Head over to the website and you can play demos of Maniac Mansion, Loom, The Secret of Monkey Island, Indiana Jones and the Last Crusade, Indiana Jones and the Fate of Atlantis, Day of the Tentacle, and Sam & Max Hit the Road directly in your browser!
"In 2004, the original Star Wars Battlefront came onto the scene and took gamers – and Star Wars fans – by surprise. It was an ambitious action shooter that gave players the opportunity to step into the shoes of their favorite Star Wars characters, pilot quintessential Star Wars vehicles, and relive classic Star Wars battles.
Fast forward nearly 10 years and gamers still have many of those same Star Wars gaming fantasies – but now they wish to experience those larger-than-life battles in magnificent high definition, with all of the amazing special effects, vehicle physics and gameplay intensity that the next-generation has to offer.
Star Wars Battlefront, developed by DICE on Frostbite 3, will surprise and delight fans yet again with a new experience inside this beloved universe made with our signature DICE craftsmanship and commitment to excellence."
So there we go, new Battlefront is coming. Let's hope for more Star Wars story-driven games too, along the lines of Dark Forces / Jedi Knight or the X-Wing series.
Adventure Gamers has published a new interview with Bill as his A Vampyre Story: Year One Kickstarter hobbles past $32k. It's a satisfyingly massive article covering, if I'm not mistaken, every single moment of Bill's life, including the explanation for why over twelve months separated his initial tweet about the Kickstarter and its launch last weekend. There's some art in there, too.
Go read it. Then check out the latest updates for the Kickstarter to discover that there are some new tiers available at $20 and $40. A $20 dollar pledge gets you a free copy of A Vampyre Story and its splendid soundtrack. You'd be a fool to not be all over that. And you can tell you I said so.
Joystiq have reviewed the iPad version here, if you want to know what's been updated to make it work on a touchscreen.
Perhaps this bodes well for further LucasArts classics that Aspyr ported to Mac previously, such as Jedi Outcast, making their way to the iPad in due course.
In addition to the new games, there's support for the Macintosh version of Discworld 1. And, of most relevance to Mojo readers, music is now improved in the Macintosh version of many LucasArts adventures. If you're not interested in Macintosh versions of adventure games, this version comes with major bugfixes to the bike fight sequences on Old Mine Road in Full Throttle.
There are also other changes included as well, such as an update to the latest Roland MT-32 emulation code, a new grid chooser for save games, an extended FluidSynth configuration dialog, and Belarusian, Finnish and Galician translations for the GUI dialogs.
Goods and Services IC 009. US 021 023 026 036 038. G & S: Apparatus for recording, transmission or reproduction of sound or images; audio books; audio recordings; audio and visual recordings; video game software; computer programs and software; consumer electronics and accessories therefor; eyeglasses and sunglasses and accessories therefor; binoculars; decorative magnets; graduated rulers
Goods and Services IC 025. US 022 039. G & S: Clothing, footwear and headwear
Goods and Services IC 041. US 100 101 107. G & S: Education and entertainment services
Goods and Services IC 016. US 002 005 022 023 029 037 038 050. G & S: Paper and paper articles; cardboard and cardboard articles; printed matter; publications; books; photographs; portraits; paintings; stationery; office and school supplies
While this shouldn't be necessarily interpreted as evidence that Disney is about to start pumping out Green Tentacle footwear, there does seem to be an education theme, doesn't there?
A few publications have picked up on the story, and there is some speculation that Disney is giving the classic game the HD remake treatment. While we advise against that kind of optimism, the NeoGAF guy makes a decent case for why Disney must be fixing to do something with the property and that this isn't just standard trademark renewal.
It's the sort of thing we should probably do here at Mojo someday. Until that day though, enjoy Geek Exchange's hard work.
Feel free to add to the list in the Comments section if you know of more places to legally obtain these, and any other classic LucasArts games.
And not just one sequel... potentially three more Gungan Frontier games!
Fusible has found a few new domain names that Lucasfilm has registered. There's a few interesting ones in here besides Gungan Frontier:
Now Lucasfilm, which was acquired by Disney last year, has registered a slew of new domain names that include titles like: Star Wars Alliance, Star Wars Rebels, Star Wars Wolf Pack, Wolf Pack Adventures, Order 67, Bothan Spies, Gungan Frontier 2, Gungan Frontier 3, Gungan Frontier 4, and Wookie Hunters.
Lucasfilm Ltd. and Disney Interactive are entering into a multi-year, multi-title exclusive licensing agreement with Electronic Arts Inc. (EA) for the creation of new high quality Star Wars games spanning multiple genres for console, PC, mobile, and tablets.
"Exclusive"!? Holy sith.
Today it was announced that Lucasfilm Ltd. and Disney Interactive are entering into a multi-year, multi-title exclusive licensing agreement with Electronic Arts Inc. (EA) for the creation of new high quality Star Wars games spanning multiple genres for console, PC, mobile, and tablets.
Industry leaders and creators of best-in-class blockbuster games, the development and publishing teams at EA will collaborate with the creative teams at Lucasfilm to provide audiences with all-new gaming experiences set in the ever-expanding Star Wars galaxy. As part of the agreement, EA studio teams DICE (Battlefield series) and Visceral (Dead Space series) will join BioWare (Mass Effect series, Star Wars: The Old Republic) in the development of new Star Wars games.
