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Despite Mojo telling you that Double Fine's Halloween-themed Costume Quest would be out next week, the game has been released. Go, PSN-ers and XBLA-ers: it's yours for $15, or 1200 MP.

Read an interview about the game with project leader Tasha Harris by clicking here.

You could all point your fingers at us and say we mentioned an incorrect release date. But let's be honest: the only logical explanation is that this week is also next week and that time is a lie. Don't believe me? Check the PSN Store and XBLA. Costume Quest is there, despite us telling you it wouldn't be.

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While you'll hopefully be playing it next week if you've got a 360 or PS3 handy (and don't mind sticking your credit card in them), GameTrailers has a couple of new Costume Quest gameplay videos anyway: Trick Or Treat and Terror or Candy.

In this game (don't we love it now) everyone's waiting for the next surprise.

Source: GameTrailers

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In a keynote speech we dutifully primed your for, Double Fine's Nathan Martz spoke at Game Connect Asia Pacific, where he discussed some behind-the-scenes details of the studio's by now gratuitously well-known division into four parts:

The birthing of "Quadruple Fine", as Martz jokingly calls it, was far from painless. The sound effects and visual effects departments only consisted of two people each, and there was a shortage of programmers with certain specialist knowledge, such as physics or the PS3 platform. Some individuals began to be bounced between projects, losing time, focus and therefore productivity in the process.

But they struggled through, and learned the hard lessons.



More from Martz speech can be read here. Also, to fan the excitement for next week's release of Costume Quest, Double Fine has announced a contest with some snazzy prizes. Won't you learn the details?

Source: Gamasutra

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Tim Schafer recently related the newfound delights of splitting his studio into quarters in order to develop multiple projects at an accelerated timetable to Gamasutra, who translated it all into a four-page feature with loads of great insight:

When are you going to know like if this is a good strategy for your studio?

TS: I already know. I already love it. I already love my position of being, instead of the bottleneck that everyone was waiting for, like "Tim, when are you going to come up with that character design?" Or story, or whatever, I am now being a helper. Everyone's working. I'm not stopping it from working.

There's this guy I know who would totally not click to read the entire article, and my appeal to you is: don't be that guy.

Source: Gamasutra

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This is a week old, but in case you haven't seen it: here is a hands-on preview of Costume Quest, courtesy of Giant Bomb. It's a little spoilerish for the hardcore "I don't want spoilers!" among you and opens-up with the witty banter game reviewers are so renowned for, but is still worth a watch. Don't make me tell you again.

Source: Giant Bomb

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According to Tim Schafer's Twitter, Double Fine's next, the Halloween-themed RPG Costume Quest, will be yours to play on October 20th, 2010, for 15 smackers. The game arrives on PSN and XBLA simultaneously.

Expect a Mojo review some time this century.

Source: Twitter

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Tim Schafer, the guy who was in that one picture with the Grim Fandango characters, is going to be handed a Lifetime Achievement Award at IndieCade 2010 by a scantily-clad model named Ron Gilbert. Congratulations, Tim!

Source: Joystiq

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Tasha Harris (the lead on Double Fine's next, the downloadable game Costume Quest) and Tim Schafer (just some guy who works at some company) have been somewhere in Britain, talking to the press and, unlike me, not getting ignored. So here's an interview with Eurogamer, and then there was this other one with NowGamer. ComputerAndVideoGames had a hands-on preview, and then, later, so did Videogamer.

So go forth and read, unless you don't know how.

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Well, this is kind of surprising. Kind of. But according to Kotaku, the two lovebirds are back together under the Double Fine roof, where they went from brainstorming some game ideas to having Ronzo come in to execute... something... (Or someone?!)

What ...something ... is, is anyone's guess, though odds are that it will be a smaller game, like Double Fine's four upcoming titles.

Anyway, read the thing and then start speculating madly.

jp update: Kotaku have spoken to the duo about future Monkey Island collaborations. "You know the ex-president (of LucasArts) always leaves a note to the new LucasArts president that says, 'Don't talk to Ron about Monkey Island."

Source: Kotaku

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Move over, Lindsay Lohan: British tabloid gaming website Eurogamer.net are reporting that Activision CEO Bobby Kotick has responded to Tim Schafer's insult to him from earlier this year; this, in turn, made Schafer comment back.

Rumours that the story would appear on tomorrow's edition of The Sun are yet to be confirmed.

This all comes a few hours after it was announced that Ron "Monkey Island slash Deathspank creator" Gilbert would be joining Double Fine to work on a yet unannounced game.

Source: Eurogamer

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Gamasutra reports that Double Fine "project lead" (presumably of one of their three unannounced games) Nathan Martz will be keynoting at the upcoming Game Connect Asia Pacific conference in Australia. They say:

Nathan Martz, project lead at Brutal Legend and Psychonauts developer Double Fine will present a keynote titled "The Culture, Creativity and Awesome of Double Fine," in which he'll explain how the nine-year-old independent studio has managed to navigate through the financial, creative and market-related challenges of the modern video game industry.

