LucasArts Cancels Sam & Max Freelance Police, Resigns Self to Mediocrity 03 Mar, 2004 / Comments: 153
Yep, they've done it. LucasArts has just announced that they've stopped work on Sam & Max 2, saying "After careful evaluation of current market place realities and underlying economic considerations, we've decided that this was not the appropriate time to launch a graphic adventure on the PC."
Don't believe that its possible? Here's the official announcement from LucasArts.com. Our best wishes go out to everyone on the Sam & Max 2 team, who are apprently all still going to be kept on at LucasArts.
To us, the decision seems completely absurd, and not just because "we love adventure games," or something. Surely Sam & Max's production was plagued with troubles, but from the sounds of it so is every game project. Everything that came out about Sam & Max seemed golden. The press was drooling over the game. It looked like they had a sequel going on that, unlike some other recent sequels, was actually going ot get it right. But now, out of the blue, its gone. Which really really makes all of us wonder...
an editorial by the staff of Mixnmojo
LucasArts has made a gigantic mistake.
There, we've said it. Everyone else is already thinking it, and other people have probably already said it, but now we've said it too. The official Mixnmojo stance on Sam & Max 2 being cancelled is that LucasArts has seriously screwed up, just about as much as possible.
Production has stopped on the last original game --and the only game really-- anyone around here was genuinely interested in seeing. Cancelled. Why? From the sounds of it, the people in the Sales department spent the last three months winding themselves up about how impossible it would be for them to sell a quirky adventure game, eventually just snapped, and cancelled the title. Is that screwed up? Yes, that is screwed up.
LucasArts has made a lot of really bad moves in the last year. RTX Red Rock was allowed to ship. It tanked hard. Who really thought RTX would be marketable, would sell well, would really catch the attention of gamers? Full Throttle 2, despite a constant stream of negative to lukewarm receptions from magazines and fans, was allowed to live on in production far longer than anyone really wanted.
Armed & Dangerous, one of the few truly original gems LucasArts has dealt with in the last five or six years, was rushed out early by the suits, in hopes of grabbing some Christmas shoppers. This was decided despite Christmas being notorious for huge A-list titles like Lord of the Rings hogging the coverage and hype, and for mothers who know nothing about games being the ones doing the shopping. Not surprisingly, Armed & Dangerous had a poor holiday season. Who knows what might have happened if they'd let Planet Moon refine the game for a few months, and released A&D it in the nearly empty February, after everyone had exhausted their Christmas games and was looking for something new?
Recently, they shipped Wrath Unleashed. For more on Wrath, see RTX a few paragraphs up. And finally, today we receive word that Sam & Max Freelance Police has been axed.
Notice a trend here? Correct. Not one of the recent LucasArts bungles mentioned above contained the two magic words, Star Wars. If you give the suits at LucasArts a Star Wars game, they can sell it. Why? Because they don't have to try! No cleverness is needed. That's not to say it doesn't take any work, but for the most part you just need to get the screenshots out, buy a few ads on Gamespot, and tell the press "yep, it's basically like EA's The Two Towers game, but this time you play as characters from -- wait for it -- Star Wars!" WHOP, you've made the cover of EGM. (Of course it helps, but isn't essential, if the Star Wars game you're selling is actually good, like KOTOR)
LucasArts has more or less proven that they can sell the hell out of anything that says Star Wars on the box (again, because that takes no creativity and instead a few magic words, some money, and maybe a wave or two of the nostalgia wand, or possibly the soccer mom wand depending if it's a classic or prequel title), but more importantly they've proven that if they are handed anything without the Star Wars name to sell the game for them, they will just have absolutely no idea what to do.
Games that should be cancelled, or seriously retooled, end up shipping and doing poorly, or lingering in production for months draining company resources. Games that need more time are rushed out the door. And finally, when a game falls into their lap that has the gaming press of the Western world salivating like mad, they flip out and cancel it.
And let's be honest here. Even though it sounds a little insane if you look at it from the wrong perspective ("giant dog and rabbit who fight crime, what's the appeal in that?!"), LucasArts has no adventure game, short of making up Star Wars adventure games, that will ever be as marketable as Sam & Max. Not Monkey Island 5, not Day of the Tentacle 2. Even the Indiana Jones adventure game franchise has been muddled beyond recognition at this point. Sam & Max pack personality, edginess, and firearms in unmentionable places like no other LucasArts game series -- actually like no other game series at all, and they do it in a way that basically anybody can laugh at. There are very few people with any size sense of humor who, after hearing them utter just a few sentences, aren't sold on the quality of the characters and the humor. And on top of that, unlike basically any other sequel LucasArts could consider, Sam and Max have no back story, no possible way of alienating new players.
Sam and Max are weird, granted, but is there anybody out there who genuinely thinks they're less accessible than Wrath Unleashed? Less intriguing on a store shelf than RTX Red Rock? Yes, in fact, there is. The LucasArts sales department.
