Just reported by gamespot, LucasArts' woes continue with 29 layoffs.
A LucasArts spokesperson told GameSpot the cuts were made "to bring studio staffing levels into line with the current development slate." Other sources said the news was presented to LucasArts employees at a meeting held late Friday afternoon.You can read the rest of this news report here.
Source: Gamespot
BTW isn't it funny how ethics and dignity have changed. The first lucasarts employess were determined that they weren't going to ride on the back of Starwars. And in doing so gave me some of the best gaming moments of the past 20 years. Now, its the complete opposite. Sad.
They're galloping up diarheoa Drive without a sadle.
Sure, they were great, in the day,
Then...crap, after crap, after crap.
All the laid off guys, my heart goes out to you. You should get Tim, and start your own company. And burn George into the ground.
Ok. I'm over. (But i hate it)
LucasArts seriously need to do something to redeem themselves in my eyes. Far too many cock-ups lately.
Like cock-ups only MUCH bigger.
Nooooo!!!
Mike Stemmle (Director of Sam and Max 2) is apparently still with the company.
lec can't seem to do anything right lately..
They ought to split into two divisions, a Star Wars Games company, and a 2nd division dedicated to creating and marketing original IP.
If they don't it's because they're not being marketed properly. Gladius, Armed & Dangerous and SWON all got good reviews from the gaming sites / magazines.
> The sad truth is probably that noone outside the Mojo community buys their adventure games.
/What/ adventure games? And have you not seen that 25,000 strong petition protesting against the Sam & Max cancellation? I doubt all of them are mojo followers.
>/What/ adventure games? And have you not seen that 25,000 strong petition protesting against the Sam & Max cancellation? I doubt all of them are mojo followers.
I have to disagree with you here. I wish I could find some hard sales data for these games, but the last adventure game LucasArts produced, Escape from Monkey Island, must not have sold well. It is the only way that I can fathom for them to come to the conclusion that they will suffer big losses if they produce and market these games. When you say "/What/" adventure games, I say, exactly. The lack of adventure games has got to be due to market conditions. Either they don't sell well or one hasn't been produced that's worth a damn. This may be why Tim Schafer is making a platformer for a console instead of an adventure game for the PC.
As for online petitions, personally, I don't think they mean much. Its one thing to enter some email address on a website. It is entirely different to shell out 30 or 40 bucks on a game. Is there an example of petition getting a game back and it being sucessful? Or not even a game. How about a book, movie, tv show, or album?
Well, nice to have you among us, Mr Nelson.
A petition / web campaign got Sierra's Quest for Glory series a final installment.
>A petition / web campaign got Sierra's Quest for Glory series a final installment.
I stand corrected. I hope it works.