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LucasArts animator Graham Annable has been named "Best Unknown Local Cartoonist" in SF Weekly's annual "Best of San Francisco" issue for his work as a newspaper cartoonist.
Since 1994 Annable has worked on an extended string of computer game projects for LucasArts such as Star Wars: Obi-Wan, Full Throttle, The Dig, Afterlife, Outlaws, The Curse of Monkey Island, and RTX Red Rock. His projects have won numerous animation and graphics awards including the ASIFA Annie Award, animation's highest honor, in 1998 for "Outstanding Achievement in an Animated Interactive Program".
Catch the rest of the article here.

Source: Silver Bullet Comic Books

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LucasArts has put the video trailer for Mercenaries up on the official site. The game's official name is apparently Mercenaries: Playground of Destruction, but it should secretly be Mercenaries: Blow everything the hell up, because that's what you do.

Is the dialogue really forced sounding? Yes. Is the military setting overused? Yes. But... did the game look really awesome, fun, and possibly a tiny bit unique in person at E3? Well, yeah actually. As has been said elsewhere, nobody's head was exploding due to awesomeness overload, but it at least looks like the good folks at Pandemic are trying with Mercenaries, and they're a talented bunch.
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In a press release that just arrived in inboxes across the globe, LucasArts has announced their game lineup to be shown at E3 2004. Heading up the list is Knights of the Ol' Republic 2: The Sith Lords. The game takes place 5 years after the first KOTOR, and is to be available for the Xbox and PC.

The other games on the list (none of which are shocking, by the way, so don't get too excited) are Mercenaries, Star Wars Battlefront, Star Wars Republic Commando, and Star Wars Galaxies: Jump to Lightspeed, and Return to Monkey Island. We'll have (a teeny bit) more on these games for you when we scope out the LucasArts booth at E3, May 14th.
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Theforce.net tips us off that Simon Jeffrey's former role as LucasArts President has finally been filled.
Jim Ward has been named president of LucasArts, the video-game entertainment division of Lucasfilm Ltd., it was announced today by Lucasfilm Chief Operating Officer Micheline Chau. In addition to his new role at LucasArts, Ward will retain his duties as the head of marketing and distribution for Lucasfilm.
Hit the Lucasfilm.com press release for the rest of the info, and hold your breath that LucasArts will again have some decent direction outside of the Star Wars franchise...

Source: LucasFilm

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From a tipoff at theforce.net's boards, you can read scans from EGM of the long rumoured KOTOR sequel and see the first screenshots. Just register at the link on this thread on Xbox Live Gamers and the scans will become available.

At last, some relatively good news coming our way.

Source: Xbox Live Gamers

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Just reported by gamespot, LucasArts' woes continue with 29 layoffs.
A LucasArts spokesperson told GameSpot the cuts were made "to bring studio staffing levels into line with the current development slate." Other sources said the news was presented to LucasArts employees at a meeting held late Friday afternoon.
You can read the rest of this news report here.

Source: Gamespot

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For those who grew up on the original Larry Holland X-Wing Combat Simulators, and have been left cold with the recent 'arcadey' Starfighter & Rogue Squadron type titles coming out of LucasArts, here's some exciting news.

New information about the long-awaited Space Expansion to Star Wars Galaxies has finally been revealed. IGN has this new article and posted these nine stunning looking in-game screenshots.
IGNPC: A lot of us have fond memories of TIE Fighter and the other space games Lucas has published. How directly has that legacy inspired (or even intimidated) you?

Haden Blackman: It's definitely inspired everyone on the development team. We're very determined to capture the feel of the X-Wing and TIE Fighter titles. In many ways, we're looking at Jump to Lightspeed as "X-Wing vs. TIE Fighter" online - much of our focus is on that dogfighting experience.
Check out the full interview and screenshots here.

Update: There are two new official webpages where you can check out the the latest "Jump to Hyperspace" info, FAQ, screenshots, concept art, and movies; View these pages at starwarsgalaxies.com and lucasarts.com

Source: IGN

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There's a new photographed poster on TheForce.net that is claimed to be for a forthcoming Star Wars Episode III video game. If legitimate, it's probably the previously rumoured "Vader" game.

Alternately, it may be an actual movie poster, and the 3rd installment of the prequel trilogy after The Phantom Menace and Attack of the Clones is titled "The Video Game". This will no doubt give much mileage to those who believe there has been too much digital trickery / special effects in the latest movies. check it out.

Update: More information from starwars.com
Star Wars: Episode III Making the Game Preview: Video-game players will be able to experience the stunning Jedi action of Episode III themselves in the new Star Wars: Episode III game, due out in Spring 2005 for the PlayStation 2 and Xbox. This special feature shows how game developers at LucasArts worked behind-the-scenes and on the set to create the most authentic Jedi experience ever.