I can see where they're coming from, in a way. If every game without a Star Wars logo that came through your door ended up tanking, getting cancelled, or somehow cause you a huge amount of grief, you might be inclined to just kill the next one in line and get it over with. In a way, their behavior like that is understandable. However, it becomes entirely unacceptable when you remember, that's not their job! Their job is to actually think about things, figure out what's been going wrong, and how to fix it. Their job is to actually try, not to just throw the switch, or pass the title along 'till its out the door, and then attempt to absolve themselves of blame.
Today's an extremely sad day for LucasArts, and we hope they all know it. If they can't even figure that out, they're in far worse trouble than we could have imagined.
Want LucasArts to know what you think? For God's sake, don't start a petition! Tell them yourself! Email LucasArts PR, and let them know whats on your mind (in a constructive way, but don't hold back or anything)! Companies are pretty unlikely to un-cancel a game they've already given the axe, but they should at least know when they've made a mistake.
i soooo hate lucasarts right now!!!!!!! what the hell happened???? how could they???? what the hell is wrong with those
pezzonovantes up at the financing department????????? What the hell is wrong with LucasArts???? kudos to Mixnmojo for that
fine rant[more like truth]. but as much as i am disgusted, as much as i am devastated, disappointed and all...i cant help but
stay around lucasarts just a wee bit longer!!!! i mean...it just doesnt make any sense!!! Steve Purcell himself said that the
game was coming along beautifully and it was on schedule and well...everything was EXCELLENT!!! but this cancellation makes
absolutely no sense!!!! why would lucasarts axe a game so near completion...i think only a few weeks was needed thats all!!!
and why would they do it now??? they couldve done it a year...ok...six months ago!!! at least that wouldve made us wonder how
good the game really was. but now...after everything is done and all the money spent and all the screenshots [ok...only one]
were released and all the hype reached a feverish climax [daikatana anyone]...y would they do that??? i mean even
daikatana,one of THE most anticipated games of that time, was released, even tho it was a crap game. And y would LucasArts
cancel a game soo rich and apparently good...a mere weeks b4 release??? i myself think that the whole thing is a hoax to grab
all our attentions and then of course seeing our reactions. i myself think that maybe...on April 1st...LucasArts will just
point a finger at the community and say with a HUGE smile on their faces..."APRIL FOOL!!!!" I mean...it has to be that or
else...why spend millions[maybe not MILLIONS] on a game...wait till completion...and then just cancel it with the lamest
excuse possible!!!!! i think on or after April 1st, they're gonna release it with the aforementioned pinting-finger shouting
"APRIL FOOL!!!!" Who else but our beloved[at least previously beloved if im wrong here] LucasArts team has THAT type of
humour. As for FT2...i hope they buried the game deep underground...it wasnt looking like a mediocre game much less a good
one. Man I hope I'm right on this, I really don't want to give up on the company which has made me feel better than anything
else!!!!!
Nice editorial BTW
:(
sign the petition!
In fact we should all make effergies (sp?). :)
They just dont want to take risks in the marketplace because they like their precious money so much.
They would far rather make countless Star Wars games because they know they are revenue earning.
Sorry LEC but you officially SUCK! You are no longer the pioneers you were... You are just another money grabbing corporation, concerned more about your finances than your customers.
To date I have bought every LucasArts adventure game since the days of Zak. Unless they rectify this "hiccup" (thats all it better be), then they can kiss goodbye to my custom.
Sign the petitions, and keep mailing them. I don't know about you lot, but I will not be going quietly!
Ok, people, stop saying stupid things. Tim doesn't need Stemmle, nor does Gilbert need either one of them.
If you're GOING to sign a petition, at least sign the already established one, at:
http://www.petitiononline.com/mod_perl/signed.cgi?LACOSAM
which already has over 600 signatures.
Sign there; but write a personal email too.
Now there is only LSL left to look forward to. :(
GNUAGHHH
On the other hand, don't get all upset. Maybe after they've seen this, they will go on making adventures. But if they don't I'll kill myself! No MI 5!! AAAAARGH!!!!!
http://www.petitiononline.com/sammax2/petition.html
go sign it now and change their mind
muhaahaha
(goodbye origin & lucasarts)
Goodbye lucassmcharts! I was one of your greatest fans!
WERZ THEM INZTEAD!
Man this sucks :(
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I think everyone will agree.
LucasArts finance and marketing guys, you deserve to be hang by the balls and get rusty forks planted in your eyes !!
GO AND BURN IN HELL -__-
Another reason is that they blow us off with a miserable three-lines press release. It seems like they don't think the game were that important anyway and no one will care. The rest can be satisfied with a few words.
I wrote this in my email to them, but I don't think it will make a difference. Even if Ronda Scott prints out all the emails and hands them to a pale man in a suit, I don't think he will care to read them. He'll probably think that what we say don't matter anyway and throw them out.
I don't think anyone will read them and take note of what we say or think "Did we make a mistake?". I hope we get an official response to this, but I doubtt it.
In my e-mail to them, I asked them if I could have it in black and white that they have now completely abandoned what used to make them great. I figure that works better than profanity.
http://lucastones.mixnmojo.com/newmojo.jpg
I'm really grossed out by what lucasarts is doing! To hell with them!
They were great once... in a fucking galaxy far far away.
I hope they choke on a glazed mcguffin.
