An editorial published on Gamasutra today ruminates on the effectiveness of the absence of voice acting in certain games. The author was apparently inspired to write the piece when she replayed Loom recently. Evidently having grown up with the original EGA version, she was surprised to find that the version found on Steam is in fact the Talkie VGA version, the existence of which she was unfamiliar with. Outrage, and the article, ensued.
Not that LucasArts gives a flying monkey bladder, but for me this reinforces the importance of having both the original and "enhanced" versions of Loom available because they are such different experiences. While the voicework in the Loom update was quality, the game's dialog had to be re-written, and the close-up art had to be struck, in order to accommodate technical limitations of the time. It is unclear if the new script, at least partially (but possibly mostly) rewritten by Orson Scott Card, even involved creator Brian Moriarty at all. Plus there's a legitimate argument to be made that Mark Ferrari's original, brilliant, and ingeniously animated 16-color EGA backgrounds justifies the respect of being perpetually offered as an option, rather than replaced.
Source: Gamasutra
clone2727
Jason
Evidently having grown up with the original EGA version, she was surprised to find that the version found on Steam is in fact the Talkie VGA version, the existence of which he was unfamiliar with.
You passed the test.
Jason
Evidently having grown up with the original EGA version, she was surprised to find that the version found on Steam is in fact the Talkie VGA version, the existence of which he was unfamiliar with.