The LucasForums.com domain name is back working again, which means the forums are once again in their proper place. You can get to Mixnmojo's forums by going to forums.mixnmojo.com, or by clicking the "Forums" tab in the navigation bar at the top of the site.
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The LucasForums.com domain name is back working again, which means the forums are once again in their proper place. You can get to Mixnmojo's forums by going to forums.mixnmojo.com, or by clicking the "Forums" tab in the navigation bar at the top of the site.
Continuing the Mojo themed polls, we've got a new one up, asking how often you read our site. To vote, just click your choice on the little poll over to the right.
The last poll, "Is Mojo's purple color scheme evil?" ended with a fortunate 67% being satisfied with the color, 27% being apathetic, and 6% being lameos who say that purple is a stupid color.
Remember those old rumors that Ron Gilbert was dead? Oh, you don't? Forget I said anything then, but do check out our new interview with the man himself. In the interview, Ron discusses his new company, Dave Grossman's drink of choice, the intended fate of Wally in Monkey Island 2, and more! Give it a read.
New poll! This time, we're wondering if you think that the purple color scheme we use around here is a good idea, or if it's just terrible. Go ahead, be honest.
The last poll, "How long have you been visiting Mixnmojo?" ended with most of our readers appearing to be from way back! The majority of those who voted have been reading Mojo for two or three years. Thanks!
Of course, the people who have been here longer are more likely to have user accounts and a desire to vote, but quiet about that. To vote in the current poll (located below the login box on the right side), just click the option of your choice.
In a thrift store far, far away, our own Andrew "telarium" Langley obtained a perfect condition original box for The Secret of Monkey Island with the original 5.25 inch floppy disks.
Inside the box, telarium found something very interesting from Lucasfilm Games. What was it? Why, you'll have to read our new article to find out as telarium asks the question, "How well does LucasArts REALLY support their old games?"
Now that E3 has wound down and we're getting back to fixing the place up, it's time for a new poll: How long have you been reading Mixnmojo? Well?
The last poll, which was based around our interview with Simon Jeffery, was a toss-up between three options. Go take a look if you're interested.
To vote in the current poll all you need to do is click on your option of choice down to the left there on the main page.
This message was posted by LFNetwork administrator Aristotle on JediKnightii.net, and is being reposted here.
Just a quick note, that next week this site and the LFNetwork as a whole will be getting some server upgrades to deal with the major increase in traffic we've experienced this past month, network wide. The release of Ep. II brought in a whole new group of LucasArts gaming enthusiasts, and we have to adjust accordingly. We currently have 3 full servers for the network, but we'll be adding and upgrading over the next week to meet the new demands, including making sure we can serve all your File Download demands. Thanks for your patience.Hopefully the return of the notorious Mojo Downtime will go away again once we get the upgraded servers under control. Apologies to all.
Well, seeing as the Mixnmojo Community section is still being worked on (honest), I'll update about a couple of things going on in the realm of Mojo hosted sites and whatnot. I should have gotten to this post sooner, but sometimes real life issues get the best of people. But enough excuses, here's the news:
LucasTones has been updated with some new MP3 mixes of LucasArts tunes (found on the projects page). There is also word of more logos, ringtones, and an article coming to the site within the next week or so.
MonkeyGames Entertainment is back with a great new layout by netmonkey, as well as some new projects in development. Also be sure to stop by the MonkeyGames forum and leave some feedback!
Lastly, for those of you still reluctant to visit our message board, we've added some new community forums that you really ought to check out:
- Dig Discussion: Dig@mixnmojo.com's forum for discussing anything related to LEC's spacey adventure.
- SCUMM Hacking Community: Get advice from the gurus on ripping, compatibility issues, or anything else related to the SCUMM engine!
- LucasTones Forum: Give feedback on the site or request ringtones here!
- The Monkey Island Clan Community Forum: Like action games? Like Monkey Island? Want join a clan of fellow MI fans? Well, look no further!
- Full Throttle Discussion: Chat with your fellow Polecats about the LucasArts classic, or it's upcoming sequel.
Yes, MacSCUMM. This site is an essential stop if you're a Mac user and own any of the older LucasArts SCUMM games. MacSCUMM is the home of "SCUMM Explorer," sort of the Mac equivilent to SCUMM Revisited (it's a program that lets you dig through the data files to games like Monkey Island and Full Throttle, play the sounds, look at the background art, and more).