Wankers
we all know their glorious age has been the late 80's and the early 90's (great original milestones like monkey island) and we all know that they couldn't hold that high level - but there was the hope they could reach the turnaround...... they didn't. no more sympathy. that company died for me. finally. what a shame. uhm--- lucasanything? never heard.
The Adventure Game had finally been conformed to 3D, all the kinks were ironed out and we were ready to take off. Good timing, LucasArts.
Seriously, are they that BLIND that they don't see what they've just done to their fanbase? How long do they seriously think the Star Wars "OMG a new Star Wars game like kewlies!!11one!" fanbase will last?
I never thought I'd hear myself say it, but I don't want Monkey Island 5 anymore. I love the series that much--I don't want it man-handled, bungled, canceled, and forced into a death that'd just be painful to watch.
And I was looking forward to Sam & Max 2, too.
I give up. No love, LucasArts. No love. kthxdie.
"What the hell was that?"
"Oh it was LucasArts down the hall. They just put a bullet through their head. Through their fucking head."
>>> I think this 'Mike Nelson' should be fired...
I must say that I feel like everyone else in here..
just mad.
The game will be released as scheduled "due to unprecidented demand", and this, my friends, is the greatest piece of pree-planned free "viral marketing" strategy the gaming world has ever seen.
Hats off to the LEC marketing manager. This is BRILLIANT!
Goodbye!
Lucas Managers, if you bring back Monkey Island series after that i'm going to burn the bloody brain of yours!
i feel sorry for the dev team, they must have worked hard for nothing. Also for Steve, he must be pretty bummed that this ahs been cancelled twice.
Why have they decided that the markey can't handle this game, shouldnt they have decided that before starting the developent. Oh well.
You lucky QA types who got to play it, one of you should get in touch with us and tell us about the game some time.
to be fair there have been some good starwars games of late... ok one. (kotor) but it's sad to see this game go, a lot of people i knew personally were really looking forward to that...and also you guys of course :)
I'm sad......
As you were.
Anything else I could say has already been said.
Goodbye LucasArts, you just lost one of your biggest and most supportive fans. May you rot and burn in hell.
LucasArts is dead as far as I'm concerned.
The creativity is gone, the originality is gone. They are just a shovel-ware producing Star Wars creating company.
RIP, LucasArts. Way to alienate your whole fanbase.
I think their main problem is they don't have Fun in creating games anymore. If you dont have fun in creating a game your game wont be fun to play. Thus your games suck.
Me. And I believe Remi O. Although in both cases "hate" is a bit strong.
Man, this pisses me off.
And now there aren't any. :-|
Wipp em up good.
I have no faith anymore in LucasArts, the company it was with originality and fun games is no more.
Time to remember the oldies and forget about the current LucasArts.
What should Mixnmojo be about from now on? Surelly we don't want a StarWars news site.
=)
at least we can feel free to slate their crap now. Like wrath.
Although I was very disappointed by MI4 and even RTX (who's gonna play that game? it's nearly unplayable)for which I had high hopes i was still looking forward for Sam & Max ... they had Steve Purcell who would have prevented that LEC did something strange to Sam & Max.
Lucasarts is only a couple of empty suits sitting around smoking cigars ... maybe someone should make a good adventure game about them. who wants to be the hero? and what is he going to do to bring us a happy ending?
Fuck you lucasarts. Fuck you.
do you hear me? FUCK YOU.
In light of the possiblity of a knee-jerk reaction on my part, I will have to say that I've lost complete faith in LucasArts. Maybe the industry just doesn't lend itself to the quality of work we'd like to see from them... the kind of work that we know they are capable of.
It's frightening when a marketing department is given the power to determine the fate of something that, while risky, could be good. But as they say, "Them's the breaks."
I give up.
I think this might be mixnmojo's best rant ever. Very good ediotrial.
WTF LucasArts, why, why, why...
"We do not want to disappoint the many fans of Full Throttle, and hope everyone can understand how committed we are to delivering the best-quality gaming experience that we possibly can,"
vs.
"After careful evaluation of current market place realities and underlying economic considerations, we've decided that this was not the appropriate time to launch a graphic adventure on the PC."
It sounds like Sam and Max's cancelation has more to do with economic reasons than the quality of the game (as is the case for Full Throttle 2)
*) It sounds like Jake at least.
"Let's start crying like babies."
You said it, Sam. Yoouu said it.
"...underlying economic considerations" - Now I'm no economicist, but surely it makes more sense to finish a game like that, especially since it seemed so near completion. It's like investing in something and then not collecting the money.
As far as I knew, a *lot* of people were looking foward to Sam & Max 2. Not just us adventure fans, but a lot of different gamers. Why? Because Sam & Max 1 was so well loved and tearfully remembered by any self-respecting half-nostalgic gamer. Aww Jezee. It's such a shame. Don't forget that FT2 was cancelled too.
On a brighter note, great news post Mojo! You tell it like it is. :D
LucasArts has just lost the very last shred of great respect that I once had for them. For all I care now they can go screw themselves. No wonder Simon quit.
This certainly puts a damper on the rumours regarding MI5.