Consequently unless Microsoft either finds a way around the trademark, retitles the game, or points out "look they're completely separate words, you wouldn't ban Nancy Drew: The Mystery of the Clue Bender Society because it has the word 'Clue' in it would you?" the game will remain unreleased.
I just want to play a tower assault game with mechanized trenches against a race of vicious TV monsters in a World War One scenario, is that so much to ask??
But rather than mail his mp3s off to Mark Eeter or parlay them into an audition for Green Tentacle's band, he's decided to share them with us, and us with you.
The gifted craftsman known as Fedora Smith - whose replicas of props from the Star Wars and Indiana Jones movies had already weltered his Flickr account in fame - was even selling some of his excellence before his stock was depleted earlier today by eager folks who understand the value of a dollar. (That is, they understand that it's irrelevant in the face of OWNING YOUR OWN WORLDSTONE.)
You may be wondering why I consider Lucidity to be "important". All I can say is this:
- Other LucasArts games weren't as frowned upon nor as praised as Lucidity, but that's because they don't exist.
- Lucidity never had Clint Hocking or any other internationally acclaimed designer helming it; but unlike other LucasArts games, Lucidity actually exists.
- It's true that it's easier to make licensed games if you just want profit; however, unlike original LucasArts games, licensed LucasArts games developed in-house or Democratic ballsiness in a congressional hearing, Lucidity brought in some money because Lucidity actually exists.
I also found an early stab at Guybrush's MI1 VGA sprite.
And here's a scan of Kate Capsize's ship from MI2, which was later almost entirely redesigned. The waterfall on Phatt Island, also seen here, was likewise redrawn to look more realistic.
Speaking of MI2, here's some long-lost original background art:
A joke from Last Crusade, sadly cut out:
Fate of Atlantis with prototype inventory icons.
I've also got a nice scan from Joystick magazine showing Fate with its initial MI1-style GUI:
(That early GUI was also seen in this scan from Génération 4 magazine already shown on Mojo.)
Finally, some scans featuring Brian Moriarty's The Dig from Génération 4 and Joystick, covering CES of summer 1993.
Among other things, these articles show off the gory death scene of Toshi Olema (the fourth Dig astronaut later removed by Sean Clark), who tried to cross a lake of acid, with predictable results.
Also check out this translated description of the original Dig script Steven Spielberg intended for the Amazing Stories TV show:
"It was about a team of future archaeologists who unearth a statue of Mickey Mouse, then Sleeping Beauty's castle, etc., ultimately discovering that they have located Disneyland."
I think we can all be thankful Disneyland is not in the final game.
No Cook Chase Podcast this week, due to 'technical difficulties', and the fact that Dan took the week off to 'research' the Summer Solstice at Stonehenge. But! We can now release episode three of the B-series (also called the 'B-side'), which was recorded on February 14th 2010, and then locked inside a time-capsule for sixteen months. The hope was that the podcast, originally too controversial for this site, would receive a more understanding audience in the far-away future utopia known as 'June 2011'.
In this episode, called 'The Telltale Tirade', Gabriel phones in from prison, and Dan and Roger have been in hiding since the last podcast (when Gabriel recorded in the bath, in Skywalker Ranch, until he was arrested by burly guards). The main discussion topic is Telltale Games, and whether they have become too powerful, or too beloved, and whether it is justifiable to have a small group of people questioning and criticising them, in order to maintain a balance of opinion. Also discussed: screenshot leaks, Telltale job listings, and 'Poetry Wars' -- a segment in which games-related poetry fight each other (metaphorically).
This week's selection from the video archives is an excellent sit-down that 1up arranged with seven LEC ex-developers: Tony Hsieh, Larry Ahern, Ron Gilbert, Dave Grossman, Bill Tiller, Noah Falstein, and Mike Levine. This was recorded in 2008, and supposedly a lot of material ended up on the cutting room floor. Not sure what role a cutting room floor needs to ever play when it comes to footage of these guys reminiscing about the olden days, but you'll have to take that up with 1up.
Lucasarts historian ATMachine has unearthed several screenshots and some video footage from older games early in their development. First up is a missing room from Loom mentioned on the Lucasforums years ago, but never seen by anyone else but French people that happened to buy Tilt magazine issue 81 in September 1990:
The hour glasses appear in the background of the glassmakers city in the EGA version of Loom, but they were painted out in the VGA version.