"Our number one objective was to find a developer who could consistently deliver our fans great Star Wars games for years to come," said Kathleen Kennedy, president of Lucasfilm. "When we looked at the talent of the teams that EA was committing to our games and the quality of their vision for Star Wars, the choice was clear."
While EA studios will develop for the core Star Wars gaming audience, Disney Interactive will focus on delivering new Star Wars games for casual audiences on mobile, social, tablet, and online gaming platforms.
"This agreement demonstrates our commitment to creating quality game experiences that drive the popularity of the Star Wars franchise for years to come," said John Pleasants, co-president of Disney Interactive. "Collaborating with one of the world's premier game developers will allow us to bring an amazing portfolio of new Star Wars titles to fans around the world."
"Every developer dreams of creating games for the Star Wars universe," said EA Labels President Frank Gibeau. "Three of our top studios will fulfill that dream, crafting epic adventures for Star Wars fans. The new experiences we create may borrow from films, but the games will be entirely original with all new stories and gameplay."
Additionally, they need your help testing Hopkins FBI, which will be added to ScummVM 1.6.0 only if they get testing results on several platforms for several versions of the game (which includes BeOS, OS/2, Linux and Windows). Also, in what is of the most interest to Mojo readers, they are looking for people to test Full Throttle.
So, if you have any of the games listed, help the team out by testing the game out using a daily build of ScummVM, posting any bugs you might find to their bug tracker, and reporting your findings on their forums, so they can update their 1.6.0 Release Testing page. Remember, stick to their release testing guidelines, and as always, happy adventuring!
About a week or so ago some saintly nobody unleashed his collection of rare, vintage videos of LEC press coverage by a Los Angeles morning news station onto Youtube. Dave Grossman looks about seven. Prepare to freak out.
Update by Mr Manager: Fast forward 36 seconds into the first video to witness a "never" before seen scene from The Secret of Monkey Island. We assume the view is of the cannibal village. When confronted about the scene being cut, Ronzo had this to say: "We cut stuff all the time due to flow reasons. It's not always space. I don't remember the exact reason it went away."
There's been lots of reports about LucasArt's demise, but here are a few you may have missed:
- The PA Report on the human side
- Former LucasArts employee Jesse Harlin posts a eulogy on Facebook
- A photo essay by Joel Aron, showing LucasArts staff on one of their final days
- A BBC News article on LucasArts' closure, focusing on The Secret of Monkey Island (thanks to Michael Smith for the tip)
I'm sure there's many more out there -- so if you know of any more good ones please post them in the comments.
Also, we're planning to make a LucasArts Memorial podcast. Please e-mail comments, thoughts, memories etc. to podcast [at] mixnmojo.com either as a sound file or a text message! If it's a sound file we will include it directly in the podcast. Thanks.
A lot of nostalgic sentiments about LucasArts have pervaded the web over the past few days, and perhaps we'll be acknowledging a few more of them, but you've really gotta read this gigantic and loving tribute by Gamasutra, devoted as it is entirely to the graphic adventure games, which I'm sure all of us would agree are the correct subset of the studio's catalog to center a proper eulogy around. Amidst the ongoing swirl of online LEC remembrances, it is the best piece to emerge so far.
The article is largely composed of quotes from folks throughout the industry, who recall the LEC adventures with relatable adoration and assert the influence they continue to have. Peter McConnell is among the voices, and the whole thing concludes with reflections by David Fox.
Sad day today, but not surprising, you had to see that coming. I was employee #9 at Lucasfilm Games.
Look like I picked the wrong week to quit sniffing glue.
Aw. Sad, but not unexpected. LEC is survived by countless children and grandchildren in the industry. Good things were done.
Yes of course I'm heartbroken. I wanted the Phoenix. So many great people, even after us. Thinking of my family there with love.
Disney has shut down LucasArts and canceled any game in development.
“After evaluating our position in the games market, we’ve decided to shift LucasArts from an internal development to a licensing model, minimizing the company’s risk while achieving a broader portfolio of quality Star Wars games," LucasArts parent company LucasFilm said in a statement. "As a result of this change, we’ve had layoffs across the organization. We are incredibly appreciative and proud of the talented teams who have been developing our new titles.”
We all saw this coming, but it's a bit sadder than I would like to admit.
|Adventure||Before or After April, '10|
|Autumn Moon||Before or After April, '10|
|Behind Mojo||Before or After April, '10|
|Community||Before or After April, '10|
|Console||Before or After April, '10|
|Crackpot||Before or After April, '10|
|Developer||Before or After April, '10|
|Double Fine||Before or After April, '10|
|Film and TV||Before or After April, '10|
|House of Mojo||Before or After April, '10|
|Irresponsible Games||Before or After April, '10|
|LFNetwork||Before or After April, '10|
|LucasArts||Before or After April, '10|
|Mac||Before or After April, '10|
|Miscellaneous||Before or After April, '10|
|MunkyFun||Before or After April, '10|
|Ron Gilbert||Before or After April, '10|
|Star Wars||Before or After April, '10|
|Telltale Games||Before or After April, '10|