The birthing of "Quadruple Fine", as Martz jokingly calls it, was far from painless. The sound effects and visual effects departments only consisted of two people each, and there was a shortage of programmers with certain specialist knowledge, such as physics or the PS3 platform. Some individuals began to be bounced between projects, losing time, focus and therefore productivity in the process.
But they struggled through, and learned the hard lessons.
More from Martz speech can be read here. Also, to fan the excitement for next week's release of Costume Quest, Double Fine has announced a contest with some snazzy prizes. Won't you learn the details?
Source: Gamasutra