Yesterday, popular website Hardcore Gaming 101 posted an article on Lucidity, a flawed but nevertheless important LucasArts game from 2009. The article, which contains the phrase "somber twilight farm", gives you a brief overview of the game and examines its flaws. It also makes several tracks from the Jesse Harlin-composed soundtrack available for download, and they are a treat.
You may be wondering why I consider Lucidity to be "important". All I can say is this:
- Other LucasArts games weren't as frowned upon nor as praised as Lucidity, but that's because they don't exist.
- Lucidity never had Clint Hocking or any other internationally acclaimed designer helming it; but unlike other LucasArts games, Lucidity actually exists.
- It's true that it's easier to make licensed games if you just want profit; however, unlike original LucasArts games, licensed LucasArts games developed in-house or Democratic ballsiness in a congressional hearing, Lucidity brought in some money because Lucidity actually exists.
Source: Hardcore Gaming 101
Kroms
Clint Hocking! Who knows what he's working on?
I think he's mopping floors and scrubbing toilets, actually.
I remember it being frustratingly mediocre. Frustrating because of both the gameplay flaws and because the lukewarm reception probably put LucasArts off of trying again. Like you say, at least this one had the advantage of existing.
It got great art and sound, though.
So long, Darrell Rodriguez and your guts.
I mean, still - Clint Hocking! Who knows what he's working on? I just don't want Jason's theory - that suits now look at LucasArts as an extension of Lucas Licensing and treat it as such - to be true.
mish87
Haha you guys never stop stabbing at LucasArts.
The tragedy is that we can stab them with snark all we want, but can never pierce them as they have our hearts. :~
Anyway! The thing that really sucks about Lucidity is that it was the very start of what should have been a lengthy exercise in small, experimental and creatively motivated games from the studio. If you stay for the end of the game's trailer, you'll see a URL for the LucasArts Workshop, which was basically the blog for the team that made Lucidity and the Monkey Island remakes and were presumably meant to continue making such titles.
The site's been static for over a year. much like the company's Virtual Console and Steam re-releases. Believe when I say that everything I learned about stabbing I learned from the Golden Guy.