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Long-time readers may remember all the excitement surrounding the infamous Monkey Island 2-demo hack. Within the source, cut dialogue was found, different scenes were revealed, and music was extracted.

This was all in 2003, and some may have forgotten all that was uncovered. Thus, we decided to not only revisit it, but also update it with newer findings. And, as a bonus, we converted the MIDI music to MP3s. That’s just the service we provide.

Give Monkey Island 2: The Demo Examination a read, and you may or may not learn a little about what never was.

Update! A couple of more factoids have been added. Also, a few more musical cues were provided by Zaarin, albeit in OGG format: Only the best for my precious MT-32 >:

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(I mean, no introduction necessary—you know the drill by now.)

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I wish I liked it, but...

Feel free to read my spoiler-free-ish thoughts on Sea of Thieves: The Legend of Monkey Island: The Journey to Mêlée Island. And feel free to disagree. Or agree. I feel how I feel; that’s just how it is.

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On the eve of the Monkey Island-themed Sea of Thieves expansion, Rare has released a spoilerific deep dive into the game:

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What is there to say, really? I’m still uncertain about this whole SeMI thing, but there is no doubt that the team is showing downright reverence for Monkey Island. So whatever my personal opinion may be, I can already say I respect their dedication.

Download the game tomorrow and decide for yourself how it all stacks up.

(Oh, and the Voodoo-theme woodwind deserves a chef’s kiss.)

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I’m sure some (or many) are on the fence about this whole Sea of Thieves thing, and if getting the game just for another taste of Monkey Island isn’t your “thing,” you always got this.

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Almost five minutes of a Mêlée Island walkthrough. Hey, if all you were interested in was seeing the island in full 3D, this at least is something.

For the rest of us, the expansion is two days away.

Update! Hey, there’s an interview, too!

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As is often the case, I have not watched this before posting it here. But there is no way this video...

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... is not interesting. Land, McConnell, and Bajakian chatting for almost two hours? Just do yourself a favor and watch the thing. (I’m planning on doing myself the same favor as soon as I can.)

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Let’s just get to it shall we: First, SeMI keeps expanding its own name: With the first part now having a title, we got Sea of Thieves: The Legend of Monkey Island: The Journey to Mêlée Island. Two more episodes to go—this first one releases next week.

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And as the video above reveals, there’s a lot of Monkey Island swag coming to the game, too. You even get a quick musical snippet from the MCU (Monkey Island Cinematic Universe) so the video is worth a gander even if you don’t care about the crossover.

Speaking of swag: As mentioned by Sopa on the forums, more Sam & Max action figures are being made available from Boss Fight Studios.

The reference material:

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Once they hit 750 backers the production begins. Be prepared to shell out $80 for each figure.

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Got five minutes to spare? You could do worse than spend them watching this mini-tribute to the infamous The Secret of Monkey Island stump joke.

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Sure, there are some oddities—if you’re going to use art from our LucasArts' Secret History #12: The Curse of Monkey Island article, at least credit Paco Vink—but hey... A fun watch all the same.

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If you want to play The Legend of Monkey Island DLC from July 20, you're going to need the base game Sea of Thieves. And if you don't have it yet, to celebrate its 5th birthday, Steam have it on sale at half-price, as well as the other related soundtracks, wallpapers etc, for the next day.

Go buy it the instant you have Dialed up your Destiny. Or now. Whatever.

Source: Steam

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By now you’ve probably watched one or two DOTT-related celebrations, so why not make it a trifecta? Laura Cress will be streaming a Q&A with Tim Schafer tonight at 8 pm. What 8 pm is that? Who knows! Presumably, BST, which is 12 PDT, which is... Oh, just check the conversion table.

Fun is sure to be had!

