In some sort of odd PR move, the Russian Space agency is planning on detonating explosives to divert an asteroid that has a 45,000 to 1 chance of hitting Earth in 2029.
Pass me the Pig.
As walkthroughs prove to be more and more in-depth, programmers (or at least, ones who care) are pressed to hide secrets in more convoluted ways, or in greater numbers. For instance, look at how ridiculously placed some of Brutal Legend's Bound Serpents were placed.
When I did Curse and Escape, I chatted on IRC and did a couple of brief interviews with a couple of the hardcore Monkey Island fansites like The SCUMM Bar. A few months ago, I went to PAX, met a horde of people and had something like 20 interviews, some with pretty major gaming publications. No sneaking under the radar anymore!While we may have reported on one or two of the previous interviews at the time, you really should read all five of them, and if you haven't, permit me to supply a hint book to your game of catch-up:
Source: Telltale Forums
Source: Spike TV
...we're also very interested in taking characters out of the adventure game genre and creating all new games and experiences with them. Nintendo has done a fantastic job of this with their characters over the years and I would hope that we'll get an opportunity to do the same.And this...
I feel part of the reason we're still talking about Monkey Island 20 years after its initial release is due to the "secret" not being revealed. Leaving it mysterious and ambiguous I feel is part of the charm. However, I also think we owe the fans a bit of closure around the "secret" and hope that we have the opportunity to reveal it in a perhaps unexpected way soon.What the...!?