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Word is making the rounds that principal photography on Indiana Jones 5 will wrap February 23rd.

Sure, that still leaves Harrison Ford plenty of time to kamikaze a golf course for kicks, necessitating his replacement by a digital sock puppet, and the release date remains the better part of 18 months away. But it's still a noteworthy milestone for a project that was looking as downright cancellable as an adventure game under Jim Ward on about four hundred different occasions throughout its fraught development.

So, congratulations to the crew on getting this thing safely in the can. Now it falls to the post-production team, but the news is good there, too: Insider buzz is that they’ve heard the feedback from the last installment and have vowed to redouble their efforts and make Mutt’s vine-swinging absolutely perfect this time out.

Source: TheRaider.net

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Tomorrow, on Wednesday, February 9th we will be treated to a behind-the-scenes look at how the new TellTale Games has been working hard on Fables: A Wolf Among Us Season Two. They've been in pre-production on Season Two since Dec 2019 using the Unreal engine while keeping a pretty consistent look between the two games.

Geoff Keighley will be our host to bring us this latest coverage of the game, and appears to be simulcast on Twitch, YouTube, IGN, GameInformer, and then later-cast by a late news post on Mojo tomorrow night. So be on the lookout for more Fables information coming to you on Wednesday February 9th at 10am PST, 1pm EST, 6pm GMT.

Source: TellTaleGames Twitter

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Everyone watching the latest in Star Wars on Disney+? Are you all caught up without any more Boba Fett to watch? Why not checkout some Star Wars 1313 demo reel animations that were uploaded to Vimeo a mere two to eight years ago? Mojo (and other news sites) were apparently just waiting for the right moment.

Over on James Zachary's Vimeo page, he announces that he directed the in-game animation for Star Wars 1313 along with running the motion capture performances and the actual animation pipeline for the game. For a game from "a long time ago..." I would say that the graphics on the more final rendered videos sure look good.

And maybe I'm just jealous that I wasn't the news poster to post about the Maniac Mansion claymation model from the Nintendo Power cover, so for more of a write-up on this, you can perhaps read Kotaku - Canceled Star Wars Game Footage Teases Boba Fett Bounty Hunting Action.

Source: Vimeo James Zachary

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It looks like the success of Star Wars Jedi: Fallen Order has enticed LucasFilm and EA into furnishing Respawn Entertainment with more dollar than can be found in Big Whoop itself. A big press release from LucasFilm announces that three new Star Wars games are coming from the aforementioned developer. Three!

Shepherding the next installment in the Star Wars Jedi story is game director Stig Asmussen of Respawn; Peter Hirschmann, game director, who has a long and accomplished history with Star Wars, leads the development of Respawn’s Star Wars first-person shooter. A new studio helmed by games industry veteran Greg Foertsch will create the new Star Wars strategy game, developed through a production collaboration between Respawn and Bit Reactor. Respawn will produce the new Star Wars strategy game while Bit Reactor leads development of the title.

Now, Respawn Entertainment is the real deal, founded by key personnel involved with driving Call of Duty to monumental success. Titanfall 2 offered one of the best single-player first-person shooter experiences of the last generation, and Apex Legends was and is a refreshingly good take on the hit-and-miss battle royale concept. The studio’s Fallen Order effort was considered a solid experience for Star Wars aficionados.

I can’t help but be a little saddened, though. Respawn Entertainment has bags of potential as a powerhouse of original games, or at the very least it could continue carving out its own lovely little universe a la Arkane Studios. Instead, I fear it is just going to become ‘the Star Wars studio’, apparently taking on genres it doesn’t really have experience with and neglecting the original IPs that put it on the map. Hopefully its developers love them some Star Wars.

I also worry for the mental health of Vince Zampella, who is apparently overseeing this new effort in addition to having been announced last month as taking the helm of the Battlefield franchise. This follows and is likely because of the disastrous launch of Battlefield 2042, which was executed with about as much finesse as delivering a new Monkey Island title that is actually a disguised Candy Crush Saga. That franchise is handled by DICE, which funnily enough was primarily handling the Star Wars: Battlefront games beforehand. What a yarn this all is.

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That most reliable of sources, the web, is contending that production on Indiana Jones 5 resumed this week from a holiday break for a final month of filming. There hasn’t been much leaked about the movie since it wrapped location shooting and moved exclusively to studio work at the hermetically-sealed Pinewood estate, but a casting rumor has recently emerged, and Mojo would be falling delinquent in its duties if it failed to accordingly service its readership’s legendary lust for gossip.

Anthony Ingruber, an actor who I’m told is oft-proposed as a Harrison Ford replacement by the sort of people who think that exercise is worthy of their time, is rumored to in fact be in the movie -- but not, the rumor holds, as a younger Indiana Jones.

I think that’s hilarious. In fact, I propose that every single actor who has ever been floated as Harrison Ford’s replacement should show up in the movie, preferably in the form of an unceremonious bit-part that ends grotesquely. Put the “fan” in fan service by feeding Chris Pratt into one. Have Bradley Cooper fall into a crocodile pit. Give the people what I want, and reap the box office rewards.

