Mansion remake. Enjoy!
Find out if Dave really is in love with Tim
There's also a possibly spoilerish description below the images, but read that at your own risk. Speaking of spoilers, did you know that the biggest ones about the movie have come from the upcoming LEGO sets and the product descriptions for them? Hoping to endear himself to LucasArts the same way he did with Telltale when he won a copy of Sam & Max: Season 1, JP recently sent the company photos of some painstaking Indiana Jones LEGO fan work, but the company only responded with, "It needs less canned animations and more Euphoria. Also, Star Wars Battlefront: Renegade Squadron continues the immensely successful Star Wars Battlefront series, which has sold more than 10 million copies worldwide since its introduction in 2004!"
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