Source: theforce.net

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In a move sure to confuse everyone ever, LucasArts has run the following large recruitment advertisement, in the April issue of Game Developer magazine. The ad just says: "We're looking for experienced Artists, Programmers, Production Staff!" along with a gigantic picture of Sam and Max. Misleading much?

Attention talented game developers who might be lured in by the notion of working on a visually rich story-based comedy retro-throwback title: Send us things. Yes congrats you're hired. No, that game was cancelled, you'll be working on Republic Commando. Yes you're the one who will be adding the yellow and red stripes to the squad leader costumes. No, sorry all we listen to in here is the original score to The Phantom Menace. If you try to quit we will sue you.

In all fairness, it takes at least a month between when ads are sold for a magazine, and when the magazine actually goes to press and gets mailed out. That said, you'd think LucasArts would have chosen a more stable game to feature in the ad, wouldn't you? Unless Sam & Max Freelance Police was actually cancelled 100% spur of the moment without an ounce of prior warning (not that unlikely, really), they had to have known the game was skating on thin ice a month or so ago. Surely the same people who approved that ad running in Game Developer Magazine were at least only a few doors down from the people casting dubious glances at Mike Stemmle and his team for the last few weeks.

When questioned about the ad and the high possibility that it will severely confuse, anger, or depress the world's game developer community, LucasArts acting Acting General Manager and VP of Finance and Operations Mike Nelson claimed, "We were just testing them. But no, seriously, the game's still cancelled."

Thanks to the Adventure Gamer forums for the tip.
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LucasArts' recent sway to evilness would almost make you forget it still has some redeeming qualities. At least we can say they handed out some really nice pens at the Game Developers Conference! They're so nice, in fact, that GameDev.net awarded it Coolest Pen in its First Annual GDC Pen Awards. The LucasArts pen has a built-in light that sorta makes it look like a lightsaber.

Check out the other winners, as well as the rest of GameDev's wonderful GDC coverage.
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The Double Fine Action News has just pointed out that we can still resurrect Grim Fandango by voting for it in the Extra Life 6 competition over at Gamespy. Counter-Strike is winning right now, but that can be fixed, I'm sure. Go forth and Vote Now!
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You're probably aware that Grim Fandango was defeated by both Chrono Trigger and Knights of the Old Republic in the title fight thing over at GameSpy. In retrospect, it's a bit of an odd matchup to say the least, but hey, GF managed to get slightly more than a quarter of the votes. However, congratulations are in order for KOTOR as it advances to the final round of the Hyrule bracket, also known as "the contest to see who loses to Zelda: OoT by a lot."

Naturally, there's a new and highly amusing update at Double Fine Action News in response to these results. In addition, you ought to check out the new ACTION comic, because you love doing that.

PS: Someone stole my car. God damn.
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LucasArts is to 'Deploy Mercenaries'

Yes. After dumping a nice creative intellectual property, they have luckily found themselves something to take it's place, and noticing that the PS2 doesn't have quite enough generic third person war combat games have decided to grace us with yet another one. Hopefully the crowded market will be thankful for this new and riveting concept.

We'd heard about Mercenaries before, but now we've been blessed with official confirmation. Check out this press release:
LONDON, U.K. - March 15, 2004 - LucasArts officially announced today that it will deploy Mercenaries, an open-ended third person combat-action game this fall for the PlayStation 2 computer entertainment system and the Xbox video game system from Microsoft. Set in North Korea where a coup has plunged the troubled nation into chaos, an elite private military company has dispatched a lone mercenary to track down 52 fugitive members of the old hardliner regime before they can launch a nuclear attack.

Mercenaries will give gamers the opportunity to live out their action movie fantasies with its explosive combat and non-linear gameplay set in massive interactive environments. If you can see it -- you can steal it, use it or blow it up. Players can demonstrate their creativity in the hunt for enemy combatants using more than 30 real-world military weapons [31 weapons ???]. Gamers will be able to assume the role of one of three different mercenaries and will have the opportunity to call in air strikes and blahblahblah blah blah blah ZZZzzzzzzzzzzzz.
Once again proving that LucasArts has shot it's self in its own head.
For more information check out this 404 error.

