A show called Feedback on a site called G4 invited Double Fine CEO Tim Schafer and art director Lee Petty on the other day and the results can be seen right here.
Source: G4TV.com
A show called Feedback on a site called G4 invited Double Fine CEO Tim Schafer and art director Lee Petty on the other day and the results can be seen right here.
Source: G4TV.com
Source: Kotaku
Stacking, Double Fine's latest digital-only title, is an adventure game with "a more immediate way of interacting with the adventure". Tim Schafer's team is making an adventure game. Excuse me, I just need to lie down for a second...
... Right, I'm back. Kotaku have a nice preview of the game, offering a really detailed look into exactly how the game is going to play.
But don't take just words for it, as GameTrailers have three new videos up covering the game's mechanics.
Oh, and while we're talking about Double Fine, for anyone who's played the Costume Quest expansion Grubbins on Ice, there's a strong possibility that there's going to be more DLC for that game as apparently it ends on a bit of a cliffhanger...
Source: Kotaku
From the "what, I thought you posted that >:" file comes Double Fine's experimental podcast which is exactly what you'd expect it to be. A podcast. That's experimental. Featuring Tim Schafer, talking to Tasha Harris and Gabe Miller.
It's funny stuff, even informative, so you should go listen.
Source: ThunderPeel
Double Fine's Costume Quest picked up 'Best Downloadable Game' in the VGA awards, beating hot contenders Monday Night Combat, Scott Pilgrim: The Game, and Lara Croft's Sexy Horse Spleen Fun Time.
In other news, the new Pirates of the Caribbean trailer has been unleashed. This is notable because the film is based on the Disneyland ride of the same name, and the Tim Powers book, On Stranger Tides: both of these were inspirations for the Monkey Island series. The trailer has mermaids in it. Hello!
Source: Melancholick
The Tingler recently shared a report on how Costume Quest has performed on the XBLA for the month of October, and today comes equally promising news about how it's faring on the PSN.
Gamasutra's anaylsis of PSN's October sales place Costume Quest ninth amongst the top ten sellers. Again, bear in mind that the game was released in the last month of October.
If the success of the work of his now fellow employees wasn't enough, Ron also has reason to wear a smile. The PSN leaderboard statistics for October show that DeathSpank is continuing to be a consistent seller, with the two parts attracting over 12,000 new players.
Source: Gamasutra
Well, I'm glad you asked! Market research firm FADE (Forecasting and Analyzing Digital Entertainment) looked at the top 10 bestsellers on Xbox Live in October, and Costume Quest was in there at Number 7, selling 31,000 copies.
Considering that was in just the last week of October, only the 360 sales and up against such major digital titles as Sonic 4, Dead Rising 2: Case Zero, and Limbo, that's a very respectable position.
Click below to see the full chart.
Source: FADE (via Eurogamer)
I’ve written a lot of complaints about certain games we like not turning up on PC. With Double Fine recently saying “it’s not our fault”, DeathSpank parts 1 and 2 coming out and my own constant moaning becoming a running joke here at Mojo, I thought it was time I set the record straight about my opinion.
I think Double Fine’s games have to be on PC. Read on for my justification, and why it’s probably not going to happen just yet.
After presumably losing The Tingler's cell phone number, Tim Schafer updated the online Double Fine Q&A to address a certain subject that is quite touchy amongst The Tingler PC gamers:
As a developer we do not have final say in the sku plan for our games. That is the decision of the person investing the money, i.e. the publisher. We have much of the technology in place to produce PC versions of all these games, but there is still some more work required to make them shippable and that costs money. So far, our publishers have not elected to fund that work. Not because they hate PC Gamers, but because they don't see enough financial reward. Double Fine does care about PC Gamers, and we always push for a PC version, and will continue to do so in the future. If we ever get super stinking rich here, with enough money to fund PC versions of our games, then we will go back and make them ourselves! Oh man, wouldn't that be cool?
