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You most likely know all about A Vampyre Story, the game developed by many people from the classic LucasArts era, and designed by Bill "Curse of Monkey Island artist" Tiller -- and you will probably know how eagerly anticipated it is for many people.
If you've played the game, please leave a comment on the site or the forums, and let people know what your impressions were.
So that's why there's the new, awesome Threat Level, or "Man, you are this close to doing it." Right now, the possibility of you doing it is a Toasted Salmon.
What a damn shame.
Rogue Leaders is a kind of magic book, like in Harry Potter. If you open it up then you see the face of a tortured artist screaming at you from out the hellish past. It also has pretty pictures and quotes from Tim Schafer.
No word yet on the North American release date, but evidently Amazon.de now ships to North America, which may also be the only way for US folks to get their hands on that extras-filled AVS special edition.
Then there's this article at GameSetWatch, which takes an analytical look at Grim Fandango, a game about which there never seems to be a deficit of things to praise.
Thanks to reader Igor for the heads up on both of these news items!
Oh, and play AVS too.
Generally speaking, playtesting happens when games are fairly near completion, so we can hold out a little hope for some Wallace & Gromit goodness this side of Christmas. Maybe.
Telltale is also offering until Wednesday a free shipping deal for orders placed at their store with the condition that one the items you purchase is a downloadable game. More details here.
According to the German Amazon page for Mata Hari it seems like the game is being released on the 21st. this month. The official site has also been updated with info about the seductive gameplay mode which you'll use to whore yourself out to the richer gentlemen (and women) of the Belle Époque.
Over on the English Amazon page for A Vampyre Story, its release date is also set for the 21st. contrary to what we reported earlier. Who is right?
I might as well take this time to catch up on some general AVS news, all previously supplied by our good friends (and better lovers) at The Pumpkin Post. There's a new gameplay video from the game available from Adventure-Treff. It features a German narrator but the actual in-game voices are in English.
Then there's some confirmation about the game's release. The game (which, as far as I know, is available in Germany right now) will hit the UK and France on November 24, and the US "soon after." Additionally, the game will be available in about a week or so from digital outlets GamersGate, GameTap, and Metaboli.
The pack consists of a few new Starkiller outfits, some classic characters like Obi-Wan, Luke and Anakin, a couple of random Jedi (Kit "Fish" Fisto and Ki-Adi "Why is my head shaped like a nob" Mundi), and a couple of surprises for fans. These take the form of a Republic Commando and the brilliantly Scottish Darth Sion from Knights of the Old Republic 2.
Still no Darth Vader though.
Written in 1996, this mostly-complete document details the cut-scenes and puzzles in the game. What makes this particularly fascinating is that it's packed with concept art and descriptions of scenes/puzzles that were cut from the game, giving us an insight into a slightly different Grim Fandango.
Any Grim Fandango fan is sure to want to put this aside for 72 pages of superb toilet reading, so be sure to grab the document at once.
Update by Kroms: It seems to have gone offline. I guess, as Mr. Schafer hints: he didn't own it.
You can read the plot synopsis as well as check out some screenshots, the trailer, and gameplay footage on Telltale's mini-page for the episode. Between this and A Vampyre Story (still only confirmed on the 17th for Germany, I should concede), next Monday looks to be a good day to be an adventure gamer.
You enjoy now.
Much about Insecticide's production, including things that didn't make it into the game, are revealed, as are some anecdotes about the old days at LucasArts. Release dates for the Episode 2 are not given, but the project is certainly talked about as though its eventual release is certain. Interestingly, Levine also makes repeated reference to his desire for an Insecticide sequel, the reality of such a scenario not being discussed. An excerpt:
I personally think there are millions of people out there who love video games, but for the most part stopped playing them. They may try out a GTA or Half-Life when it comes out – playing the biggest the medium has to offer, but for the most part, they have less time in their lives, and most games bore them and are repetitive. Humans crave new things. We love new music, new idea in films, art, anything. But games have gotten SO stagnant. We wanted to mix this up. We learned a lot. And yes, we have many ideas how to keep doing this as we move forward. We just need the budgets and time to be able to achieve these things.Anyway, the interview is nice and lengthy and contains a lot of great stuff, so read it, and pray that the game's PC version gets its remainder out the door sooner rather than later.
Speaking with investors, Activision Blizzard head Bobby "I hate games" Kotick explained why so many of Sierra's games (such as Brutal Legend) got dropped by the company.
Eurogamer has done a good job of summing this speech up, but we only really need the truth straight from the talking horse's mouth:
"With respect to the franchises that don't have the potential to be exploited every year across every platform with clear sequel potential that can meet our objectives of over time becoming USD 100 million plus franchises, that's a strategy that has worked very well for us."Still doesn't explain why you're now holding up Brutal Legend from getting picked up by other publishers, though.
And now back to the more cheery GF celebrations.
I wasn't old enough to play Fandango in 1998, and I only played it last year. It was beautiful. I'll never, ever forget a moment at the end of the game - and spoiler coming-up here - where Manny runs once again into Chepito, the traveller following the "moon" underwater - as he "[evens] out my life in this world before I go on to the next," and then walks into the next world, singing that song. As Manny, I tried to follow him. And Manny stopped.
He stopped, looked at the tunnel to the next world and said that he wouldn't, not without all the people he'd promised to save.
And in a surge of emotion I realised that my life's just that much better because of it.