Update: Unfortunately, the 404 error now successfully points to the Mercenaries product page. Check out some screenshots!
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Apparently so. The Apple.com "Pro" page has an interview with and article about Clint Bajakian, former in-house LucasArts composer (Outlaws, Sam & Max Hit the Road, Day of the Tentacle) and sound designer (Grim Fandango, Full Throttle, countless Star Wars games) who has since left LEC to create his own company, the Bay Area Sound Department where he's continued to work for LucasArts (Indiana Jones and the Emperor's Tomb) as well as other publishers. Also included with the story are a few music clips from Outlaws and Emperor's Tomb and, um, other things. If you want to get some sort of glimpse into the world of game sound design and music composition, this might be a start.
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Community outrage over the Sam and Max 2 cancellation continues. Let's take a look at what you might have missed over the weekend in the wild world of angry fan uprisings...<:MORENEWS:>

Several online petitions have sprung up, the most noteworthy being this one. It has gained over 8,700 signatures at the time of this writing and is the most active petition over at www.PetitionOnline.com. Oddly enough, the third most active petition on the site is also for Sam and Max 2.

While we at Mixnmojo feel that writing an e-mail to LucasArts is a far more effective way to let the company know your feelings, signing a petition doesn't hurt either. Just don't get your hopes up.

Adventure Gamers has published an excellent editorial on the subject of Sam and Max 2 and re-published its review of the original game. As usual, we recommend reading what they have to say, since their stuff is, for lack of a better word, fantabulous.

Also, in the new LucasArts Technical Support Forums, it seems that most of the support is of the moral variety. A thread sprang up over the weekend with more than 100 posts expressing their feelings about the cancellation. The replies to this thread far exceeded any of the other discussions you would find on the site. Not surprisingly, the entire thread was deleted this morning by the forum administrators.

Sure, none of this will probably bring the game back... but hey, screw 'em.

A quick note from Jake: Just to let everyone know, barring any major announcements from LucasArts, this is really going to be the last of our "Save Sam & Max 2" coverage. We think everyone's got the message by now who's going to.
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It looks like LucasArts opened an official Tech Support Forum on lucasarts.com on or around the 2nd, and we missed it. That's kind of good, as now you can get tech help for the newer LucasArts games that nobody in the Mojo Help Forum knows about. Wonder if the LEC forum is going to expand to general chat at some point? Surely that wouldn't make the LucasForums people very happy.

(As a side note, the LucasArts Support Forums are for technical support and questions only, so, though you surely all want to now, don't bother them with Sam & Max 2 posts, as they will just delete them. Instead we recommend you continue to send any Sam & Max stuff to pr@lucasarts.com.)
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I know there are more than a few classic-LucasArts collectors who read Mojo and the forums, so this might be of interest. A new site has popped up, Vintagegaming.org, which has a large section dedicated to collecting information about old LucasArts adventure games and their associated merchandise.

I've contributed a couple pieces of Sam & Max Hit the Road memorabilia, but I've seen images of completely insane collectible stuff on the forums and IRC from you guys, so maybe go check it out and contribute something while you're there.
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Gamespot is currently running a poll that reads "Are you sad LucasArts has canceled the Sam & Max sequel?" Currently 39% has voted yes, with 47% going "Sam and who?!" This is a good way to make your voice heard on a large site, so go vote "yes" now.
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Yep, they've done it. LucasArts has just announced that they've stopped work on Sam & Max 2, saying "After careful evaluation of current market place realities and underlying economic considerations, we've decided that this was not the appropriate time to launch a graphic adventure on the PC."

Don't believe that its possible? Here's the official announcement from LucasArts.com. Our best wishes go out to everyone on the Sam & Max 2 team, who are apprently all still going to be kept on at LucasArts.

To us, the decision seems completely absurd, and not just because "we love adventure games," or something. Surely Sam & Max's production was plagued with troubles, but from the sounds of it so is every game project. Everything that came out about Sam & Max seemed golden. The press was drooling over the game. It looked like they had a sequel going on that, unlike some other recent sequels, was actually going ot get it right. But now, out of the blue, its gone. Which really really makes all of us wonder...


an editorial by the staff of Mixnmojo

LucasArts has made a gigantic mistake.

There, we've said it. Everyone else is already thinking it, and other people have probably already said it, but now we've said it too. The official Mixnmojo stance on Sam & Max 2 being cancelled is that LucasArts has seriously screwed up, just about as much as possible.

Production has stopped on the last original game --and the only game really-- anyone around here was genuinely interested in seeing. Cancelled. Why? From the sounds of it, the people in the Sales department spent the last three months winding themselves up about how impossible it would be for them to sell a quirky adventure game, eventually just snapped, and cancelled the title. Is that screwed up? Yes, that is screwed up.

LucasArts has made a lot of really bad moves in the last year. RTX Red Rock was allowed to ship. It tanked hard. Who really thought RTX would be marketable, would sell well, would really catch the attention of gamers? Full Throttle 2, despite a constant stream of negative to lukewarm receptions from magazines and fans, was allowed to live on in production far longer than anyone really wanted.