I reprint what was implicit to all us due to the fact that this was for some reason picked up as a story on Gamasutra, and any debate in the comments there might be of more interest than the ones indigenous to The International House of Three Readers.
Source: Gamasutra
Source: Wootfly
Double Fine's new game has been announced. It is called Stacking, and, as far as I know, does not involve crates. Oh lordy.
The news comes exclusively from Mojo's sissy competitors IGN (or, as they would call Mojo, "worthy competition"), who have more details and a trailer.
The game is second in Double Fine's line-up of downloadable titles, and you should be excited for it if you: 1. don't exclusively play games on things that aren't PS3 or XBox 360, and 2. have access to PSN and XBLA. Otherwise you'll just have to hope to hype that it comes to other platforms, unlike a certain other game called Costume Quest (which Mixnmojo reviewed, by the way).
Expect the game in Spring 2011.
Source: IGN
In Double Fine's efforts to replace The Nightmare Before Christmas, their Hallowe'en themed Costume Quest (which we will get round to review, promise!) will be getting a Christmas-themed DLC pack called Grubbins On Ice. GameSpot has the first preview.
I admit I intentionally haven't read too much of that preview (since it clearly says that it has spoilers for people who haven't played the main game), but Double Fine are aiming for around five hours of playtime. No word on the price yet.
This also marks Double Fine's first ever single-player DLC, as they only ever released multiplayer stuff for Brutal Legend. This post also would have marked the first ever time I didn't mention about a game not being on PC, if I hadn't had just done so.
Source: GameSpot
I'm ready to do it. I'd love to do it. It's really a question of getting a publisher who's interested in doing it.
Source: CVG
Want to play Brütal Legend, but you've been too cheap to pick it up? AxelMusic is selling the Xbox 360 version for only $7.15 today!
(Now where's my cut?)
Source: AxelMusic.com
Double Fine's most notable members with the names Tim Schafer and Tasha Harris were guests on yesterday's episode of the "Mobcast." If you've heard of it, that would narrow you down to being: not me. Anyway, while on the show they did this:
The crew discusses the virtues of disc-based and downloadable content, whether or not comedic developers can create more serious subject matter, underused art styles, and the last laugh-out-loud game they played. Tim also brings his own super-secret topic to the table. (But did he even actually think of one before recording the episode?)
Sounds awesome to me. I'm fixing to find out for sure, and I like to think the example I set is worth following.
Source: Bitmob
At least, I assume she does any time she wants to take a shower. Which she does during no point of this seven-minute video interview over at Gamespot. She talks her background, career and interests, and she didn't do all that only for you not to watch it.
Source: Gamespot
Do you want to play Costume Quest on a PC? That would be possible.
Game-character-come-to-life Phoenix Wright Tweeted Tim Schafer, "Will Costume Quest come to PC?"
"Yes," said Schafer. "If Costume Quest is a huge, huge hit!"
Those of us in non-PSN-approved or XBLA-approved countries would appreciate you making this the huge, huge hit it needs to be.
"Costume Quest does a lot of things right – it’s humorous, has a great art style that fits the childish theme, a decent battle system, and costumes that double as super powers... But despite these great qualities, the game does have its shortcomings..."
"Costume Quest isn't the kind of sugary indulgence that's likely to make you feel sick. Rather, it's a light and delicious treat that's perfect for enjoying between this winter's gaming meals without the risk of ruining your appetite."
"Without question, the art and overall premise serve as Costume Quest's biggest hook, and these things are ultimately what drive the game and turn it into something much more than a superficial RPG. Still, whether or not you can overlook and overcome its initial shortcomings is tied directly to how much you buy into its premise on a nostalgic and comedic level."
"Well, Double Fine's done it: They've made a game focused on the concept of trick-or-treating and managed to land on the right side of "gimmick." Costume Quest is, plain and simple, a fantastic embodiment of childhood imagination mixed with a healthy heap of cockiness."
Source: IGN