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Sure, by being someone who is “with it” and therefore a confirmed reader of the forums, you’re about to be told redundant information, but a new version of DREAMM always has to hit the broadsheets. Here is Aaron with the rundown of your newest testing mission, DREAMM 2.1 Beta:

I've started testing beta releases of DREAMM 2.1. Grab the latest version here:

https://aarongiles.com/dreamm/beta/

New games supported:

  • Indiana Jones and His Desktop Adventures
  • Mortimer and the Riddles of the Medallion
  • Star Wars: Shadows of the Empire
  • Star Wars: Yoda Stories
  • Outlaws
  • Star Wars: Jedi Knight: Dark Forces II
  • Star Wars: Jedi Knight: Mysteries of the Sith
  • Indiana Jones and the Infernal Machine
  • Windows versions of: Afterlife, X-Wing, TIE Fighter

Major new features (documented in more detail at the link above):

  • Linux support
  • Portable mode -- put DREAMM and all your games/settings on a USB stick and take it with you!
  • Standalone mode -- two ways to launch DREAMM directly into a game!
  • Built-in OPL MIDI synthesizer -- because Linux needs a default synth, and who doesn't love the soothing FM sounds?
  • Command-line installation -- drag & drop is cool, but command lines are for true old skoolers!
  • Telemetry (yes, you can opt out) -- help me know when DREAMM crashes or encounters a previously-unknown version of a game!

Source: Aaron Giles

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We’ve already granted you access to one YouTube celebration, but, not surprisingly, more keep popping up. And equally not surprising, Daniel Albu is responsible for this one.

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One June 25th, one Dave Grossman will face the interrogation squad. Exactly why the description says In this conversation they discuss the history of the SCUMM engine and go over all the major milestones in Aric's career! is anyone’s guess, though maybe Dave will talk a lot about Aric? Or it’s a typo—who can even say these days?! (Mojo famously has none of those.) Anyway: June 25th is when it all goes down, so check it out.

Breaking news! The typo has been corrected. On the YouTube page that is. Mojo will keep having 'em.

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We’re not far from the first part of the seminal SeMI-expansion release, and even with my tepid expectations I have downloaded Sea of Thieves. Hey, Monkey Island is Monkey Island, right? Right! And, over at the forums calls for new crews has already started. If I understand it correctly, Thieves allow for four-person parties, so if you haven’t joined one yet, now is the time to do so. In other words, jump on our forums and start organizing. I have no clue if there are any particular ways for crews to intermingle—I saw some mentions of fleets—but this also seems like a good way to spread the glory of the Mojo community. And create free grassroots advertising for us be part of something bigger.

To continue the SeMI chatter, more after the cut.

Read more...

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Just in case you needed another reminder of your mortality: Day of the Tentacle turns thirty this year, more specifically on June 25th. To celebrate, the intrepid onaretrotip has put together a documentary that will premiere on that day.

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What can you expect?

Join me on the 30th anniversary of Day of the Tentacle, to celebrate one of the finest point & click adventure games ever made. Featuring 9 original interviews with the team and voice cast.

DOTT superfan Thrik (The CEO) has already set off two hours on his busy calendar—you might want to do the same.

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I will admit to having... mixed... feelings about Sea of Thieves: The Legend of Monkey Island (more commonly known as SeMI), and after a while, my mind started wandering. What would my knee-jerk reaction have been twenty-three years ago after seeing the trailer? Anger? Probably! But would that have been fair? Probably not.

Therefore, I sat down and put some therapeutical thoughts down on paper in an article succinctly named 23 Years Ago I Would Have Written an Article Called “Not MY Monkey Island”. Read, if you so must, about my complex relationship with an unreleased expansion pack to a game I’ve never played.

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In 2024 (allegedly) we're getting a new game called Outlaws with a LucasFilm games logo stamped on it. It's not a western shooter though, more of a Star Wars open-world game. The trailer is chock full of impressive looking non-gameplay footage.

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"Pew, pew, pew!"

Star Wars Wrath Warth Unleashed next?

Source: YouTube

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We’ve gotten past “this exists,” so now let’s see if we can collect the cold hard facts that have come to light about Sea of Thieves: The Legend of Monkey Island so far.

Your first burning question is most likely, “Is Ron involved?” Frankly, I think you guys are insulting Disney by even raising that as a concern. We’re talking about the creator of Monkey Island here. We can take it for granted that they’d show the basic courtesy of at least consulting him about the project.

Uh, whoops. Well listen, I’m sure it’s perfectly innocent. They probably just didn’t know how to get a hold of him. Moving on, you’ve got this interview with Creative Director Mike Chapman which pretty much summarizes everything known so far. The product will consist of a three-part expansion to Sea of Thieves, released on a monthly basis. As you heard from the trailer, the key voice talent has been retained. And as for the story-line, well, they seem rather committed to having one:

And that title – The Legend of Monkey Island – is riffing on the main series’ titles. Can you talk more about where it falls in the timeline?