Source: TheRaider.net

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A few years back I penned a dubiously-formatted article that pondered the art style of Maniac Mansion, its sequel and its promotional materials under the fraudulent pretext that I had insight to lend to the exercise of comparing them.

Along the way I made a point of highlighting the cover of Nintendo Power Issue #16, which advertised the game’s NES port in the form of a clay diorama depicting the mansion and some of the characters built very much not to scale. It’s a super-rad piece of work that I was always taken by, and I was bummed that we couldn’t track down the artist for their recollections.

But the web has a way of turning things up, and it appears that last year Comic Art Fans published a little stub about the diorama. It is revealed, unsurprisingly, to have been destroyed after being used for the magazine, but the artist apparently had it in their yard for a while, and some photographs survive which really show off the craft that went into the commission. You can check out the photos at the link. I’ve also thrown them in a gallery because after all, theft is the sincerest form of stealing things.

Source: Comic Art Fans

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There’s not much more to say, really. Get it from GOG for $20 minus a cent. Need a trailer? There’s that, too.


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A year after releasing his Full Throttle movie spec script, Duncan Jones is trying to drum up support for his movie to be made.

Has anyone checked The Rock's diary?

Source: Twitter

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Max, the adorable anthropomorphic rabbity thing you may remember being featured in a comic once in 1987 has been stuffed with fluff and is available for you to purchase, specifically if you have been unable to acquire one in the last year or so as they come in and out of stock.

What was new to me this time around with them coming back in stock is perhaps a new comic done by Steve Purcell, whom you might remember being the screenplay writer for Pixar's Brave.

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I love that they were able to pick on the scarcity of the Max plushie they've encountered. I hope no one has to ever give in to the high prices being asked for on eBay.

Source: Uncute

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We didn’t do a “game of the year” for 2021, but I’m fairly certain Psychonauts 2 would have won had our laziness not prevented us from doing so. And what better way to celebrate that win-ish than by reading Alternative Magazine Online’s In Conversation With Peter McConnell? Questions are asked and promptly answered by the Psychonauts 2 composer, who amongst other things can share...

I am so proud of that Quarry piece because I think it captures a certain kind of orchestral Americana that I grew up listening to. I think of being six years old, dressed in the cowboy suit I got for Christmas, and listening to Dvorak’s New World Symphony and Ferde Grofe’s Grand Canyon Suite. With the Motherlobe music I really wanted to capture Raz’s sense of awe arriving at a place he’s dreamed about being a part of.

I can only agree. Now, read the whole thing!

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You remember Kevin Bruner, former CEO of Telltale Games? Well, he's back... in Dramatic Labs form.

The new games studio collective is "an independent collaboration of 20+ former Telltale writers, developers, designers, artists, and producers" according to their website. Their launch title taps into the beloved, and currently much expanding Star Trek franchise, and they even have a very Telltale-esque teaser trailer to show for their efforts. Behold Star Trek: Resurgence.

Source: Dramatic Labs

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The resurrected Telltale has leapt back to life after a quiet period, updating progress on The Wolf Among Us 2, revealing it is due early next year and will be a single, standalone, non-episodic adventure.

They also, surprisingly, announced a new game series based on the Amazon TV Show 'The Expanse', with an impressive game trailer. Click through to watch on youtube if you're too young to see it embedded below

Given it takes us at least a week to get around to reporting anything, you could swing by the official site at your leisure looking for the latest updates, should you prefer your news delivered in a timely manner.

Source: Telltale Games

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Quantic Dream, the studio behind Heavy Rain has revealed it's working on a new action-adventure game "Star Wars: Eclipse" set in the 'high republic' era (800 years after KOTOR, and 200 years before the original Star Wars trilogy).

The marketing guff says: "Star Wars Eclipse is the first video game to be set in an uncharted region of the Outer Rim during The High Republic era, known as the golden age of the Jedi. The game will build upon Quantic Dream's expertise in delivering deeply branching narratives and will go beyond their already established acclaim. Player's choices will be at the heart of the experience, as every decision can have a dramatic impact on the course of the story."

So, high on cutscene narrative, dialogue trees, and quicktime events to progress the story, one presumes? The game is estimated to be 3-4 years away, so speculating on platforms seems a bit premature, though you can expect latest PC, Playstation and Xbox support. Some people are not happy with the studio and founder David Cage due to past allegations of sexist and anti LGBTQ+ behaviour.

Source: Star Wars Eclipse website

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The long-awaited Monkey Island anthology boxed set from Limited Run Games began shipping this month, and fans who have been receiving the apparently gargantuan package have been sharing their reactions to finally having in their hands the irresponsible purchase they made twelve months ago. Some of those reactions have been enthusiastic, some have been heartbreaking, and almost all of them can be found in this forum thread.

Rather than try to recap that ongoing discussion which reveals many more details, I thought I’d at least front page what’s been learned about the actual game builds included. Limited Run’s original product listing mentioned (and in fact still does) that “archived versions” of the first two games would be included, with specifics to be determined.

Well, now that people have begun exploring the USB stick included with the package, we have a clearer idea of what that actually means. It seems that there are a few versions of Monkey 1 and Monkey 2 offered in the form of disk images and KryoFlux streams (for the uninitiated, see here), which is pretty exciting, as it represents the first time those games have been officially available with their original .exe files since the internet age.