We now have a better version of the Dig preview, also from Tilt magazine, and below is a video showing early footage from the game taken from the CD-ROM based Interactive Entertainment Magazine (issue 5, September 1994):
You want more stuff? How about three magazine scans of early screenshots from Fate of Atlantis and some crazy text in French? Talking of Indiana Jones, here are two screenshots from an early version of Indiana Jones and his Desktop Adventures, also from Interative Entertainment Magazine. The same publication also gave us two screenshots of an early Dark Forces version as well as the following video covering LucasArts at CES 1994:
You should also check out ATMachine's own site for a lot more LucasArts oddities as well as titbits on Sierra.
But McConnell wasn't the only composer on the project - contributions were also being made by LEC regular Gordy Haab, and four lovely background tracks that he did for the game have been found online. They're now on Mojo. Here, let me help you with that.
Oh well, there's always Clone Wars Adventures right? Right?
Hell, even [the intern who logs into] the LucasArts Twitter page could not help but do some fist-pumping in response to the distinction earned by their old graphic adventures. To be fair, the company really does support their back catalog so long as you don't count making it available as an expression of support. They've got to draw the line somewhere.
So even though we acknowledged the release of Double Fine's latest game purely by pointing out its delay in European territories, the fact is that Trenched has been out since Tuesday for at least one subset of the populace. They are quite grateful, or at least that's the conclusion I've arrived at after viewing the influx of positive reviews.
Those who, like me, are waiting for an Xbox to drop from the sky can still pass the time by checking out Tim's Twitter. Where else would I have learned about such things as the Trenched newsletter, the photographic proof of the team's launch day revelries, and the E3 Game Critics nominations that Double Fine has earned?
Double Fine's latest exciting-looking digital title, mech/tower assault game Trenched, was supposed to come out in Europe today but has been delayed.
A Microsoft spokesperson told Eurogamer: "Distribution of Trenched in select European regions will be slightly delayed. We're working to resolve the matter as soon as possible."
However, on Twitter Daniel Maher of Xbox UK said: "Official line on Trenched's delay is, 'Unexpected challenges with distribution in some European regions.' Shouldn't take long!"
"Challenges with distribution"? What, has the Big Red Release Button got some dirt stuck underneath it? I didn't realise non-physical items could be distributed.
Probably the Vile Hun's fault.
GameSpot's latest episode of Sound Byte features a Q&A with AJ Locascio who voices Marty McFly in Back to the Future: The Game:
Another pair of questions from Telltale's forum dwellers to the creator of Grickle and Puzzle Agent:
Still haven't played it? If you pre-order the sequel, you can get the original Puzzle Agent for free. Just follow this link.
To quote Crow T. Robot, there's no tradition like a new tradition, and why not one to raise awareness of the newly launched video archive that Zaarin unveiled a single news post ago? Every Sunday, we'll fish a video from the ever-growing collection to award the front page treatment. Like, remember this Armed & Dangerous trailer?
What a fun-looking game! I'm sure it will sell like hotcakes. Anyhow, I think you get the idea. Check back next week for another selection, which will be no difficult investment being that you visit us every day for the general wealth of quality gunk we always have on tap for you!
"When will Mojo's video and audio files be available?" Many psychics have asked themselves this question over the past year, but none have conjured up an answer. Well, I can finally tell you that the answer is: NOW. Check out our archive of trailers, including the very first Sam & Max footage from Telltale, or some animation tests from the cancelled Sam & Max: Freelance Police!
Want something for your ears? The audio section is not as populous, but it still has the complete Cook Chase archive!
We'll be adding more stuff over the Summer, so check back here or our Twitter feed for updates!
Alan over a Telltale has assembled questions for Graham Annable from their forums and Annable's answered them in video form. The first part of this Q&A has now gone up and can be watched below:
Telltale wants to know a few things about your gaming habits and in return, they're giving away free copies of episode four and five of Tales of Monkey Island on WiiWare. Just follow this link to answer their questions and get your free episodes!
Update: This is only for Canadian and USA gamers, of course.