Armed & Dangerous, one of the few truly original gems LucasArts has dealt with in the last five or six years, was rushed out early by the suits, in hopes of grabbing some Christmas shoppers. This was decided despite Christmas being notorious for huge A-list titles like Lord of the Rings hogging the coverage and hype, and for mothers who know nothing about games being the ones doing the shopping. Not surprisingly, Armed & Dangerous had a poor holiday season. Who knows what might have happened if they'd let Planet Moon refine the game for a few months, and released A&D it in the nearly empty February, after everyone had exhausted their Christmas games and was looking for something new?

Recently, they shipped Wrath Unleashed. For more on Wrath, see RTX a few paragraphs up. And finally, today we receive word that Sam & Max Freelance Police has been axed.

Notice a trend here? Correct. Not one of the recent LucasArts bungles mentioned above contained the two magic words, Star Wars. If you give the suits at LucasArts a Star Wars game, they can sell it. Why? Because they don't have to try! No cleverness is needed. That's not to say it doesn't take any work, but for the most part you just need to get the screenshots out, buy a few ads on Gamespot, and tell the press "yep, it's basically like EA's The Two Towers game, but this time you play as characters from -- wait for it -- Star Wars!" WHOP, you've made the cover of EGM. (Of course it helps, but isn't essential, if the Star Wars game you're selling is actually good, like KOTOR)

LucasArts has more or less proven that they can sell the hell out of anything that says Star Wars on the box (again, because that takes no creativity and instead a few magic words, some money, and maybe a wave or two of the nostalgia wand, or possibly the soccer mom wand depending if it's a classic or prequel title), but more importantly they've proven that if they are handed anything without the Star Wars name to sell the game for them, they will just have absolutely no idea what to do.

Games that should be cancelled, or seriously retooled, end up shipping and doing poorly, or lingering in production for months draining company resources. Games that need more time are rushed out the door. And finally, when a game falls into their lap that has the gaming press of the Western world salivating like mad, they flip out and cancel it.

And let's be honest here. Even though it sounds a little insane if you look at it from the wrong perspective ("giant dog and rabbit who fight crime, what's the appeal in that?!"), LucasArts has no adventure game, short of making up Star Wars adventure games, that will ever be as marketable as Sam & Max. Not Monkey Island 5, not Day of the Tentacle 2. Even the Indiana Jones adventure game franchise has been muddled beyond recognition at this point. Sam & Max pack personality, edginess, and firearms in unmentionable places like no other LucasArts game series -- actually like no other game series at all, and they do it in a way that basically anybody can laugh at. There are very few people with any size sense of humor who, after hearing them utter just a few sentences, aren't sold on the quality of the characters and the humor. And on top of that, unlike basically any other sequel LucasArts could consider, Sam and Max have no back story, no possible way of alienating new players.

Sam and Max are weird, granted, but is there anybody out there who genuinely thinks they're less accessible than Wrath Unleashed? Less intriguing on a store shelf than RTX Red Rock? Yes, in fact, there is. The LucasArts sales department.

I can see where they're coming from, in a way. If every game without a Star Wars logo that came through your door ended up tanking, getting cancelled, or somehow cause you a huge amount of grief, you might be inclined to just kill the next one in line and get it over with. In a way, their behavior like that is understandable. However, it becomes entirely unacceptable when you remember, that's not their job! Their job is to actually think about things, figure out what's been going wrong, and how to fix it. Their job is to actually try, not to just throw the switch, or pass the title along 'till its out the door, and then attempt to absolve themselves of blame.

Today's an extremely sad day for LucasArts, and we hope they all know it. If they can't even figure that out, they're in far worse trouble than we could have imagined.


Want LucasArts to know what you think? For God's sake, don't start a petition! Tell them yourself! Email LucasArts PR, and let them know whats on your mind (in a constructive way, but don't hold back or anything)! Companies are pretty unlikely to un-cancel a game they've already given the axe, but they should at least know when they've made a mistake.
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The Double Fine action news encourages you to go vote for Grim Fandango in that GameSpy game face-off title fight thing. Currently, Grim is pretty much destroying its competition, Gabriel Knight 2. The Tim Schafer, creator of Grim, has this to say about the fight:
The Gabriel Knight lady is really nice, I have heard. But tell me, has she ever given you any... FREE COMICS? Hmmm? Double Fine has given you THREE FREE COMICS so far. How many have you gotten from the makers of Gabriel Knight? Probably less than that. Or fewer than that. Whichever is correct. Okay, maybe some comics came free with the game, but I'm asking you what has the Gabriel Knight lady done for you LATELY?
In other news, "Double Fine action comics" is now up to their third comic, so you'd better go read them.
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