There is no news on when the last two episodes will be available for PC and Mac.
Update: Telltale hasn't updated their blog with the news, but episodes 6 and 7 are now out on PC and Mac as well. So now all supported platforms have access to the complete Law & Order: Legacies series.
This is where it gets relevant. PC Gamer decided to ask several game writers and designers what they think of this, and whether Bioware should or should not comply to what these fans want. Of relevance to Mixnmojo are Chuck Jordan (The Curse of Monkey Island, The Devil's Playhouse), Dave Grossman (Monkey Island 2: LeChuck's Revenge, Day of the Tentacle) and Gary Whitta (The Walking Dead), and of slightly more tangential relevance is Steve Gaynor (Idle Thumbs, Bioshock 2: Minerva's Den). All interviewees provide interesting answers, and the article is worth a read.
In other Telltale news, the company would totally love to be acquired by Disney. Learn this and other lurid secrets in this interview with Dan Connors that ran on Gamasutra earlier this week.
Grim Fandango Deluxe, the fan project to update the graphics of Grim Fandango, has taken a step forward, releasing an early prototype.
For the first time, fans can actually play with a hi-res version of Manny for themselves, although there are still many bugs to be ironed out (Manny's facial animations are missing).
You can download a file that allows you to see the new model ingame for yourself here:
Don't watch if you don't like spoilers!
Update: You're too late! It's gone!
But for this preorder period, Telltale is having a contest. Everyone who preorders the game or (for the mandatory 'no purchase necessary' requirement) sends a postcard to Telltale before the 4/23/12, will be entered into a chance to become one of the undead in the game. The winner will appear in episode 4 first as a human, then as a member of the undead. Up to four others will become a member of the undead horde, seen shambling around in the game (or perhaps eating an unfortunate victim).
For your chance to become part of the walking dead, preorder here.
Jump to the nine minute mark. Thoughts?
Thanks to reader Nojan for notifying us of this.
Sensing that the success of Double Fine's Kickstarter campaign would translate into a need for new hires, Marius has submitted a resume to Tim Schafer's studio - an interactive one, taking the form of a brief, Monkey Island-cognizant flash adventure game (playable here) in which you're a Double Fine HR goon named Clark who is interviewing Marius, his skill set revealed via dialog tree.
Marius' method is brilliant, and functions either intentionally or unintentionally as homage to the very same technique Tim Schafer himself employed when he sent a resume to Lucasfilm Games in the form of a text adventure game depicting the happy ending to his job search. Hopefully Marius' creativity pays off - he seems to only be after a brief internship, and unlike Schafer he has the advantage of not inadvertently revealing to his prospective employer that he pirated one of their games. I don't know what happens next, but I hope someone will make a speculative flash video shedding light on the subject. I want this to get so meta that it consumes itself helplessly into a black hole.
Kinda feels like an interface-less gameplay clip from one of their CSI games. Possibly to compensate for the relative scarcity of media they've dispersed for the project thus far, Telltale is promising to follow up this tease with a more revealing "debut trailer" come Monday, while you're still bristling from whatever's going to happen in Sunday's season finale of the TV show.
Update: If you missed it, you can watch the final 12 minutes here. (Thanks to Jones Jr for sharing the link.)
The final total raised (including money from premium backers) was: 3,446,371! Woo!
It's less than 24 hours until the end of our Kickstarter campaign, and we're rapidly approaching $3,000,000. This is cause for celebration! Please join us tomorrow as we count down the final minutes until we embark on this crazy adventure. It all begins at 3:00 pm PST right here:
They also ask that you don't keep refreshing the Kickstarter page in the final two hours, so the site doesn't go down again.
Finally, Tim has posted one last video. This time on how to donate if you're not American or don't have a credit card:
Here's the link you need if you want to donate: http://www.bit.ly/DoubleKick
Update: THEY DID IT! THEY HIT $3 MILLION!