The double meaning of the ‘legend’ in The Legend of Monkey Island, refers to Guybrush’s “past stories”, and the adventure you will go on in this new Tall Tale in Sea of Thieves.

One of the things we thought was absolutely key was that we tap into were the themes and core DNA of what makes Monkey Island… ‘Monkey Island’, and what makes Sea of Thieves…‘Sea of Thieves’ – weaving them together at a deep thematic level beyond just the pirate thing. We wanted to pull from the most beloved elements of the franchises while also trying to pick a time period where an untold story could be unveiled.

The double meaning of the ‘legend’ in The Legend of Monkey Island, refers to Guybrush’s “past stories”, and the adventure you will go on in this new Tall Tale in Sea of Thieves.

The story takes place when Guybrush gets to marry the love of his life, Elaine. At the end of the third game, The Curse of Monkey Island, Guybrush sails off to the horizon on a galleon with “Just Married” on the back, and they go off to presumably have their honeymoon. It’s a really interesting entry point for our story – what if Guybrush and Elaine had their honeymoon in the Sea of Thieves? What if they had been invited to the Sea of Thieves to have this ultimate pirate honeymoon? And that’s where our story picks up.

Personally, I don’t understand the need for this “alternate history” exercise when Return to Monkey Island burnt so many calories to make the further adventures of Guybrush and Elaine as open-ended as possible. I mean, do they not even remember ending #8-Q?

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Anyway, it’s not a real Monkey Island game until The SCUMM Bar anoints it an official acronym, but as we await that formality, it's cool to get the sense that the team at Rare is so enthusiastic to play in this sandbox. Stay tuned throughout the week as Mojo does its best to orient itself to the implausible reality that Monkey Island games are now a yearly event.

Source: Xbox Wire

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It looks like Rare wanted in on the shtick, because what you see below is a real thing that is in fact happening:

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Fans have had to deal with what they thought was a lot of change over the course of this series, but at the end of the day Monkey Island after all consisted of six traditional graphic adventure games. Never before has its fans had to process an outright genre change or dalliance with another franchise. But after the right licensing fee was negotiated with Craig Derrick (who presumably made the deal contingent on that Special Edition logo), the era of the Monkey Island crossover left the realm of the hypothetical. A lot to grapple with here.

We were fashionably late to this big news, so the chatter on the forums is already well underway, awaiting your participation. And congrats to milegend.com on what we assume was a handsome compensation package for the right to that title that makes the AltaVista guy’s cash-out look like tip money.

More to come, undoubtedly.

Source: The Forums :D

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When you got yourself an Indy game that was announced two-and-a-half years ago with roughly no updates since, you’ve got a right to get pessimistic. When the game’s publisher next fails to even acknowledge its existence at their big honking annual showcase weeks before the final Indy movie arrives in theaters – and word is that’s just what happened – you have the right to some Staff of Kings flashbacks.

As usual, Indy gets seated at the reject table of the commissary. At this point, I’m putting this one in the Beyond Good & Evil 2 and In the Valley of Gods category. In retrospect, they probably should have just taken Noah Falstein up on his original offer to make a graphic adventure adaptation out of Dial of Destiny. A retro game would have at least shipped.

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Try not to dwell on the fact that your projected life expectancy is now exceeded by the amount of developer interviews that are streaming on YouTube -- it might cut into the time you could be spending with Aric Wilmunder. Four hours worth, to be exact.

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In his mellifluous, vaguely Nicolas Cage like voice, Aric mentions possessing “three grocery bags of design documents” (you may recall his regrettably halted efforts at scanning them for his long-404’d web site) that are currently on loan to Lucasfilm itself for some vague anniversary doings. Hopefully they’re ever seen again. It would be difficult to catalog all his other great stories, ranging from misadventures in SCUMM maintenance, the hiring of Aaron Giles, and the development of Indiana Jones and the Iron Phoenix, so you just as soon tear up those tickets you had for a repertory screening of Abel Gance’s Napoleon and get a-watchin’.

Source: A Conversation with...

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