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Double Fine project leader draws zoo analogy, speaks truths 19 Oct, 2010 / 2 comments

In a keynote speech we dutifully primed your for, Double Fine's Nathan Martz spoke at Game Connect Asia Pacific, where he discussed some behind-the-scenes details of the studio's by now gratuitously well-known division into four parts:

The birthing of "Quadruple Fine", as Martz jokingly calls it, was far from painless. The sound effects and visual effects departments only consisted of two people each, and there was a shortage of programmers with certain specialist knowledge, such as physics or the PS3 platform. Some individuals began to be bounced between projects, losing time, focus and therefore productivity in the process.

But they struggled through, and learned the hard lessons.



More from Martz speech can be read here. Also, to fan the excitement for next week's release of Costume Quest, Double Fine has announced a contest with some snazzy prizes. Won't you learn the details?

Source: Gamasutra

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2 Comments

  • Avatar
    Melancholick on 19 Oct, 2010, 19:55…
    Minor nibble: I reckon that Costume Quest is coming out tomorrow, rather than "next week."
  • Avatar
    AlfredJ on 19 Oct, 2010, 01:13…
    I always get a bit scared when they talk about Double Fine's money problems. At least they seem to have a lot of confidence in themselves. I hope it all works out for them, their games always deliver me the best time I can possibly have in a videogame.

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