It's hard to believe that it's been 33 days since the news of Double Fine's Kickstarter Campaign eclipsed news of notch possibly funding Psychonauts 2... but here we are! A mere day away from production officially starting on the first Tim Schafer and Ron Gilbert adventure game in over a decade!
With only 24 hours to go, the funding total stands tantalizingly close to the $3 million mark ($2,874,158 million at the time of writing), and you can't help but wonder: Will they hit $3 million?
Time will tell, but one thing's for sure: This is your last chance to Tweet, Blog, Facebook about the campaign, or to increase your funding to the most you can afford!
So get to it! : http://www.tinyurl.com/DoubleKick
Whatever happens, it's been a fun ride so far, and it's only the beginning!
Update: Tim Schafer has posted details on how to become a backer if you don't have a Credit Card. His instructions can be found here! Hurry!
The technology news website VentureBeat has unearthed shocking photos of what Tim Schafer is really doing with the unexpected extra Kickstarter money...
Eagle-eyed readers will the whiteboard in the background, displaying Schafer's plans to cut costs on the project: "Hire orphans = cheaper".
Reminder: Only 50 hours left to go if you still wish to support Double Fine Adventure!
It's not going to be an adventure game that apologises for being an adventure game. It's not going to be trying to be something else and have a bunch of action elements or something like that.
But it's not a museum piece or just a nostalgia piece. It's going to be fresh and feel modern and feel like what the next game would have been if I'd made one straight after Grim Fandango.
Which is no problem with me. The idea of Tim revisiting this sort of game is irresistible, welcome (to no fewer than 73,856 and counting!), and I'm sure something he genuinely came around to being passionate about during the fifteen years it's been since he's played in his original sandbox. Nonetheless, it'll be very interesting to see how much the team looks back as they craft an experience that is "fresh and modern."
In what's likely to be the final update before the Double Fine Adventure Kickstarter Campaign ends on Tuesday 13 March, Tim Schafer has announced several additional rewards for backers of the game.
$100 pledges will now get the following additional rewards:
Both of which are exclusive to Kickstarter backers. Plus the existing rewards: Your name in the game's credits, a "Double Fine Adventure" poster (suitable for framing), and a DVD/Bluray of the finished documentary... all of which are also exclusive to the Kickstarter Campaign (well, not the documentary).
And, of course, $100 backers also get all the previous reward tiers, too:
In short: It seems Double Fine would like you to consider $100 to be the coolest amount to donate...
Unless of course you've got $500, in which case they'd like to let you know that Tim is personally signing all copies of the Hardcover version of the book.
With only 60 hours left to donate, now is the time to help make history!
Just two more episodes are left until the second season of Sam & Max is complete on iOS.
Skip to 00:51.
That would be why we kidnapped Pedro from his birthplace of Portugal, locked him in a castle dungeon. beset him with a series of prying questions, and tortured the answers out of him for your amusement. Tortured him, that is, with the instrument of love.
Behold the exhaustive interview we pieced together from what Pedro managed to enunciate between screams and blood-gurgling, the responses covering everything from his time in music school to the way he landed the Vampyre gig to how his future stubbornly refuses to show any signs of dimming.
Unfortunately, Pedro ate a fatal amount of manifestly inedible Skink Toes and Eau d'Mojo we offered him after the ordeal as a peace offering, and he passed away soon after. Still, why not lift your spirits to the treble clef and go read our interview with the late, great Pedro Macedo Camacho that was one-and-a-half years* in the making?
*No, that's literally the case.
First, Telltale has uploaded another episode of Playing Dead, their video diary-thingy covering The Walking Dead. There's also a Q+A, so check it out.
Also, Stacking is available for the PC through Steam. For cheap -- $7 for a limited time.
Double Fine has also posted up 10 videos where Tim responds to the questions, which cover both his LucasArts games and his Double Fine games, as well as those games at Double Fine which were led by others.
Find out what adventure games inspired Tim Schafer's career, what Tim Schafer's favorite puzzles are in his games, how Tim felt about the sales of his LucasArts games, what didn't end up in the games he made, how he felt about Sierra, and much more.