This week, Dan is back from e3 and there is a long rambling introduction about the comments from last week. Then there is a brief round-up of news, followed by a long rambling conclusion, mainly about the 'album covers' released below.
If you are insane enough to save these podcasts, and maybe have them in something like iTunes, then you might want to have album covers to distinguish them from the other podcasts released on Mixnmojo and other gaming web-sites! If so, see below for the B-series (two 30 minute episodes released last year) and the Cook Chase. Open them in a new tab, to download the images directly, if you have trouble saving them to disk.
We also have a HOT TOPIC in this week's 'cast -- what do you do when you listen to the podcast? Answers in the comments or by e-mail please!
It only took, what, six months, but Pocket Gamer has word that "The Siege of Spinner Cay" is heading to the iPad like right now. Apparently New Zealanders should already have it, so it's assumable lesser markets won't be far behind.
Monkey Island Tales 2 HD (as we all know it as) should cost around $7/£4/€6.
Psychonauts publishing rights revert to Double Fine, which will someday beget "some fun stuff to announce"15 Jun, 2011, 02:46 | Posted by: Jason | Source: Gamasutra | Comments: 2
"It’s true the publishing rights have reverted to Double Fine, but there are some more deals that need to be worked out and contracts that need signing before that actually means anything, financially. After that’s all squared away, we will have some fun stuff to announce! (And no, it’s not Psychonauts 2.)"
No Star Wars game would be complete without a trip to Tatooine. It's where Luke grew up and by consequence where every game has to make a stop. The Old Republic is no different and Bioware released a developer walkthrough showing a Sith Sorcerer making his way through the planet ripped off from Dune.
But you keep your cynical remarks to yourselves, you buncha Negative Nancys. So what if those secret projects remain unannounced? There's no drive-thru at Commander's Palace - these things take time! And who cares if the Steam re-release effort from two years ago suffered a stroke after four graphic adventures with no progress in sight? Digital distribution of SCUMM games is a multi-billion dollar investment. And quit your whining about Indiana Jones' 30th anniversary being left thoroughly unexploited - can't you be happy that Star Wars fans are going to finally have their day after years of neglect?
Besides, the company's got bigger fish to fry here. That's right, bitches: there are Old Republic peripherals to put out!
There’s more to Razer than just being a company which produces gaming-grade products. For residents of the Old Republic, the manufacturer has donned the role of an arms supplier. Uncovering their entry into this well known galactic battle, the company recently announced the Star Wars: The Old Republic gaming keyboard, mouse, mouse pad and headset.
Developed in conjunction with BioWare and LucasArts, the hardware has been bundled together to back players with powerful weaponry. The design and architecture of these products let both the Galactic Republic and Sith Empire factions to hit the battlefield with the same ammunitions. Infused with Razer’s advanced technology, these devices are expected to unleash a new level of combat in this universe.
Boy, do you look like a fool. I hope now you'll consider the bigger picture before rushing to judgment about a company's commitment to innovation. Feel free to apologize to LEC at your earliest convenience.
The new cock chase is here! I mean the new cook chase is here! This is the podcast that burps all the news from the past week into your face.
This week Dan phones in from e3, where he's reporting on 'games'. Meanwhile, in the studio, Gabriel and Roger are joined by a special guest. Maybe it's Tim Schafer! (It's not Tim Schafer. It's clone2727).
Main topics: e3, Sesame Street, Star Wars: The Old Republic, Puzzle Agent 2, Comment of the Week (awarded to The Tingler), Virginity.
Listen by clicking on the button to the right.
... and therefore they wrote up a preview of Puzzle Agent 2.
While we might have turned Telltale's franchise-obsession into kind of a punchline here, this is a game that has some of us excited. Seeing that Chuck Jordan -- the lead behind The Devil's Playhouse -- wrote the script based on a story by Graham Annable, Sean Vanaman, and the Jake Rodkin, this has the making of a good sequel.
Go read, damn it!