In addition, the site also contains numerous patches and updates to SCUMM games (both official from LucasArts and unofficial patches for bugs LEC never fixed), as well as history and easter eggs specific to the Mac versions of the games.
There's more than that if you poke around some more, so go poke around some more.
After months of delay and general slacking, we've finally got our feature archive online. You can read any article since we came back in February or browse the archive by clicking the little "Features" tab up next to the Mojo logo at the top of the site. Amazing!
Older articles (ones that were written when we were on the old server with the old design) will be appearing slowly as Metallus converts them. Also, the other two tabs up there should start working later this Summer (God willing). For now, Features.
Are you excited about Tim Schafer's new game, Psychonauts? Or, do you hate the game but dig the art style? Then check out two of our Psychonauts desktop wallpapers that we whipped up from the E3 asset CD-ROM.
Each wallpaper is at a size of 1024x768. Just click on one of the images below. When it loads, do a right-click and "save as". That is, unless you're using a crazy Mac.
The previous poll, "Who's brain would be the most disturbing to run through in a game of Psychonauts?" has ended. George Lucas was the most popular destination for would-be Psychonauts with 21%, with Spaff, Mr. T, and Tim Schafer neck and neck for second at around 15% each. I was fighting with Simon Jeffery for last place.
To console Mr. Jeffery for losing the poll with me, we've made the next poll all about him. Well, more appropriately, the interview we did with him at E3. The poll asks, "Of all the things Simon Jeffery vaguely talked about, which interests you most?"
As we conclude Mojo's coverage of E3 2002, we present our exclusive interview with LucasArts President Simon Jeffery. In our interview, we discuss such topics as Star Wars, original games, the 50/50 balance, Monkey Island, graphic adventures, former employees, and much more. Give it a read, won't you?
In our latest E3 article, I take a look at the return of an old hero. Indiana Jones and the Emperor's Tomb is the latest game to feature our favorite archeologist, but how does the game live up to previous Indy titles? Check it out.
I've tried to gather up previews other sites have written of the original titles LucasArts announced at E3 this year, as well as some coverage of Double Fine's Psychonauts. If you find any others which are actual demo or hands-on reports (not merely a paste of the official press release), leave them in the comments and we'll add them to the list.
- Psychonauts
GameSpy
Games Domain
IGN XBox
GameSpot
Gamers.com
RTX Red Rock
EuroGamer
GameSpot
Indiana Jones and the Emperor's Tomb
Gamers.com
Gladius
GameSpot
IGN
Gamers.com
Penny Arcade
Full Throttle II
Game Trailer
(FTII wasn't playable at E3)
Continuing with the E3 impressions, we have Andrew's views on Hal Barwood's RTX Red Rock, an action/adventure headed for next-gen consoles. In the preview Andrew talks to Reeve Thompson, RTX's producer, and discusses how RTX might (and might not) appeal to classic adventure fans.
In what will likely be my last ever article for Mojo (because I hate writing feature stories), I've written my impressions of the upcoming vehicle-based Star Wars action game, The Clone Wars.
Though I'm obviously not the best person to write about this (or about anything at all, really), I tried to compare the demo we saw of The Clone Wars to my experiences with past LEC vehicle-based action games like Rogue Leader and Battle for Naboo. Whether or not I succeeded is unknown, but you can certainly leave a comment and let me know what you think.
Though the expo itself was last week, the Mojo coverage starts today. Over the next few days we'll be running previews and our impressions of the games shown this year both by LucasArts, and by Double Fine (Tim Schafer's company).
To start it off, we have a preview of Double Fine's XBox-bound adventure/platformer, Psychonauts written by Andrew "telarium" Langley. The preview includes screenshots and concept art you may or may not have already seen before, and quotes from Tim Schafer himself that we may or may not be sharing with Gamespot. Enjoy!
Hot on the heels (or something) of the Psychonauts preview is Sarah "invisibelle" McKeever's take on Gladius. Hilights of this preview include a vague description of the turn-based combat system, and something about the story.
Though she wasn't terribly excited by Gladius, she admits to knowing absolutely nothing about RPG's (none of us do!), so if you'd like to come to Gladius' defense, please feel free. I personally have mixed feelings about Gladius but I'm very curious nontheless.