The long-awaited and long-rumored release of the Indiana Jones movies in high definition is officially coming this fall.
The package will contain all four films and what seems will largely be recycled extras. Here's Paramount's official blurb:
The man with the hat is back – and looking better than ever! The world’s favorite globe-trotting archaeologist is, at long last, embarking on his greatest adventure – when “The Complete Indiana Jones Blu-ray Collection” comes to Blu-ray Disc from Lucasfilm Ltd. and Paramount Home Media Distribution. The Complete Indiana Jones Blu-ray Collection will be excavated in the fall of 2012 and will include all four of Indy’s thrilling adventures, using the highest possible high definition picture and audio presentation – along with a “best of” collection of documentaries, interviews, featurettes and a few new surprises.
"A few new surprises" makes it sound as though the volume of extras not already released will be minimal, but from what has been reported about the Raiders restoration, which has been screened to a privileged few, the movies themselves are gonna look like a million bucks, and that's the main thing.
Update by ???: The big question is, will the CGI jeep from the recent HDTV broadcasts be included? Will we have another jeepgate?
With banana peeling skills like these, you know they'll make a great adventure game!
They said the documentary will be like their Penny Arcade series. Each month they will release a 10-20 minute or more video that sums up that month's development progress. They also will be making more specific videos that will focus on the "nuts and bolts of the development progress".
The documentary will have original music by Terrence Lee, who composed the music for the indie game Dust Force.
Also, there will be an "Ask Tim Schafer Anything" event on Reddit on Sunday, March 4th, from 1pm to 3pm PST where you can Ask Tim Schafer questions and he will answer them.
The Double Fine Adventure documentary is in it's beginning stages now, and the first video will be out before the end of the month.
But for the meantime, they have released a blooper reel of Tim Schafer's pitch video to give their update that Tim Schafer flavor.
GameSpot confirmed with Double Fine that it has nothing to do with the Double Fine Adventure:
"While we can't comment on unannounced projects, we can say that Double Fine's Kickstarter-funded adventure game has not been started, designed, or even imagined yet. No trademarks have been filed on its behalf."
There's been some suggestions that it might be the game Ron Gilbert is working on with Double Fine, but really, it's anyone's guess what The Cave really is. Hopefully it has a better fate than LucasArts' Handsome Halibut.
An editorial published on Gamasutra today ruminates on the effectiveness of the absence of voice acting in certain games. The author was apparently inspired to write the piece when she replayed Loom recently. Evidently having grown up with the original EGA version, she was surprised to find that the version found on Steam is in fact the Talkie VGA version, the existence of which she was unfamiliar with. Outrage, and the article, ensued.
Not that LucasArts gives a flying monkey bladder, but for me this reinforces the importance of having both the original and "enhanced" versions of Loom available because they are such different experiences. While the voicework in the Loom update was quality, the game's dialog had to be re-written, and the close-up art had to be struck, in order to accommodate technical limitations of the time. It is unclear if the new script, at least partially (but possibly mostly) rewritten by Orson Scott Card, even involved creator Brian Moriarty at all. Plus there's a legitimate argument to be made that Mark Ferrari's original, brilliant, and ingeniously animated 16-color EGA backgrounds justifies the respect of being perpetually offered as an option, rather than replaced.
|Adventure||Before or After April, '10|
|Autumn Moon||Before or After April, '10|
|Behind Mojo||Before or After April, '10|
|Community||Before or After April, '10|
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|Film and TV||Before or After April, '10|
|House of Mojo||Before or After April, '10|
|Irresponsible Games||Before or After April, '10|
|LFNetwork||Before or After April, '10|
|LucasArts||Before or After April, '10|
|Mac||Before or After April, '10|
|Miscellaneous||Before or After April, '10|
|MunkyFun||Before or After April, '10|
|Ron Gilbert||Before or After April, '10|
|Star Wars||Before or After April, '10|
|Telltale Games||Before or After April, '10|