Sounds like a scream! The conference takes place from October 14-15, and surely there will be a write-up of Martz' speech worth reading around then.

Source: Gamasutra

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You love Psychonauts. You probably love Inception, unless its popularity has made it unhip for you to love. Either way, you will love this.

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The latest episode of Gamespot's On the Spot show features demos of both DeathSpank 2 and Costume Quest. Woah!

Source: Gamespot

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There are a couple of new interviews out in the wilderness, shedding further light on the dark, bleak, brown Unreal-powered slaughterfest that is Double Fine's Costume Quest*. The first is at GameTrailers, the second is at 1UP. Watch, and be afraid!

  • Wait, scratch all that, I'm thinking of Gears of War.

EDIT: And there's a nice written preview up at IGN too.

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The trailer for Double Fine's latest game, Costume Quest, is now available for viewing.

What do we think? It looks great! And even better for the fact that it isn't out on PC. No sarcasm! Keep it up, Double Fine - and all other developers. Muahahaha!

Watch it now.

Source: Kotaku

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MTV Multiplayer wrangled Tim Schafer and Tasha Harris to talk about the recently announced Costume Quest, which Pixar alumnus Harris is project leading. Most interesting is the way the four upcoming games from Double Fine came about, in an experiment dubbed "Amnesia Fortnight."

"For the 'Amnesia Fortnight' project we let people fill out a form where they got to rank which game they worked on and then we also let the leaders on each team rank who they wanted on their team. We had this amazing Excel spreadsheet that, somehow, using algebra, or possibly calculus, decided the intersection of those two ranks to put everyone on the team they most wanted to be on and also where they were most needed."


More great stuff, including the influences on Costume Quest, can be found in the full article, so go read it - the life you save may be your own.

Source: MTV Multiplayer

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If you didn't know already, there are FOUR Double Fine games in the pipeline, all digital download titles. We already know about Costume Quest, the adventure/RPG out this October and just revealed today, but now THQ has announced that they will be publishing another one of the Big Four DF Games.

The second title will be "a third-person adventure game scheduled to be released in early 2011" (from the press release). Now, we all know what publishers call "adventure" we call "action adventure" so I wouldn't get my hopes up in that particularly regard... however, I am personally predicting that something Psychonauts-based will be part of one of these four games.

"We are delighted to work with the creative genius of Tim Schafer and the entire Double Fine studio," said Martin Good, Executive Vice President, THQ Kids, Family, Casual Games, and Global Online Services. "Delivering high-quality content across a variety of digital distribution platforms is an important growth initiative for us, and we are pleased to do so with two titles whose potential appeal could encompass both hardcore and casual players."

The bad news is that both titles will only be available on Xbox Live and Playstation Network. For many that's not an issue, but for others that's a No Play Zone. Sigh.

Source: MarketWatch

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This here is the very first preview written about Costume Quest, the Halloween-themed Double Fine follow-up to last year's Brutal Legend. It's the first of four games Double Fine are currently working-on, and is being headed by former Pixar animator Tasha Harris, who you may know as a webcomic artist who has gone deep, deep undercover as herself.

Here's a preview - if you will - of the preview:

Make no mistake, though, Costume Quest is very much a Double Fine, or Schafer-esque, game. Set on Halloween night across spookified suburbs, rundown carnival rides, and a local mall, the story follows a young boy searching for his little sister. Costume Quest feels familiar -- like a lost SNES role-playing adventure ported in high-definition 3D -- and laugh out loud funny -- like Double Fine's catalogue.


Spicy! Like pumpkins. Special thanks to the indispensable Pinchpenny for alerting us to this here news. Christmas has come early. Or it's Ramadan in this country I live in. Either way, I'm excited.

Source: UGO

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What could be the first detail about Double Fine's next game - their follow-up to Brutal Legend - has been revealed. It's a trademark finding, spotted by this Tumblr guy, and hints that the game is called "Costume Quest". Same guy (girl?) also noted that LucasArts filed a trademark registratin for something called "Bounty Hunter",

My highly-sought analysis is this: the Double Fine game is probably about deciding what costume to wear each morning before going to work, and probably satisfies every gamer's wish to be a clown; and the LucasArts "Bounty Hunter" game isn't about chocolate. Click here to re-read everything I just wrote.

Source: Tumblr

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Junkboy at "Pixelation" has mocked up retro screenshots of modern games for Swedish gaming magazines, including one featuring a point-and-click style Brütal Legend.

Here are a bunch of demake mockups that I've made for swedish gaming mag Level over the last years. Many of these were made quick and dirty (relatively speaking) in order to make deadlines, so they're not all that pretty to look at. But I figured I should post them somewhere so they don't just gather dust on my hard drive. Any feedback is of course appreciated. Image

Head on over to the gallery to check out all the other 'demakes'.

Source: Pixelation

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