So, what versions of the five Monkey Island games wound up on that flash drive in the end? The breakdown appears to be as follows:

  • MI1: Amiga version diskette images and flux streams; IBM EGA version diskette images and flux streams (5.25"), IBM VGA floppy version diskette images and flux streams (3.5"); special edition.
  • MI2: Amiga version diskette images and flux streams; IBM version diskette images and flux streams (3.5"); Macintosh version diskette images and flux streams; special edition.
  • CMI: The installer seems to be the same as the GOG version, which means the resource files are bundled with ScummVM, and the original .exe is not included.
  • EMI: The installer seems to be the same as the GOG version, which as far as I know translates to a faithful, as-is copy of version 1.1.
  • TMI: Includes the Earl Boen'd version of Episode 1, which is I believe the only variable that would have applied to this game. We were wrong, its the original non-Boen version.

Beyond obscure/translated versions of the games which probably would have been too much to ask for, the main absences appear to be the CD version of Monkey 1 (though that’s essentially included in the Special Edition as “classic mode”) and CMI’s original interpreter, the latter being a huge, and hugely addressable, bummer from a preservation perspective despite the fact that it’s notoriously helpless on modern Windows. Really pleased about EGA Monkey 1*, though, and if you’re gonna get one version of VGA Monkey 1, surely it’s just that it be the one with the stump joke.

Among the physical extras, the book was the biggest unknown and also sounds like the biggest highlight. At over 200 pages, it’s said to contain a lot of terrific content (including new interviews) especially for the first two games. It’s a shame to think of it as being exclusive to a mega-priced collector’s box that won’t be re-issued and is destined in many cases to sit shrink-wrapped in temperature-controlled cabinets, so here’s hoping Limited Run finds a way to make those pages available on their own some day for the enjoyment of fans who aren’t pulling in Jazz Age incomes.

Special thanks: Jan.

*Don't worry though, we can Glass Is Half Empty that one too: zaarin points out that it's lacking the Roland MT-32 upgrade disk.

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It happened for Save the World last year, and the joined forces of Skunkape and Bay Area Sound weren’t about to drop the ball on the even more ambitious soundtrack for the second season. What I'm saying is the re-release is available now from Bandcamp and Steam for a ludicrous ten bucks. (The old release is still up as well, so don’t be getting confused.)

As you know well from playing the remaster fifty times already, it includes eight all-new music tracks, extending an already gigantic score. It looks like the album cover got some rethought lettering as well (old versus new), though the comparison mostly just serves as a reminder of how awesome Purcell’s artwork is. One wonders: Since The Devil’s Playhouse never received a proper album back in 2010 and Skunkape seem to possess the kind of taste that would make addressing that an imperative, might we see the trilogy completed at last? I guess we’ll find out in a year or so. For now, exercise the privilege of owning Jared Emerson-Johnson’s staggering opus for Beyond Time and Space.

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Like all major movie franchises, Indiana Jones inevitably appeared in pinball form courtesy of manufacturer Williams in 1993.

But suppose your local bowling alley didn’t have this particular table in its arcade room, and you were left deprived of its trilogy-spanning 12 modes? That’s where Zen Studios comes in. Using their simulator Pinball FX3 which is available from all the usual storefronts and is apparently known for this sort of thing, they’ll be offering a digital recreation of Indiana Jones: The Pinball Adventure March 2022.


Nintendo Enthusiast has the full details.

Source: Nintendo Enthusiast

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Though Steve Purcell does it better, the spirit of the season propels me to note Lucasfilm’s apparent tradition of holiday greeting cards. This year’s effort falls during the company’s 50th anniversary celebration, as the “50” may clue you in on. There’s even some Not Star Wars tokenism in there in the form of Indy and Willow:

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Regrettably, the bigotry against Bobbin Threadbare remains in full force.

Source: Jedi News

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Did you enjoy the writing in the Curse of Monkey Island? If so you might enjoy the debut novel by of the people responsible for that writing, Jonathan Ackley. It's called Off By One: Serious Games and is available to buy this very second.

The plot centers around the leak of a video games's source code and a mysterious government project that takes the protagonist into the heart of the post-Soviet underworld. The video game company in the novel is called "Coliseum Arts", which surely must be a wink to LucasArts. Right? (And if not, why not?)

So why not treat yourself? At $4 you can't go wrong supporting Ackley's latest endeavor!

Off By One: Serious Games on Amazon US and Amazon UK

Source: Jonathan Ackley's Facebook

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Granted, not as timely as last year, but timely enough: the Mojo review of Sam & Max Beyond Time and Space Remastered . That’s all I got. Read it, damn it!

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When Mojo isn’t knocking it out of the park with first impressions, it can be found working its other famous charm: tediously embedding tweets:

This marks the third platform (I think) for Sam & Max: This Time It’s Virtual thus far. Since this port was originally set for early 2022, it would seem that they’re ahead of schedule, unlike Mojo’s review. But then, Beethoven didn’t rush his symphonies, either.

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