In the case of The Walking Dead, Telltale didn't seem to have much more than some concept art and a bit of information on their two main characters, neither of which appear in the comics: an escaped convict named Lee Everett and seven-year-old girl he meets up with named Clementine. The best report I found on the project was this video interview with an unfamiliar Telltale face identified only as "Rich," which among other things touches a bit on how the games may connect with the source material:
Oh, and a according to IGN, Telltale will also be putting out a The Walking Dead Facebook game like they did with Back to the Future. Testing the waters for a more ambitious Facebook project in the future, perhaps?
Like any other E3 story, a write-up can be found on like 500 game sites, but let's go with VentureBeat since they did a video interview with Nathan Martz and Tim that you can watch. And below from Youtube is the live presentation of the demo by guided by Schafer and co-played by some kid followed by a new trailer featuring gameplay:
Dan Connors states that the financing will be used to "aggressively launch" its announced high-profile franchises simultaneously on multiple release platforms, although one hopes that at least a few of the zeroes at the now seven year old company's disposal may go toward an original IP to keep Puzzle Agent company.
There's another Telltale-related bit of news worth mentioning. About a month ago, former Mojo staffer and present Telltale programmer Andrew Langley (aka telarium) Tweeted that he would be directing his first Telltale episode, and is thus now eligible for the distinction already attained by Jake, namely: One Prolific Bastard.
E3 is again upon us and Bioware has started revealing more of their upcoming Star Wars MMO. The latest is a new cinematic, called "Return", which you can view below.
The developers have also released a new page looking at the advanced classes of the game. Advanced classes are specializations you can pick when you reach level 10 with each base class letting you choose between two specializations. Principal lead combat designer Georg Zoeller wrote a blog post back in April covering this very subject. He's also been interviewed by MMORPG.com over here.
Yes, here's another trailer for the upcoming sequel to Nelson Tethers: Puzzle Agent!
Run over to their website and look!
The popular hosted site Quick & Easy has had a facelift. Benny's page hosts several popular tools he's writen, including the Telltale Explorer, a replacement Grim Fandango installer, the USB Disk Ejector, and many more. Tools like the Telltale Music Extractor are updated often to support Telltale's latest games so make sure you stop by from time to time to check out the latest updates.
Telltale has set the release date for Puzzle Agent 2 to June 30th. The sequel to last year's Nelson Tethers: Puzzle Agent (reviewed by Mojo here) will see Nelson encounter new puzzles as he continues his investigations. Along with the release date, Telltale has opened up their store for pre-orders and if you order Puzzle Agent 2 before release, you will get the original for free. Just follow this link.
Can't wait for the 30th? Telltale is also running a contest where five people get the game two weeks early by writing funny captions to some pictures from the game. Full details on how to participate in the contest can be found in this blog post.
Telltale also released a teaser earlier this year which you can view below:
You can see one of his two characters in this clip.
The final episode drops for PC & Mac on June 23rd. Also Episode 1 is Free on the iPad until July 31.
Update: Good on you Telltale, though a bit odd that this didn't all come together earlier in the series.
We also discuss, as always, the week's news stories, including the (very latest!) comments from LucasArts President Paul 'Our Priority is Star Wars' Meegan.
Listen by pointing your mouse (and your ears) to the right.
Incidentally, this podcast is 11:11 minutes and seconds long. It just happened that I went to a talk by Uri Geller yesterday who told everyone that 11 11 would be significant. Amazing!
The LucasArts president for this year, Paul Meegan, hasn't been very vocal since he took over. Then again, the whole of LucasArts has been pretty much under lockdown. Now MCV have finally got some details out of the man and... well... sigh.
LucasArts is a company with tremendous potential. I think people look at it and wonder why it hasn’t done better in recent years.
Lucasfilm has some of the most beloved and powerful brands in entertainment, we have a loyal community of fans, and talented people in every discipline. We’re surrounded by staggeringly bright and creative people at the top of their games.
In recent years, LucasArts hasn’t always done a good job of making games. We should be making games that define our medium, that are competitive with the best of our industry, but we’re not. That has to change.
Hmm, not as bad as I'd been expecting really. A few quibbling points to be raised, such as the need to cull those "bright and creative people" every couple of years, the fact that he's ignoring the want for re-releases, and that he's pretty much saying everything Jim Ward did and look where that got him. Still, not bad, don't know what the fuss is about rea-
“Our priority is to create authentic, immersive, high quality Star Wars games.”
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